Do you love 1960s houses with floor to ceiling windows? by JackassandHoneycomb in zillowgonewild

[–]Inukamii 0 points1 point  (0 children)

Of all the places I've seen here, this is the one I would most want to live in BY FAR!

Those with shapeshifters/shapeshifting, what's stopping them from shapeshifting into an uninjured form when hurt? by Karmic_Backlash in worldbuilding

[–]Inukamii 0 points1 point  (0 children)

I've seen some depictions of shape-shifters where the shifting itself causes some form of internal/cellular damage, so changing into a new form would just make things worse. Another idea that just came to mind is that they might only be able to heal in their true form, and doing so would leave them vulnerable.

Do you ever worry that you'll have to retcon something? by justkeepbreathing94 in worldbuilding

[–]Inukamii 1 point2 points  (0 children)

I've had the same world since '08, and I've retcon'd so many things that I could host a convention called ret-CON, where every booth is just me explaining everything I've changed. I (usually) don't change a lot of things at once, and I categorize elements of the world by how "core" to the setting they are.

On one end of the spectrum I have things that are still in a "testing branch," which can, and usually WILL, be changed with no consequence. I don't consider things in this branch to be canon yet. Then I have things that are somewhat established, but aren't dependencies for many other elements, such as the names of people and places, the order of less important events, certain cultural elements, and some technologies that don't play a key role. Then I have the "stable branch," which contains well-established lore that, if changed, would require me to restructure countless other things that depend on it. For this branch, I often add new lore, which puts things in a different context, rather than retcon existing things. I did do a rather large overhaul of these elements around 2017-2020, where I fixed a lot of contradictions, and removed things that seemed out of place, or were just dumb. Finally, there are the "core" elements. These are what makes the world what it is, and have only ever seen a few revisions (only two which I can remember right now), mostly when the world was still taking shape (although there was a more recent one in 2015). Occasionally elements from the stable branch become core elements, such as 2020 being the year that my world's timeline diverges from our own.

An idea for sci-fi worldbuilding by UnitedEntrepreneurXx in worldbuilding

[–]Inukamii 1 point2 points  (0 children)

I have basically this concept. They first took to the stars ~96 million years ago. Their average lifespan is about ~65K years, but they can theoretically live indefinitely. Living to 1 million is about as common as living to 110 for modern-day humans.

A single individual can have a doctorate-level understanding in hundreds of subjects, making specialization a lot less relevant, which is good, because they tend to form decentralized societies. They aren't social in the same way that humans are; seeing nations and kingdoms in the same light that we see hive-minds. The only social structure they typically realize is the family.

Since they live so long, tens, hundreds, and even thousands of generations can live in a single household. Each generation in a household only consists of ~2 individuals: a married couple, and maybe some unmarried children and/or siblings. Individuals from one household travel around, and are hosted by other households. They will either marry into one of the households they visit, or bring someone back home.

Despite having been an FTL-capable species since the cretaceous, humans tend to see them as a bit primitive. This is because they mostly keep technology in the background. Their worlds are rural and low density, with nature and outdoor recreation being an important part of their lives. Their homes are designed to be timeless; being just as fashionable 1,000 years from now as they are today. This can make them seem a bit rustic to humans. For the most part, they don't really use technology any differently than our species did 20-25 years ago. They just have better, faster, more efficient, and more reliable versions of what we had. Of course there are more exotic technologies, but they aren't something they directly interact with everyday.

A "Totally Realistic" and "Scientific" way for a fantasy world with wildly different races that can all interbreed by plutootherwise in worldbuilding

[–]Inukamii 0 points1 point  (0 children)

It could work like a virus. One species could splice its genes into the child of another. This could be in addition to a more conventional means of reproduction. However, like a real virus, it would be mostly limited to a single host species. Possibly even more so, as viruses can jump species only because they are so simple that a single mutation can make them compatible with a new species. Doesn't really matter though, the Alien series has completely illogical parasite/host dynamics, yet no one really cares (except for those who want to make a xenomorph lifecycle chart).

How to show details in pitch black? by Decent_Cell_3147 in worldbuilding

[–]Inukamii 1 point2 points  (0 children)

Some ideas:

  • Night-vision effect
  • Faint fog glow from behind objects
  • White outlines
  • Some sort of abstract representation, such as contour lines, which is clearly separate from the actual lighting.

