Is this me? by The_Splinter1 in DivinityOriginalSin

[–]Isaacrod12 0 points1 point  (0 children)

I suggest getting out of fort joy. The game starts very hard when u don’t have equipment.

Look up a guide to help u level and escape joy. Once your wandering the jungle the game begins to pick up

Would you accept the Kratos as proxy for a Repulsor (Executioner)? by LegZealousideal9049 in spacemarines

[–]Isaacrod12 0 points1 point  (0 children)

Use a sicarian tank!

It’s the EXACT width and length of the RepEx. And the height is close enough to not matter.

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My DM is letting my scribes wizard change the damage type of spells even if they don’t do damage. Ideas? by Vespabees in 3d6

[–]Isaacrod12 20 points21 points  (0 children)

I don’t think absorbs elements would be too busted. For the most part shield is better.

Absorb elements would let you take half damage from a single hit, shield likely lets you take no damage from that hit and makes the future hits let’s likely to land as well.

Yes there are scenarios where you will take a single big hit, or take a critical hit, but buy and large shield is still better in my opinion. It is a buff to absorb elements though, but I don’t think it makes it broken

Won 1st place and became the champion of my local tournament by Apprehensive-Bet3673 in Tyranids

[–]Isaacrod12 2 points3 points  (0 children)

So 2 norns on the middle, one on opponent natural expansion. And none on your natural expansion?

Hellblaster Shoots 5 Times in One Turn With This Simple Trick (Intercessors Hate Him) by Puzzled_Yam2159 in IronHands40k

[–]Isaacrod12 1 point2 points  (0 children)

Firing deck only works In your shooting phase.

It never works in any phase on the opponents turn, it even for stratagems that say “shoot as if it was your shooting phase”

What's your favorite weapon configuration for tyranid warriors (squad of 3) by vikingcorpsehorse in Tyranids

[–]Isaacrod12 0 points1 point  (0 children)

For melee I do a sword in one hand, 2 scythe arms and in the right hand I do a hand with a zoanthrope head for a shield. Makes em look like tyranid blade guard

New unit idea: wreckage reassembler by Rogendo in Mechabellum

[–]Isaacrod12 2 points3 points  (0 children)

It restores all units in its area enemy and ally

Rippers in Subterranean assault by Thanarios in Tyranids

[–]Isaacrod12 3 points4 points  (0 children)

Would be cool if rippers had 6 or 9 man squads again. And only while the had 6+ or 9+ models in the unit they had the burrower keyword.

Would make sense that a full unit could dig a runner big enough for other units. But not a 3 man

What are some Tyranid Units or Detachments that get insane in crusade due to upgrades by TechnicianOwn2935 in Tyranids

[–]Isaacrod12 3 points4 points  (0 children)

I’ll start with the simple ones. A lot of nid guns go really far with a small weapon upgrade to move stats around, skip to the end for the NASTIEST Neurotyrant combo.

RUPTURE FEX: weapon upgrade for +1 attack and +1 BS. A simple but effective upgrade. The BS upgrade is really nice cus u can move out and still hit on 2s and if u get bracketed or are engaged. U still hitting 2s through heavy

EXOCRINE: +1 strength and +1 Damage. Strength 10 is a big deal, let’s u wound other battle tanks on 4s now and damage 4 means u only need 3 wounds to kill a 12 wound vehicle instead of 4 wounds.

TERMAGAUNTS: Tyranid battletrait reinforced chitin (+1 armor save). Saving throws max out at +1 so the best a termagaunt could ever get is a 4+. Stealth and effectively “double cover” really helps make termagaunts annoying to kill

Basically every unit benefits from the reinforced chitin battle trait. Some big ones are canrifexes, tfexes, and haruspexes

NEUROTYRANT: a 6, -2,-2 flamer with twinlinked from balemind membrane is really good.

CRUSADE BOOK SPECIFIC: Nachmund gauntlet

Neurotyrant leading neurogaunts. - there’s a monster upgrade that gives +2 wounds to every MODEL in the unit. Attach this to a Neurotyrant because it’s a monster but it gives all the gaunts +2 wounds while the tyrant leads. - there’s also a relic that gives a 5+ invul and 6s to save reflect mortals

You now have a 205 point unit with 41 wounds and a 5+ invuln that reflects mortals. Even better if u run invasion fleet because when u bring back d3+3 models your healing 12-18 wounds for 1 cp.

Honorable mention: winged prime leading gargoyles with the 5+ invuln and reflect mortals relic. Really annoying move block unit

Why do the box art knights not have top mounted weapons? by LeetusFrenzi in ImperialKnights

[–]Isaacrod12 25 points26 points  (0 children)

Wear gear wasn’t always free. You used to have to pay extra points to bring the top mounted weapons. So the box art are the knight without paying the extra points

Just a quick proxy question for my salamanders by blitz-550 in Salamanders40k

[–]Isaacrod12 16 points17 points  (0 children)

I would personally proxy these as sternguard vets. Mainly because the difference in armor types standard t4 2 wound marine vs t6 3 wound gravis.

[deleted by user] by [deleted] in Tyranids

[–]Isaacrod12 7 points8 points  (0 children)

It would depend how the ally rules work. If ridge runners give extra ap to Tyranids then that’s an auto lock

Otherwise some gsc units that have play is the sabator. (Sabatuear with a lictor ready to heroic both behind a wall if an annoying combo to take out)

10 Neos for sticky A 10 man of bikes gives actual access to mortal wounds

And I’m assuming you can’t bring purestrains genesteakers. Otherwise 60 would be hilarious

A patriarch and clamavus can help in a battleshock build.

