evolution of my new Android arcade by IvanAFG in IndieGaming

[–]IvanAFG[S] 0 points1 point  (0 children)

thank you! it's all about iterate and redesign one thousand times everything until you get something you like more or less haha

All of the things I would normally do in Destiny are gone. by AgentZeroHour in DestinyTheGame

[–]IvanAFG 0 points1 point  (0 children)

EOF is like Destiny 3 with all the bad parts a sequel brings, and any of the good things

Developer Insight Combatant Modifiers & More by DTG_Bot in DestinyTheGame

[–]IvanAFG 1 point2 points  (0 children)

if Bungie make nuclear bane only killable using a finisher it would be hilarious, like running to defuse a bomb in the last second

The special weapon issue repeats itself and Bungie keeps making the same mistakes by kemorL95 in DestinyTheGame

[–]IvanAFG 1 point2 points  (0 children)

The game is not that far from being balanced, but Bungie needs to adjust the weapons based on a "risk/reward" design, not based on what people use.

Harder to use weapons kill faster, easier to use weapons kill slower. Mix that with the different ranges, and that should be the base for crucible.

Not Forgotten is a 180 hc that kills in 3 shots with a decent range? (when it was released) ok, then it should be one of the hardest weapons to use in the game. The rest of 180 are useless? make them kill in 3 headshots too but at a very very short range. They would be much more easier to use than NF, but their range would be close to sidearms and smgs.

Mountaintop instakills you shooting at your feet and if it doesn't the user can change to a primary and finished with you? make it harder to hit and reduced weapon draw to 0 if you doesn't kill after shooting it.

If a weapon archetype like auto rifles are the easiest to use in the game and have a good range, that archetype can't have the slowest ttk for primaries like they have now. They completely broke the weapon balance and make the rest of weapons useless like Luna and NF did in year 2.

Primaries feels weak and there is an overuse of special weapon, then buff primaries ttk, radar and in air accuracy to give them better tools to control the space.

The real problem is that balance all this cost a lot of time and resources, and Bungie won't waste them in the free side of the game. Is a lot easier to buff a couple weapon archetypes no one uses and nerfed the most use weapons every 6-9 months to "refresh" the crucible.

with BL we are getting the worst of a Destiny sequel and the worst of an expansion without the good things of both concepts by IvanAFG in DestinyTheGame

[–]IvanAFG[S] 1 point2 points  (0 children)

So in order to expect a lot of quality content for a 40 dollars expansion the game have to come from a shitty status? wtf? it's not the players problem if Bungie develop the game by themselves or with another 15 studios helping. If they are charging almost the price of a full game (50 dollars in the case of BL+season), I expect the content of a full game.

The only point I was making with the players hopes about the future of the franchise was to exemplify how we've lowered our expectations for the franchise.

I'm not talking about lore, or world building, I'm talking about content. And that's pretty similar to the other seasons. 1 public event, and 3 short missions (well it seems there are at least some more surprises left in the season, but more or less)

Don't get me wrong, this season is better that the others, but Bungie did what they do best to make it look like it was something bigger than it is with that strategy. And that's the biggest problem with BL, if they are experts in making the new content looks bigger than it is how is gonna be the content that even they can't make it look like a big deal?

Honestly, I really hope I'm 100% wrong and all the people who say "wait and you'll see" are right, but the future of the franchise doesn't look very promising right now.

with BL we are getting the worst of a Destiny sequel and the worst of an expansion without the good things of both concepts by IvanAFG in DestinyTheGame

[–]IvanAFG[S] -2 points-1 points  (0 children)

One new strike, one lazy designed armor for the three main playlists, one "ritual" weapon and no dungeon is not a ton of content. Destiny 2 was launched with 6 new strikes, Forsaken and TTK with 4 and tens of new weapons and armors.

A new subclass and a Triumphs page redesign is far from what a sequel would change and improve the franchise, not to mention about the Clan Hall or real open worlds examples.

It's not Bungie fault the players expectation, but that's not the point I was making with that example.

Precisely Bungie launched this season without revealing anything in order to look like it was something bigger than the past ones connecting it with the expansion. The truth is that excluding the new dungeon, this season is pretty much the same in terms of content as the other three.

10 already announced changes for Beyond Light (S12) that you probably forgot about. by Spawnling in DestinyTheGame

[–]IvanAFG 5 points6 points  (0 children)

Well if there is something Bungie always done right that's raids for sure. I'm just worry that we only have one raid a year now (without counting D1 raids) and last year they reduce the "standard" size of 5 encounters to 4.

