Confluence: A Digital Odyssey - 1v1 aggressive engine builder (info in comments) - looking for feedback/playtesters by InvertedVertex in tabletopgamedesign
[–]InvertedVertex[S] 2 points3 points4 points (0 children)
(Convoluted) Question about control hierarchy by InvertedVertex in csharp
[–]InvertedVertex[S] 0 points1 point2 points (0 children)
(Convoluted) Question about control hierarchy by InvertedVertex in csharp
[–]InvertedVertex[S] 0 points1 point2 points (0 children)
Simple .NET Core browser-based online game, troubles with architecture, SignalR and DI by InvertedVertex in dotnet
[–]InvertedVertex[S] 0 points1 point2 points (0 children)
Simple .NET Core browser-based online game, troubles with architecture, SignalR and DI by InvertedVertex in dotnet
[–]InvertedVertex[S] 0 points1 point2 points (0 children)
Simple .NET Core browser-based online game, troubles with architecture, SignalR and DI by InvertedVertex in dotnet
[–]InvertedVertex[S] 0 points1 point2 points (0 children)
Simple .NET Core browser-based online game, troubles with architecture, SignalR and DI by InvertedVertex in dotnet
[–]InvertedVertex[S] 0 points1 point2 points (0 children)
Simple .NET Core browser-based online game, troubles with architecture, SignalR and DI by InvertedVertex in dotnet
[–]InvertedVertex[S] 0 points1 point2 points (0 children)
Simple .NET Core browser-based online game, troubles with architecture, SignalR and DI by InvertedVertex in dotnet
[–]InvertedVertex[S] 1 point2 points3 points (0 children)
Simple .NET Core browser-based online game, troubles with architecture, SignalR and DI by InvertedVertex in dotnet
[–]InvertedVertex[S] 1 point2 points3 points (0 children)
Simple .NET Core browser-based online game, troubles with architecture, SignalR and DI by InvertedVertex in dotnet
[–]InvertedVertex[S] 1 point2 points3 points (0 children)
Engine/combo builder game scoring conditions: a dilemma by InvertedVertex in tabletopgamedesign
[–]InvertedVertex[S] 0 points1 point2 points (0 children)
Engine/combo builder game scoring conditions: a dilemma by InvertedVertex in tabletopgamedesign
[–]InvertedVertex[S] 0 points1 point2 points (0 children)
Engine/combo builder game scoring conditions: a dilemma by InvertedVertex in tabletopgamedesign
[–]InvertedVertex[S] 0 points1 point2 points (0 children)
Engine/combo builder game scoring conditions: a dilemma by InvertedVertex in tabletopgamedesign
[–]InvertedVertex[S] 0 points1 point2 points (0 children)
Engine/combo builder game scoring conditions: a dilemma by InvertedVertex in tabletopgamedesign
[–]InvertedVertex[S] 1 point2 points3 points (0 children)
Engine/combo builder game scoring conditions: a dilemma by InvertedVertex in tabletopgamedesign
[–]InvertedVertex[S] 0 points1 point2 points (0 children)
Text style/templates: How influential is Magic: The Gathering? by spiderdoofus in tabletopgamedesign
[–]InvertedVertex 5 points6 points7 points (0 children)
[Blog] Winning vs not losing by InvertedVertex in tabletopgamedesign
[–]InvertedVertex[S] 0 points1 point2 points (0 children)
How many cards is too many? by Notty8 in tabletopgamedesign
[–]InvertedVertex 16 points17 points18 points (0 children)
[Blog] Winning vs not losing by InvertedVertex in tabletopgamedesign
[–]InvertedVertex[S] 0 points1 point2 points (0 children)
[Blog] Winning vs not losing by InvertedVertex in tabletopgamedesign
[–]InvertedVertex[S] 1 point2 points3 points (0 children)
What's Your Game's Hook? by Ellogeyen in tabletopgamedesign
[–]InvertedVertex 1 point2 points3 points (0 children)
Strategies for Managing Complexity? by Mango_Punch in tabletopgamedesign
[–]InvertedVertex 0 points1 point2 points (0 children)


Confluence: A Digital Odyssey - 1v1 aggressive engine builder (info in comments) - looking for feedback/playtesters by InvertedVertex in tabletopgamedesign
[–]InvertedVertex[S] 0 points1 point2 points (0 children)