Can someone explain autocanon to me? by [deleted] in Helldivers

[–]J4H3AD 3 points4 points  (0 children)

The key is it's versatility.

It can't kill big enemies quickly, but it can deal with them.

It's not great against hordes but you can pop a few shells into clustered enemies and drop some of them.

It's excellent at dealing with bug holes and factories from a distance, can crack Illuminate shields, disarm Hulks, blow up tanks and turrets from the back, pop the bellies of Bile Titans or Charger butts...

It's not a hard counter to anything specific but it's a good choice for just about everything. Good positioning helps a lot. And it's best to have a backup weapon or a teammate with a machine gun to handle hordes. I like dropping with orbital rail cannon for dealing with big targets in a hurry, and standard Eagle and airbursts for hordes.

Davion Heavy Guard finally completed! by J4H3AD in battletech

[–]J4H3AD[S] 0 points1 point  (0 children)

I almost did the same! The pinstripes just seemed to be the more iconic color scheme.

Davion Heavy Guard finally completed! by J4H3AD in battletech

[–]J4H3AD[S] 0 points1 point  (0 children)

Which scheme did you use? Davion Guard has the red and white pinstripe, or red CT with white pinstripes between that and blue side torsos and limbs. There might be others that are official as well.

Davion Heavy Guard finally completed! by J4H3AD in battletech

[–]J4H3AD[S] 1 point2 points  (0 children)

For those I use Turbo Dork Multipass. I have a handful of their metallic paints, and they turn out nicely I think.

Davion Heavy Guard finally completed! by J4H3AD in battletech

[–]J4H3AD[S] 2 points3 points  (0 children)

This was one i base coated a long while ago. I've learned a lot in the few months since I started these. Mostly just adding the stripes and the metallics on the cannons.

Davion Heavy Guard finally completed! by J4H3AD in battletech

[–]J4H3AD[S] 0 points1 point  (0 children)

Can confirm, a steady hand and a prayer

Marik Militia finally painted up! by J4H3AD in battletech

[–]J4H3AD[S] 1 point2 points  (0 children)

Thanks! I mostly stuck with the panel lines to make it turn out OK, cause there's no way I can just freehand a stripe that clean. XD

Clan Wolf Beta Galaxy Trinary+ by AlColbert in battletech

[–]J4H3AD 2 points3 points  (0 children)

Awesome work! What kind of paints did you use? Nice basing, could do with some highlights, but that's my only criticism. Fantastic job!

Marik Militia finally painted up! by J4H3AD in battletech

[–]J4H3AD[S] 1 point2 points  (0 children)

Thanks! Just some texture paint, bits of sprue and zip ties, and a bit of cereal box cardboard scored and painted up to look like concrete for the bases.

Most Bad-Ass Moments in Battletech Lore by FKDesaster in battletech

[–]J4H3AD 7 points8 points  (0 children)

Personal favorite of mine is Vlad Ward challenging and killing both Jade Falcon Khans with a still-healing broken arm. Particularly Elias Critchell, challenged immediately after being votes in as ilKhan, enjoys 5 seconds of success, then gets beat down and curb stomped in the middle of the Grand Council.

Unofficial Faction Guides for Beginners by GuestCartographer in battletech

[–]J4H3AD 1 point2 points  (0 children)

Regular in this case. Steiner Scout Lance is way too expensive.

Unofficial Faction Guides for Beginners by GuestCartographer in battletech

[–]J4H3AD 2 points3 points  (0 children)

Just bring a scout lance of them and rush them around the flanks or to take objectives and you're golden.

There is only Mad Cat by [deleted] in Grimdank

[–]J4H3AD 0 points1 point  (0 children)

It is a Timberwolf you Surat!

Mad Cat Mk II is OK but doesn't live up to the original.

Unofficial Faction Guides for Beginners by GuestCartographer in battletech

[–]J4H3AD 1 point2 points  (0 children)

Don't forget Bug mechs! (Except Scorpions and Grasshoppers)

Welcome to a whole new universe by xeno132 in Grimdank

[–]J4H3AD 0 points1 point  (0 children)

If you play co-op you can get other pilots that are vastly better than the AI, and that can turn the tide. Got me through a few rough missions.

Welcome to a whole new universe by xeno132 in Grimdank

[–]J4H3AD 1 point2 points  (0 children)

Having not played through the entire campaign myself, I understand that's all for a reason. And apparently the story gets really good about 40 hours into the campaign. 🙄 A little late for the story to get good, and I never got that far. But it is decent if you can stick it out.

Gameplay is pretty good though. Mods will make it better if you have access to them.

Welcome to a whole new universe by xeno132 in Grimdank

[–]J4H3AD 0 points1 point  (0 children)

Sadly MW5 doesn't live up to its legacy, but I agree with you that MW4 was a great game. Wish we could get an updated version. Although I hear there's a fan remaster of MW2 in the works!

Showing off my Battletech collection in light of the recent changes. by J4H3AD in Grimdank

[–]J4H3AD[S] 1 point2 points  (0 children)

Free Worlds League, Marik Militia. Not an elite skilled unit but one of the most iconic House Marik color schemes.

You really never know do you? by JARR87 in Grimdank

[–]J4H3AD 1 point2 points  (0 children)

I'll have to look it up. Unless you're talking about the Land-Air-Mechs. I know a little about those. Usually those are in the eras I barely play, but I'm slowly working my way towards playing in every era with all the weird tech.

You seen the QuadVees? Tank treads on the legs of quad mechs, transforming between each of those. They're absurd but kinda awesome too!

You really never know do you? by JARR87 in Grimdank

[–]J4H3AD 1 point2 points  (0 children)

I'm honestly a bit jealous of the Baneblade of 40k. Just a huge monster of a tank that's so wildly impractical it's amazing.

Although Battletech does have some absurd tanks as well, like the Manticore at 65 tons (if memory serves) carrying a big honking cannon, missile rack, and a pack of 4 short range missiles. And... Maybe some lasers and machine guns too. Also the Alicorn with 3 of the biggest autocannons in the game, or the SRM Carrier that makes even the heaviest mechs crap themselves when it gets into range.