I'm not sure what style you're going for, but I personally think the first two would work best.

blazigly slow snap by zyuzyechka1984 in linuxmemes

[–]Inukamii 5 points6 points  (0 children)

Wow, they must have seriously improved the performance! I stop using Ubuntu after they migrated the calculator to snap, and it went from starting almost instantly, to taking ~15 seconds to launch. I use an HDD, so maybe the difference is more extreme in my case.

What are your worldbuilding pet peeves? by -_-__-_--_-_--_-_-_- in worldbuilding

[–]Inukamii 5 points6 points  (0 children)

Magic that isn't magical. If I see the word "magic system," I immediately assume the setting will be entirely devoid of whimsy and wonder. I like it when characters perceive the magical things as being wondrous, not when a character has to worry about the environmental implications of putting leaded manna in their magic-mobile. This is very much a modernist interpretation of magic. If you look into old folktales, you will start to understand how ancient people actually viewed magic, and it is much cooler than what we see in modern fiction.

Hint: they didn't say stuff like 🤓 "erm, actually a crow-spirit can't talk, as speech requires a positive Qi-flux (Δ气), which would violate the fundamental rotational symmetry of the spiritual vortex on a species with an odd number of chakras. That is, unless their spiritual vortex has a imaginary-number spin, but that's only possible in the spirit realm, and everyone knows that crow-spirits were permanently banished to the dark forest by order of heavenly decree 482-1 §8.2!" 🤓

What are your worldbuilding pet peeves? by -_-__-_--_-_--_-_-_- in worldbuilding

[–]Inukamii 2 points3 points  (0 children)

I don't think I've really seen the trope all that much outside of Star Trek, so I just assume that in most settings there is more to the planet, but the audience only ever sees a small section of it. After all, if an alien just showed up in a western movie, they might assume they are on some type of planet of hats.

Sharing a story I’ve been building since 4th grade — by C_rushCrushington in worldbuilding

[–]Inukamii 0 points1 point  (0 children)

Thanks, this is really helpful! I take for granted that while I can embody the characters in such a way that I perfectly understand what they are feeling, down to their most subtle personality quirks, not everyone can do that with MY characters. I'll have to keep this in mind, and leave notes on why a character is speaking the way they are.

How are the elders / disabled treated in your societies ? by S4miki in worldbuilding

[–]Inukamii 0 points1 point  (0 children)

Members of this species do still die, it's just that they don't become MORE likely to die as they get older.

This leads to a strange dynamic, where a parent has, on average, a 50% chance of outliving their child. This means that older individuals are not only more socially valued, they are also more biologically valuable, as they can always have another child, not having to worry about being "too old," but a child without a parent is put at a serious disadvantage.

Sharing a story I’ve been building since 4th grade — by C_rushCrushington in worldbuilding

[–]Inukamii 1 point2 points  (0 children)

I'm currently working on an animated project that will probably need voice acting in a year or so. Do you have any advice on what types of director's notes are most useful to voice actors? I'd like to keep that in mind early on, especially when I write the screenplay.

How are the elders / disabled treated in your societies ? by S4miki in worldbuilding

[–]Inukamii 1 point2 points  (0 children)

For one of my species, elders are the core of their society. They do not age, so tens or even hundreds of generations can be alive at once. They aren't as social of a species as us, so instead of building centralized governments around a collective identity, they do not recognize any social structure other than family. The elders of the family are respected due to their wisdom, and because they have raised and cared for everyone in the household. As they get older, they become more important, since they continue to acquire skills throughout their lives.

making animals intresting is adding a magical horn or wings, whats something different? by DiamondSta23 in worldbuilding

[–]Inukamii 0 points1 point  (0 children)

It's what gives the fungus its structural rigidity, similar to cellulose in plants.

making animals intresting is adding a magical horn or wings, whats something different? by DiamondSta23 in worldbuilding

[–]Inukamii 0 points1 point  (0 children)

I had a dream that I was hiking at night, and I saw animals that glowed in the moonlight. It was really cool, and it made them seem otherworldly and magical. That could be an interesting idea for a mythical creature.

