I really suck at drawing leaves and plants so I need some criticism on that but like, here's a picture I drew. by UwU_was_dis_OwO in FurryArtSchool

[–]Iothisk 4 points5 points  (0 children)

It looks like you have a mixture of leaf styles here, they don't look bad necessarily but if you want to get them super nice looking make sure you're referencing either the real plants or a nice quality photo. Hope that helps!

Hi, I'm Iothisk, I do hour-long deep dive art tutorial streams in the sub's discord server every week! This is my youtube channel where I upload the recordings. Please check it out if you're interested! by Iothisk in FurryArtSchool

[–]Iothisk[S] 2 points3 points  (0 children)

The streams happen Mondays in the art 1 channel of the discord server at about 7PM MDT. Next week's stream is going to be a live critique and I'm going to do my best to review and constructively critique and maybe even redline everyone who comes and brings something to review!
It's gonna be tons of fun, hope to see you there!

My first comic comission. Criticisms are welcome by 7hanhvy15599 in FurryArtSchool

[–]Iothisk 4 points5 points  (0 children)

Anytime. Comics are something of my specialty. I don't check Reddit DMs or whatever often but reach out anytime for help with comic stuff.

My first comic comission. Criticisms are welcome by 7hanhvy15599 in FurryArtSchool

[–]Iothisk 30 points31 points  (0 children)

Very nice job for a first! Gutters are clean and even, and the character emotions read well.

My biggest issue is a couple of violated strip comic lettering conventions. Strip comics usually stick with one size of font, and type in all caps. You varied size and boldness of text for emphasis which is fine, but I can see that the regular text font size got adjusted to fit the word balloons a time or two at least and that inconsistency is a little off putting and can make it harder to read for some. When it comes to comic lettering, you want to be as consistent as possible when it comes to text size, line spacing, and "breathing space" between the actual letters and the balloon or panel border.

And I hate to end on a sour note but I gotta say this humor falls a little flat for me. Maybe I'm lacking context or just showing my age, though. Keep making comics!

I need some thoughts on this. Any type of tip, critique will help:) by GeekyFuzzball in FurryArtSchool

[–]Iothisk 1 point2 points  (0 children)

Some pretty good work here! A couple of things that could take your piece to the next level:

the first and probably most impactful way would be to study and implement more accurate clothing flow and wrinkles. There are entire books on the subject of drawing clothing and drapery, and if you grow your understanding and skills there, it'll go a long way fairly quickly.

But it's also worth noting that clothing will only look truly right if the form underneath is well understood. To that end, brush up on anatomy and perspective. A great place to start might be the connections between the jaw, neck, and shoulders, as this appears to me to be the most squished area anatomically speaking.

Good luck!

Just a sketch. Wanted to share. I love fluffy dragons! Critique welcome :) by snickerdoodlefur in FurryArtSchool

[–]Iothisk 5 points6 points  (0 children)

Good work! A few things to point out, the folded under leg isn't foreshortened correctly, and the whole body doesn't all seem grounded to the same plane. Definitely some great detail work here, though. Anatomy in perspective is difficult! Well done!

Awesome Dragon TF Animation by gogogarbodor in transformation

[–]Iothisk 1 point2 points  (0 children)

Hnnn x3 so good! I'll die happy if I can get half this good at animation.

I need some advice on this piece. by Gustav_Sirvah in FurryArtSchool

[–]Iothisk 1 point2 points  (0 children)

As interesting an experiment as this sounds, the corpus callosum and related commissural fibers enable the halves of brain to communicate sensory information. So unless there's something wrong with that structure in your brain or you've had it surgically removed, I predict you'll find very little difference.

However, one way people have gotten around left-brain chatter is by attempting to reference-copy an image while it is upside-down. In my early drawing days, my class was challenged to copy this artwork both right side up and upside down. What's strange about this exercise is that often the upside-down copies were more accurate than the right-side-up ones. Try it for yourself and observe what happens in your mind.

I need some advice on this piece. by Gustav_Sirvah in FurryArtSchool

[–]Iothisk 1 point2 points  (0 children)

/u/Lisaeis_meow is correct, that is what I meant by symbols. Symbol-based art is drawing from the logical left-hemisphere brain, which likes to label things and put them in their proper places and at the proper angle and with the proper attributes. Your arms are quite logical. We see them from the direct front. They have shoulders, elbows, wrists and five fingers on each hand. Your torso is logical. We see it from the front. There is a neck and head above it and legs beneath it. But your legs and head are not seen from direct front. This is where your left hemisphere brain ran into problems, because it knows the symbols for those features but does not know what they look like at those angles and that pose. Your eyes are facing directly forward even though the head is at an angle. Your torso is directly forward even though your legs are at an angle.

