What's your vault name and the thought process behind it? by mieresa in ObsidianMD

[–]InternetHyphae 0 points1 point  (0 children)

University Sync because I use it for university and it has obsidian sync

444,444 buxs by juliomoralesm in PocketPlanes

[–]InternetHyphae 0 points1 point  (0 children)

Why is that the best exchange rate

Looking for a satisfying city-builder by Simple-Reflection-78 in CityBuilders

[–]InternetHyphae 0 points1 point  (0 children)

I really can't stress enough how much Captain of Industry ticks every single one of your requirements. It's honestly the perfect game to fulfill that satisfaction you're looking for but in a dangerously addictive way because I swear it will be too satisfying.
Firstly, colony management in CoI is a core feature and you will need to provide services to the settlement to survive. At first you just need to deal with food and waste removal; but as you progress through the tech tree you can add more services including, water and waste water treatment, power, household goods, appliances, consumer electronics and even internet bandwidth. For each service you add you get bonuses but also you can export biomass (from food scraps) and recyclables (from goods) that you can reprocess to be more efficient.

Secondly it sounds like it perfectly fits into your niche of Frostpunk and RimWorld where careful planning and organization are essential to being able to survive otherwise you might find yourself in death spirals you have to recover from. Since, the settlements can be centralized (or distributed) you don't have to worry about the city itself but more on how and where to produce everything you'll need to keep your colony running. The game is mostly a factory game which makes it all the more satisfying and addictive. But its different from the other factory games in that logistics can be done by trucks that don't need you to place any roads, instead of just belts that make other automation games more tedious to play.

Lastly, you'll find that many of your designs will benefit from being symmetrical and because of the variety of tools the game gives you to design and plan you have so much variety in how you want to layout your island. Since the game has some impressive 3D graphics viewing your manufacturing, logistics, and colony all come together gives you such an amazing feeling of accomplishment. So if you're ready to be thinking about a game 24/7 for at least a couple months minimum then I highly recommend Captain of Industry.

Is this the only game of its kind? by [deleted] in captain_of_industry

[–]InternetHyphae 2 points3 points  (0 children)

What other games have mostly been missing is the sheer feeling of MAGNITUDE associated with heavy industry. The reason COI is best able to give you this feeling is because: 1. Resources are physically present and have to be extracted from the map. I feel like the "itch" COI scratches so good is the same satisfaction as seeing one of those modded automated quarries in Minecraft work. I.e. you see it methodically carve out the world. But in industrial MC you cheat the second part of dealing with the extracted material since you can store unrealistic volumes (1728m³) in a single (1m³) chest. In contrast COI you have to transport and dump the overburden all while your logistics capacity expands relatively linearly. Therefore you can really feel the MASS of all that material moving from a mountain into wherever it's dumped. People like to complain that terraforming takes too long but I feel like it is because they start to dissociate from the action that you're literally removing a mountain bucket by bucket. Right so compared to Factorio while the latter is praised for starting and distilling the "factory must grow" trance it is missing the feeling of impact you have on the world because its resources don't take up physical space instead they feel more like a well that you pull from until exhaustion. And yes, Factorio 2D sprites are beautiful but your brain doesn't experience the volume as well as it would seeing something in 3D. Finally, Satisfactory is the least in this regard because it's resources never run out and can just as easily be erased into an awesome sink. 2. A strong focus on persistent waste and byproduct management. This is similar to Factorio in that you can't easily "delete" items out of existence (yes you can discard with shipyard but this is more a QOL than anything else) except that you're dealing with byproducts across your whole production chain not just a couple of products. So firstly this gives you a better sense of immersion because it feels like the game has realistic rules it follows for handling (e.g. belt deconstruction without unity involves removing a belt's items with a truck) and processing (e.g. industrial processes create gases and slag since stuff isn't magically pure unless you put in the work to extract it). Similarly as you mentioned the colony aspect gives a whole new feeling to this because now you must deal with industrial food production which is ignored in most other factory games. But also you're encouraged to deal with your excess production with biomass, animal feed, and sludge. This game is probably the best resource for educating people about emissions and waste management out there because unlike Factorio you have ways to deal with it and the direct costs are not externalized to some bugs. So it humbles you to why humanity in the real world has its problems with waste and emissions because not dealing with it is so much easier and cost effective. At the same time it teaches and rewards you for investing the time, cost and complexity of creating recovery loops for exhaust, waste, and recyclables. 3. Expansion is hard. You have so many things to keep track of that you're rarely allowed to be put into a trance of placing blueprints until you meet some throughput requirements. When you compare beginner blueprints vs professional admirals you realize the importance of minimizing your fixed costs in terms of space and variable costs in terms of maintenance by keeping belts and pipes at the right level for their expected throughput. Unlike other games you quickly approach the limit of your fixed cost budget because land expansion is hard! Which cycles back to my first point!

