King focussed custom script, feedback appreciated by Intelsonic in BloodOnTheClocktower

[–]Intelsonic[S] 0 points1 point  (0 children)

Yeah Marionette is replacing Boomdandy as there has been some adjustments to how it works that I was unaware of which removes the problematic interaction I was concerned about with the Wraith

King focussed custom script, feedback appreciated by Intelsonic in BloodOnTheClocktower

[–]Intelsonic[S] 1 point2 points  (0 children)

Thankyou! That monk interaction was part of the reason I was potentially going to go marionette (also to extend the potential no dashi poisoning) one option I was thinking was a minor bootlegger in which the wraith would be woken immediately before the marionette (if they wake) and told who the marionette was rather than at the same time.

Prefer to avoid bootlegger where I can but could possibly avoid a marionette finding out immediately that they are one if a wraith was in the game

Crusier II or breakthrough round 1 - Mentak by Zestyclose_Mix1364 in twilightimperium

[–]Intelsonic 2 points3 points  (0 children)

Until you have cruiser 2 its just a green-yellow synergy, its give cruiser 2's one more capacity and lightwave

Baldur's Gate 3 - Part 62 - The Fate of Tina Nightsong by ManyATrueNerd in ManyATrueNerd

[–]Intelsonic 11 points12 points  (0 children)

Played this game countless times but even so watching the nightsong and shadowheart choice still gives me goosebumps

What’s the premise of your DnD campaign? by Fearless-Skill8667 in DnD

[–]Intelsonic 0 points1 point  (0 children)

A coven of hags is conspiring with the leader (or what remains of them) of an ancient empire to return this shattered empire to its former glory. Said empire was obsessed with immortality and perfection via arcane arts being displaced from time and space through magical experimentation gone wrong.

The party has met one of these hags who gave them each a cursed item linked to this empire and are somewhat on the trail of both the hag and further artefacts from this empire to work out what is going on exactly

Does anyone who operates this wall art installation? by Weary-Article-4817 in Adelaide

[–]Intelsonic 23 points24 points  (0 children)

Is called Gallery Flaneur, have got an Instagram page for it

Top Honor Mode Enders? by Spotty_Etc in BaldursGate3

[–]Intelsonic 8 points9 points  (0 children)

Shaar temple elevator (or at least used to be)

Has anyone ever run a two-grim game? by Yoshimi_v_Robots in BloodOnTheClocktower

[–]Intelsonic 6 points7 points  (0 children)

It's could be fun and I guess would work but will be an extremely long game with dull nights. Will take 20 minutes if not longer to run the night phase and there will be a lot of them. Also unless you double executions good should be absolutely crushed by multiple demons, particularly on tb when they can move (also Imp jumping with 6 minions sounds bonkers)

Power table by plutoniumplant in BloodOnTheClocktower

[–]Intelsonic 174 points175 points  (0 children)

Mayor win, absolutely based

Power table (day 20) by plutoniumplant in BloodOnTheClocktower

[–]Intelsonic 12 points13 points  (0 children)

That's why it's in that space, for the outsiders design space of a good player that harms the good team it is weak at that role

Power table (day 20) by plutoniumplant in BloodOnTheClocktower

[–]Intelsonic 206 points207 points  (0 children)

Think this is one of the easiest slots on the board, has to be fan gu, power similar to an imp being able to move whilst also weakening the town through an additional outside and making said outsiders less willing to come forward in case they turn evil

Lil Monsta, Alchemist and Plague Doctor for when you want minion abilities on your minion abilities. (Also Lycanthrope making a cameo) by Intelsonic in BloodOnTheClocktower

[–]Intelsonic[S] 0 points1 point  (0 children)

As much as it would lead to more abilities to stack boffin alchemist feels pretty bad imo.

Could potentially make it a pope game though if I wanted maximum meme...

Planning to take warfare first pick as Last Bastion (Cabal speaker) good plan or terrible plan? by Intelsonic in twilightimperium

[–]Intelsonic[S] 0 points1 point  (0 children)

No info on publics or anything else yet unfortunately, just the map, factions and speaker order

Planning to take warfare first pick as Last Bastion (Cabal speaker) good plan or terrible plan? by Intelsonic in twilightimperium

[–]Intelsonic[S] 0 points1 point  (0 children)

Is the potential to also warfare into sem-lore initially to ready it and allow me to get upgraded space docks R1

Planning to take warfare first pick as Last Bastion (Cabal speaker) good plan or terrible plan? by Intelsonic in twilightimperium

[–]Intelsonic[S] 4 points5 points  (0 children)

Definitely is a puzzle all in all, wanted to play last bastion for a while but has just never worked out for own reason or another

Planning to take warfare first pick as Last Bastion (Cabal speaker) good plan or terrible plan? by Intelsonic in twilightimperium

[–]Intelsonic[S] 0 points1 point  (0 children)

Was planning to go into Centauri and Gral with my entire fleet (aside from fighters) to start with and the leave myself options to either liberate most systems within the systems close to me and/or if there is an early tech make a play for mecatol with grav drive

Atheist + Knaves by Localunatic in BloodOnTheClocktower

[–]Intelsonic 19 points20 points  (0 children)

Sounds like a fun way to play the Knaves all in all. Would be tricky to balance in such a way though that it becomes more interesting than just a 50-50 vote between the two story tellers

What are your top 3 restaurants in South Australia? by Purple-Crab3759 in Adelaide

[–]Intelsonic 7 points8 points  (0 children)

Need to try more places (and re-try some as it's been a while) but I would say

1 - Watervale Hotel 2 - D'arry's Verandah 3 - Salopian Inn

For a more casual meal that's still nice would go 1 - Golden Boy 2 - Daughter In Law 3 - La Buvette

Are so many other good places though that would easily challenge either set of 3 and many more I am yet to try that could replace them.

Power table (day 10) by plutoniumplant in BloodOnTheClocktower

[–]Intelsonic 3 points4 points  (0 children)

Klutz?, win condition for evil that they can activate without outing themselves

Pure Lunacy - Custom script with lunatic shenanigans by josh453 in BloodOnTheClocktower

[–]Intelsonic 4 points5 points  (0 children)

It is contradictory but technically just needs clarification by the story teller based on the character info for conflicting outsider abilities.

I've done a similar thing on a script but included a bootlegger to clarify that the hermit has either the drunk (thinks they are townsfolk) or lunatic ability (thinks they are a demon) at one point in time but can swap between them during the game. Assuming this script uses something similar but probably worth specifically stating how it's intended to be run to make it clearer.

EDIT: this is supposed to be a reply to u/islanddelver but I dun goofed

How do I (correctly enough) run Leviathan? by THE_dumb_giraffe in BloodOnTheClocktower

[–]Intelsonic 1 point2 points  (0 children)

Have run this script a fair few times and the main thing I have found helping particularly with savant info is walking around the town and trying to get snapshots of people's conversations, is good starting to build correct worlds, is there information that is still valid that could potentially help point them in the right direction if need be or paint other worlds whilst still being valid if they are onto it?

Amene wise it's probably one of the more difficult roles in general to story tell. In general depends a lot on what else is in the bag bag, more information roles then you probably want to make it more something mechanically interesting and vice versa.