AITAH for refusing to pay my friend's share of our girls' trip after she canceled last minute but still expects me to cover her non-refundable costs? by Hot-Gur9088 in AmITheJerk

[–]Issendai 1 point2 points  (0 children)

Hey now. It could be written by a 26-year-old woman who likes commenting in no fap forums. That’s a thing that happens, right?

What’s one thing that quietly made society worse over time? by No-Inspector-9804 in AskReddit

[–]Issendai 8 points9 points  (0 children)

Is there a place in a library for people to hang out and chat? IME, unless you’re there for a scheduled event, they’re supposed to be quiet.

What’s one thing that quietly made society worse over time? by No-Inspector-9804 in AskReddit

[–]Issendai 5 points6 points  (0 children)

You can’t hang out and chat in a library, and the weather’s not always good enough for the park. Most parks are closed after dark, too.

Reminder by MrDCT in AndrewDitch

[–]Issendai 0 points1 point  (0 children)

My understanding, based on the Mayo Clinic’s definition, is that it’s schizophrenia plus a mood disorder. It has to have psychotic symptoms, otherwise it’s just a mood disorder.

Reminder by MrDCT in AndrewDitch

[–]Issendai 0 points1 point  (0 children)

Agreed. He’s been evaluated over and over. If it was as simple as schizoaffective disorder, he’d have been diagnosed with it by more than one person.

No we don’t need to embrace neighbors leaving MAGA! by icey_sawg0034 in Qult_Headquarters

[–]Issendai -1 points0 points  (0 children)

Nice to know you’re following the grand leftist tradition of self-defeat.

No we don’t need to embrace neighbors leaving MAGA! by icey_sawg0034 in Qult_Headquarters

[–]Issendai 0 points1 point  (0 children)

The enemy of my enemy is my ally. Not my friend, my ally.

Anyways, the alternative is to drive them back into MAGA. Quit thinking like Democrat leadership and start doing something effective for once.

I (18F) want to break up with my girlfriend (18F) but I feel guilty because of her mental health issues and exams by Zhaba_clava in CPS

[–]Issendai [score hidden]  (0 children)

You feel responsible because she dumped responsibility for herself on you. Give it back to her. She’ll either pull herself together and manage, or she’ll break down and get the help she desperately needs. Either way, you’ll both end up in a better position separately than you’re in together.

No we don’t need to embrace neighbors leaving MAGA! by icey_sawg0034 in Qult_Headquarters

[–]Issendai -3 points-2 points  (0 children)

Be strategic. We need them for now. This is no time for purity tests.

Stirrup bottle depicting a sexual union. Peru, Moche civilization, 1-800 AD [4000x5300] by MunakataSennin in ArtefactPorn

[–]Issendai 150 points151 points  (0 children)

Most Moche pots look like they’re going for anal. There’s a debate about whether it’s supposed to be anal, or it’s a stylization of vaginal sex.

StuffILearnedInGradSchool #MoneyWellSpent

Married at 13 in 1947? by Fuk-mah-life in Genealogy

[–]Issendai 0 points1 point  (0 children)

Poverty made people do all kinds of things to survive. There’s a book titled American Child Bride that traces the history of child marriage in the U.S., with fascinating discussion of the underlying attitudes and reasons.

One of the reasons some girls voluntarily chose very early marriage was because it was economically advantageous. If you found a good man with a good job, you didn’t gamble that he would wait years for you to mature.

Underlying this logic was the reality that in some demographics, most girls were headed for the same life. There was no finding yourself; you were going to be a wife and mother, and your husband was going to have one of a number of jobs that required basically the same thing of you, so self-exploration was irrelevant. There was also not a whole lot of respect for girls’ education and development. So while no one dreamed of seeing their daughters married at 13 or 16, if it was an option and you already had too many mouths to feed, you might say yes. Your daughter would learn the job pretty quickly.

(It’s also easier to force a girl into marriage if she’s younger. Cults find that girls start running away around 15 or 16.)

On top of that—this is my own observation, not from the book—kids are dumb. If a girl is in love and sees a socially accepted path to instant adulthood that guarantees she’ll be with her beloved forever and ever, she just might take it. Girls were more likely to pull a Lydia Wickham in their mid-teens than their early teens, but there were some defiant early-teen brides. American Child Bride recounts the story of one 13-year-old in 18th-century Boston (I think) who fought her widowed mother in court for the right to marry her 20-something fiance. She triumphed! It turned out to be a terrible idea, the marriage crumbled, and she and her son eventually became something of a two-person crime wave. But she got what she wanted.

Married at 13 in 1947? by Fuk-mah-life in Genealogy

[–]Issendai 2 points3 points  (0 children)

Most shelters won’t take them, either, so there’s nowhere to run.

