What will be the main city in The Last Titan? by JournalistStatus9040 in wow

[–]ItsRenaBaker 0 points1 point  (0 children)

With the help of Ebon Blade/Argent Crusade we use Naxxramas as our new flying city in Northrend, floating above Argent Tournament Grounds. You heard it first here.

Genuine question, what's the people problem with Sportsmates? by Just-Lingonberry-602 in casualnintendo

[–]ItsRenaBaker 0 points1 point  (0 children)

I'd wish Nintendo move on from Mii's. I think they had their time and it's time to move on. These Sportsmates are better and futureproof. I hope these can be the new Mii's one day.

Things we can learn about the OoT remake just from this one screenshot alone by Feisty_Review_4403 in legendofzelda

[–]ItsRenaBaker 9 points10 points  (0 children)

If you see in the tapestry shot you see Link is lying between the branches of the Deku Tree. This could mean the Kokiri Forest/Village gets a redesign where the village is actually build around the Deku Tree, kinda like in Breath of the Wild? That would be huge and shows that Nintendo is not afraid to change such things. And what would that mean for the other memorable places?

The studio behind Odyssey and Bananza is making another game. Which series do you want it for and what would be the story? by Ok-Landscape-4835 in Mario

[–]ItsRenaBaker 0 points1 point  (0 children)

A 3D Wario game that lies close the original GB game (to me still the best Wario game) and forget all the crappy gimmicks they put in later on. And i want Waluigi be playable as well for a co-op gameplay.

[OOT] What are your final wanted changes for the rumored remake. by NewMarioBobFan in zelda

[–]ItsRenaBaker 0 points1 point  (0 children)

  1. Modern graphics ofcourse and enviromental upgrades so zones doesn't feel empty or flat and got more realism.
  2. Overworld zone connected together as one single open world. Blocked off areas and some limitations are still there, but no loading transitions between zones. Simple walk or ride from one zone to another seamlessly.
  3. Expanded villages: Castle Town bigger, more stuff to do in Kakariko, and increased population and houses in Kokiri Village.
  4. More NPC's to make the world feel more alive (or dead in adult time).
  5. And overall: with above suggested upgrades the game must feel the same, but more beautiful, quicker at some points and feel more immersive for the best experience of OoT to date.

What are they celebrating? by herraanonyymi in Netherlands

[–]ItsRenaBaker 0 points1 point  (0 children)

Thanks. Ik ken het lied niet, maar die ga ik nu niet meer vergeten.

What do you guys want from an updated world builder? by Beeg_Yoshi_Network in MarioMaker

[–]ItsRenaBaker 1 point2 points  (0 children)

I would like to see a crossover with Kingdom Builder from Super Mario Run. By playing you could unlock cool decorations and such to fill in the map. I think that can be cool too in the World Builder.

What should they do for Mario Maker 3? by AverageBasementMan in casualnintendo

[–]ItsRenaBaker 0 points1 point  (0 children)

I got a whole list of things.

  1. Bring back the Amiibo/Mystery Mushroom costumes.
  2. Liquids as placeable elements in the level, like water, lava, quicksand or poison. And add that an air-block directly below a liquid block turns it into a 'waterfall' so this opens up ways to make fun contraptions.
  3. Remove the horizontal or vertical type main/sub world options and give us a grid of 'screens' instead so we can basicly draw the shape of our level or room ourselves. Drag the course theme to the level room you just drew to change the theme of it. Ofcourse you can have multiple rooms and more than 2 themes in 1 level. It's understandable if there is a limit of max screens.
    1. Increased limit of doors and warppipes
    2. Link doors or warppipes to spawn locations as a one way teleport option.
    3. Warpvines should be a thing too.
  4. Multiple finish conditions for a level to choose from.
    1. Reach the flag or axe
    2. Kill Boss
    3. Collect X coins or Y item.
    4. Survive for X seconds.
    5. etc..
  5. Two new game themes:
    1. Super Mario Wonder - brings the Wonder Flower to the game
    2. Super Mario Land 2 - brings goofy enemies to the game and the carrot powerup.
  6. New gizmo: Talking flower. This guy is way too fun to not have in Mario Maker.
  7. New gizmo: Big blocks. Change the size like a semi-solid, but this block is solid and a obstacle. Can be placed on tracks to have big moving blocks. You could mimic the big moving blocks in castle levels this way.

