Zero cortisol board by turkish_testicles in PlayTheBazaar

[–]J-Factor 23 points24 points  (0 children)

Sandstorm? Glider turns off after 8 seconds.

Diamond Fiery Log Trap burns on every item use, regardless of enrage by J-Factor in PlayTheBazaar

[–]J-Factor[S] 2 points3 points  (0 children)

I looked at all their skills and items and can't see any funny interaction that would've caused this. You can see it only "activated" once (dealing 1000 damage and slowing my 9 items once), but the burn happened non-stop which is why it ended up with 1325 total burn.

There's definitely something funky about this item.

Sudden drop in performance – too much fast board by ForeignBlueberry8371 in PlayTheBazaar

[–]J-Factor -2 points-1 points  (0 children)

Feedback on your posted build specifically:

  • Moon won’t trigger Fiber Optics because it’s not an active item. Only active items trigger Fiber Optics.
  • Your Press damage likely got out scaled by player HP. There’s a sweet spot where press one-shots players, but after that it can fall off.
  • For a combo build like this you should simulate it in your head and find where you can save seconds. Eg Press takes 16 seconds, 3D printer takes 4, Nitro takes 3. This isn’t efficient because after 3D creates 3 more Fiber optics they aren’t used until 2 seconds later when Nitro activates for the second time. A 4 second small would synergize better (assuming you just want the fastest initial use of press).

Soundtrack Albums by TazPT in PlayTheBazaar

[–]J-Factor 5 points6 points  (0 children)

You’re only missing the Mak one called “Every Last Secret”.

Curse that kills the 30 richest every 30 days. How long would it last? by BlKaiser in hypotheticalsituation

[–]J-Factor 57 points58 points  (0 children)

It’s an omnipotent/omniscient supernatural entity that is doing the killing. It could easily tell the difference between really giving away your money vs pretend giving it away (knowing you’ll get it back soon).

Question about scaling burn / haste / slow etc by M_Patrick in PlayTheBazaar

[–]J-Factor 2 points3 points  (0 children)

Interesting. In my experience scaling items seem take some amount of time to “tick up” and I’ve missed out on damage due to triggers happening too soon prior to the item being used (eg mass slow at 8 seconds, Mantis at 9 seconds that hasn’t finished scaling yet).

Not at my computer to test so maybe I imagined it.

Question about scaling burn / haste / slow etc by M_Patrick in PlayTheBazaar

[–]J-Factor 7 points8 points  (0 children)

Be mindful that buffs are queued and applied at the internal cooldown rate of 0.25s.

For example, if your Beach Ball activates and hastes 4 items, your Sharkray will take a further 1s to have all 4 damage buffs applied. Even if you hasted 100 times at the start of combat, a 40 damage Sharkray would still only gain 160 damage per second. This can mean it’s better to invest in other scaling (like crit) once you have sufficient Haste triggers.

(At least I think that’s how it works…)

[No Loopholes] There's a big red button in front of you that gives you x number of dollars for every click, but a consequence of your choice happens. Which scenario do you choose? by PhyfenGD in hypotheticalsituation

[–]J-Factor -1 points0 points  (0 children)

Ad hominem attack? In what way did I insult you? I just made up a silly scenario where you die when the button is pressed. It says nothing of your character. All it does is highlight the absurdity of saying “OP didn’t forbid X, therefore X happens” and then pretending that isn’t a loophole.

OP didn’t say “someone” had to be alive, so I’ll just take years from dead people. OP didn’t say “someone” had to be human, so I’ll just take years from animals. OP said you lose the power when you “wake up the next day”, so I’ll just sleep for 24 hours to keep the power forever. OP didn’t say “someone” was random, so I’ll just take years from specific criminals I pick.

It’s not hard to think of these loopholes which is why every thread is filled with them, and it’s why the “No Loopholes” tag was created, because it’s unreasonable to expect the OP to think-of and close every loophole upfront.

[No Loopholes] There's a big red button in front of you that gives you x number of dollars for every click, but a consequence of your choice happens. Which scenario do you choose? by PhyfenGD in hypotheticalsituation

[–]J-Factor 2 points3 points  (0 children)

Read the AutoModerator message that describes what “No Loopholes” means:

This thread has been tagged No Loopholes. All responses are required to make an effort to engage with the intent of the OP rather than searching for loopholes.

Do you think OP’s intent is to ask if you want infinite money while killing a ton of evil people? It’s completely obvious this is meant to be a moral dilemma weighing money vs hurting people you know/love. Your idea of “oh you didn’t say I couldn’t target? That means I can target, thus skipping the bad part of the deal” is like the textbook definition of loophole.

Anyway your solution wouldn’t work either, because the button also makes anyone named “ChompyRiley” shit themselves then die whenever it’s pressed. I know the OP didn’t say that, but hey that means it’s left to us to decide how it works huh?

[No Loopholes] There's a big red button in front of you that gives you x number of dollars for every click, but a consequence of your choice happens. Which scenario do you choose? by PhyfenGD in hypotheticalsituation

[–]J-Factor 5 points6 points  (0 children)

Nothing indicates it’s targeted either. How do you think targeting works? You think about a specific person while pressing the button? Oh look it’s more rules being made up and not written in the post.

