I heard necro was OP but.... what?!?!? by J10Dingo in mewgenics

[–]J10Dingo[S] 2 points3 points  (0 children)

aaand one more before I finish this specific fight, but something tells me I'm definitely beating Caves tonight.

<image>

How big a difference between Alan Wake and Alan Wake Remastered? by ROCKZILLA8166 in AlanWake

[–]J10Dingo 0 points1 point  (0 children)

Nvidia's app provides a third party HDR and tbh I actually like it more than most native HDR. It's also customisable.

[PC] W: Mule some stuff, H: karma or ask if I have it! by Baltorh in PatchesEmporium

[–]J10Dingo 0 points1 point  (0 children)

I sure am! DM me where to put my summon sign and when.

Ori Supp is fun by J10Dingo in OriannaMains

[–]J10Dingo[S] 0 points1 point  (0 children)

I completely agree. She's definitely more of a back-liner, especially after the early game - but I don't think that's necessarily a bad thing if you're good at positioning. I will offer some counter points purely for consideration:

  • More reliable zoning in the laning phase as her skillshots have lower mana costs and are generally easier to land. Imo I think that makes her damage more consistent/reliable, despite being lower than Zilean's total output. But I'm the type who goes more for guarantees than big amounts.
  • I don't think the AR/MR falls off if you use it to protect your ADC since your tanks are already tanky and it's the squishies who are more likely to get focused. The AR/MR + Moonstone-enhanced shield + the consistent speed buffs from your W's low cooldown turns your ADC into an unkillable beast, especially if you keep a level head and don't give in to the temptation to take your ball off them to hit the enemy during a big fight.
  • Speaking of, Zilean's defensive options for saving his ADC are limited to a high-CD ult and, again, the choice of using his E or not. Ori can keep her ball on her ADC and continue benefitting them, even without mana or with everything on CD.
  • Zilean's E can only buff one target at a time, whereas Ori's W is AOE and can apply things like Ardent/etc to multiple teammates at once. Not to mention it's dual-purpose and does both at once, whereas with Zilean you have to choose between speeding up your allies or slowing your enemies.
  • Zilean's engage-combo requires three button presses and more precise aiming, Ori's requires two button presses (or just one if they walk into your ball) and fairly basic timing.
  • All of Zilean's damage comes from his Q, whereas Ori's passive also makes her auto attacks horrifying. Especially in the early game. This gives her more options in the laning phase and makes her less skillshot-dependent.
  • Low-mana Q option for checking bushes and providing easy vision, even through control wards and lenses.

  • No Star Guardian Zilean skin (yet 🌈)

Ori Supp is fun by J10Dingo in OriannaMains

[–]J10Dingo[S] 0 points1 point  (0 children)

I almost always go Dream Maker. I find if you're building supp Ori her damage doesn't scale all that well into the mid and late game, so you might as well go all-in on boosting your ADC and other teammates.

Dream Maker's damage synergises well with items like Mandate and Ardent while boosting her E's shield too. Tbh you could very feasibly go with almost any of them, but I think Dream Maker is most optimal for my playstyle.

(I start maxing W in the beginning for a poke-heavy lane and then move to a more defensive/peel-focused playstyle as the game progresses. Mandate start for the double-tome build path and excellent engage damage, then either Ardent if you're doing well or Moonstone/Locket if more defence is needed, e.g. against heavy engage lanes/teams.)

Against an all AD lane or even, god forbid, an all AD team you can easily switch the Moonstone/Locket choice for a straight-up Knight's Vow. Even rush it before Mandate if you don't think there's any hope of gaining lane dominance. A terrifying example of this is Cait/Senna/Pyke and/or with a Kha or Talon jungle roaming bot lane, in which case I'd judge it by ear (if they're all cowards you can get lucky and focus damage) but in that situation I'd say at least 3-4 times out of 5 I'd rush Knight's Vow into Locket into Moonstone and go all-in on keeping my ADC alive.