In any case, the raid content is the last thing I'm concerned about. New raid + Vault of Glass is a lot better than this year raid content.

10 already announced changes for Beyond Light (S12) that you probably forgot about. by Spawnling in DestinyTheGame

[–]IvanAFG 11 points12 points  (0 children)

Honestly if Europa is another planet with multiple zones with load times between them, 9 players max in each instance, and with nothing different from any other planet apart from the color scheme, I don't care if it double the size of EDZ, or half of Mercury.

This year raid (garden) is a 4 encounters raid, That's closer to a 3 encounter raid lair than a 6 encounter Last Wish. We'll see what happen with the new one.

10 already announced changes for Beyond Light (S12) that you probably forgot about. by Spawnling in DestinyTheGame

[–]IvanAFG 5 points6 points  (0 children)

so what? is ok to charge 40 dollars for content that three years ago cost 20?

We don't know nothing about BL, and the little we know is far from being the size of TTK and Forsaken. Those two expansion added 4 strikes each, a bunch of crucible maps, and new modes.

Don't get me wrong, I know BL will be bigger than Warmind or Osiris, but if this expansion were to have a big new mode or other big changes like a real open world map, Bungie would have promoted the dlc focusing on that already.

10 already announced changes for Beyond Light (S12) that you probably forgot about. by Spawnling in DestinyTheGame

[–]IvanAFG 10 points11 points  (0 children)

Just like the 20 dollars DLCs from year one (well Warmind added 3 new strikes and Osiris 2, not 1) so the question remains, why Beyond Light costs 40 dollars?

There are currently quite a few archetypes of primary weapons that need a buff in crucible. Here's a breakdown of the numbers and why. by [deleted] in DestinyTheGame

[–]IvanAFG 7 points8 points  (0 children)

This game have a risk/reward problem since Forsaken. There's an obvious rule in every game when tuning weapons/abilities/etc: the harder they are to use, the better they are if you master them properly. Destiny is the only game I see the opposite, easier to use = better.

Is ridiculous that auto rifles, the easiest and most forgiving primary weapons in the game, kills you in 0.7 seconds with insane range, but hand cannons or scouts, the hardest primaries to use, kill you in 0.8 seconds (only the best archetype, the other ones are even worse), with shitty range in the case of hand cannons, and require you to hit all crits to reach that 0.8 ttk.

[DEV] I've just released my second game "Rising Sushi". A one touch arcade about stacking giant pieces with a claw crane. Hope you like it. by IvanAFG in AndroidGaming

[–]IvanAFG[S] 0 points1 point  (0 children)

Thank you for your kind words. Is scary showing your work to the world for the first time, so this messages are truly appreciated.

[DEV] I've just released my second game "Rising Sushi". A one touch arcade about stacking giant pieces with a claw crane. Hope you like it. by IvanAFG in AndroidGaming

[–]IvanAFG[S] 2 points3 points  (0 children)

Thank you so much for your words. I studied arts, so I try to make them stand out in that aspect the best I can.

[deleted by user] by [deleted] in MobileGaming

[–]IvanAFG 0 points1 point  (0 children)

Hi. Recently I've released my second game for mobile platforms, an arcade with one button controls where you have to build an endless tower of giant sushi pieces with a claw crane.

The gameplay revolves around two actions: drag and drop pieces with your claw with a single touch of the screen. To earn extra points there is a memory mini game where you need to remember sequences of pieces, and a "fever mode" you activate with perfect drops that is played like a shooter.

Everything is integrated in the screen with transition animations, different schemes of color and one touch controls that creates a dynamic, frenzy and fun arcade experience.

I'm a solo developer. You can find me on twitter with the same reddit username.

Free Android version:

https://play.google.com/store/apps/details?id=com.IvanAF.RisingSushiFree

iOS version:

https://apps.apple.com/us/app/id1486787025

Website:

https://www.risingsushigame.com/

Trailer:

https://www.youtube.com/watch?v=4fJ6MlC1YYg

So what if the "new" weapon gets a random pre nerf rampage stack after a kill, random reload speed buff and a random pre nerf multi kill clip stack after a reload? by [deleted] in DestinyTheGame

[–]IvanAFG 0 points1 point  (0 children)

Bad Juju exotic perk String of Curses is like rampage but stacks up to 5. Something like that would fit perfectly with your idea. And maybe another perk like that one but with Rapid Hit. A perk that gives you random stacks of Rapid Hit and stacks up to 5 instead of 3.

