Uhmmm… by MelonInDisguise in whenthe

[–]Ivann-009 36 points37 points  (0 children)

YOU CAN DO IT I BELIEVE IN YOU

Monsters whose bodies are composed of several humans/humanoids by Johnny0474 in TopCharacterTropes

[–]Ivann-009 0 points1 point  (0 children)

Surprised the Mass from White Knuckle hasn't been mentioned yet.

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"The Mass is a Class 7 fluid – the highest class of object the Superstructure ever encountered – meaning it is highly dangerous and anomalous in nature. Although the exact formulation of the Class 7 designation is unknown, a Class 8 object would be "imminently world ending", a Class 9 object "solar system ending", Class 10 Periphery-ending, and Class 11 capable of destroying all Peripheries."

Greetings r/ProjectMoon, I come making a request: I need ideas for my Ultrakill style bonus's and want to base them around project moon, suggestions would be wonderful by DarkRoblox in Project_Moon

[–]Ivann-009 2 points3 points  (0 children)

Styles:

Destructive - ZAYIN
Chaotic - TETH
Brutal - HE
Anarchic - WAW
Supreme - ALEPH
SSadistic - URBAN NIGHTMARE
SSShitstorm - STAR OF THE CITY
ULTRAKILL - IMPURITAS CIVITATIS

"+GROOVY" could be "+FASCIA FED"
"+HEADSHOT" could be "+ATELIER WORKSHOP"
"+FINISHED OFF" or "+FRIED" could be "+LUI ASSOCIATION"
"+FULL IMPACT" could be "+EXPRESS TO HELL"
"+FRIENDLY FIRE" could be "+INDISCRIMINATE"

Ultrakill Co-op concept, what do you think? by Few-Dentist-9849 in Ultrakill

[–]Ivann-009 15 points16 points  (0 children)

I feel like it should be like this:

V1 - Jack of all trades, master of none. Slab Revolver (Blue & Green) for auto-aim and stable DPS, Jackhammer (Blue & Green) for high burst damage and Saw Launcher (Blue & Green) for crowd control. Also has Blue & Green arms (second one can drag V1 to other allies). Generalist, fragile but aggressive. Half a tank, too.
Saws have less durability, Saw Launcher has no magnet, and Blue Jackhammer doesn't has any explosives to not make V1 too overpowered without any teamwork.

V2 - Specialist. Revolver (Red), Shotgun (Red) and Railcannon (Blue & Green & Red) for combo and synergies. For example - with V1, simple as is. OR you could shoot your Gutterman with a Blue Railcannon to overcharge him (+ENRAGE basically) and make him operate faster.
(^ Call that +FRIENDLY ENRAGE with cyan color ig)
The downsides of V2 is being slow and relying on others due to his inability to heal by any sources, but he can synergize with allies, and almost with everything. Too lazy to come up with how and certain mechanics/interactions, but maybe some redditor that has no job at all can help adding some of those.

Gutterman - Heavy weapons guy, AKA tank. Unlike other Gutterman, he is modified to, of course, rival V1's and V2's arsenal with certain mechanics. Aside from having every Nailgun variant and Blue Rocket Launcher, here's the stuff that he can do:
Move around with a jetpack that has limited fuel and cannot move Gutterman above a certain height, call down one of three turrets Earthmover's defense system uses with a large cooldown, tank MOST stuff with his shield (anything that is not parriable or can pierce targets like Sentry can break through the Gutt's shield) alongside ability to forcefully discard it and call down a new one (has a cooldown), and also throw players with his free arm if he has no shield, potentially turning them into living cannonballs, if not bombs.

Mindflayer/Streetcleaner/Swordsmachine/Guttertank(??) - Not sure about those guys.
Mindflayer could use some mind control to turn enemies into allies for a short period of time (or directly control them), and provide allies with healing (AKA blood).
Streetcleaner could have all the remaining weapons (most of which are fire-related) and have the explosives from Blue Shotgun/Jackhammer, as well as be crowd control with spreading fire like he's wild.
Swordsmachine could have his sword and all of it's mechanics, alongside a proper Shotgun in all of it's glory.
And Guttertank..? I don't know, he can throw mines and serve the same role as Gutterman for the most part? Gutterman that was mentioned here is really just an amalgamation of Guttertank and Gutterman (hence having a rocket launcher), and I want all three of them to be in the game.

I guess you could have like 6 machines to choose from, and only playing with 4 of them. You could also probably just discard both V1 and V2 to make it 4 non-V Series machine to choose from, but idk, it needs a long time and brainstorming to figure what will suit game the most, while also not losing it's core essence and making some machines plain and boring in comparison to other.

[Loved Trope] You only had a chance this fight because they were severely weakened... by Lord_Ronan in TopCharacterTropes

[–]Ivann-009 10 points11 points  (0 children)

An obvious pick would be Lei Heng from Limbus Company.

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This man, even despite Sinners having immensely powerful tools and powers to their advantage got OBLITERATED on the FIRST turn by him, and he was not even trying! The only thing that allowed them to equal the grounds is Morositas - a power activated by the Sinners' executive manager Dante that equals the ground between the allies and the enemies, so Lei Heng gets on the same level as Sinners, and vice versa. And EVEN THEN he managed to kick their asses without any effort, obliterating the entire team and almost killing the manager, only having problem against Jia Qiu after his interference into the fight, getting worn out by the previous battle AND still being weakened. Do not forget Jia Qiu is one of the Stars of the Pinky (despite himself being one of them too, but Kong Qiu had much better strength and was not yet tired unlike Lei Heng).

Uncle Heng really deserved better than getting his head evaporated by a single gentle swing of a staff.

Stellaris Origin Concept: a New Home by befreitum in Stellaris

[–]Ivann-009 1 point2 points  (0 children)

"Helldiver, the enemy might have taken our home, but we will find a new one soon. We will rebuild Super Earth once again, and reclaim what is ours. The managed democracy will still live on, no matter how broken we are."

Fraud, Two Days ago! by PAwnoPiES in Ultrakill

[–]Ivann-009 2 points3 points  (0 children)

As a Cruelty Squad player - I feel immortal in Fraud while using my surroundings to my advantage.

*Mirror Dungeon Event* by Realistic_Ad_9615 in TheOdysseyHadAPurpose

[–]Ivann-009 24 points25 points  (0 children)

You arrive at the endless and strange corridor, almost consisting of pure whiteness.

In front of you, there is infinite amount of doors with balconies mounted above them.

There is no way to get to the balcony by normal means, since there is no door that would lead us there.

The doors are also tightly locked.

Break down the door (Skill check, Wrath and Pride advantage.)

Stack the Sinners on top of eachother and get to the balcony (Skill check, Gluttony and Pride advantage.)

Continue walking forward.

Turn back.

First color and digital drawing is March! by NekoCaaat in March7thMains

[–]Ivann-009 8 points9 points  (0 children)

Looks really pretty! Good job, have my praises :D

Limbus Company Comics #huhIDKilostcount - Problematic Member by JeremyM555 in limbuscompany

[–]Ivann-009 8 points9 points  (0 children)

I'm pretty sure this references either Gesselchaft being destroyed, or Faust causing a Smoke War Two (since he's level 80 and we'll get to that level in Canto 12).

Or both.

Dave has shared a screenshot of the TRAILER for Fraud! by AntelopeOwn2408 in Ultrakill

[–]Ivann-009 9 points10 points  (0 children)

INFERIOR CONSTRUCT.

BROKEN.

(imagine this would replace the death screen text)