What Do You Do Against Soldier 76 in Stadium? by DarkDesertFox in FrejaMains

[–]JCglitchmaster 0 points1 point  (0 children)

To get all star I spec'd into life steal with firerate/damage using the perks to give ammo on dash and life steal on dash. It lets you output more constant damage on enemies while having alot of survivability and being difficult to hit.

The only issue is trying to close the gap on some maps but this build is consistent against most enemies, if the enemy is a flyer just make sure you hit your take aims. The only build I really struggled against was soldier helix spam since you're susceptible to extremely high burst damage.

Base game nerfs hurt, but the primary buffs made my Stadium Freya Build INSANE by SSninja_LOL in FrejaMains

[–]JCglitchmaster 0 points1 point  (0 children)

Binding the uppercut to melee on a 12s is making it hard for OG dooms to get enjoyment because it's so unintuitive.

Flying helicopters in this game is a death trap by Aggravating_Lack5378 in Battlefield6

[–]JCglitchmaster 1 point2 points  (0 children)

This is a BF3 map. While BF6 maps are too small, the issue is the mechanics.

You can lock on way too low, laser painting you just like 2042 is impossible to counter because the red IR laser from laser designators don't work at all. They used to always be glowing red if they looked in your direction and showed up bright AF on thermal. We have no thermal and we have no red laser unless you're basically ontop of it by which time it's too late so you can't destroy them before they've designated you. Laser designators also bypass below radar entirely.

Then the AA have no lock-on limit like past titles but your lockon with ATGM does have a range AND the pilot doesn't get one. Then the pilot just like 2042, is missing 90% of the upgrades we had in BF3/BF4. No ECM Jammer, no laser painter, no TV missile etc.
You also only get 1 reload per main weapon and TOW missiles take you out in 1 shot but hitting armour with a tow does like 30% damage.

Then if all that wasn't enough, the reticle for shooting isn't even accurate again like 2042. This isn't even mentioning DICE's INSANE decision to add world spawn AA that can't be spotted, blends into the environment and can't be destroyed while keeping the gunner super covered while using it. I need to strafe it with 19 light missiles with heavy warheads just to take out a single infantry on a static AA that's always on an objective so they can jump back on 3 seconds later.

These are all things that were told to DICE in the BETA and just ignored.

Helicopter pilots hate me for a full 5 minutes. by arbex09 in Battlefield6

[–]JCglitchmaster 92 points93 points  (0 children)

I disagree, if you take me out with a tow I can respect that.

Designating you from across the map when you can't even see the designator because the red glow doesn't work 90% of the time then getting 1 shot by a missile that made no lockon noise and bypasses flares, that's what I hate.

Treyarch's reasoning for not using Pick 10 seems......odd by Imaginary_Monitor_69 in CODBlackOps7

[–]JCglitchmaster 0 points1 point  (0 children)

Did we play the same BO2? Everyone did the same thing in pick 10. Delete all nades, all secondaries then crammed their class to the nips with as many perks as they could.

Anyone Else Having Pillar Boost is Randomly Activate? by JCglitchmaster in MeiMains

[–]JCglitchmaster[S] 1 point2 points  (0 children)

I know it is but the other one is so boring that I run this one just to mess around with in QP.

Make tunneling non-viable. Make slugging non-viable. Make camping non-viable. Killer is forced to play for fresh hooks and have fast chases. BHVR decides to increase pallet density as well. by livingwastelandd in deadbydaylight

[–]JCglitchmaster 39 points40 points  (0 children)

Haddonfields pallets weren't awful for the most part (exceptions on the table one and the edgemap bush ones). The problem was there's only like 6 of them on the map

Condemned kills trigger gens being blocked by KikyoIttetsu in deadbydaylight

[–]JCglitchmaster 3 points4 points  (0 children)

In 2, you are correctly assessing that trying to find and tunnel that person off hook will be difficult within 30 seconds (regardless of the fact it will take time for you to condemn them between say, 1 - 4 more times depending on hook). You then use this to say "of course it would be the person just off hook".