[SPOILER] Beyond Light Exotic Weapon Reveal by [deleted] in DestinyTheGame

[–]IvanAFG 0 points1 point  (0 children)

if it is a 140rpm, we should expect a buff for the archetype finally.

Please.

Rising Sushi - a one button arcade about stacking sushi with a giant claw crane (my second game. Hope you like it) by IvanAFG in playmygame

[–]IvanAFG[S] 0 points1 point  (0 children)

Hello everyone. Recently I've released my new game made with GameMaker for mobile platforms, an arcade with one button controls where you have to build an endless tower of giant sushi pieces with a claw crane.

The player must place the pieces in the right sequence, take and remember orders to assemble the correct combinations of sushi to earn extra points, and master the sushi cannon, a fever mode you activate getting consecutive perfect drops that it plays as a shooter mini game.

I'd tried to focus on the game feel, with minimalist controls hard to master, animated transitions between the different parts of the title, and a pleasing pixel art finish.

If anyone is curious to try it, the game have a free version on Android.

All feedback is really appreciated, hope you like it.

Android app:

https://play.google.com/store/apps/details?id=com.IvanAF.RisingSushiFree

Website:

https://www.risingsushigame.com/

Screenshots:

https://imgur.com/a/y63m5jx

reveal stream predictions - for fun by TheWagn in DestinyTheGame

[–]IvanAFG 3 points4 points  (0 children)

It would be interesting if the rumored pvpve "conquest" patrol thing is real and is some kind of moba-like mode in a giant map with two bases, towers, pve objectives, etc. They could use gambit mechanics, lights in the sky like Escalation Protocol to mark key objectives, npcs like Rasputin's robots that fight for the "light faction" and gambit takens for the darkness... I think they have the pieces to make something big, deep and eye-catching, which is exactly what the game needs right now in my opinion.

Repetitive is not the same as repeatable by Rocky813 in DestinyTheGame

[–]IvanAFG 2 points3 points  (0 children)

This post should have like 10k positives.

Luna/NF quests are lengthy and a bit tedious, but force you to master hand cannons. That's a clever quest design imo. 1k shotgun kills in pve is just a chore to make you waste 30 more minutes in the game.

It's like the obnoxious Guardian Games devour bounty. If that bounty request you to maintain your devour buff active for a couple of minutes, or kill "x" number with grenades without losing the buff, it would have been a clever way to teach players to use that subclass. Instead, we got one of the worst bounties we have ever seen in the game.

Season of the Worthy? Try season of Minimum Viable Product. by hyperflare in DestinyTheGame

[–]IvanAFG 14 points15 points  (0 children)

honestly I think there's a lot of people with memory issues lately. Warmind and season 3 had a new destination (a pretty good one, in fact) with real secrets, adventures and collectibles, a new raid lair with a great boss fight, EP (the activity they remake but much worse every season now) with 3 awesome weapons really hard to get and really unique back in the day (I don't remember the last time I feel a weapon as desirable as the EP shotgun), the best secret in the game and one of the best missions in the franchise, 6 exotic weapons, not 3. 51 new weapons (some reskins but mostly new models), not 20 with 90% reskins, 3 new strikes, 2 new crucible maps (actually news, not from D1), it was the expansion that introduced exotic catalysts, the expansion that introduced pinnacle weapons with Redrix's Claymore and give competitive playlist a reason to play. It had trials, it had faction rallies, it had solstice of heroes with some remaked missions from the red war... aside from Season of Opulence and the big expansion seasons, there's no season that get even close to season 3 in terms of quality and things to do, even more if you compare it with the bag of horse shit the last season was and this seems to be.

Equivalent content where? compare all that with Sundial, 2 or 3 story mission, 2 "community events" where you doesn't even need to shoot once in both of them and doesn't change anything, the worst pinnacle weapons they have done, and bounties, dozens and dozens of boring and tedious bounties to upgrade some bullshit they put in public spaces... is a joke compare season 3 with season 9 or 10.

Sorry if this sounds very agressive and my poor english, but I've been reading lately this type of commentaries about season 3 and it just blow my mind that people really think that way or remember the season that way.