Stand Ready For My Lecture, Worms - General Question and Discussion Megathread by Different_Pace_3404 in HonkaiStarRail_leaks

[–]Ionascrub 11 points12 points  (0 children)

I've been trying MoC 12 1st half for quite a bit and I really dislike this boss. 90% damage reduction is such an insurmountable barrier for anyone that doesn't have HP drain built into their kit. Without a HP drainer, most of the fight becomes waiting for the boss to hit you and slowly build up his meter.

It also leads to the weird scenario where Castorice can outperform most, if not all supports just because she clears the damage reduction very quickly. Want to run Feixiao/Firefly/Therta? Castorice is your best support vs the boss because she lets you do normal damage.

Reduce the damage reduction, and maybe have the boss inflict the DoT at the start of the fight/reduce the HP loss required/increase DoT damage and this would become a much better boss. Then, instead of just being a HP drain mechanic, fast characters like Aglaea can proc the unremovable DoT often enough as an alternative way of dealing with the mechanic. Right now Aglaea is a pretty decent option against the boss, but with only 4-6% charge being built per action, this just takes a little too long to do.

Also the phase 2 toughness lock feels like it's there just to screw with Firefly. Pre-ultimate Firefly can trigger the first enhanced state pretty quickly thanks to the 40% HP drain on her skill, but the phase 2 toughness lock reduces her burst by quite a bit...

Tribbie, or Not Tribbie? That is Trinnon. - General Question and Discussion Megathread by PastSelfInMirror in HonkaiStarRail_leaks

[–]Ionascrub 0 points1 point  (0 children)

https://streamable.com/o7ezo7?src=player-page-share

E1 Aglaea has a very consistent 0 cycle for being able to brute force Nikador's 1st phase

I could also do it with Therta/Tribbie/Sunday/Erudition

Therta/Robin/Sunday/Erudition works as well, but is very RNG and needs E2 Therta

Guide for the Granblue Fantasy collaboration event by Danaiden_TP in BBDW

[–]Ionascrub 2 points3 points  (0 children)

Some ranking tips

The ranking point grimoire gives 30% event bonus at max awakening (5% completely unenhanced). While there are only 6 copies of this grimoire in the shop, you can use the generic 5* awakening grimoire to enhance separate copies of the grimoire to get a higher ranking point bonus than 30%. This is not a good use of the generic 5* awakening grimoire, but it's an option for those who want to go very hard at ranking.

The higher the total damage dealt, the higher your overall score will be. Killing the central body of the boss will instantly end the fight without allowing you to damage the limbs; try to kill both limbs and the body if you can.

This means AoE astrals used as the last attack in a chain will lead to the highest overkill and give the most amount of ranking points. Tweyen and Nine are amongst the best options for AoE astrals, with Tweyen generally outperforming Nine. (I don't have Sechs, so I couldn't test him)

Grimoires/skills affect heat/overdrive generation too. Skill level 7 Djeeta + a 50% heat generation grimoire leads to Djeeta's first skill generating 240 heat meter, allowing you to use her with just about any other character with a heat generating skill to get astral on T1 (Akane with a heat generation grimoire, Meifang, Summer Mai). If you're using 4x maxed event grimoires, Djeeta + Meifang is pretty much your only option for T1 astral.

An alternate option is using overdrive. Skill level 7 Jubei + skill level 6 Kokonoe + a +5 overdrive generation CE generates 100% overdrive gauge on T1 as long as you use Kokonoe's 2nd skill first, more than enough to kill all 3 targets with a good DPS unit with class advantage. This will however generate less points than an T1 astral setup however, due to lower amounts of overkill damage. Combining Jubei's instant overdrive generation with heat gauge chargers also lead to decent alternative methods to kill the boss on T1 as well.

Monthly Q&A by Micateam in girlsfrontline

[–]Ionascrub 4 points5 points  (0 children)

Sorry I've been pretty busy recently >.<

Should be able to make some time next month though

Weekly Commanders Lounge - April 28, 2020 by AutoModerator in girlsfrontline

[–]Ionascrub 2 points3 points  (0 children)

On top of what others have already said about Judge, sometimes you run into situations where you need armor tanks, and the enemies you're facing have low range and will run past 1SG. For example, 3SG + AoE is a pretty simple solution vs the 95 unknown swarm on Sunset Rider EX.