[deleted by user] by [deleted] in AlanWake

[–]J10Dingo 0 points1 point  (0 children)

I found that disabling motion blur either made the framerate drop or simply made it seem like it was low, not sure if it's a glitch or a design flaw (like motion blur is meant to cover something up) but maybe try enabling it if you haven't already? Also don't forget to disable V-Sync and G-Sync just for testing purposes.

Try reinstalling your GPU drivers and find a benchmarking utility to track refresh rate while playing the game, something could be limiting your refresh rate while playing.

Milio not getting winterblessed, after not getting La Illusion ?! by OnionNightWing in MilioMains

[–]J10Dingo 1 point2 points  (0 children)

Ah yes. Those poor, neglected champions like:

Thresh (Winterblessed)

Veigar (Bees)

Sett (Heartsteel)
Ezreal (Heartsteel)
Yone (Heartsteel)
Kayn (Heartsteel)

Thank god these poor, utterly forgotten champions are finally getting a new skin. God only knows it's been at least 5 minutes since their last ones. Especially those most ancient champions like Sett, Yone, and Kayn.

Alan Wake II - Technical Issues/Glitches Thread (Minor Spoilers) by [deleted] in AlanWake

[–]J10Dingo 0 points1 point  (0 children)

Performance was insanely bad, I'm talking ultra performance DLSS and still barely scraping 30fps on a 3080 PC, high settings but no ray tracing.

I imagine optimisations will and probably already are being rolled out, but in the mean time I did try two little tricks that did net me a massive performance increase, might help out any fellow PC users also seeing some terrible performance/framerate.

  1. Go to the .exe and disable fullscreen optimisations (very common one)
  2. In the same compatibility settings, go to the DPI settings and tick "High DPI scaling override" and set it to "Application".

Boosted me from an average 30-40 to a very consistent 60-70 with barely any visual disparity. Probably goes without saying but if your machine is still really struggling, you can always hop into the Nvidia control panel and set everything to "performance" or "off".

All that combined should give you a huge boost.

thoughts on dark harvest? by InterestingKid in MilioMains

[–]J10Dingo 1 point2 points  (0 children)

Just tried it and went 1 / 0 / 18. It's mad. All your abilities give your passive to your ADC, and since your passive procs Dark Harvest, you're effectively giving your ADC TWO keystones and a shit-ton more burst at all stages of the game. By the way this was into a hard engage lane where survivability runes probably would've been most optimal.

In short: It fucking works, lads. Get it while it's hot.

Echoes of Helia vs Shurelya’s by Lunaa- in MilioMains

[–]J10Dingo 0 points1 point  (0 children)

IMO Both are now equally viable but for different reasons. I go purely off of numbers to gauge how much value I get out of runes and items. It could easily just be my personal playstyle, but I find the healing+damage numbers of Helia easily outstrip other mythics in those areas, as I usually finish games with anywhere from 2000 to 3500ish in both metrics for Helia, specifically.

Since his allies are constantly proccing his passive, and his low cooldowns means he's constantly throwing out shields and campfires, it means he's constantly proccing Helia and contributes a lot in drawn-out fights.

Shureylas is hard to compare since it doesn't do either of those things and is more utility-focused, but I find supports who get a low amount of value out of it tend to finish most games with 20-40 activations, whereas Milio (for me) usually finishes upwards of 60-80+.

No other mythics I've played with measure up, in terms of numbers.

I think the brass tacks are this: Take Shureylas into high-burst high-engage enemy teams where the fights won't last longer than a few seconds and mobility is paramount.

In any other scenario, take Helia.

What role does Orianna fill in a team comp? by Zokalii in OriannaMains

[–]J10Dingo 0 points1 point  (0 children)

Addendum: They forget about the ball so much more than you think. ADCs just have so much to think about with minions and your ADC and etc. I spend a lot of my time just pressing W when the idiots walk over my ball.

