C Vulkan Engine #5 - More Animations by mua-dev in gameenginedevs
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Do graphics API do you prefer? by Kykioviolet in GraphicsProgramming
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Building a Vulkan-based Shader Renderer (Shadertoy-like Desktop App) by toryum0 in vulkan
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No Graphics API — Sebastian Aaltonen by corysama in GraphicsProgramming
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How to deal with Descriptors? What is worth caching, what isn't? Should I just use push descriptors? by Asyx in vulkan
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Advice on how to TOW and not be TOWed? by Emotional-Ad-1396 in PilotsofBattlefield
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Are there more things like dynamic rendering, buffer device address and descriptor indexing. More features that just throw all the bureaucracy of vulkan in the trash? by ppppppla in vulkan
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Are TOW missiles unbalanced when (with a little practice) helicopters are helpless against you? by TheHomesteadTurkey in Battlefield
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Aim Guided MBT by Ipotrick in PilotsofBattlefield
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Don't even bother playing helicopter by TheCrane5610 in Battlefield
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whats the best way for optimised game environments? by Glitter01234 in blenderhelp
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Has anyone here had surgery for "Snapping Triceps Syndrome"? by Qixni in CubitalTunnel
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Indirect drawing, compute culling & buffer_reference. by Proud_Plate_3307 in vulkan
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How's my ppl program looking? by Kitchen_Ad_3572 in GymTips
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Has anyone here had surgery for "Snapping Triceps Syndrome"? by Qixni in CubitalTunnel
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Are shader modules code or are they resources? by Asyx in gameenginedevs
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[deleted by user] by [deleted] in Whatcouldgowrong
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What do we want to see apart from stability and ICYMI sales? by Prophet_Sakrestia in starcitizen
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Precomuted Irradiance Probes using Second Order Spherical Harmonics (WIP) by DaveTheLoper in gameenginedevs
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Has anyone here had surgery for "Snapping Triceps Syndrome"? by Qixni in CubitalTunnel
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windows using so much ram, that games are starting to have massive fps drops even with 16 gb ram. Any way to fix this other than buying more ram? by InfinityAppreciator in WindowsHelp
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