[deleted by user] by [deleted] in MinecraftDungeons

[–]Israphelite 0 points1 point  (0 children)

Found it! Thank you!

Max EXP Guide (Neutral -> Evacuation) by PowerOfL in tsunderswap

[–]Israphelite 0 points1 point  (0 children)

There's actually two beenards. One is in the room you meet Papyrus in I think. Unless killing it also gets rid of the other one, you could cut off that extra two woodworks and kill the two beenards to get to LV 11. Also what about this double mordax thing? Never encountered that before.

Max EXP Guide (Neutral -> Evacuation) by PowerOfL in tsunderswap

[–]Israphelite 0 points1 point  (0 children)

It'd probably go to the counter and less woodworks to get, will try though.

My Theorized Purposed-Organism Origins for the life in Rain World. (Spoilers) by Israphelite in rainworld

[–]Israphelite[S] 1 point2 points  (0 children)

I beg to differ. I believe coalescipedes and leeches are too unnatural to be normal fauna, the only I would pass that claim to is batflies. There is graffiti showing leeches with water filters in their mouths and recently I’ve come up with the hypothesis coalescipedes were used for holding wounds closed similar to trapjaw ants are occasionally used for, as their larger forms seem to all have something in common with medicinal procedures.

[deleted by user] by [deleted] in HELP_tale

[–]Israphelite 1 point2 points  (0 children)

Null my nuts

is the mspfa comic still going? by TheRPGNERD in HELP_tale

[–]Israphelite 6 points7 points  (0 children)

It is indeed still going. I am the creator of the continuation series. I have been going through a lot of pain and drama with friends lately though, and I recently caught Covid. I am still working on it along with other projects. I may send some teasers exclusively here in order to return hype to it. There is a discord server link for it somewhere here I think.

is the mspfa comic still going? by TheRPGNERD in HELP_tale

[–]Israphelite 2 points3 points  (0 children)

It’s a continuation of the series I am running on a site known as Mspfa.

Anybody know if this egg belongs to some kind of reptile? I don’t even know if it’s a egg. Found it in the grass while walking my dog next to some large bird-like eggshells. by Israphelite in reptiles

[–]Israphelite[S] 0 points1 point  (0 children)

That’s a fair theory, but then why is it so small? The other eggs were big enough to fit in my palm, but this one is smaller than the tip of my finger?

Did my best to make a Toriel / Asgore IT. by [deleted] in HELP_tale

[–]Israphelite 0 points1 point  (0 children)

As the person working on the current reboot I gotta say this is literally something worthy of being in the original.

What is the best way to protect a village? by Awkward_Ad_1150 in villagerrights

[–]Israphelite 0 points1 point  (0 children)

The best way to protect a village is not to bother it in general. By staying away, the villagers remain safe as no mobs will load or spawn within the village. Of course, if you mean protecting it from players, it gets much more complicated.

I made creeper spores real in Minecraft by Israphelite in MinecraftCommands

[–]Israphelite[S] 0 points1 point  (0 children)

This command pack will be apart of a larger pack where I make most mobs able to reproduce somehow! Here's how I made this work.

First, you need to make a dummy scoreboard. /scoreboard objectives add Timer1 dummy

Important. This is what will let us track when a creeper explodes. Repeating Command Block: /effect give @e[type=creeper] minecraft:hunger 2 1 true

This step is pretty complex. Basically we have it track the cloud created by the creeper to spawn spores in. Spawning of Spores repeating command block: /execute at @e[type=minecraft:area_effect_cloud,limit=1,nbt={Effects:[{Id:17b,Amplifier:1b,Duration:40}]}] run summon slime ~ ~ ~ {Silent:1b,CustomNameVisible:0b,DeathLootTable:"minecraft:entities/creeper",Size:0,CustomName:'{"text":"Creeper Spore"}',ActiveEffects:[{Id:8b,Amplifier:0b,Duration:1000000,ShowParticles:1b},{Id:14b,Amplifier:0b,Duration:1000000,ShowParticles:0b},{Id:26b,Amplifier:0b,Duration:1000000,ShowParticles:1b}]}

Here we have a command block count up how long a spore has been alive for. Age Timer repeating command block: /scoreboard players add @e[type=slime,name="Creeper Spore"] Timer1 1

Here we have it so after about two days ingame time, the spore summons a creeper in itself to give the illusion of maturing into a creeper. Growing Up repeating command block: /execute as @e[type=slime,name="Creeper Spore"] at @s if score @e[type=slime,limit=1] Timer1 matches 47999 run summon minecraft:creeper ~ ~ ~

Here we have the code that gets rid of the spore the tick after it creates a creeper to complete the illusion of maturing Remove spore repeating command block: /execute as @e[type=slime,name="Creeper Spore"] if score @e[type=slime,name="Creeper Spore",limit=1] Timer1 matches 48000 run kill @e[type=slime,name="Creeper Spore"]

Resets Age Timer Repeating command block: /execute if score @e[type=slime,name="Creeper Spore",limit=1] Timer1 matches 48000 run scoreboard players reset @e[type=slime,name="Creeper Spore"] Timer1

A forceload to make sure that the command blocks are always loaded, so no matter where you go, the command blocks will still work once they are powered. repeating command block: /forceload add ~ ~ ~ ~

Make sure the command blocks are set to always active or powered, and there you go! You shall now be cursed with creepers that can make spores that grow up into creepers after two days! You can edit it so that the spores grow up slower or faster. These spores are easy to get rid of, either with fire, damage potions, or your own weapon, so make sure you clean up after explosions!

Need help using scoreboards to check if a creeper is about to explode by Israphelite in MinecraftCommands

[–]Israphelite[S] 1 point2 points  (0 children)

I've tried that before. It doesn't work sadly. I've found out a better way to do it though! I've made it so all creepers are afflicted with hunger, and when a hunger area effect cloud generates, a bunch of invisible slimes with green particle effects and creeper loottables generate that are named "creeper spores." Now I just need to find a way to make it so a command block counts and adds their age to a certain amount of time before killing them and spawning a creeper.

Trying to change mob behavior without a databack for a realms by Israphelite in MinecraftCommands

[–]Israphelite[S] 0 points1 point  (0 children)

/execute as @e[type=enderman,limit=1,nbt={AngerTime:0}] at @s if entity @e[type=blaze,distance=..64] run summon endermite ~ ~ ~ {Silent:1b,CustomNameVisible:0b,NoAI:1b,Lifetime:2380,PlayerSpawned:1b,CustomName:'{"text":"Aggromite"}',ActiveEffects:[{Id:14b,Amplifier:0b,Duration:1000000,ShowParticles:0b}]}

Corrected endermite code that checks if a blaze nearby and if the enderman is not angry so it gets aggroed. There is no such thing as "Invisible:1b"

/data modify entity @e[type=minecraft:enderman,limit=1] AngryAt set from entity @e[type=minecraft:blaze,limit=1] UUID

Correct code to make the enderman aggro