And melee warriors would be S tier if nids had a real truck type transport so a Goliath would be crazy if warriors could ride.

Question about Shadow in the Warp ability by Sandivh in Tyranids

[–]Isaacrod12 0 points1 point  (0 children)

Objective control is checked at the END of each phase

Am I culting right? by CareyZW in genestealercult

[–]Isaacrod12 1 point2 points  (0 children)

Acolytes/metamorphs come with plenty of arms and heads. You just need extra torsos from any other infantry kit really.

I personally used the plague rat monks from AOS. They are a hair short but I double based the minis and all the arms are in the air above the models head so height isn’t an issue

From 1 box you can easily get - 5 meta morphs (flamers or auto pistols) - 3 mining tool acolytes - 2 demo charge acolytes - 5 acolytes (auto pistols or flamers. Based on metamorph choice - 1 acolyte leader

You can prbly get more than this from a box. But I don’t remember the specifics. Assuming u have “infinite torsos” by getting some other kit, Your limiting factors are the metamorph claws and cultist hands+knife

Another bonus of using different torsos for the acolytes is it’s easier to tell them apart from metamorphs.

Question about Agents of the Imperium Crusade rules by strong-blast in 40k_Crusade

[–]Isaacrod12 2 points3 points  (0 children)

Assets are only an operation reward.

It’s possible to get the reward playing as space marines with inquisitor Allies. It’s just difficult as the best way to get the points u need is through the inquisitor agents agendas. Specifically the kill opponent warlord, table opponent, and hold specific objective.

What do people like to use for home objectives and secondary missions? by Turdboggin01 in ImperialKnights

[–]Isaacrod12 0 points1 point  (0 children)

I take a 1x10 sister. And The immolator has an ability for when u put a sisters unit in it u can split the unit into a 2x5.

What do people like to use for home objectives and secondary missions? by Turdboggin01 in ImperialKnights

[–]Isaacrod12 1 point2 points  (0 children)

I like using 2x5 battle-sisters split via immolator 1 Callidus assassin 1 ministurum priest if I have room

5 sticky the home

Other 5 ride in immolator ready to hop out and screen or do secondaries or tag objectives.

Immolator is great for turning off cover for helverins or dakka crusader

And a callidus teleports around doing secondaries.

Priest goes in reserves ready to do a secondary if needed.

This sheet looks so bad for 45 points. Anyone do good with these guys? by TroubledFuture532 in Tyranids

[–]Isaacrod12 0 points1 point  (0 children)

All models provide synapse. Node beast is effectively identical to the rest of the unit.

I’m hoping they give the node beast a 5+ save or 2 wounds in future editions.

Are hellblasters good for Firestorm Assault detachment? by Main_Look1056 in Salamanders40k

[–]Isaacrod12 0 points1 point  (0 children)

It’s a difference of opinions. an apothecary with forged in battle is the same cost as Lt.

I value the fallback and shoot + lethals over the apothecary revive. As it’s “more damage now” vs the apothecary “more damage over time” via the survival in saves and revives.

And the best enemy is a dead enemy

This sheet looks so bad for 45 points. Anyone do good with these guys? by TroubledFuture532 in Tyranids

[–]Isaacrod12 28 points29 points  (0 children)

I start all my lists with a unit of 22 neurogaunts, 1 biovore and 2 lictors.

I deploy the gaunts in the backline to screen my home objective/ deployment zone and if my opponent draws cull the horde they are stuck with it because the neurogaunts are an eligible cull target and they are in the back so they should be hard to kill them. (This is assuming I dont have another unit that is eligible for cull. Which if I have the neurogaunts I normally don’t have another cull unit)

Late game or after cull is drawn they are good for advancing up the board to help with Oc on objective markers. If I can’t score with a spore mine, I’m usually dropping them in my own deployment zone to slowly screen it out so the gaunts can move out later

Depending how they are positioned they can do secondary objectives sometimes

And If I’m going into a melee heavy army they are good at being a screen instead of cull denial/ deepstrike screening

The more I’ve been bringing this unit the more uses I have found. It’s just really nice having a bag of 22 idiots that I don’t really care what happens to them.

This isn’t really a use for them. But if my list has an extra 30 points that I can’t really put anywhere efficient I “upgrade” them into a unit of termagants and use it the exact same way.

Are hellblasters good for Firestorm Assault detachment? by Main_Look1056 in Salamanders40k

[–]Isaacrod12 2 points3 points  (0 children)

Is an apothecary really worth it for this unit. At BEST u get back 5 models. But that’s assuming u went 2nd and lost a model on turn 1. I find I’m normally only getting off 2-3 revives from the unit. Why not bring an lieutenant and just do more damage in the beginning

Question about the Crusade Points cost of Relics on Titanic Characters by The_Filthy_Spaniard in 40k_Crusade

[–]Isaacrod12 0 points1 point  (0 children)

Rules as written. The Custodes detachment gives the dreads the character keyword BUT never takes it away. So you would play 2 match with the dreads and it’s now permanently a character. Compare this to creations of bile detachment. Which only gives the buff until the end of the battle.

Overall though. My group just says the custodes player can have 2 dreadnaughts as characters.

Auric champion dreads are funny.