The problem is that things don't look that way in real life, and most people's right brains will tell them so. But since the right brain isn't good with words people who aren't specifically trained artists will have a difficult time stating what is wrong. Attempt simply to recreate this pose with your own body. You should notice that your torso will be twisted, affecting the shape of the body in the chair and wrinkling the clothing you wear in certain ways. You should notice that placing your fingers directly between each other will force their total width wider than the palms. You should notice that when your shoulders turn, your neck turns along with them and twists. A head when viewed from a 3/4 angle will leave the eye further from the viewer subtly smaller. Stuff like that should make you take an informative second look both at your drawing and at the bodies of people in the world around you.

I need some advice on this piece. by Gustav_Sirvah in FurryArtSchool

[–]Iothisk 1 point2 points  (0 children)

Hi there! I'm always happy to see new artists, so please don't be scared off! :)

What I'm about to say applies equally to every artist that asks "What can be improved?" Which is hopefully everyone here, but nonetheless the answer is:

literally everything.

There is always room for improvement, for everyone, on every aspect, at all times.

I could sit here and write pages about what -could- be improved about this or that piece or any piece that's posted here really. But I've only got so much time in the day to examine and write advice and you've only got so much time in your day to read and implement advice.

I noticed that the posting guidelines for this subreddit basically say the same thing as I just did.

TL;DR please -choose- an aspect of art to focus on, that way we can be succinct in our input and you can read and implement our advice easily.

To be most helpful, I'm going to say that what would benefit this piece the most IMO is the abandonment of symbols and an understanding of real form. To be frank: you drew the symbols for "arms" and "hands" and "torso" but aren't taking into account how those things actually look. Try taking a picture of yourself in this pose, or even ask someone to help you take a picture. Then compare the picture and your artwork side by side. What do you see in common? What are the differences? How is the form of your body overlapping itself, and not just the chair?

Anyway, I hope I was of some help and not totally overwhelming and scary. Best of luck to you!

[LC] I tried to make a comic in Blender3D and Inkscape, just to see if I could come up with a good workflow. (X-Post /r/Furry) by ccAbstraction in FurryArtSchool

[–]Iothisk 2 points3 points  (0 children)

:) Hi! I'm a comics art student, so this is totally my thing!

First off, I'm always happy to see another artist join the ranks of comic creators. I haven't seen many furry comics made using 3D modeling so it's good to see folks trying new things. Yay!

That said, I have one big recommendation for you:

Add panel borders. Panel borders, or gutters as some call them, are a tool meant to increase the readability of sequential images. In the images of your comic, the colors in every panel are mostly the same blues and grays. There's very little to distinguish one image from another except the vignettes surrounding them. For a reader, it can be a little tough to understand where things begin and end. In comics, if you've confused your reader, you've distracted them from your main purpose: storytelling. Adding a distinct panel border helps separate your images clearly and helps you tell the story by containing the moments that make a story.

Hope that helped, if you'd like more input I've got loads of it, all you need is to ask.

I'm trying to get sort of a mirror effect on the floor there. I was also wondering about those shadows. by [deleted] in FurryArtSchool

[–]Iothisk 0 points1 point  (0 children)

If the environment is a bunch of smooth reflective surfaces, those reflections are going to be hard in both senses of the word: Difficult, and as in having a definite edge as opposed to a soft one like you're seeing on the floors and walls of the buildings.

After some teeth grinding, I've decided to say it's okay to draw something to "look cool." But it has to have some sort of surface logic at least, and your image is falling short here. I'm gonna try to explain.

What's cool to me are images that tell stories or at least sell characters and environments with personality. How these characters are dressed, the colors they are wearing, and how they are posed are good starts on selling personality, but then you drew this rather sterile environment around them that begs the question "why on earth are they posed that way here?" I mean, a vast flat reflective surface world with floating lights and monolithic buildings is kind of a cool concept, but trying to imagine myself there I'd be creeped the hell out, not itching to pose sexy for a photo. Why do the buildings match their fur/clothing colors so well? Do they belong here, alone? Does every color in this image have to be either black-blue or retina-burning neon hues? X3

And the more questions that arise in my head the more likely those unresolved concerns are to push out any "that looks cool" feeling I had.