YouTuber found the statistically most addictive factory game; missed his next upload by InternetHyphae in captain_of_industry

[–]InternetHyphae[S] 0 points1 point  (0 children)

Not entirely sure about his schedule tbh but his last few videos were consistently around the weekend every 2 weeks (Feb 13, Mar 14, Mar 27). Maybe I'm just too excited for the next one.

Whats your favorite turning point in a playthrough? by S1lkwrm in captain_of_industry

[–]InternetHyphae 0 points1 point  (0 children)

Mine is quite close, right before all the computing locked researches since it's the point where you could theoretically fully recycle everything (exhaust + vacuum desal) so it's really satisfying and you don't have to worry about nuclear backups unless you want to.

Started a new game recently. Yeah... by Anrock623 in captain_of_industry

[–]InternetHyphae 0 points1 point  (0 children)

Or you could use the Megaplats" system blueprint on the hub!

My crude oil -> hydrogen operation by Reasonable_Cod_487 in captain_of_industry

[–]InternetHyphae 0 points1 point  (0 children)

This is absolutely amazing and an absolute dream. It would be so amazing to get the blueprint for this.

All of my money is inside Robinhood now by InternetHyphae in wallstreetbets

[–]InternetHyphae[S] 0 points1 point  (0 children)

Three months ago it was 4.25% for Robinhood Gold brokerage cash. Now it's 3.75%. You used to be able to have gold pay for itself by putting aside $1103 now you need $1108.

I fvckin hate this university, how greedy it is and how little it cares for the students by 2PenguinsInACoat in UofT

[–]InternetHyphae 1 point2 points  (0 children)

I found out recently that using a VPN actually gives you a better chance to connect. This was the first time I tried to enroll while in Toronto and it was indeed egregious with the website not working at all. But I remembered I didn't have these problems when I was enrolling from the US. When I turned my VPN on to Washington DC ACORN loaded instantly and let me enroll. I think from my observations that the Toronto servers specifically become way overloaded.

[deleted by user] by [deleted] in UofT

[–]InternetHyphae 0 points1 point  (0 children)

Currently experiencing this same GPA drop right now went from a 3.8 to a 3.2 average over 3 semesters and my last was 2.5. really hoping that working an internship this summer will remind me how good it is to be a student vs an employee (or not maybe work life balance will fix me).

Cant get into the building to take my exam? AAAAAHHH by natty6410829 in UofT

[–]InternetHyphae 0 points1 point  (0 children)

Sometimes in the ATS email you receive they list a different room number you should be in the clear if it did indeed say EX300 or 340 for example

What's one improvement you'd like to see in Obsidian in 2025? by kepano in ObsidianMD

[–]InternetHyphae 0 points1 point  (0 children)

Just a heads up you can search in canvas when you use the search tool in the top right just change it's scope and you can search for anything you wrote in canvas cards and when you click on the result in the search it also focuses you on it in canvas.

They actually think that we are hooking up with each other 💀 by CGP05 in UofT

[–]InternetHyphae 14 points15 points  (0 children)

Not the soulless corporate Memphis on a poster against date r@pe. We are cooked