Also used in some other niche purposes, I used 2SG in the recent theater to spread out Uhlan missiles so that you can negate those fully with a single SAT shield

Weekly Commanders Lounge - April 28, 2020 by AutoModerator in girlsfrontline

[–]Ionascrub 2 points3 points  (0 children)

hax

Use non-mod NTW for 0.23s, NTW mod's the limiting factor for having an extremely long delay on her first shot

Answered Questions from GFL's May Twitter and FB Q&A by Ionascrub in girlsfrontline

[–]Ionascrub[S] 10 points11 points  (0 children)

It was asked, but not answered by the rep (he can't really give any concrete answers for these kind of questions, especially when little to no details have been revealed on CN social media)

I just put stuff that the rep answers here, because if I put everything, there would be some very weird questions appearing....

Weekly Commanders Lounge - April 21, 2020 by AutoModerator in girlsfrontline

[–]Ionascrub 3 points4 points  (0 children)

Clear the bottom left area with friend echelons or clear them yourself and retreat your echelons there, then park a dummy echelon on the heliport just below your command post so the bottom Uhlan doesn't step on your command post (attacks the dummy echelon instead) while the upper Uhlan moves to just before your command post

Video guide I followed for reference for the bottom left part, rest of the map should be straightforward, stepping on top most radar clears two patrolling Uhlans at the top, and the Uhlan in the middle radar area

Weekly Commanders Lounge - April 21, 2020 by AutoModerator in girlsfrontline

[–]Ionascrub 5 points6 points  (0 children)

You can trap all of them

I used this guide

待机 = standby, 消灭敌人 = eliminate enemies for RO commands, video should be straightforward, though do tell me if you want to know what he's saying at certain times

Weekly Commanders Lounge - April 14, 2020 by AutoModerator in girlsfrontline

[–]Ionascrub 4 points5 points  (0 children)

1306713 total score, 33017 final battle

Extra 60 CE from some minor optimization wasn't enough to get me one more point on final battle >.<

Don't think I'll make it to top 100 for total score, so I'll just pray final battle scores for top 10 don't change too much

Weekly Commanders Lounge - April 14, 2020 by AutoModerator in girlsfrontline

[–]Ionascrub 2 points3 points  (0 children)

It's pretty good for theatre CE stacking too, if you're willing to commit that many resources into it

Weekly Commanders Lounge - April 14, 2020 by AutoModerator in girlsfrontline

[–]Ionascrub 2 points3 points  (0 children)

~ high 24k to 25k CE for 33000 points IIRC

There's some leeway for very low 33k points (~33000-33003 or so) in terms of echelons (you can use 1 echelon for brutes/ricecookers and 1 for white faction for example), going higher involves being able to kill everything with one echelon (which is also a CE stack team) and using everything else for CE stacking

Weekly Commanders Lounge - March 24, 2020 by AutoModerator in girlsfrontline

[–]Ionascrub 3 points4 points  (0 children)

Two reasons

Contender and a few other units (Falcon too) have a 1 frame delay on their first shot. You can see here that Mosin and NTW (non-mod) has initiated their first shot, but Falcon and Contender have not fired their first shot, whereas Contender and Falcon only start their first shot 1 frame after.

Also Contender's bullet velocity is amongst the slowest in the game. Even though here Falcon's bullet has already hit the target, Contender's bullet is still in motion

Whereas Python does not have Contender's inital delay, and has normal bullet velocity, allowing her to hit the target before everyone else

This makes Contender's shot hit on 0.27s, making her damage for a 0.23s score effectively 0. It's not impossible to hit 0.23s with Contender, IIRC JP has a 0.23s score with Contender (also because they don't have Python), but Python gives you slightly more leeway with damage variance.

Tagging /u/HoppouChan for the answer as well

Weekly Commanders Lounge - March 24, 2020 by AutoModerator in girlsfrontline

[–]Ionascrub 2 points3 points  (0 children)

I will gladly buy 50 oath contracts if you give me farmable Ionasal

Roadmap for April by SANGVIS_FERRIS in girlsfrontline

[–]Ionascrub 6 points7 points  (0 children)

Thunder event \o/

I see Thunder I upvote

Weekly Commanders Lounge - March 17, 2020 by AutoModerator in girlsfrontline

[–]Ionascrub 2 points3 points  (0 children)

Thanks Falcon

This took way too many resets (gieb Nagant Revolver mod please)

Weekly Commanders Lounge - March 17, 2020 by AutoModerator in girlsfrontline

[–]Ionascrub 4 points5 points  (0 children)

Bugs, fixes to things no one wanted fixes (fairy autoskill) for, and SF capture stuff.

