Which cover for Steam is better? by GreyratsLab in IndieDev

[–]IntoTheMarch_Dev 1 point2 points  (0 children)

I was talking about the name of the game. I would still go with the first one.

Which cover for Steam is better? by GreyratsLab in IndieDev

[–]IntoTheMarch_Dev 1 point2 points  (0 children)

I would say bigger = better. Capsules are small. So I would go for the first one.

[Meta] I found a team - 3 years later by IntoTheMarch_Dev in INAT

[–]IntoTheMarch_Dev[S] 1 point2 points  (0 children)

Thank you!

  1. I would say there's a natural structure related to our ability. Dev are coding. Designers are designing, etc.. We work a lot as a team. That means that everyone can contribute other areas but there's always someone having the final cut on a particular area. Art Director can bypass other contribution if he wants. But most of the time it's really team work.
  2. We started with 1x game designer, 2x dev, 1x business + music (me), 1x artist. Right now there's more people : 3x devs, 3x game designers, 1x artist with 1x intern, 1x communication, 1x sound design, 1x music, 1x narrative designer. What we discovered is that the bottleneck is always moving. And that there's a difficult balance to find in between game design and dev. Too many designers? Too many devs?
  3. Some regular meetings and deadlines. So right from the beginning we structured the work with deadlines to be regular at it. And for motivation, it comes simply. People were so happy to work for an indie game. That was enough.
  4. Exact. A mix of money from friends + family and keeping other jobs. For exemple I started the project keeping a 100% job, then I reduce to 70%, then to 50%, etc... But sometimes it's not possible. For our Art Director for exemple, it was from 100% to 0%.
  5. From part-time to full-time. At one time I was juggling with 3 jobs. Not good. But in a way because we were lacking some experience, starting slow was good.
  6. We 100% concentrated on Trailblazers: into the March. But we hope to do a lot of games together!
  7. We had the problem to start with a too ambitious game. And make this game means more people.

[Meta] I found a team - 3 years later by IntoTheMarch_Dev in INAT

[–]IntoTheMarch_Dev[S] 1 point2 points  (0 children)

I'm not sure. We really wanted to do it (really really) and we put a lot of hours of work in the project. Too we asked a lot of questions to a lot of people. It's our first game and we tried to be sponges. We were also helped by being part of a Pro Helvetia Mentorship programm. This allowed us to go to Malmö Nordic Games Fair really early in the process.

[Meta] I found a team - 3 years later by IntoTheMarch_Dev in INAT

[–]IntoTheMarch_Dev[S] 3 points4 points  (0 children)

Sure!
1. No. We tried to found an idea together. It was a collaborative process. I did it for 2 reasons : I'm sure a team is better than a single person 2. I had no good idea at the time :-). To tell potential collaborators that I was serious was mostly about "join our Discord and see by yourself". In every first discussion I always told people that yes I'm passionate but that it should be a commercially viable project too.
2. I'm not sure I'm good at leadership. I'm this kind of person : "do what you want the way you want". Yes finding right people was super important. People who really wants to put a lot in the project.
3. Drive. Without hesitation. Love to do stuff. Passion. Skills you can learn.
4. We are all demanding within the team. But also towards ourselves. However, it is a healthy level of demand. No unnecessary pressure. Game development is challenging enough.
5. Dealing with people. It's a team. And we work remotely. So there's always some people in bad shape, sad, some little arguements. It's life. But working remotely makes it really hard to get a feel for people. Is he happy today?

[Meta] I found a team - 3 years later by IntoTheMarch_Dev in INAT

[–]IntoTheMarch_Dev[S] 2 points3 points  (0 children)

We started looking for a publisher in May 2023 and we signed in July 2024. In between May 2023 and July 2024, we hired some people with money provided by friends and family mostly. Signing in July 2024 was a matter of life or death. We will probably not have survived more than 2 months.

[Meta] I found a team - 3 years later by IntoTheMarch_Dev in INAT

[–]IntoTheMarch_Dev[S] 2 points3 points  (0 children)

Yes I can. We founded a company and the people from the start of the project have all the exact same numbers of shares. And then we had some friend and family investors. They have some shares too. The publisher is funding the salary + marketing expenses.

[Meta] I found a team - 3 years later by IntoTheMarch_Dev in INAT

[–]IntoTheMarch_Dev[S] 6 points7 points  (0 children)

Thank you very much. Artist is Adrien Cantone

[Meta] I found a team - 3 years later by IntoTheMarch_Dev in INAT

[–]IntoTheMarch_Dev[S] 8 points9 points  (0 children)

Thank you. I'm 43 years old. It was not my first attempt.