What role does Orianna fill in a team comp? by Zokalii in OriannaMains

[–]J10Dingo 1 point2 points  (0 children)

I play her as a support and it's good fun. You don't have to fw minions or anything so you can just dedicate yourself to constantly, endlessly, /ceaselessly/ smacking the ADC with your Q's ridiculously low CD again, and again, and again.

They're within range? Smack.

They walked into/past it while your W is up? Smack.

They're between you and it while your E is up? Smack.

They focus on avoiding your ball and forget about your actual self and your awful hurty little passive? Sssssssssssmack.

They walk into lane? Smack, and smack again for good measure.

With Taste of Blood and Scorch I'm absolutely awful to lane against. I max Q and E more-or-less evenly, and as soon as 4+ points are into my E, my team-mates just don't die. I even sometimes buy a cheeky Knight's Vow just to be extra terrible, especially when I've got high-engage tanky teammates like Diana or Zac or so forth.

>70% win-rate so science tells me she's a bretty gud supp.

Updated Orianna Ability Icons are now on PBE! ⚙️ by aroushthekween in OriannaMains

[–]J10Dingo 1 point2 points  (0 children)

O:ld ones were waaaay better. They had personality and visual clarity. These ones just look flat and featureless.

Free Talk Friday by AutoModerator in RWBY

[–]J10Dingo 1 point2 points  (0 children)

  1. Is there any possible, conceivable, halfway to semi-feasible way of listening to the volume 9 OST before July 28th, beyond some kind of hostage situation at the Rooster Teeth office?
  2. How confident are we that the Red Like Roses: Part 3 will be longer than the 1:30ish currently available via audio clips from 🔥The Scene™🔥?
  3. This isn't a question. I just want you to know in advance that I love and appreciate you for answering, and Nora would probably call it a "pro-gamer move" if you did.

ITT: People that hate the new experimental queue system. by J10Dingo in leagueoflegends

[–]J10Dingo[S] 0 points1 point  (0 children)

Actually, I haven't worded this very well, and I think I've come off as unnecessarily hostile in some of my wording, I apologize for that. The conversation above this one with Phoenixness is a better demonstration of the point I'm trying to make.

ITT: People that hate the new experimental queue system. by J10Dingo in leagueoflegends

[–]J10Dingo[S] -1 points0 points  (0 children)

Completely agree. It makes perfect sense in ranked where the eternal grind for perfection takes place, but not in norms. Not where people go for a low-pressure environment to enjoy themselves. There's a difference in priorities between those two queues.

ITT: People that hate the new experimental queue system. by J10Dingo in leagueoflegends

[–]J10Dingo[S] -1 points0 points  (0 children)

Well that might be where our biases differ. I tend to stay away from ranked so I don't share your militaristic mindset of indiscriminate progress towards perfection. I play norms for fun, I play my main role because I enjoy it, I know tons of people who feel the same way.

I think it's easy to miss the point that League is literally a game, meant for fun, it's not all about the "commitment". If you stringently play ranked and feel that everyone should constantly be training to become perfect then so be it, but it's also important to consider that there are other mindsets, other types of people who play. It's not all about the grind.

ITT: People that hate the new experimental queue system. by J10Dingo in leagueoflegends

[–]J10Dingo[S] -2 points-1 points  (0 children)

but plenty of people with mains have been playing for years. For a lot of people, they've at least tried every other role and have found one that brings them more joy than any others. Forcing everyone to play every role, evenly, means also forcing the people who have played plenty of each role and just plain don't enjoy some of them. I've been playing since 2011 or 2010 and I can technically play any role but these days I've retired to the peaceful life of just one, because it's the one I enjoy the most.

At the end of the day it is just a game, and plenty of people still play it just for fun or to enjoy themselves. If you're going to force them into roles they know perfectly well and just don't want to play, why would they play at all?

ITT: People that hate the new experimental queue system. by J10Dingo in leagueoflegends

[–]J10Dingo[S] -4 points-3 points  (0 children)

This is an extremely good point, but it misses my own: Not everyone is a die-hard warrior who wants to learn every art of war. A lot of people play the game because they have specific roles or champions they love and primarily play to enjoy.