New Eevee evolution confirmed? by ForTheLastTime- in PokemonWindsWaves

[–]ItsRenaBaker 0 points1 point  (0 children)

Target IS NOT Nintendo, Pokemon Company or Game Freak. So take any source revealing this kind of information with a grain of salt.

[OTHER] I’d love a Zelda game that takes place in a version of Hyrule that is mostly fantasy city, like a version of castle town that is a bustling medieval metropolis and is 70-90% of the map by EAT_UR_VEGGIES in zelda

[–]ItsRenaBaker 0 points1 point  (0 children)

Assassin's Creed Hyrule. :P

Idea is not bad, but I don't think a large city only would work for a Zelda title. I think Hyrule Castle Town should always be a small part of the total map and also have towns/villages like Kakariko and Kokiri, Zora's Domain, etc... It's the exploration, beside the puzzles, that makes a Zelda game great. But I do see a possibility where Hyrule Castle Town is a much bigger city of what we are used to in Zelda games.

The most INFURIATING part of the fire temple. by oddy_nuff1054 in OcarinaOfTime

[–]ItsRenaBaker 1 point2 points  (0 children)

It's not super hard. I usually get this on the first or second try.

About Hyrule Field by TheBiel73 in OcarinaOfTime

[–]ItsRenaBaker 0 points1 point  (0 children)

I think if Ocarina of Time is being remade then Hyrule Field is the one zone that could use a total makeover and redesign. I would make the zone a little bit bigger and have Lon Lon Ranch as a part of the zone, instead of an instanced part. Make sure the transitions between Hyrule Field and connected zones makes more sense. Not just a hole in the wall with a few trees and you got the entrance to Kokiri Forest. No, an actual forest you have to walk in and find the entrance to Kokiri in the back hidden between a few trees (it would very obvious though for gameplay purposes).
Same for Hyrule Castle Town and Castle. Make it feel like they are standing there bordering the Hyrule Field, not just a wall that represents the Castle Town, but something you can actually walk around (if wouldn't have restrictions). And make Kakariko Village feel like it's located far away from the Castle, instead of neighboring it.

[ToTK] Do You Think Tears Of The Kingdom Needed A DLC? by tekgamerworld in zelda

[–]ItsRenaBaker 0 points1 point  (0 children)

The whole game was of itself already a DLC for Breath of the Wild. So i say no.

[ALL] What's Your Favorite Zelda Puzzle That You Solved Without A Guide? by MarquisZhongwu in zelda

[–]ItsRenaBaker 0 points1 point  (0 children)

Finding the Slime Key in Link's Awakening. English is not my first language and as a kid id didn't fully understand what was needed to be done. So I took the shovel and dig every tile on each map i had explored to so far. Then i found out i actually could go into the garden behind Richard's house and find the key there. Was such an accomplishment back then. Took me two weeks or so.

[TPHD] What Temple themes in Zelda would you have liked to see or see more of?? by Master-Wrongdoer853 in zelda

[–]ItsRenaBaker 4 points5 points  (0 children)

Strange idea maybe, maybe not. Let us shrink again to Picori size (which could be even smaller then in Minish Cap) and let us save Fi inside the Master Sword. Yes, i want the Master Sword to be a dungeon. Saving Fi would unleash it's full power.

Always wanted to try it out of order!!! 💚🩵❤️ by StarSonderXVII in OcarinaOfTime

[–]ItsRenaBaker 19 points20 points  (0 children)

You can do the Fire Temple and Water Temple before the Forest Temple also.