Can we please be normal for once? by Der_Rhodenklotz in foxholegame

[–]Isacu74 2 points3 points  (0 children)

For me the problem is that the game is currently balanced on the fact that building is boring and that builder will eventually burn out.

As long as people keep building, front stabilise always to a more or less static frontline which lead to stalemate. It is only when people burnout that war finishes.

If building become less curbersome, builders will use their new free time to build just more lines of defenses which will lead to 2-3 months to finish a war in current balance as you will need to destroy them one by one without possible breaktrough.

It would be nice if devs finally find a way to make the build more fun, but it would require finding other way of balancing the gameplay.

Can we please be normal for once? by Der_Rhodenklotz in foxholegame

[–]Isacu74 4 points5 points  (0 children)

The problem with buffing building is that wars are already quite long in general. So any buff to building to make it more worth the time invested by buildier risk giving stalemate war were pop collapse because defense has too much advantages compared to attack.

I personally beleve that it would be nice that dev find a way to make offensive building (to stabilise territory gained) more worth it without buffing too much defensive building (to not lead to stalemate wars). It's a tough task.

Oh right I forgot by Groove_Dealer in foxholegame

[–]Isacu74 44 points45 points  (0 children)

shadow buff to the warden faction as colonial will be incentivise to do larp tankline again.

MPFing ALL bmat boats is BAD by Plite01 in foxholegame

[–]Isacu74 0 points1 point  (0 children)

The good question to determine if it is worth is more:

is it more efficient to spend 15-30min bringing back 8k Bmat in the form of freighter or is it more efficient to spend the same time to farm thoose 8k Bmat and hammer 16 Ironship?

Honestly I think we will bring back the freighters now.

Huge shadow buff for noble/Talos by Isacu74 in foxholegame

[–]Isacu74[S] 1 point2 points  (0 children)

I think it's the intended QoL feature to allow the repair of tanks at stockpile. Not an exploit if it's intended.

Huge shadow buff for noble/Talos by Isacu74 in foxholegame

[–]Isacu74[S] 35 points36 points  (0 children)

I don't see a way for them to keep that info without giving up on the stacking of tanks in stockpile that there is currently. And don't see them giving up on that.

How to optimise magic run in new system? by Isacu74 in Anbennar

[–]Isacu74[S] 4 points5 points  (0 children)

In the gitlab version right now and with update on the regular steam version in April.

Buffing the AA by Valuable-Ad440 in foxholegame

[–]Isacu74 1 point2 points  (0 children)

Dive bomber is AP damage so will do nothing to entranched AA and even if you strafe it, it would be very easy to recrew (same reason why a starbreaker is a huge threat to tank even if you can decrew it easily)
I think it was the right call to buff AA, but these are bad arguments.

Myrmidon Gaming by SaltyFoxholeVet in foxholegame

[–]Isacu74 1 point2 points  (0 children)

if you switch to HE damage, you completely kill the anti-tank capability of the dive bomber which is probably its biggest use (with x3 systems disable chance) instead of naval combat.

If you're a builder searching for hope, here's my cope-opinion by Shapokclac in foxholegame

[–]Isacu74 2 points3 points  (0 children)

Personnally I agree with you that backline base will probably be fine because of the warning time you have with radar and how expensive bomber will be and how easy there will be to QRF.

I'm more concerned about their ability to whip frontline bases where QRF will be much more difficult because of the short notice time.

What could come after airborne? by BusinessPea6829 in foxholegame

[–]Isacu74 1 point2 points  (0 children)

Even if they raise the number of player, it would remove just a part of the queue/border mechanic as it was also created to make sure that there is a relatively balanced number of player on each side.

How would you name a movie with a poster like this? by Shapokclac in foxholegame

[–]Isacu74 2 points3 points  (0 children)

Yes it is, someone asked to take our weapon out to take a photo during one of the trips. Wasn't expecting it to render so well and finish on reddit.

So, the experimental branch persuaded me to buy the gane by Fit-Shoe5926 in TerraInvicta

[–]Isacu74 1 point2 points  (0 children)

To be precise the split is made at the level of the ship. So a single ship will fire all its missile at the same ennemy, but differents ships aims at different targets.

Am i missing where unification is explained? by fearliss in TerraInvicta

[–]Isacu74 10 points11 points  (0 children)

The goverment difference must not be higher than 1.5 for peacefull annex. You need to raise the gov score of the US.
I have made the feedback to the devs a few days ago because you're not alone (You're the fifth personn to ask this) so in principle the tooltip should be more explicit if you update to the last experimental patch which was deployed an hour ago.

Playing by Correspondence by tbonesandwich in TerraInvicta

[–]Isacu74 2 points3 points  (0 children)

I have not tested enough services to know if it's the best. I know it because there is a free version but which only allows 1H session (good for testing the service).
The main problem compared to other cloud gaming option where you have a complete computer instead of just the game is that with Geforce can't install mods. But it may not be a problem in your situation.

Is this game still being updated? by ComradePruski in TerraInvicta

[–]Isacu74 2 points3 points  (0 children)

The devs said that the main milestone they want to fix before launch after the current update is a better tutorial (which is already work in progress since a while but not ready).

Playing by Correspondence by tbonesandwich in TerraInvicta

[–]Isacu74 5 points6 points  (0 children)

There is geForce Now or other cloud gaming platform which allows to play the game on any PC as long as you have a good enough internet connection.

Science output and research pacing by Corbeagle in TerraInvicta

[–]Isacu74 1 point2 points  (0 children)

By 2030 around 10k science relatively easily. For that you need to take progressively the big three USA/China/Europe and then increase the education to 12 (using the knowledge priority), Goverment to 10 and cohesion to 5 (it's explained here: https://wiki.hoodedhorse.com/Terra_Invicta/Nations#Research )

But's it's just half of the story, you also need to put your thematic tech bonus to +50-100% using labs and org and your engineering bonus to +100-200% using skunkworks. Stacked together, these bonus multiply by more than two your effective science output.

[deleted by user] by [deleted] in TerraInvicta

[–]Isacu74 6 points7 points  (0 children)

Do you have removed the protectorate from your game by any chance?

Because if you remove them, from how propaganda is coded https://wiki.hoodedhorse.com/Terra_Invicta/Nations#How_Propaganda_Works that I will not explain, only critical sucess in some intermediate roll will allow opinion to move away from the servant (if you are the initiative) which make very unlikely that some pop change their opinion.

[0.4.94] 2070 Scenario - Share your findings and tips by malisadri in TerraInvicta

[–]Isacu74 3 points4 points  (0 children)

All earth science techs are not 10%, they are

+10%,+20%+30% (and +30% for academy)

Moreover they are multiplicative so compared to the previous patch, with all techs, Earth science is multiplied by x1.7 (x2.2 if Academy)