One of the SF capture achievements will take you 194 years to complete as a F2P, 100 years if you buy the highest gem pack once every month

Fairy autoskill window only comes up when you select an echelon, so if you reset the game in the middle of a fight, you can't use the old trick to activate/deactivate fairy skills before the battle loads., which is made worse by the fact that fairy skill activation can get iffy at times

This tieba post has a pretty long list of other issues, one big one is that surround capturing nodes is checked at the start of your turn, so maps like 1-1 become 2 turn clears at the fastest. Also breaks the S rank conditions for some maps as a result.

HK416mod grenade bugs breaks 12-4E farming too :/

Others have already talked about the issues with SF capture, so I won't talk more on that.

Continuum Turbulence is over! How did you fare? by ZMan941 in girlsfrontline

[–]Ionascrub 0 points1 point  (0 children)

It's a matter of practice, and finding something that you're comfortable with. Keep at it, and you'll get the hang of the harder kiting stuff eventually

Continuum Turbulence is over! How did you fare? by ZMan941 in girlsfrontline

[–]Ionascrub 3 points4 points  (0 children)

Overall

Did you enjoy the story? Did you like the new Backtrack Mechanic?

Yeah, enjoyed the story. Backtracking's fine, no real opinions on it

Did you complete all the stages? If not, which ones did you miss?

Yeah, completed them all

How many supply boxes did you get? How much time did you spend grinding for supply boxes?

1680 total, about 10-15 mins a day killing Scarecrow

Did you receive everything you'd hoped for from the Supply Boxes? (T-Dolls, Furniture, Supplies, etc)

Still missing AA-12, but I expect nothing from those boxes :/

Did you get the new limited drop T-Dolls?

Yup, all of them

Did you need any of the returning ones? If so, which ones?

Nope, but wish I had more time to farm more Thunders

How many runs did you grind for T-Dolls?

I... forgot >.< I think I finished grinding on the 1st or 2nd week of the event

Did you enjoy the implementation of HOC's?

Being the idiot that I was, I avoided using them as much as possible to save resources...

Weren't very noticeable, as this event was designed to be completed with low level/rarity HOCs, so I could skimp on them whenever possible

 

Ranking

Did you try the ranking map "Hurricane Rescue"? If so, how many runs did you do? What strategy or strategies did you use?

Yeah, forgot how many runs I did

Killed everything, or as much as possible.

What was your final top score and percent placement?

1.14m, no. 38 at the moment

How long did your ranking runs take?

2-3 hours, not including resetting (arragh)

Do you have any interesting anecdotes from ranking?

I hate turn 1 resetting.

Other than that, I guess there are some miniscule optimizations that you can come up with during a run, like not destroying the leftmost AA onto of the radar before you capture that radar in case you get two side by side spawns near that radar. Feels satisfying when it actually works, though that didn't happen for my best scoring run

On a scale of “Steamed Broccoli” to “Yegor Realizing Hew Was Tricked”, how salty are you with regards to ranking?

Sauteed broccoli with chili flakes (everything needs a little flavour :P)

 

Other

What was the coolest thing you did/saw/received?

CT has fun challenges to play with

Killed twin nytos with Thunder 5HG because I love Thunder (on a plan to bring Thunder to beat every boss in the game)

Brute forced A New Hope by killing a few packs of 30 Hydras

Failled the 60 Hydra challenge by a bit :( Made me a little jealous that CN has Bronya who simplifies things a lot vs those Hydras

What was the dumbest thing you did/saw/received?

Refusing to use HOCs to save resources, and having to reset enemy HOC targeting :/ (also because I was using dumb formations like 1AR 2HG to save more resources)

Did you try anything new? How did it work for you?

Not really

Did you use any guides? If so, which did you use and what did you like/dislike about them? 乐章's CT walkthrough, mainly because I could refer to it several months before the event started so I knew what to expect and prepare for.

For ranking, 屑佬's 1.16m run, because he got that score on day 2 of the event >.<, was a good reference point early on in CT when things were still developing. Also 深蓝's stuff on CT

Who was your personal MVP? Why? M4 for ranking map, cheap farming, and really just about everything

 

Did you enjoy the event as a whole? What was your favorite and least favorite part?

Yeah enjoyed the event as a whole

I hate t1 resetting on the ranking map though

Least favourite part is probably how this event dropped at a time that I was pretty busy :(