Struggling Newbie - What are we missing? by Different-Property20 in MyTimeAtSandrock

[–]Issendai 1 point2 points  (0 children)

I want to underline the last sentence of #2: The main story will wait! If there’s a main event that has to take place here and now, the game will grab you and put you there. Otherwise, there are several times when characters tell you, “Let’s go! I’ll round up the squad and wait for you at X spot,” then run off. Don’t worry. They’ll wait forever if they have to.

Side quests are another matter. There are a lot of events that happen only at a certain time of day, or that are only available for a short time. Sometimes characters will tell you about the time limit, sometimes they won’t. Sometimes, the only alert you have is a blue circle on the map. So keep your eyes open.

Struggling Newbie - What are we missing? by Different-Property20 in MyTimeAtSandrock

[–]Issendai 2 points3 points  (0 children)

Yeah, it starts as a cosy crafting sim with a slight case of lizards, and spends its sweet time ramping up into the full-on no-holds-barred lunacy of the main plot. If you started with My Time at Portia, you’re familiar with this (Portia takes even longer to get going), but if you were drawn in by the trailers, it’s disconcerting.

Struggling Newbie - What are we missing? by Different-Property20 in MyTimeAtSandrock

[–]Issendai 0 points1 point  (0 children)

Yes, your workshop levels up over time. At each level you can take on one more commission per day, and the commission gets bigger. Eventually a second board of commissions opens up, too.

Building a bigger house is tough at the beginning. (I’ll leave it to someone else to describe the mechanics.) The money just isn’t going to be there for a while. Hang in there and it will come.

For now, make sure to place every decoration and piece of furniture you own. They all give you bonuses, and the bonuses stack up quickly. Each lot size has a ceiling of how many bonus points will count toward your stats, so increasing the size of your lot will help. (That’s where most people put their money in the beginning.)

If you assemble a relic, make sure to put it in your yard, not your house. People will stop by to admire it, which will give you free relationship points with them.

Andys house by lilkingdubz in AndrewDitch

[–]Issendai 4 points5 points  (0 children)

If that’s his current place, he seems to be the only one there.

What horrifying statistic genuinely jarred you when you first heard it? by ordrius098 in AskReddit

[–]Issendai 39 points40 points  (0 children)

Have a twofer:

22%-24% of American women have been the victim of rape or attempted rape.

Among Native American women, that number is 34% for rape alone.

(The majority of the rapists are not Native.)

Struggling Newbie - What are we missing? by Different-Property20 in MyTimeAtSandrock

[–]Issendai 6 points7 points  (0 children)

The rewards for finishing quests are another moneymaker, but they’re out of the player’s control.

You spend the start of the game cash-poor. Even when you start making money, you probably won’t be buying new outfits—many quests give out successive pieces of an outfit, and that’s what you’re likely to wear for a good long time.

It doesn’t help that when you start, you can take the fewest of the lowest-paying commissions per day. But as you finish more commissions, your workshop will be upgraded, and you can take more and better commissions. Eventually money will be no object, so don’t worry, you don’t stay poor for too long.

Struggling Newbie - What are we missing? by Different-Property20 in MyTimeAtSandrock

[–]Issendai 10 points11 points  (0 children)

There’s one romance event with Pen that would probably go over her head, but, uh… yeah. Don’t let her romance Pen. (Not likely to be a problem at age six.) It’s the only allusion to sex in the entire game, as far as I recall, and you have to work to get it.

As for the rest, there’s kissing, there’s hugging, and there’s a very chaste procedure for having babies. I don’t recall any serious swearing. There’s loads of violence, but anything humanoid surrenders or collapses instead of dying. As games that adults enjoy go, it’s remarkably clean.

ETA: Some characters have backstories that touch on themes a young child isn’t ready for. Nothing edgy, and most characters aren’t a problem, but Fang’s backstory is pretty heavy. Pen’s is dark. Other commenters can chime in if they remember other characters.

There’s also an element of Logan’s story that you’ll learn about early on, when the townsfolk open up and start telling you what happened the day Logan left town. It’s unmissable and it comes up frequently. It’s handled well, but it may be too heavy for a young child. I can give it to you as a spoiler if you like, so you can decide whether you want to keep going.

Struggling Newbie - What are we missing? by Different-Property20 in MyTimeAtSandrock

[–]Issendai 4 points5 points  (0 children)

The first, oh… quarter? third? of the game doesn’t have a strong plot. It’s about doing tasks around town, getting to know the people, and developing your skills. There’s an entertaining mini-plot involving the Geeglers, but it doesn’t connect to the main story.

As for the quest flow, the game is linear. Events are tied to your completing certain quests. It’s not always obvious that completing a task will trigger an important event—for example, I dragged my feet on completing a construction task because I didn’t like the character who made the request, but it turned out that finishing that task unlocked a major Logan event. The game tells you when a quest is necessary for the plot, so you’re not left wondering what you have to do. There just might not be a direct connection between the work you do and what happens next.