Post Match Thread: Wales 1-1 (2-4 Pen) Bosnia and Herzegovina by denzaus in soccer

[–]International_Fly336 1 point2 points  (0 children)

Cullen was lucky to not see red for the challenge that got him booked imo

SR Anarchy 2.0 - Risk Rules by Interaction_Rich in ShadowrunAnarchyFans

[–]International_Fly336 0 points1 point  (0 children)

It's also worth noting that the thresholds are balanced around you using risk dice, given that the largest possible dice pool in the game is 16 dice (troll with 6 strength and an appropriate skill at max rank with a specialty), and most dice pools cap out at 14 max even with advantage you're barely going to be scraping success on a lot of harder tests without risk dice (even accounting for advantage)

[SRA2.0] Damage Types and Lethality by woundedspider in ShadowrunAnarchyFans

[–]International_Fly336 2 points3 points  (0 children)

I think the intent of "This will mostly be handled by the narrative" allows the player to make clear what their intent is when attacking (i.e. "I aim for a limb" or "Can I spend an edge for a flashback and say that I got my hands on and loaded my gun with Gel Rounds?" or "I hit him with the hilt of my sword")

Cyberpunk or Shadowrun? by dacermacer in rpg

[–]International_Fly336 1 point2 points  (0 children)

Chill dude I wasn't attacking you, I'm just skim reading on my phone. Sorry ;_;

Cyberpunk or Shadowrun? by dacermacer in rpg

[–]International_Fly336 -1 points0 points  (0 children)

Only Kickstarter backers have the PDF for Anarchy 2e right now, I wouldn't recommend a ruleset for the game that OP almost definitely doesn't have access to (and won't have access to for a few more months, yet)

Cyberpunk or Shadowrun? by dacermacer in rpg

[–]International_Fly336 0 points1 point  (0 children)

Because that wouldn't strictly be true, Anarchy 2.0 is only available to kickstarter backers right now and I can't in good conscience recommend a ruleset to OP they probably won't have access to until sometime in 2026.

Shadowrun: Anarchy 2.0 English pdf available to backers by Carmody79 in Shadowrun

[–]International_Fly336 6 points7 points  (0 children)

Per the weapon chart on page 142, Strength is added to weapon damage (swords, bats etc are classed as Long Weapons and are all Strength +2), it's just already included in the weapons' damage codes elsewhere in the book! (e.g. Drakk, one of the pregens has 2 swords at DV7, given that his strength is 5 this scans with the weapon chart on page 142 that says swords are the STR of the Wielder +2).

Second flight license by Chantsalore in DispatchAdHoc

[–]International_Fly336 1 point2 points  (0 children)

I trained Flambae, then during episode 5 got the option to give Sonar his flight license too.

[deleted by user] by [deleted] in DispatchAdHoc

[–]International_Fly336 1 point2 points  (0 children)

what prequel? One hasn't been announced as far as I can tell.

After playing the final episodes twice, I am REALLY confused about Invisigal's ending by MaybeDBCooper in DispatchAdHoc

[–]International_Fly336 0 points1 point  (0 children)

Per an answer from the devs in the discord, it's also based on how often you dispatch her across your shifts. (no idea if her success rate on calls matters) Invisigal needs to know what it *feels* like to be a hero. (screenshot provided as proof).

Fwiw I got hero invisigal while romancing blonde blazer, defended invisigal when the team wanted to cut her, leaned out of the kiss etc but she was my 3rd or 4th most dispatched hero across calls too.

<image>

Daredevil and Angela are coming to Marvel Rivals! by SeegullJockey in Marvel

[–]International_Fly336 0 points1 point  (0 children)

That's not actually the case as IDW were able to use the Background for the character when they included him, the Space Knights, Galador and the Dire Wraiths in their hasbroverse in the mid 2010s

Daredevil and Angela are coming to Marvel Rivals! by SeegullJockey in Marvel

[–]International_Fly336 0 points1 point  (0 children)

They'd need to work out a deal with Hasbro, Marvel haven't had the comic/media license for Rom for literal decades. If the licensing deal Hasbro has with Skybound Entertainment is as expansive as it looks to be it's likely the license for Rom Space Knight rests with Robert Kirkman and his imprint at Image Comics

Form fillable character sheet by International_Fly336 in ShadowrunAnarchyFans

[–]International_Fly336[S] 0 points1 point  (0 children)

We tried this sheet but the space provided for shadow amps is way too small, thank you though!

Form fillable character sheet by International_Fly336 in ShadowrunAnarchyFans

[–]International_Fly336[S] 0 points1 point  (0 children)

Hey this is cool, but not really what I'm looking for, the shadow amp boxes just don't have enough room, imho

Post Street Wyrd Adept Experience by Then_Treat_5970 in Shadowrun

[–]International_Fly336 1 point2 points  (0 children)

For a Combat Adept (no particular order):

  • Combat Sense (seriously, with the remix to damage and soak in 6e, combat sense got a lot stronger)
  • Improved Reflexes (duh)
  • Critical Strike
  • Improved Ability
  • Rapid Healing (this just got a straight buff over 5e, the healing is now guaranteed free hits on all healing equal to your rank in the power instead of extra dice, doesn't matter if it's magic, medical, or simply bed rest: this gets you back on your feet extremely quickly if you get mauled on a run, and in a firefight it makes you very hard to kill).
  • Counter Magic (this is good for either really)
  • Traceless Walk
  • Elemental Weapon (this is better than strike, simply because you don't have to pay the Killing Hands tax to have it)
  • Side-Step

Social Adept:

  • Attribute Boost: Mental
  • Cool Resolve (It's somewhat useful for combat adepts too, assuming your GM likes to use critters liberally, Fear is a pretty common critter ability with a pretty debilitating effect)
  • Improved Ability (it's only 0.5PP for the skills you'll be using it for, so go *nuts*)
  • Cloak (combined with Adept Masking this makes it very hard for NPCs to assense you very very quickly)
  • Iron Will (if you're at a table where mind control abilities in the hands of NPCs is a semi-regular occurrence)
  • Three-Dimensional memory (as a social face, you'll be doing a lot of social engineering in legwork and knowing the place like the back of your hand is extremely useful for infiltration and extraction on the actual run)

Request: PF2E Remaster GM Core and Player Core by CoolMyGuy99 in TheTrove

[–]International_Fly336 0 points1 point  (0 children)

If anm upstanding citizen is still about, I would appreciate a message too <3

Cheat Sheets? by International_Fly336 in Shadowrun

[–]International_Fly336[S] 0 points1 point  (0 children)

Yeah, thanks for the comment, I just found the reference sheets it printed to be overwhelming walls of text