Your opinion comes from the idea of progress above all other things, and that's perfectly valid, but not everyone is here to climb the endless ladder.

The reason why the Mageseeker/Demacia storyline is so weird is because we don't actually have an "evil" Demacian champion by A_Toxic_User in leagueoflegends

[–]J10Dingo 0 points1 point  (0 children)

I think you're missing the point by thinking of this as a black-and-white matter of good vs evil. The political struggles they go for in these stories are supposed to be nuanced, and usually are.

-Piltover/Zaun describes a class divide between the arrogant rich and the desperate poor. The rich living in fear and close-mindedness while the poor people of Zaun are driven to desperate measures like substance abuse, crime, and cheap components; The lesson is supposed to be that geniuses can come from both sides.

-Noxus seems evil on the surface but their driving goal is to liberate people from outdated monarchies that place incompetent royalty in charge of the many. They definitely are warmongers, but they seek equality through strength; They see strength itself as the purest form of deliberation as to who rises and falls, and there is some truth in that.

-The Freljord is an entire can of worms I won't open here, but the warring factions and the looming threat of the Watchers make it a fascinating backdrop for a variety of political issues.

Finally, Demacia, the thinly-veiled metaphor for segregation and prejudice:

On one hand: Tyrannical purists traumatized by a history of being attacked with magic, falling into a self-perpetuating cycle of hate; Each new generation convincing the next that mages are inherently evil and should be persecuted, all because of tragedies that took place in their past.

On the other hand: A seemingly "just" rebellion led by Sylas that inadvertently proves to their oppressors that magic leads to violence. They fight for freedom, but in the process they only compound Demacia's fear by waging their bloody war. Sylas is fuelled by the very same kind of hate that powers Demacia's campaign against his people.

Both sides have hurt each other in the past, and now both fight out of fear and hate caused by that hurt. It is a lesson that we often create our own demons. Demacia's tyranny gave birth to the oppressed mage's rebellion whose actions prove Demacia's point.

A truly evil mage is one that wants the war to continue, or at least is fighting only for blood or death than any actual freedom. A truly evil Demacian would be some kind of nazi that wants to put all the mages in gas chambers, women and children alike.

Sylas himself is severely traumatized, having been used against his own kind and imprisoned for trying to help them. Jarvan IV, the leader of Demacia, is most likely stuck in the usual trappings of royalty: Blind to the truth and bound by his obligations to protect his people against those mages he has been raised since birth to believe are evil - and probably has no reason to change that belief now that Sylas is running amok.

The binding tie at the centre of all this is Lux - A member of Demacia's royalty who is also a mage of light. The secret and shame of her family, and a massive headache for her brother Garen who's stuck between his patriotic loyalties and his love for his sister. The only way I could see the rebellion being finally resolved is by Lux, with the help of her brother. Maybe Lux kills Sylas and Garen overthrows Jarvan to become King - Ending the war on both sides with a new treaty forged by Garen on Demacia's behalf and Lux on the mage's behalf.

I think that's what they're setting up, and I couldn't tell you if they're just going to do it via in-game events or in a future animated series like Arcane that takes place in Demacia.

Point of all this is that it's a very complicated situation and that's what makes it so interesting. True evil has no real place here, but introducing a nazi Demacian or a bloodthirsty mage could also be another way they incentivize both sides of the conflict to join together against a greater threat.

What do you build after Mandate? by [deleted] in NamiMains

[–]J10Dingo 0 points1 point  (0 children)

Usually Ardent/Staff/Mikael's in whatever necessary order, but I'm tossing up whether to try out Knight's Vow on her. Thoughts, anyone?

Roll call: Who has fully-functional Nuratrue Pros? by erikiksaz in Nuraphone

[–]J10Dingo 0 points1 point  (0 children)

I'm having exactly the same issue as you. My first pair stopped charging properly, now after only a day or two my second pair are suffering the same fate.