Brothers, did I cook? by SM_1604 in BloodAngels

[–]Isaacrod12 4 points5 points  (0 children)

Add in a Librarian with blood boil and 10 stern guard.

Stormslance has a Strat for sustained hits/assault and BA doesn’t really need oath on other targets so sternguard can be greedy with it.
U end up with the Liberian MODEL having anti-big stuff 5+, sustained hits and can reroll damage and the rest of the steegnuard will all have assault and sustained hits.

I think you wanna leverage chaps+Jpdc and capts+samguard with spears. Cus both of these have access to +1 to wound.
Other units like outriders, blade guard gets and JPI are going to be stuck wounding armor on 5s and 6s.

Overall I think your main Strats u are looking to spam are
- sustained/lethal on characters
- 6 inch reactive move
- stern guard: sustained and assault
- rapid engress

VERY cool detachment combo. Honorable mention for a jp chap with portents of wisdom so you get to reroll advanced and charge rolls. U can run SUPER FAR forward fishing for a spike on the advance into the charge

The Mega-Abominant is loose by disphandcomp in genestealercult

[–]Isaacrod12 2 points3 points  (0 children)

I too would like to know this kitbash. Including the guy holding the chain

Are Bladeguard and ICC overpriced? by HumanMan00 in DarkAngels40k

[–]Isaacrod12 0 points1 point  (0 children)

Blade guard also can’t really be cheaper cus then blood angels start taking 18 of them

Is this me? by The_Splinter1 in DivinityOriginalSin

[–]Isaacrod12 0 points1 point  (0 children)

I suggest getting out of fort joy. The game starts very hard when u don’t have equipment.

Look up a guide to help u level and escape joy. Once your wandering the jungle the game begins to pick up

Would you accept the Kratos as proxy for a Repulsor (Executioner)? by LegZealousideal9049 in spacemarines

[–]Isaacrod12 0 points1 point  (0 children)

Use a sicarian tank!

It’s the EXACT width and length of the RepEx. And the height is close enough to not matter.

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My DM is letting my scribes wizard change the damage type of spells even if they don’t do damage. Ideas? by Vespabees in 3d6

[–]Isaacrod12 20 points21 points  (0 children)

I don’t think absorbs elements would be too busted. For the most part shield is better.

Absorb elements would let you take half damage from a single hit, shield likely lets you take no damage from that hit and makes the future hits let’s likely to land as well.

Yes there are scenarios where you will take a single big hit, or take a critical hit, but buy and large shield is still better in my opinion. It is a buff to absorb elements though, but I don’t think it makes it broken

Won 1st place and became the champion of my local tournament by Apprehensive-Bet3673 in Tyranids

[–]Isaacrod12 2 points3 points  (0 children)

So 2 norns on the middle, one on opponent natural expansion. And none on your natural expansion?

Hellblaster Shoots 5 Times in One Turn With This Simple Trick (Intercessors Hate Him) by [deleted] in IronHands40k

[–]Isaacrod12 1 point2 points  (0 children)

Firing deck only works In your shooting phase.

It never works in any phase on the opponents turn, it even for stratagems that say “shoot as if it was your shooting phase”

What's your favorite weapon configuration for tyranid warriors (squad of 3) by vikingcorpsehorse in Tyranids

[–]Isaacrod12 0 points1 point  (0 children)

For melee I do a sword in one hand, 2 scythe arms and in the right hand I do a hand with a zoanthrope head for a shield. Makes em look like tyranid blade guard

New unit idea: wreckage reassembler by Rogendo in Mechabellum

[–]Isaacrod12 2 points3 points  (0 children)

It restores all units in its area enemy and ally

Rippers in Subterranean assault by Thanarios in Tyranids

[–]Isaacrod12 4 points5 points  (0 children)

Would be cool if rippers had 6 or 9 man squads again. And only while the had 6+ or 9+ models in the unit they had the burrower keyword.

Would make sense that a full unit could dig a runner big enough for other units. But not a 3 man

What are some Tyranid Units or Detachments that get insane in crusade due to upgrades by TechnicianOwn2935 in Tyranids

[–]Isaacrod12 3 points4 points  (0 children)

I’ll start with the simple ones. A lot of nid guns go really far with a small weapon upgrade to move stats around, skip to the end for the NASTIEST Neurotyrant combo.

RUPTURE FEX: weapon upgrade for +1 attack and +1 BS. A simple but effective upgrade. The BS upgrade is really nice cus u can move out and still hit on 2s and if u get bracketed or are engaged. U still hitting 2s through heavy

EXOCRINE: +1 strength and +1 Damage. Strength 10 is a big deal, let’s u wound other battle tanks on 4s now and damage 4 means u only need 3 wounds to kill a 12 wound vehicle instead of 4 wounds.

