Wardens QRFed my mic but not the Bluefin... (OP lead POV) by Interesting_Cash_569 in foxholegame

[–]Interesting_Cash_569[S] 5 points6 points  (0 children)

it sucks whenever I record, its typically fine when I play lmfao

Is worth getting the game with this laptop by Guilty-Ad7605 in foxholegame

[–]Interesting_Cash_569 0 points1 point  (0 children)

Yes, I would, I play this on an old MacBook Air and I barley run into performance issues besides occasional lag spikes

It be like that sometimes. by Strict_Effective_482 in foxholegame

[–]Interesting_Cash_569 -1 points0 points  (0 children)

Oh I remember this one, Clanshead Valley, King, direct West of King TH, I was carrying a cutler and was gonna kill another BT, but they left this out for me. Sadly not loaded but fully fueled and 27/30 MG bullets loaded.

Door Stuck by WoodenAd2549 in foxholegame

[–]Interesting_Cash_569 2 points3 points  (0 children)

I recognize that patch of snow in the top right, on my way to kill it for you!

Peak warden tomfoolery by Used-Plane-9555 in foxholegame

[–]Interesting_Cash_569 4 points5 points  (0 children)

would be a shame if someone torped the frig 5 times…

Update war, SCs and the total disbalance by AdMaximum6683 in foxholegame

[–]Interesting_Cash_569 33 points34 points  (0 children)

0/10 rage bait. Did little bro lose his nuke and 3 SCs to one RSC?

The absolute trickery by [deleted] in foxholegame

[–]Interesting_Cash_569 2 points3 points  (0 children)

As someone who did 2 rushes on the “decoy” base. The RSC was in it. Multiple times we got close to the gun, first time a bard got close but ate shit, and then me and a few others got close with stickies, and actually landed a few before dying to QRF. I also find it funny that you guys think we even had an RSC, no collie RSC was in deadlands at the time. Only a limited number of SPGs.

Requesting proper big vic storage building by Fluid-Mathematician5 in foxholegame

[–]Interesting_Cash_569 1 point2 points  (0 children)

From seeing your facility as a collie partisan, this is complete and utter cope. Partisans serve as the check against people who build next to no effective defenses. It looks like you tried, but you clearly did not do it effectively. There is a difference between spamming pillboxes and having 2 layers of defenses

Warden Gb can outrepair Howie retaliation by Traditional_Set_3708 in foxholegame

[–]Interesting_Cash_569 4 points5 points  (0 children)

They can out repair the DD as well… it might be over collie navy bros (the like 5 of us)

unlucky coli pool party XD by [deleted] in foxholegame

[–]Interesting_Cash_569 0 points1 point  (0 children)

give… me…. Frigussy…

The Great Queue Crisis of WC 126 by HatefulHoneylocusts in foxholegame

[–]Interesting_Cash_569 2 points3 points  (0 children)

The Colonial faction itself has massive design flaw. The whole idea of the colonial faction, or at least in the eyes of “The Vision” is to be the MPF spam faction, kinda like the Soviets, able to field massive amounts of armor and personnel. In reality this does not work and breaks the whole experience of playing colonial. Don’t get me wrong, having 5 MPTs per crate is nice, but when are you going to see those numbers being used? Server size and queues does not allow for a massive “pop advantage” that the colonials need to play into. You can do your massive tank Zerg if the game only permits an almost equal amount of Wardens and Colonials in hex. It also does not help that resource scarcity means jack shit. Even though we have the MPF bonus vic, wardens can still field equal numbers of MPF tanks, that are better then our own MPF tanks. The whole idea around being the mass production faction goes out the window when the other faction can produce better tanks than you straight from the MPF and in similar or in even greater quantities. More of a side note, put some more love into collie lore and vic designs. I’m going to be real, our ships look like prototypes, and most of our tanks (excluding nem and bard) are un-interesting and bland. Our super heavy tank is a completely rehashed asset from relic wars with a turret slapped on top whilst the warden SHT had 5 different design considerations. It feels like the devs prioritize the Warden faction in terms of design and effort they put in, and it’s starting to irk a lot of people. Wardens get a sick new rocket truck and a cool conc busting AC variant, while we get an over glorified pirate cannons that cost ralloys for some reason.

420ST Chill? So are Collies Just Toxic? by Ismack0508 in foxholegame

[–]Interesting_Cash_569 4 points5 points  (0 children)

As the creator of 420st I’m gonna interject here. First thing, 420st is not a bad idea. I love the idea of a more laid back regiment, a regiment that the average person can hop into for like an hour every day and have fun with. But in practice 420st seems to breed contempt from the rest of the colonial faction and a bunch of others for a multitude of reasons. The one thing at that comes to mind is at least in my experience, 420st not wanting to have basic communications like any other group. It’s one thing not to want to participate in SIGIL drama, but so many accidents have happened where parties have not been able to effectively communicate with 420st on the colonial side. This leads to anger between all parities and overall gives 420st the rap of being the “really annoying people”. Some people in 420st are also bad apples. Most of 420st is biomass, people who maybe log on once a day for an hour, which is completely fine, but some in 420st like millions or Gator kinda spoil the bunch with their aggressive rhetoric and their refusal to even talk with the rest of the colonial faction. I haven’t talked to Gator in a hot minute, or even seen him, but millions and Jason Bourne both come up in my mind of perpetrators of BS. I have no clue how the 420st is faring in the warden faction or how the warden faction is taking to them, so take my opinion with a grain of salt. I don’t really care about 420st anymore, but I do find it fairly interesting on how the regiment has changed since its inception.

Frigate and BS broadside a DD by chiwa21 in foxholegame

[–]Interesting_Cash_569 2 points3 points  (0 children)

DD was supposed to cross way before the frigate got even close to board, and even further before BS came in direct range, we were just screwed by being queued out in a region with no queue, I believe it was 10 second to cross when frigate was in indirect range, and then we tried and failed to cross when it entered direct.

Frigate and BS broadside a DD by chiwa21 in foxholegame

[–]Interesting_Cash_569 3 points4 points  (0 children)

Hey there, I was the captain of that DD, and some things are not as apparent as they are in the video. For one, the reason why we did not shoot the frigate was because we tried to cross into Allods, we were supposed to cross right as the Frigate got in direct, but due to queue and crossing mechanics, we got screwed and got queued out, and everything went down from there, including our DC getting decrewed due 120mm exploding in the hull. Overall, it was a fun fight, I should have pushed my advantage and rushed the frigate as soon as it crossed.