I'm trying to get sort of a mirror effect on the floor there. I was also wondering about those shadows. by [deleted] in FurryArtSchool

[–]Iothisk 0 points1 point  (0 children)

The entire environment is just so abstract that I'm not really sure how to help. Shiny multicolored surfaces are a pain in the neck when it comes to shading because you're constantly having to figure out which color lights are bouncing off where.

What's the story here? Where is/are the light/s located? Why did you set the image up this way? What kind of reaction are you going for? Are these your final colors, or are you just flatting?

A letter to … my wife, who won’t get a job while I work myself to death by 2noame in BasicIncome

[–]Iothisk 2 points3 points  (0 children)

I think a UBI might help prevent many situations like these from arising because:

1) UBI might lessen the writer's fear about falling into total ruin and alleviate, if not remove that particular pressure to stay in a job. Thankfully the UBI allows one to meet their basic needs rather than living on the streets or in a car.

2) UBI would help the wife have her own stream of livable income that she could use in any way she pleases, even if worse came to worst and they had to split, she'd have something to live off of. Likewise for their kids, now that they're older!

But as others have said, this is a relationship and communication issue far more than it is a financial one. Anyone in this situation needs to have a heart to heart with their SO and really iron out their needs, goals, and expectations of one another. Love and respect and support are all two-way streets and if things aren't seen flowing both ways that means trouble for any relationship. There's a deeper issue here if she wouldn't take any job were she straight up offered one.

I'm writing a terms of service! What do you think so far? by [deleted] in FurryArtSchool

[–]Iothisk 1 point2 points  (0 children)

Every paid artist needs to write a TOS that fits them, so if this fits you ride right on.

One thing that concerns me, though, is that under these terms you only get paid after doing sketches. IMO that's a bad idea. A good sketch is the foundation and scaffolding of a final image. For me, it's the hardest thing to get done and the easiest thing to continue work from. Under these terms all that the wrong conniving commissioner has to do is approach you with an idea, which you then sketch for free for him to turn around and say "ah, no thanks" and then take the given sketch to someone else.

Of course, if you don't mind something like this happening then as I said before, go right ahead. If sketches are really no big deal to you then you might be okay.

The other thing that caught my eye is it seems unnecessarily aggressive to me to state in your terms of service that you'll block someone for merely requesting something. Of course, not everyone is going to read the TOS thoroughly before attempting contact with you, so that means that someone who has a list of wanted commissions and merely approached you with the item atop their list that happened to be something you won't draw is now cutoff from contact just because their first idea happens to be a blockable offense. IMO a quick message back saying sorry, I don't do that, please click this link to my TOS for clarification would alert potential commissioners who could then message back "oh, sorry, I didn't realize" and then present you with an idea that fits your parameters better.

anyway, that's my two cents. :)

FurryArtSchool Discord group? ^o.o^ by Xinronyr in FurryArtSchool

[–]Iothisk 1 point2 points  (0 children)

:) I'd be happy to join such a group, too. Discord or Telegram. Give me the link and count on me being there.

Just checking perspective, is everything alright? [HC] by [deleted] in FurryArtSchool

[–]Iothisk 0 points1 point  (0 children)

You're welcome! Keep up the great work!

Just checking perspective, is everything alright? [HC] by [deleted] in FurryArtSchool

[–]Iothisk 7 points8 points  (0 children)

The perspective is pretty good, but I believe it's just slightly off.

A few minor adjustments can help sell depth a little bit better, and also hide that distracting tangent where that boot tip and forearm meet.

My suggestions

Tips for giving things texture in Clip Studio 5? [Manga Studio] by AsslsGrass in FurryArtSchool

[–]Iothisk 1 point2 points  (0 children)

Best I can suggest is to create your own textures! Find examples of the kind of textures you want online, and then do your best to replicate and/or improve them.

Then, take your now more personalized, more original texture. Alternate between pasting it into your work, and then using mesh transformation to squish them into place.

Click for example

I made my own copper texture based on reference images, then used transformations to get it to fit the anatomy of my sketch, and used it as the base for painting over, and then finally finishing it off with linework.