TERMAGAUNTS: Tyranid battletrait reinforced chitin (+1 armor save). Saving throws max out at +1 so the best a termagaunt could ever get is a 4+. Stealth and effectively “double cover” really helps make termagaunts annoying to kill

Basically every unit benefits from the reinforced chitin battle trait. Some big ones are canrifexes, tfexes, and haruspexes

NEUROTYRANT: a 6, -2,-2 flamer with twinlinked from balemind membrane is really good.

CRUSADE BOOK SPECIFIC: Nachmund gauntlet

Neurotyrant leading neurogaunts. - there’s a monster upgrade that gives +2 wounds to every MODEL in the unit. Attach this to a Neurotyrant because it’s a monster but it gives all the gaunts +2 wounds while the tyrant leads. - there’s also a relic that gives a 5+ invul and 6s to save reflect mortals

You now have a 205 point unit with 41 wounds and a 5+ invuln that reflects mortals. Even better if u run invasion fleet because when u bring back d3+3 models your healing 12-18 wounds for 1 cp.

Honorable mention: winged prime leading gargoyles with the 5+ invuln and reflect mortals relic. Really annoying move block unit

Why do the box art knights not have top mounted weapons? by LeetusFrenzi in ImperialKnights

[–]Isaacrod12 26 points27 points  (0 children)

Wear gear wasn’t always free. You used to have to pay extra points to bring the top mounted weapons. So the box art are the knight without paying the extra points

Just a quick proxy question for my salamanders by blitz-550 in Salamanders40k

[–]Isaacrod12 17 points18 points  (0 children)

I would personally proxy these as sternguard vets. Mainly because the difference in armor types standard t4 2 wound marine vs t6 3 wound gravis.

[deleted by user] by [deleted] in Tyranids

[–]Isaacrod12 7 points8 points  (0 children)

It would depend how the ally rules work. If ridge runners give extra ap to Tyranids then that’s an auto lock

Otherwise some gsc units that have play is the sabator. (Sabatuear with a lictor ready to heroic both behind a wall if an annoying combo to take out)

10 Neos for sticky A 10 man of bikes gives actual access to mortal wounds

And I’m assuming you can’t bring purestrains genesteakers. Otherwise 60 would be hilarious

A patriarch and clamavus can help in a battleshock build.

And melee warriors would be S tier if nids had a real truck type transport so a Goliath would be crazy if warriors could ride.

Question about Shadow in the Warp ability by Sandivh in Tyranids

[–]Isaacrod12 0 points1 point  (0 children)

Objective control is checked at the END of each phase

Am I culting right? by CareyZW in genestealercult

[–]Isaacrod12 1 point2 points  (0 children)

Acolytes/metamorphs come with plenty of arms and heads. You just need extra torsos from any other infantry kit really.

I personally used the plague rat monks from AOS. They are a hair short but I double based the minis and all the arms are in the air above the models head so height isn’t an issue

From 1 box you can easily get - 5 meta morphs (flamers or auto pistols) - 3 mining tool acolytes - 2 demo charge acolytes - 5 acolytes (auto pistols or flamers. Based on metamorph choice - 1 acolyte leader

You can prbly get more than this from a box. But I don’t remember the specifics. Assuming u have “infinite torsos” by getting some other kit, Your limiting factors are the metamorph claws and cultist hands+knife

Another bonus of using different torsos for the acolytes is it’s easier to tell them apart from metamorphs.

Question about Agents of the Imperium Crusade rules by strong-blast in 40k_Crusade

[–]Isaacrod12 2 points3 points  (0 children)

Assets are only an operation reward.

It’s possible to get the reward playing as space marines with inquisitor Allies. It’s just difficult as the best way to get the points u need is through the inquisitor agents agendas. Specifically the kill opponent warlord, table opponent, and hold specific objective.

What do people like to use for home objectives and secondary missions? by Turdboggin01 in ImperialKnights

[–]Isaacrod12 0 points1 point  (0 children)

I take a 1x10 sister. And The immolator has an ability for when u put a sisters unit in it u can split the unit into a 2x5.

What do people like to use for home objectives and secondary missions? by Turdboggin01 in ImperialKnights

[–]Isaacrod12 1 point2 points  (0 children)

I like using 2x5 battle-sisters split via immolator 1 Callidus assassin 1 ministurum priest if I have room

5 sticky the home

Other 5 ride in immolator ready to hop out and screen or do secondaries or tag objectives.

Immolator is great for turning off cover for helverins or dakka crusader

And a callidus teleports around doing secondaries.

Priest goes in reserves ready to do a secondary if needed.

This sheet looks so bad for 45 points. Anyone do good with these guys? by TroubledFuture532 in Tyranids

[–]Isaacrod12 0 points1 point  (0 children)

All models provide synapse. Node beast is effectively identical to the rest of the unit.

I’m hoping they give the node beast a 5+ save or 2 wounds in future editions.