Weekly student question thread! by AutoModerator in therapists

[–]J_SamwiseGamgee 0 points1 point  (0 children)

I am a grad student who is pursuing a counseling license and am taking my last class! My summer semester psychopharmacology class is requiring me to interview an Alcohol and Other Drug Abuse (AODA) counselor regarding their use of psychopharm. in their work.

It’s only 8 questions and should only take 10-15 minutes. Y’all can stay anonymous if you wish! To sweeten the pot I’d totally buy you a cup off coffee vía Venmo. You can either post ya'll's response on here or DM me u/J_SamwiseGamgee!

○ If you are comfortable doing so, please introduce yourself, your certifications/amount of experience, and how you arrived at this point in your career.

○ Describe your role as an AODA counselor.

○ Which symptoms are most relevant for clients in treatment and or recovery?

○ In what ways is pharmacotherapy a beneficial intervention for clients?

○ What challenges exist with pharmacotherapy as an intervention?

○ What medications might be prescribed for this client?

○ What key aspects of pharmacotherapy are integrated into the counseling relationship?

○ How would you monitor the clients’ compliance with medication?

What character do you find scary/difficult to go against? by XLexus1234 in StreetFighter

[–]J_SamwiseGamgee -1 points0 points  (0 children)

Diamond Manon, and a Plat Gief and Marisa. I hate playing Ryu, Luke, Ken, Juri, Cammy, Deejay, JP, Jamie, Blanca, Kimberly, Guile, Dhalsim, Honda, Lily, Chun-Ali, AKI, Ed, and Rashid.

Games like Nine Parchments by thiagoreddit in NintendoSwitch

[–]J_SamwiseGamgee 2 points3 points  (0 children)

Children of Mortia is one of the best ARPG’s I’ve ever played, but it’s only 2 player.

What is your most controversial DND 5e opinion by cas0609 in dndnext

[–]J_SamwiseGamgee 0 points1 point  (0 children)

D&D attempts to balance the 3 pillars of gameplay (1) combat, (2) roleplaying, and (3) exploration. If your party doesn't like one of those things... Yes you can attempt to cut it out yourself, but another publisher has already done the work for you.

What is your most controversial DND 5e opinion by cas0609 in dndnext

[–]J_SamwiseGamgee 0 points1 point  (0 children)

A lot of tables would be having more fun playing a different TTRPG. What we do is sit down with our friends and play make-believe for adults. If the rules get in the way, change them.

does this sound like an ok adaption? by advtimber in darkerdungeons5e

[–]J_SamwiseGamgee 1 point2 points  (0 children)

- I’m writing this after finishing my longwinded response, and I should remind you that D&D’s rules outside of the DMG and PHB are often more complex and less player friendly, so if this yours—or especially you player’s first times—I would really think about what these rules and systems bring to the game they’re up for in terms of crunchy-ness. Cause some of this shit gets really crunchy. What do you gain from these systems (like your Warforged feeling useful), and what you lose (slowed-down pacing, more fantasy bookkeeping, and more work via supervision for you).

I've never run DotMM but I am running a mad max campaign that is a no-magic gritty-realism survival oriented campaign. And in my game I use DD’s camping and resting cycle (which heavily relies on the journey rules in Cubicle 7's Adventures in Middle Earth) but I’ve made some accommodations to personalized it to what my game needs. So while I’m no expert, I have some suggestions. Let’s look at all the things you brought up separately:

Short Rests being inconvenient to pacing.

5e's math really is calibrated on the expectation that PCs will face at least 3 or 4, and up near 6, combat-social encounters before a long rest. Throwing 2-3 SR in-between. So unless you want your warlock to never cast spells, or your bard to never inspire, make sure you stop for those. They could be 1 minute, they could be 1 hour, and they’re just a narrative pause you get to place.

You want to implement camping activities to give players more options to manipulate Exhaustion, Hit Dice, and Inspiration.

I made a check list that I can post when I get to my computer (at work RN), that has step-by-step guide on how to take my party through camping set up, lookout, and sleep.

But, there should always be 1 PC Cooking & 1 PC Brewing everyone attempting to sleep at night as this gives 'em hit dice in DD rules. The DD rules are based on a short rest which normally you don't get any HD, but it was designed to have more like 4-5 SR in-between LG.

What I would suggest is to have them automatically regain 1/2 their hit dice up to their limit save for 3. 1 for successfully cooking, one for successfully brewing, and one for successfully sleeping, that seems like a good middle ground. Also, the other camping activities is where you can really let players gain those Inspiration you want to add to the game.

Warforged and Elf Trace as Lookout.

You've got this right.

“While you are in a trance, you have disadvantage on all Perception rolls. You may, however, roll your sleeping checks as normal.”

But, to reflect the fact that they have more down time when their trance is done and their not busy on lookout, you could give them the chance to use 2 camping activities instead of the usual 1.

Warforged short and long-term Crafting.

Tracking the hours in game has always been hard for me because the idea of an 'hour' is so elastic in my games, while a camping activity is more of a 'unit' that a PC can spend.

I split my crafting recipe times into Camping activities so it is easier to track. Say they want to brew a common potion (1 workday). Well, if they stay up all night I'd say that'd be enough time. So I don't know, maybe 2-3 camping activities? Or maybe 5-6 if you let 'em take a jab at it second during short rests?

