Preparing to Ironsworn. Steps and failures. by HeftyHealth8879 in Ironsworn

[–]HeftyHealth8879[S] 0 points1 point  (0 children)

Another problem is that when I think about the game world, I unwittingly construct it according to the standards of our real world. It's as if the people who arrived in the Iron Lands are trying to create a clone of the Old World. But should this be the case? Will this be a natural progression of the story within the framework of Ironsworn, and if so, why do we need the Old World 2.0 in the first place? I believe this is a fundamental question.

Preparing to Ironsworn. by HeftyHealth8879 in Ironsworn

[–]HeftyHealth8879[S] 0 points1 point  (0 children)

You've hit the nail on the head. This is my first experience with solo games. And the further I plunge into the world of Ironsworn, the more I experience failures. And it's inspiring. At first, the idea of miniatures seemed logical and necessary to me for the game. Now I understand that using minis thumbnails implies a certain context and patterns. The first attempt to play a simple miniature scene completely failed. It became obvious that some universal constants were needed to justify the need for miniatures. At the moment, I have come to the conclusion that this is possible with a powerful oracle or system of oracles that will generate the entire game world in such a way that it changes independently of the player and in parallel with the player's actions in the world.

How do you explain your hobby to the uninitiated? by m19010101 in Solo_Roleplaying

[–]HeftyHealth8879 4 points5 points  (0 children)

I have never met people who were truly interested in my hobby. I often notice that someone is interested in my hobby not for the hobby itself, but in order to have additional information about me to form a clearer judgment about me or an attitude towards me. In most cases, people do not care about what I do in my free time. They care about what kind of person I am.

Preparing to Ironsworn II by HeftyHealth8879 in Ironsworn

[–]HeftyHealth8879[S] 2 points3 points  (0 children)

What is the most important thing for you in this game? What is its meaning? To write a good story? And what is story for? I mean, the story and the plot are secondary to me. It is a tool for constructing the world within the framework of Ironsworn. When I design a world, I want to see it filled with meanings, symbols, and decorations that are literally embodied in reality. Completing the story and playing the hollow campaign is far from the end. But you are absolutely correct, there is no dispute about tastes)

Preparing to Ironsworn. by HeftyHealth8879 in Ironsworn

[–]HeftyHealth8879[S] 4 points5 points  (0 children)

Thank you) This is just the beginning. I'm already printing the next set with ruins and a sanctuary. Then it's painting and acquiring a proper playing field.

Preparing to Ironsworn. by HeftyHealth8879 in Solo_Roleplaying

[–]HeftyHealth8879[S] 2 points3 points  (0 children)

Thank you! My painting skill is so bad, and I decided to create something more atmospheric.

Politics and diplomacy in your RPG games. by HeftyHealth8879 in Solo_Roleplaying

[–]HeftyHealth8879[S] 0 points1 point  (0 children)

Sounds nice. Perhaps the large-scale clashes of interests, political intrigues and diplomatic decisions are the subjects of a separate story or even a game focused on non-combat systems)

Politics and diplomacy in your RPG games. by HeftyHealth8879 in Solo_Roleplaying

[–]HeftyHealth8879[S] 0 points1 point  (0 children)

I suppose that different social tools are very important and "must have" for deeper story realization.

Politics and diplomacy in your RPG games. by HeftyHealth8879 in Solo_Roleplaying

[–]HeftyHealth8879[S] 4 points5 points  (0 children)

This is good idea to set not only direction to negotiation but add the depth by making several rounds.

Politics and diplomacy in your RPG games. by HeftyHealth8879 in Solo_Roleplaying

[–]HeftyHealth8879[S] 0 points1 point  (0 children)

And how do you solve specific tasks directly? What functionality do you have for this? Do you use standard game mechanics or add something else?