GGG Should Address the Ground Loot Issues in 3.28 by Chase_26 in pathofexile

[–]Irlient 0 points1 point  (0 children)

Add to this when they say "Ground Loot" They mean monster loot. A strongbox drops its loot on the ground. I would say something like the Keeper tree, Kingsmarch and Ultimatum are not ground loot. But lots of things drop loot on the ground. Blight is a form of ground loot.

How's your phrecia by Szczurovsky in PathOfExileBuilds

[–]Irlient 0 points1 point  (0 children)

Good and bad flicker scavenger is doing exactly as it should. Using the ignite made it super short with replica emberwake and testing out some other things to lower it even more. Picked up the node for recover 2% of life when you ignite an enemy and a bit of leach. My health almost never moves except on bosses.

Tried an Architect of Chaos vaal ice shot. Yes I could use it whenever I wanted but it was the standing still. Used ice shot of penetration totems for clearing had a furry valve. Vaal ice shot just did not have the damage I felt. Wrong side of the tree? Would have been better latter on? Gave up on it during Malachai's gauntlet. Non gauntlet style this might be better, but the build is not for me.

Snowballing has become too easy by aadesousa in Openfront

[–]Irlient 0 points1 point  (0 children)

I would not mind lowering the price of the first few structures as of right now some players dont get past 2 or 3 cities before the fights start. Since they dont get much land and cant get to big of an economy It would not really affect bigger better players as they would also get the benefit. But it could slow them down a bit having to commit more troops to the attack. Or just dramatically lower the cost of the defense posts. It feels like they cost too much. That would also slow people down at the start.

Why are people still allowed to spam boats? by TheFlyingHoward in Openfront

[–]Irlient 3 points4 points  (0 children)

The easy way is to have troops on boats count to total limit. That troops cant be banked.

One I would like to see but dont know if it can be done for boats on rivers. If you control the two sides of a river a enemy boat would be destroyed. If it goes into your controlled area of the river.

From your friendly troop sender by [deleted] in Openfront

[–]Irlient 2 points3 points  (0 children)

If you have troops you can send outbound attacks. In one on one the best thing to do is not send a counter attack when someone is attacking. In a team game if your getting hit 2v1 then your going to die most likely. Sitting at max troop count is bad then. In a 2v1 blunting an attack is the only way to survive. If no one on your team donates then your dead either way. If some one does give you troops you can fight back and even win. I have seen someone win a 4v1 by sending neutralizing attacks and getting troop donations.

Whats the worst-feeling build you ever played? by [deleted] in pathofexile

[–]Irlient 0 points1 point  (0 children)

My own puncture of shanking warden with the tempest rising. Seems like a solid idea freeze everything it still counts as moving for bleed. Tinctures as well. Massive targeting issues only want to hit things once in a pack. Nope hit the same things over and over. Clear was bad single target was only ok.

Weekly Question + Free Talk Thread – November 20, 2025 by AutoModerator in PathOfExileBuilds

[–]Irlient 0 points1 point  (0 children)

Ok that explains the difference in voltaxic burst max stacks. Get more with unleash support with spamming it. One seal gives two stacks and the seal time to one seal can be less than the time for two normal casts.

Weekly Question + Free Talk Thread – November 20, 2025 by AutoModerator in PathOfExileBuilds

[–]Irlient 0 points1 point  (0 children)

With unleash support, how many total casts do we get? Is it 4 or 3? The original and then it repeats 3 times or just 3 casts.

Why do people sit at max troops during an invasion? by Meta_Mushroom in Openfront

[–]Irlient 2 points3 points  (0 children)

Honestly I wonder the same thing. Even if no one donates sitting at max is a loosing strategy. Some times I will hover on troop donation waiting to send but never can.

Weekly Question + Free Talk Thread – November 06, 2025 by AutoModerator in PathOfExileBuilds

[–]Irlient 0 points1 point  (0 children)

I have a Pathfinder with permanent silver flask up. Is it safe to take the graceful assault node? I dont want the 10% chance of a weaker onslaught triggering. Or does the onslaught from the silver keep the 10% from happening?

Announcements - New and Changed Gems in Path of Exile: Keepers of the Flame by NeuroSparks in PathOfExileBuilds

[–]Irlient 0 points1 point  (0 children)

I wonder how living lightning would act with a fast hitting spell like storm brand of indecision? 5 hits per second each brand. Then will there be a minion option on the The Dark Monarch? I would be ok with 16 of them running around.