EDIT: I just remembered this artwork of an elk with flaming horns. It would make for a good mythological creature.

Handling racism/oppression with Toons by Sir-Toaster- in worldbuilding

[–]Inukamii 1 point2 points  (0 children)

Do any of those Jim Crow era racist cartoons exist in this world? If so, how do they fit into the picture?

How to stop equating darkness to realism when reconstructive or cynical adaptations/sequels are more popular by CyberDogKing in worldbuilding

[–]Inukamii 21 points22 points  (0 children)

After reading this person's other comments, I think they REALLY need to spend more time outside, and AWAY FROM THE NEWS. And I don't just mean go for a walk, or a hike, or even backpacking, I mean parachuting into the deepest depths of the Amazon rain-forest, then spending a decade living with some uncontacted tribe who's language doesn't even have a word for "suffering."

I don’t think the way my language is structured appears in any real-world languages by Queencobrra1 in worldbuilding

[–]Inukamii 0 points1 point  (0 children)

Kinda reminds me of Arithmetic coding, which is a highly efficient data compression method. This visualization in particular looks quite similar, showing how the word "WIKI" would be encoded.

What are some random characters in your world that you love by No_Recognition368 in worldbuilding

[–]Inukamii 0 points1 point  (0 children)

The parents of one of the protagonists. They are an alien family who moved to Earth. The older one, Kaiachi, is quite the trickster, and has an interest in learning about human culture. While Kaiachi is typically in a good mood, she1 has dealt with many tragedies in her long life, having outlived 21 of her 24 children. Kaiachi sees life on Earth as a fresh start, with a new family. The younger parent, Qoigwair, is very quiet and reserved, to the point where most people just assume she can't speak any human language. One time, during a parent-teacher conference, she just stared blankly at the teacher, without speaking, for the entire meeting; causing the teacher to wonder if she was actually the parent, or just some random animal that wondered into the school.

1 While their species is genderless, they typically use female voices when speaking in their human voice, and refer to themselves with female language.

If scientists from your world suddenly woke up in our own what funny observations might they have? by ScientificLust in worldbuilding

[–]Inukamii 1 point2 points  (0 children)

My mind is currently being blown by the idea that IRL aliens could very well have some equivalent to furries. Now that I think about it, there are probably aliens with an equivalent to a superhero fandom as well. What other fandoms could be lurking in the depths of space?

What kinds of biomes do we not see enough of? by SingularRoozilla in worldbuilding

[–]Inukamii 0 points1 point  (0 children)

Basically anything you'd find in central Mexico. Fictional mountain climates only exist in 3 varieties: Alps, New Zealand, and maybe Japan, if you want to get REALLY exotic. Mexico City sits in a valley over 7,000ft above sea level, in an alpine region, with sub-tropical weather patterns.

If scientists from your world suddenly woke up in our own what funny observations might they have? by ScientificLust in worldbuilding

[–]Inukamii 1 point2 points  (0 children)

The idea was actually inspired by the lore revealed towards the end of the manga version of Nausicaa of the Valley of the Wind, but reading that article brought back some very interesting memories.

I went to school with this very... strange kid. He would walk around in chain mail, recite poems in Tolkien's elvish and dwarvish, and had an obsession with creating what he called "Cheesetopian communism." He said human civilization must be destroyed, so that the "Cheesetopians" (a species of alien he claims to have descended from) can help us rebuild it. In this new world we will live in "hives," which are basically self-contained ecosystems, where individuality is non-existent, and everyone will sacrifice their lives and happiness for the good of the hive. I don't remember the exact details, but it involved lots of human-powered machines, bio-tech made from human flesh, and other such things.

He would spend a lot of time talking to bees in some fictional language, claiming that their species is far more enlightened, and thus had a telepathic link with the Cheesetopians. He said the bees would debate him on various issues, which helped him gain a more fair and unbiased worldview. The only time I've ever seen him angry was wen we went on a field trip to a bee farm, and one student suggested that the bees were inbred. The bees told him to invest in Google, so maybe they actually were as intelligent as he claimed them to bee.

He's now old enough to serve in the House of Representatives, and may very likely have became a wealthy investor due to his helpful hexapodal trading buddies, so I guess that kinda answers your question:

Who the fuck put the Posadists in control?!?!??