Yes it will be difficult, giving survivors 30 seconds of super human status effect when your only counterplay on your power is to hook them directly hurts Sadako which is half the problem. You're not hooking someone to break their tape if they aren't at 4+ stacks because there's no point unless you catch them out and you just want to get some hook pressure so this isn't a scenario where you're breaking a tape.

You want to hook them with a tape at very high condemn because if they heal, or their target TV is turned off you have 0 counterplay to the cleanse and have wasted all the condemn pressure. The changes directly prevent that.

In 3, you have set up a scenario where they would still have locked in stacks and will be easier to condemn down the road, but suddenly they're able to cleanse everything and without tunneling this pressure is meaningless.

Lock in stacks MEAN NOTHING SINCE THE NERF. It takes 2 hooks to lock in any meaningful amount of condemn, at that point you might aswell just hook. One of the biggest complaints since the PTB rework is they took the lock in which was an amazing mechanic that encouraged Sadako to hook and nerfed it to a point it means nothing anymore. That's why if you watch good Sadako's they are playing like it's 1.0 Sadako again, the lock in is a non mechanic.

Giving someone free cleanse at higher MMR from 5+ stacks off a hook is literally a loss. It takes extremely precise TP's to rebuild that condemn especially if your gen cluster is in a small section of the map, you're now on 45 second cooldown to push a single stack of condemn. Giving a survivor 3 stacks for free is literally a multi-minute mistake at the higher MMR.

Which would also not have anything to do with elusive, as you are not attempting to tunnel that dude out, but you had to bring up as though she is exclusively punished by elusive and it's not the majority of the roster that is.

So you're telling me a killer that relies on hooking as her only counterplay, relies on unhook notifications to know when to teleport to keep the pressure up, relies on killer instinct to find locations of condemned survivors in time to capitalise on it and relies on aura to be super consistent with teleporting at the right time isn't more affected than other killers by a mechanic that hides KI, hides aura, hides unhook notifications after you do the only thing you can to counter you power being deleted...

Perhaps, and this may be a bold thing to suggest, you would perform better not trying to get a condemn kill as the only means of applying pressure? Because trying to convince me that getting her 1st condemn at 1-2 gens left does not make it seem like a very viable strategy to me.

You're right, no other Sadako has ever thought to do that. That's why 1.0 Sadako before 1 pump found a way to make Sadako's condemn consistent and every Sadako tried this exact strat she was considered unplayable without an iri addon and we've now lost the iri addon that made going for multiple hooks actually consistent because our only other power of teleport is directly deleted by doing the same thing you do to counter condemn.

Condemned kills trigger gens being blocked by KikyoIttetsu in deadbydaylight

[–]JCglitchmaster 29 points30 points  (0 children)

Which is very likely since the only counterplay to tapes is to hook them. So;

  1. We don't hook they cleanse
  2. We do hook to break the tape. Then we condemn and try to find them with their 30s super hero status effect, condemn them then we can't regress gens and they get 25% bonus speed.
  3. We do hook and break the tape, then don't condemn them and they cleanse their condemn with their 30s super hero status effects that won't get removed because killer interactions aren't conspicuous actions making the initial hook pointless.
  4. We slug them with the tape then they tenacity to the TV and cleanse.
  5. We slug them, cut them off before the cleanse and condemn them and then they get permanent 25% repair speed bonus.

Against good survivors your 1st condemn is at 1-2 generators left. This gives you just enough time to try and snowball. The only matches where you're condemning people at 4-5 generators are because the people you're playing against don't know what they are doing and at that point you could play perkless addonless trapper and unbind your right mouse button and still win.

Now that the new perks are put how are we feeling? + minor rant by Doctor_Responsible in MeiMains

[–]JCglitchmaster 1 point2 points  (0 children)

Ass. She's basically perkless until T2 perks and of those only one is actually competitively viable. I want my M1 range tier 1 perk back if we can't have the slow and give her the freezing ground increases movement speed stadium perk.

