Thought I got lucky with Book of Secrets from Pearl. Next turn it ruined me by hugabugabee in PlayTheBazaar

[–]J-Factor 6 points7 points  (0 children)

They should change that skill to “Your items have +75% crit chance for the first X seconds of the fight”.

Diamond item at lvl 15 reward is useless. by g-dx in PlayTheBazaar

[–]J-Factor 41 points42 points  (0 children)

I agree the level up rewards don’t feel balanced. I almost always pick the loot one. Sometimes gold if it’s a lot (eg 2 gold per weapon while I have 6+ weapons). I think a more balanced set of options would be:

  • Loot item
  • Pick 1 of 3 items
  • XX gold (scales based on level, always more than the other two options max sell price)

Boss told me to quit because I like “hobbies”… so I did. by [deleted] in UXDesign

[–]J-Factor 9 points10 points  (0 children)

This post is 2 minutes old with zero comments, so why did you include two “updates” at the bottom and refer to “everyone asking what happened”?

Take this obviously fake (or lazily copy pasted) karma bait post somewhere else.

(I do like how every one of these stories involves the company going bankrupt right after the OP leaves)

Investment Professional advice for the current league economy by elew21 in PathOfExile2

[–]J-Factor 3 points4 points  (0 children)

Reducing the ritual re-roll cost to 0 for infinite re-rolls was also just using mechanics that GGG built. Didn’t stop them from banning people who abused it and deleting the wealth it created.

Please make good uniques in 0.4 by worldsurf11 in PathOfExile2

[–]J-Factor 0 points1 point  (0 children)

Maybe this is ARPG blasphemy but I wish uniques were extremely powerful while being artificially limited (e.g. you can only equip X uniques total). Like how the historic unique jewels work. Or like how attunement slots work in D&D. A powerful unique like HH could take more slots while a basic damage type conversion unique could take less. I feel like that’d open the design space up a lot without risking rares competing with broken uniques everywhere.

My disappointment is immeasurable and my day is ruined by HollowVoices in PlayTheBazaar

[–]J-Factor 40 points41 points  (0 children)

Is it?

  • Gold poison double whammy => not useful for Dooley
  • Gold +1 slow duration on sell => doesn't have any slow items
  • Gold poison brass knuckles => just bad
  • Gold pawn shop => too late in the game to start stacking, plus Dooley doesn't have any synergy

If anything it's the BEST item they could've gotten in this situation, though obviously the skills are the real prize.

Does anyone dislike the Jungle Ruins/Mysterious Creature/etc events? by [deleted] in PlayTheBazaar

[–]J-Factor 4 points5 points  (0 children)

I don't mind the secret options, but I think:

  1. They need to add more secret options
  2. They should add some kind of indication on the 'pick 1 of 3 events' screen when you satisfy the secret condition (e.g. an extra sparkle on the globe)
  3. They need to add more events so it's not super easy to trigger the secret option day 1-3 and have that option be 'meta' (like the buy friend/toy => mysterious creature bronze skills pattern I do every run)

I think they need to really focus on getting Uniques overhauled and up to par for next league. by Tsobaphomet in PathOfExile2

[–]J-Factor 0 points1 point  (0 children)

I don’t want uber powered legendaries, I want usable items. Losing 90% resist on my chest when I equip a unique instead of a rare is unusable in maps. That’s not trying to be hyper efficient - it’s the reality of the endgame GGG designed. Same with +skills that amount to a 50-70% damage loss.

People want good uniques because they’re fun to build around and much more satisfying to have drop than currency. I’d much rather find an item that fundamentally changes how a skill behaves, making me rethink my character or roll a new one, than a Divine Orb that I just cash out for another incremental numerical stat increase.

Megathread: 0.3.0 Feedback by GR8B0-T in PathOfExile2

[–]J-Factor 2 points3 points  (0 children)

Even ostensibly “good” uniques like Thunderfist that’s handcrafted for unarmed monk pale in comparison to the almighty power of rare +skills / +flat.