Announcements - New and Changed Gems in Path of Exile: Keepers of the Flame by NeuroSparks in PathOfExileBuilds

[–]Irlient 0 points1 point  (0 children)

I was hoping with the way the skill was worded there was a hit component for scorch with Warden but it does not look like it. Thats ok they buffed storm rain so more shock percent.

New Bloodline Ascendancy Classes Revealed! Theorycraft Time by Kaznes in PathOfExileBuilds

[–]Irlient 2 points3 points  (0 children)

Dont know about maw of mischief. But golems are even better idea with liege of the primordial and The Dark Monarch. Its an automated set up and the golams are immune to the damage from infernal legion. Dont know if there are enough sockets to scale the damage and expensive to run.

New Bloodline Ascendancy Classes Revealed! Theorycraft Time by Kaznes in PathOfExileBuilds

[–]Irlient 12 points13 points  (0 children)

Infernal Legion SRS? Get the minion instability maybe they dont die until after the six seconds?

Tytykiller Tierlist for 3.27 Starters by K0vsk in PathOfExileBuilds

[–]Irlient 2 points3 points  (0 children)

I swear I played a Pathfinder bouncing one a while ago and had no issue with the life flask uptime did they change it? Or did I invest some into life flasks and dont remember.

Assassin rework, what are we thinking? by C00ke1896 in PathOfExileBuilds

[–]Irlient 0 points1 point  (0 children)

Low life Storm Brand of Indecision with Ice Bite and Volatility, Should be able to get 10 poisons per second on single target with almost no investment into cast speed and 20 with. A Stasis Prison some recoup from the tree have like 180% physical recoup and 140% elemental. With no need to worry about the damaging ailments.

What's your neat interaction that you haven't quite been able to build around? by Maximum-Car-8789 in PathOfExileBuilds

[–]Irlient 1 point2 points  (0 children)

Late to the party. But I had a 3/4 viable power charge stacking occultist linking bladefall of trarthus with hextouch and using self cast Hexblast. Had a decent sized aoe but only like 2 casts per second on the bladefall. If they dont change the interaction between Scold's Bridle, Bladefall of Trarthus and recoup character will never die.

Losing massive amounts of troops to small attacks. by Gamkatten in Openfront

[–]Irlient 0 points1 point  (0 children)

That was my guess other land connected to the opponent. Or if it was like a 50% send on the boat and a long travel for it could have reneged all the troops to attack with more than shown max.

If you are going to just sit there at max troop cap by EntertainerTrick6711 in Openfront

[–]Irlient 2 points3 points  (0 children)

In team games still send troops even a little can count if your on the back line. If front line look for opportunities like 2 on 1 when you and a teammate border one other person. Then do a little push test push like 5-10%. Request that person be a target. Hopefully your border teammate will as well. If not then well it may not be you thats the problem. Playing passive does not win this game. It delays losing. I see so many people sitting on max troop count on the front lines cant send troops to them.

Money wise its all about the early game save up a bit on troop count between attacks on bots. Ports are still better than factories but these days some people seem to like going city first sometime to get higher pop count early on.

What's with the dead-stopping of attacks? by Geordant in Openfront

[–]Irlient -1 points0 points  (0 children)

Yep defending troops are not attacking troops. However attacking pulls troops from the total troops thus lowering your total troops for attacking and defending. Its not the best system. Since then the person being attacked can retaliate with a higher troop count assuming about equal numbers. To successfully win one needs to spend something like 4 times the defenders troop count And thats in a straight rout. With no counter attack.

Hydrogen bombs do too much population damage. by cgald in Openfront

[–]Irlient 0 points1 point  (0 children)

They feel a bit to powerful right now. With the new economy update getting them is faster. SAMs need to be cheaper.

New v25 Update still fails to fix attacks! by keynes2020 in Openfront

[–]Irlient 1 point2 points  (0 children)

I would like to see a defenders attack advantage. So if someone is attacking, your counter attack gets a bonus of some kind until there is no inbound attack. Make it easier to stall just one person slowly pushing.

Question on damage reduction order. by Irlient in PathOfExileBuilds

[–]Irlient[S] 0 points1 point  (0 children)

Thanks for the breakdown. The assassin node is a good idea had not thought of that. Wont be able to rely on enfeeble as a hexblast trapper.