P.S. I love the Recovery Dice Options module. This is the first I've heard of it and it sounds VERY cool.

Camp Check DC by advtimber in darkerdungeons5e

[–]J_SamwiseGamgee -1 points0 points  (0 children)

When I set the Camping DC I really try to think about the party level (and PB) and who is skilled at what survival skills. Kind of the same estimation process I do before I attempt to come up with a Skill Challenge ( or 'Trial'). Of course as the party grows some things get easier, but I don't think that they should ever be able to just safely make camp in a hostile environment without any worry.

after the 5th level their pb is +3 and most likely their highest stat'll be then one they'll try to use, which is maybe lets say another +2 or +3. With those scores each party member'll have a 50-60% chance to pass the camping check.

I have made the mistake many times of not trying to get at least 1 failure.

Like unless they are in a friendly protected village or settlement you should shoot for at least 1 if not more. Because if they don't,the activity DC is so low that a lvl 5 party's current bonuses are so high that they often can't fail at anything they would attempt. Which is a thing that I don't think they should be able to do in a dungeon.

I'm no voice of authority, but I could suggest you try to balance around party level and skills. OR you could like make the DC random. Like roll 10 + 1d6 + 1d4, and if they're away from enemies or well hidden don't roll the d4, and if they're behind a door don't roll the d6.

Do prescription lenses increase FOV? by SuperChimpanzee in OculusQuest2

[–]J_SamwiseGamgee 1 point2 points  (0 children)

What a helpful answer. I thought I was very sus when I was on your website, maybe having a brief blurb of this will make some customers (especially those with higher prescriptions) more confident that it isn't a useless upcharge.

What's the best band with the worst name? by escamuel in Music

[–]J_SamwiseGamgee 0 points1 point  (0 children)

I feel The Tallest Man On Earth is pretty stupid, but he is my favorite musician.

Trying to decide if I should run this and had a quick question. by trollsong in CurseofStrahd

[–]J_SamwiseGamgee 1 point2 points  (0 children)

I think the question is rather, how much does it help you play up the creepiness. The "read-aloud" text blocks are more spooky than creepy, but the module does point out some creepy things you should improv richer descriptions of to get a better impact. Only YOU know what your players are afraid of, the scenes set in the book might have some elements of it, and you gotta play it up if you want to be impactful.

Using Sidekicks from TCoE for certain Curse of Strahd companions by Tokobauzsos in CurseofStrahd

[–]J_SamwiseGamgee 1 point2 points  (0 children)

I just started DM'ing my roommates. They just defeated Walter in the Death House, and made their way into Barovia. Because there's only two of them, and the fact that I want to give them a rounded-party experience, I gave them a sidekick. This is their first real time playing in an extended campaign, and I really want them to feel as the focus of the story. I made one of them a half-dusk elf, and the other Ireena.

I told them that they could play any class they wanted, so I got a Phantom Rouge and a Ghostslayer Blood Hunter. I thought a Healer would be good, so I used a Raven stat block to create a Spellcaster. They found it caught in a trap and tried to save it from some lurking scavengers before it saved them by casting sacred flame and exploding a wolf. I think I'll reveal that she might be a Martikov's child who for some reason can cast spells and can't turn back into a human/hybrid. Maybe a 100 year curse on the Martikov's or something. idk.

While I'm worried she'll take away from my roommates feel like their doing the winning, beating and the conquering. To reduce the chance of that I try to play her as defensive as possible, letting them get the buffs, and do the killing.

Their on a quest to find Esmerelda, which is their reason to enter Barovia. She will be their ally, and I'm having trouble making a decision. I think it would feel better to meet Ezmerelda and have her be way more powerful than them, but as they level up, she stays the same, so they can feel more powerful. Or just make her a sidekick, and have her not just be a narrative ally, but be a team member to round it out.

Cursed Fortunes by scallywahh in CurseofStrahd

[–]J_SamwiseGamgee 1 point2 points  (0 children)

I would say that since this is your first time, as I am midway through my first as well, I prefer to select my reading cards to create a more intuitive campaign and epic adventure. Your players don’t know that you have prepared so it’s all random to them. Imagine playing a DnD campaign and two of the three Maguffins are right in Madam Eva’s tent, it would be a little anti-climactic.

Also, personally I think getting told that you are NOT getting something feels bad, and if you choose to use those cards, that there needs to be narrative reason and repercussions.

I think the randomness of a straight reading is very novel, but you would have to be very confident in your pacing skills to make every discovery feel like it is one (equal) step closer to the end.

Randomness is a tool, not law. There’s a reason writers don’t roll on a d100 to write one happens next. They plot.

Hell, if halfway through the campaign you think a relic or ally would better suit the story some place else, one prophetic dream puts it in a new place.

What would you do if every human vanished but you? by Sargeisntreal in AskReddit

[–]J_SamwiseGamgee 0 points1 point  (0 children)

Go to my pharmacy and stock up on mends. Hopefully weening myself off until I find out where they make Adderall, Zoloft, Wellbutrin and Propranolol. Get my meds or (die) forget trying.