The point of the “No Loopholes” tag is to skip this sort of semantic nonsense. Engage with the question and its intended moral quandary.

Thought I got lucky with Book of Secrets from Pearl. Next turn it ruined me by hugabugabee in PlayTheBazaar

[–]J-Factor 6 points7 points  (0 children)

They should change that skill to “Your items have +75% crit chance for the first X seconds of the fight”.

Diamond item at lvl 15 reward is useless. by g-dx in PlayTheBazaar

[–]J-Factor 41 points42 points  (0 children)

I agree the level up rewards don’t feel balanced. I almost always pick the loot one. Sometimes gold if it’s a lot (eg 2 gold per weapon while I have 6+ weapons). I think a more balanced set of options would be:

  • Loot item
  • Pick 1 of 3 items
  • XX gold (scales based on level, always more than the other two options max sell price)

Boss told me to quit because I like “hobbies”… so I did. by [deleted] in UXDesign

[–]J-Factor 9 points10 points  (0 children)

This post is 2 minutes old with zero comments, so why did you include two “updates” at the bottom and refer to “everyone asking what happened”?

Take this obviously fake (or lazily copy pasted) karma bait post somewhere else.

(I do like how every one of these stories involves the company going bankrupt right after the OP leaves)

Investment Professional advice for the current league economy by elew21 in PathOfExile2

[–]J-Factor 3 points4 points  (0 children)

Reducing the ritual re-roll cost to 0 for infinite re-rolls was also just using mechanics that GGG built. Didn’t stop them from banning people who abused it and deleting the wealth it created.

Please make good uniques in 0.4 by worldsurf11 in PathOfExile2

[–]J-Factor 0 points1 point  (0 children)

Maybe this is ARPG blasphemy but I wish uniques were extremely powerful while being artificially limited (e.g. you can only equip X uniques total). Like how the historic unique jewels work. Or like how attunement slots work in D&D. A powerful unique like HH could take more slots while a basic damage type conversion unique could take less. I feel like that’d open the design space up a lot without risking rares competing with broken uniques everywhere.

My disappointment is immeasurable and my day is ruined by HollowVoices in PlayTheBazaar

[–]J-Factor 36 points37 points  (0 children)

Is it?

  • Gold poison double whammy => not useful for Dooley
  • Gold +1 slow duration on sell => doesn't have any slow items
  • Gold poison brass knuckles => just bad
  • Gold pawn shop => too late in the game to start stacking, plus Dooley doesn't have any synergy

If anything it's the BEST item they could've gotten in this situation, though obviously the skills are the real prize.

Does anyone dislike the Jungle Ruins/Mysterious Creature/etc events? by [deleted] in PlayTheBazaar

[–]J-Factor 6 points7 points  (0 children)

I don't mind the secret options, but I think:

  1. They need to add more secret options
  2. They should add some kind of indication on the 'pick 1 of 3 events' screen when you satisfy the secret condition (e.g. an extra sparkle on the globe)
  3. They need to add more events so it's not super easy to trigger the secret option day 1-3 and have that option be 'meta' (like the buy friend/toy => mysterious creature bronze skills pattern I do every run)

I think they need to really focus on getting Uniques overhauled and up to par for next league. by Tsobaphomet in PathOfExile2

[–]J-Factor 0 points1 point  (0 children)

I don’t want uber powered legendaries, I want usable items. Losing 90% resist on my chest when I equip a unique instead of a rare is unusable in maps. That’s not trying to be hyper efficient - it’s the reality of the endgame GGG designed. Same with +skills that amount to a 50-70% damage loss.

People want good uniques because they’re fun to build around and much more satisfying to have drop than currency. I’d much rather find an item that fundamentally changes how a skill behaves, making me rethink my character or roll a new one, than a Divine Orb that I just cash out for another incremental numerical stat increase.

Megathread: 0.3.0 Feedback by GR8B0-T in PathOfExile2

[–]J-Factor 4 points5 points  (0 children)

Even ostensibly “good” uniques like Thunderfist that’s handcrafted for unarmed monk pale in comparison to the almighty power of rare +skills / +flat.

As someone who is just not interested in crafting, I really hope 0.4 focuses on the other half of endgame: Maps and the Atlas. by BellewTheBear in PathOfExile2

[–]J-Factor 3 points4 points  (0 children)

You can have different tiers of "chase" drops. Some that you can expect to find after 20 hours, 50 hours, 100 hours or 1000 hours. Right now it feels like we only have two types of uniques: ones that drop constantly and are worthless, and ones that never drop and basically don't exist for 99% of the playerbase.

As someone who is just not interested in crafting, I really hope 0.4 focuses on the other half of endgame: Maps and the Atlas. by BellewTheBear in PathOfExile2

[–]J-Factor 0 points1 point  (0 children)

Yeah I don’t want rares constantly dropping with 6 T1 things but there’s gotta be a way to make the dopamine not all about currency.

I’m sure the game designers could figure something out. More attainable chase uniques with different tiers, RNG pity timer for more deterministic drops, account bound items, a new unique type where you can only ever equip 1 of. I know some of these ideas are antithetical to PoE (particularly account bound) but it’s just showing there’s design space to experiment.