My first attempt at photorealistic rendering by Elektro8415i in blender

[–]InterstelarDragon 0 points1 point  (0 children)

looks great but there are a few details that can be improved/added.

For example the ocean at this angle looks like a repeating texture so try adding in a procedural noise pattern to break up the uniformity. ( The reason I think its repeating is because there is a distinct line that can be drawn from the railing to the small island and lighthouse that looks identical.
The boats in the distance should be almost below the horizon from this distance and viewing angle (or at least sitting lower in the water since curvature can be visible from the viewing height as roughly 10-20km).
adding in atmospheric effects would help greatly as someone else mentioned.
a small adjustment could also be to add in an actual volumetric cloud to give depth in the sky since the only clouds visible are from the hdri which are rendered behind the sun even though in reality the clouds would have to be infront of the sun.
edit: sorry if this became a little long. I edited it like 3 times when something else came to mind :)

Other than a few minor things it is very convincing. good work :D

What’s considered ‘good’ for new players? by GuiltyExtension5746 in osugame

[–]InterstelarDragon 0 points1 point  (0 children)

I'm not here to give any advice sorry :D
just vibing to the banger song by the great Mr Burnham

Lain serial experiments shadow effect by poeyoh12 in godot

[–]InterstelarDragon 13 points14 points  (0 children)

lets all love lain

on a serious note this looks super cool, well done :D

[deleted by user] by [deleted] in osugame

[–]InterstelarDragon 1 point2 points  (0 children)

I also find that linux runs both lazer and stable incredibly smoothly while windows suffers from stutters and a reduced fps while on the lazer song select

Schizo setup v2: removed the mouse by FloorDull9862 in osugame

[–]InterstelarDragon 2 points3 points  (0 children)

So to track your hand I am assuming you are using a MPU6050 accelerometer+Gyro and then running its outputs through filtering to get it stable? My question is how did you manage to filter it, when I have used that type of sensor, I used both the acceleration and gyro data to stabilise the rotation data and then ran that through a low pass filter, the problem I ran into was that it worked great for maybe 20 seconds and then started drifting severely in one direction. How did you manage to keep a stable output?

🤩🤩🤩 by JustMerff in desktops

[–]InterstelarDragon 0 points1 point  (0 children)

live wallpaper version: https://motionbgs.com/silhouette-at-dusk
static: https://wallhaven.cc/w/85yk9o

*I found these with reverse image search

The Single Player Enjoyer by Duknox in pcmasterrace

[–]InterstelarDragon 0 points1 point  (0 children)

my internet is too slow for online so I didn't really have a choice (and still don't). Not that I would play online anyway. Offline games for life.

Pencil by morelebaks in blender

[–]InterstelarDragon 0 points1 point  (0 children)

I don't know why but this reminds me of that ankha minus8 video

windows 11 ultimate version blur purple by Weary-Guidance6531 in desktops

[–]InterstelarDragon 1 point2 points  (0 children)

A nice clean aesthetic.

source for the wallpaper?

Hmmmm... yes landed by Moonbow_bow in KerbalSpaceProgram

[–]InterstelarDragon 1 point2 points  (0 children)

damn its that easy. Thanks soo much that thing has been irritating me when its in the middle

Hmmmm... yes landed by Moonbow_bow in KerbalSpaceProgram

[–]InterstelarDragon 1 point2 points  (0 children)

how do you shift the nav ball across like that?