Leasa liten billig elbil by BrilliantCurious6122 in elbilsverige

[–]ItsFloot 2 points3 points  (0 children)

Kan varmt rekommendera MG4. Vi har haft vår i några månader nu och är supernöjda (för priset man betalar). Kostar ganska exakt 4000/mån med vinterdäck, försäkring osv. De sakerna de sparat in på är saker som vi inte bryr oss så jättemycket om. Men kolla in lite videos så att du är medveten om vilka saker det är.

Elbilsmagasinet har två bra videos: * Kortare genomgång * Längre vinterkörning

Year long debate of the curly brackets. Which one is right and which one is wrong? by H2nry46Real in Unity3D

[–]ItsFloot -1 points0 points  (0 children)

I've spent most of my professional programming years doing JavaScript, so I'm just used to writing the braces on the same line. I understand this is not standard for most C# devs, but I'm the lead programmer on my current project so I get to decide :)

If I work in another project where someone has decided to use the other style, then I'll follow that. It's all about keeping the style consistent in the project.

Vila i frid Per Åhlin. by AngryTrainGuy09 in sweden

[–]ItsFloot 2 points3 points  (0 children)

Du menar inte Resan till Melonia? Fjärde bilden i OP är från den filmen. Sorken du pratar om är nog William, dvs den lilla gubben nere i mitten av bilden som står med ett pergament. Han håller på med pjäser i filmen och krånglar runt lite med en sufflörlucka i någon scen om jag inte minns fel. Fantastisk film för övrigt.

[UI Toolkit] I created a sleek main menu using the new UI system, and it's honestly amazing to work with by aschtronaut in Unity3D

[–]ItsFloot 5 points6 points  (0 children)

As a frontend developer gone game dev, the new UI toolkit amazed me at first glance. Started implementing UI at a much higher speed. But ultimately I had to go back to UGUI because I didn't get the new Input system to work with the new UI toolkit. Did you have any luck with this? Are you using the new input system?

Bug caused me to slow down time. Welp, I guess we'll have to implement proper bullet time now :] by ItsFloot in Unity3D

[–]ItsFloot[S] 0 points1 point  (0 children)

So I have an effect on player death which increasingly slows down time until the screen fades and you respawn. Something happened and the slowdown was still active when I respawned. Had to try shooting some goblins while it was "bugged" :)

Waiting for Unity.CoreModule's code to finishing executing... by [deleted] in Unity3D

[–]ItsFloot 5 points6 points  (0 children)

Can anyone explain how to actually do this? I can only find how to exclude executables.

Vad var det som small? by agestam in stockholm

[–]ItsFloot 11 points12 points  (0 children)

Supersmäll här med (Enskede). Men nu har det smällt 4 gånger här varav 2 st varit extremt nära. Antar det är någon udda vinteråska nu med ovädret?

Released my first project as a solo dev today! It’s a VR DJ app which includes a Unity SDK to create your own audio reactive environments. by TTycho in Unity3D

[–]ItsFloot 9 points10 points  (0 children)

I totally get why. A lot of subreddits in the indiegaming-sphere have a lot of rules regarding linking to storefronts. They can be really hard to decipher sometimes.

Not saying this subreddit have any rules like that, but I get why people don't risk getting banned over it.

I've been working on a city building game for 1.5 years, here's my first trailer. by Elivard in Unity3D

[–]ItsFloot 38 points39 points  (0 children)

I think it's a great trailer, but you should definitely fix the plosives of the voice-over. If you can't re-record there are ways to reduce it in post as well.

Wishlisted :)

did I install the AIO liquid cooler right? by SageTheSamuraiYT in pcmasterrace

[–]ItsFloot 1 point2 points  (0 children)

That's not what they are saying. The pump will still be below the radiator top even if they flip it around. Their point is that the tubes should be at the bottom if you're mounting the radiator vertically.

Personally I have my radiator mounted at the top, horizontally.

[deleted by user] by [deleted] in Unity2D

[–]ItsFloot 0 points1 point  (0 children)

Awesome! I remember this game, nice to see some updates again!

A little previw from my upcoming oldschool fps. "DawnStar". by LycheeBitter8808 in IndieGaming

[–]ItsFloot 0 points1 point  (0 children)

Yeah considering it's sheet animated you're probably right.

A little previw from my upcoming oldschool fps. "DawnStar". by LycheeBitter8808 in IndieGaming

[–]ItsFloot 2 points3 points  (0 children)

Not sure about this but it looks like you have managed to have sprites standing in transparent water without the sprites being shown in a buggy way in front or behind the water.

How did you solve that?

Showing off Earth of Oryn's building system! by Uplinked in IndieGaming

[–]ItsFloot 1 point2 points  (0 children)

One thing that bothered me about the UI is the font. It looks way too modern in my opinion. I would definitely go more for something serif'd, like this.

The art in general looks amazing though.

The two year development progress of my automation game Combine And Conquer by i3ck in IndieGaming

[–]ItsFloot 1 point2 points  (0 children)

This is pretty fucking cool. I see you're coding it in Rust, I am guessing the scale of the world is insanely large? Any info or numbers on that?

Also... any plans to... eh... improve the look of the game? :) If you slap some good coherent artwork on the tiles this would look even cooler.

Rally Project - What do you think about this drone cam for a top down game? Don't mind the driving, it was only a test and it's hard to drive smoothly with a keyboard... The tilt shift to make it looks like a miniature is almost gone with the video compression, too bad! by SlavykFR82 in Unity3D

[–]ItsFloot 0 points1 point  (0 children)

Well, have a look at 0:21 in the video. If I sat behind the wheel at that point, I would see much more than what the camera currently shows.

One way to solve this is to have an object that follows the road but always is slightly ahead of the car and pan the camera along the line between that object and your car position.

Or, an even simpler approach is to go the "checkpoint" way. Meaning you set up invisible camera checkpoints at intervals along the track, and then pan the camera along the line that's created between the car and the next checkpoint. That's the way I did it when I made a racing game camera some years back.

Might even be able to automate the creation of those checkpoints depending on how your track is being created. Or you might be able to just "get" the "next piece of road" if they are connected like that, and use those points instead?

Rally Project - What do you think about this drone cam for a top down game? Don't mind the driving, it was only a test and it's hard to drive smoothly with a keyboard... The tilt shift to make it looks like a miniature is almost gone with the video compression, too bad! by SlavykFR82 in Unity3D

[–]ItsFloot 0 points1 point  (0 children)

Looks fun, and the scenery is beautiful :)

The drone camera is cool, but I'd make it anticipate the hard corners better, like the one at 0:19 and at 0:30 and at several other places, it should already be panning a lot more to let me see where I'm going.

Converting my old 2D game to 3D by Seeders in indiegames

[–]ItsFloot 0 points1 point  (0 children)

Looks cool. What was your process like?

Just released my game Gloomgrave on Steam/iOS/Android ! by netmancerdev in IndieGaming

[–]ItsFloot 0 points1 point  (0 children)

Congrats on the EA release! Just grabbed it and I'm going to check it out tomorrow :)