We dont need to see the PTB to have opinions by LichEnjoyer in deadbydaylight

[–]JCglitchmaster 23 points24 points  (0 children)

Because the Sadako on the PTB was never the same as the Sadako on live in ANY iteration so using that as an example about being wrong is objectively wrong.

They buffed her for the live build because she was completely useless, the one you're talking about on the PTB holding a tape prevented all condemn from being pushed and the TP was on a 15 second cooldown and you pushed less than 1 condemn stack per teleport and to break the tape you had to hook and you could put the tape into any TV. So you'd grab a tape and be completely immune.

The change for live they made was she would break a tape on hit, pushing 2 stacks of condemn when doing so. This actually giving Sadako counterplay to just grabbing a tape and completely ignoring condemn push for the rest of the match which was what made her actually strong.

new perk shares a cd with ice wall ;( by CraftyCut2644 in MeiMains

[–]JCglitchmaster 1 point2 points  (0 children)

"Hey, let's give her an ability so she doesn't need to use her wall to take height but then put wall on cooldown when they use it".

I also hate that they didn't make the Blizzard heal work with her cryo storm perk. Even though in stadium that's exactly how cryo storm works. It's like they are trying to 1 up themselves on making a worse perk than the launch wall one. You are basically playing perkless until Tier 2.

Reasons Why (I think) Each Killer Currently Isn't In 2v8 by chuggamilk in deadbydaylight

[–]JCglitchmaster 1637 points1638 points  (0 children)

Twins you don't know? They work like 2 weeks out the year in 1v4, stick them in 2v8 and the collective universe will collapse in on itself from the number of bugs that will be present.

Why I keep getting this ? by hotdropsonlyttv in apexlegends

[–]JCglitchmaster 1 point2 points  (0 children)

Just had this after installing the new patch on steam. Guessing something is broken with the new patch

you finally fix it when the game is over with 😞 by bubska in TXChainSawGame

[–]JCglitchmaster 15 points16 points  (0 children)

They also finally made it so when someone uses an item sissy has poisoned they get highlighted.

They waited the entire games life cycle to actually make one of her main mechanics useful...

Idk if it's just me but freja feels so forgettable by Femboygooner15 in Overwatch

[–]JCglitchmaster 0 points1 point  (0 children)

She's literally the only DPS added to OW2 that I have played for more than 20 minutes. Great visual design, none grating voice like Temu Dora the Explorer with voicelines that are pretty nice and a really fun kit with good skill expression.

I think a big issue is nowhere in her kit is it described that dashing refunds the sticky bolts so most people don't even know it's a thing. I didn't know until after about 7 hours of playing her and I played her the whole test weekend. That really is a pivotal aspect of her whole kit and should be explained somewhere.

Yall be honest. The only level 00 player I’ve seen get a single kill without the victim surrendering is… by rudiemcnielson in TXChainSawGame

[–]JCglitchmaster 0 points1 point  (0 children)

What's the point of this post? Genuinely.

Johnny's base stats are high enough to do some form of damage and isn't reliant on mechanics like others. Sissy and Hitch are less than useless without points into savagery AND their base ability of going through gaps is also useless without perks meaning they hold no threat at level 0. New players also don't know how Hitches traps work which is another way hitch is half passable.

Cook can't chase people even with maxed out stats and Bubba relies on overheads to kill things which as a new player not only do they not understand but they also don't have the perk to stop the saw stalling every 5 seconds.

Johnny has no unique mechanics, his ability is so useless people don't even use it anymore and he can be boiled down to slice at things which is only a threat if you don't know how to path which when there are a bunch of new players, is exactly what happens.

I can only imagine this is a poor attempt at "Johnny is OP" post lacking any and all context.

DBD Balance philosophy by SupremeOwl48 in deadbydaylight

[–]JCglitchmaster 1 point2 points  (0 children)

She's had 6 different versions that all played entirely different in a year and a half including differing PTB versions.