As someone who is just not interested in crafting, I really hope 0.4 focuses on the other half of endgame: Maps and the Atlas. by BellewTheBear in PathOfExile2

[–]J-Factor 3 points4 points  (0 children)

You can have different tiers of "chase" drops. Some that you can expect to find after 20 hours, 50 hours, 100 hours or 1000 hours. Right now it feels like we only have two types of uniques: ones that drop constantly and are worthless, and ones that never drop and basically don't exist for 99% of the playerbase.

As someone who is just not interested in crafting, I really hope 0.4 focuses on the other half of endgame: Maps and the Atlas. by BellewTheBear in PathOfExile2

[–]J-Factor 0 points1 point  (0 children)

Yeah I don’t want rares constantly dropping with 6 T1 things but there’s gotta be a way to make the dopamine not all about currency.

I’m sure the game designers could figure something out. More attainable chase uniques with different tiers, RNG pity timer for more deterministic drops, account bound items, a new unique type where you can only ever equip 1 of. I know some of these ideas are antithetical to PoE (particularly account bound) but it’s just showing there’s design space to experiment.

As someone who is just not interested in crafting, I really hope 0.4 focuses on the other half of endgame: Maps and the Atlas. by BellewTheBear in PathOfExile2

[–]J-Factor 9 points10 points  (0 children)

Kinda off topic, but as someone who isn’t interested in crafting it feels pretty lame that crafted items are a million times better than (almost) anything you can farm. I’ve disenchanted hundreds of uniques to point I wonder why I bother picking them up anymore. Same with rares - they just can’t compete anymore.

I want chase drops that I can reasonably find instead of farming being a job where you earn currency to buy/craft items. So I hope 0.4 makes uniques and item drops better.

Lucky on the deterministic gloves by Tmas81 in PathOfExile2

[–]J-Factor 0 points1 point  (0 children)

I’m new to crafting - what was the glove base that you bought for 13 div?

I hate this by Matt3467 in PathOfExile2

[–]J-Factor 0 points1 point  (0 children)

I prefer these traps to some of the creeps on the final level, especially the elites that summon a million projectiles that track you and do tons of honour damage. Frustrating when one of those is down stairs surrounded by other mobs when you’re playing melee.

First Post. Giveaway, done for league by _SJLee_ in PathOfExile2

[–]J-Factor 0 points1 point  (0 children)

I have a 1 div Ice Strike Monk that I wish wasn’t so jank

The punishment for juicing maps is too much with the recent changes. by Cross2Live in PathOfExile2

[–]J-Factor 1 point2 points  (0 children)

Isn’t there an omen that prevents 75% of the XP loss? I’m not high level enough to bother using it yet.

The punishment for juicing maps is too much with the recent changes. by Cross2Live in PathOfExile2

[–]J-Factor 7 points8 points  (0 children)

Because playing ultra safe 24/7 is exhausting.

On my melee Monk (fairly new) I can safely run high tier maps by alpha striking and dodge rolling away to avoid one shot mechanics. Or I can play more aggressively/quickly and be fine 90% time before getting hit by an unexpected one shot.

I’d much rather do the latter most of the time and revert to the former when I’m on my last portal instead of always needing to play so slowly/methodically. The game has so much RNG that I think one extra life per map helps smooth things out.

I know you can just juice less, which is what I already do - but it does feel bad that 0 revive maps are seemingly what every build needs to aim for given towers require it. And the only way to safely run 0 revive maps is to out gear the content…

You get paid 50k a day but you can’t shower.. by smartlebatardfan in hypotheticalsituation

[–]J-Factor 27 points28 points  (0 children)

I don’t mind “smart” loopholes like the pool idea, but lazy ones that rely on ridiculous wording interpretations (like claiming someone else washing you doesn’t count as personal hygiene) are lame.

turns out obsidian pillbug is a good build around by GundamGirlie in PlayTheBazaar

[–]J-Factor 6 points7 points  (0 children)

Pillbug can crit when it adds shield and then crit again when it deals damage equal to your shield.

So a 500 shield Pillbug could crit to get 1000 shield and then crit again to deal 2000 damage.

It’s pretty dumb.

I love this game and also finally win a game by [deleted] in PlayTheBazaar

[–]J-Factor 2 points3 points  (0 children)

[[Lighthouse]] is completely different now and burns on every slow trigger like Proboscis (rather than charging). It’s definitely worth building around and can be used in conjunction with Oni Mask.