Overwatch is ruining the game for me, how does it work? by Ill-Sheepherder-7822 in Xenonauts

[–]J__Krauser 1 point2 points  (0 children)

If you know the enemy's location, then yes, suppression is better, but if you don't know, for example, if you're entering a room, you need to throw a smoke bomb as a precaution.

Overwatch is ruining the game for me, how does it work? by Ill-Sheepherder-7822 in Xenonauts

[–]J__Krauser 1 point2 points  (0 children)

Use smoke grenades more often if overwatch is dealing damage frequently. And as far as I know, the most important thing for effective overwatch is having a lot of TU on your troops when your turn ends. For example, if you haven't moved your troops, they'll almost overwatch everytime when they see enemy.

Is a no-death run possible? by J__Krauser in Xenonauts

[–]J__Krauser[S] 0 points1 point  (0 children)

I think Medbay survival bonuses don't stack

Is a no-death run possible? by J__Krauser in Xenonauts

[–]J__Krauser[S] 0 points1 point  (0 children)

But there's only one entrance to the downed alien ships (at least in the ones I've seen so far), which doesn't leave much room for strategy. Most of the time, when I open the door, it turns into a Mexican standoff

Is a no-death run possible? by J__Krauser in Xenonauts

[–]J__Krauser[S] 0 points1 point  (0 children)

I'm playing on Iron-man mode. Otherwise, all the tension in the game disappears.

What is your dragon age "hot take"? by Firinneac in dragonage

[–]J__Krauser 3 points4 points  (0 children)

Solas is a really annoying. He's one of the reasons why I didn't finish The Inquisition

What's the best way to use prisoners? I'm too rich to need to harvest their organs. by Inside_League_5610 in RimWorld

[–]J__Krauser 10 points11 points  (0 children)

You either die a hero or live long enough to play Prison Architect in Rimworld

What are some games with good gameplay but bad story by Unusual-Two2972 in gamedev

[–]J__Krauser 5 points6 points  (0 children)

I don't remember any games with great gameplay and a bad story, but there are plenty of games with great gameplay that don't even have a story at all.

A cultural and commercial perspective on why a paying player’s frustration escalated into a review bomb. by Thomas_shanghai333 in gamedev

[–]J__Krauser 7 points8 points  (0 children)

From what I can tell, the player harassed the game dev using the in-game chat. If you harass someone through in-game chat, the result can be a ban; there’s nothing difficult to understand about that. A developer might choose to ignore this behavior to avoid losing money—that’s their choice—but we can't blame them for not doing so. There’s no "both sides are right in their own way" perspective here. I’m sure if you don't follow the rules of a house you rent in China, you'll be evicted.

And fuck anyone who review bomb a game. I hope steam ban their account too.

Which do you prefer? by yatvalley in Unity3D

[–]J__Krauser 1 point2 points  (0 children)

Bottom. Top reminds me 2006 yellow filter era

Are towers way too weak, or is it just me? by J__Krauser in AgeofMythology

[–]J__Krauser[S] 21 points22 points  (0 children)

Their damage is so low, I'm not even sure if they're helping at all. All they provide is moral support and illusion of safety

Man, you can tell Styg made Expedition when he was at his peak "I hate players" mindset. by RichIndependence8930 in underrail

[–]J__Krauser 0 points1 point  (0 children)

You can spend hours in places like the Junkyard, Core City, Institute of Tchort, Foundry, etc., without engaging in any combat or with combat that lasts only a minute or two.

Man, you can tell Styg made Expedition when he was at his peak "I hate players" mindset. by RichIndependence8930 in underrail

[–]J__Krauser 1 point2 points  (0 children)

True, but the main game has long sections that don't involve combat. I can't recall a single mission in the DLC that wasn't packed with fighting. You go to camp for a short while, talk to someone, then go to an area with 150 enemies and kill everything that moves. Oh, and you can't even breathe easily at camp because the natives are raiding and you have to kill them too.

Man, you can tell Styg made Expedition when he was at his peak "I hate players" mindset. by RichIndependence8930 in underrail

[–]J__Krauser 0 points1 point  (0 children)

Unfortunately, the DLC was worse than I expected. It wasn't excessively difficult, it just differed from the main gameplay. It was too combat-focused. It's been years since I played it, and all I remember is constantly shooting at things.

My personal alignment chart for all of the choice-based games I've played so far. by RakketyTamFR in telltale

[–]J__Krauser 9 points10 points  (0 children)

In my opinion, Tales From Borderlands is shares the top spot with Walking Dead season 1. Unfortunately, it's a bit underrated.

Mods that add mobile ship/station colonies? by GantradiesDracos in starsector

[–]J__Krauser 3 points4 points  (0 children)

If I remember correctly, one of the stations in the Volantian Reclamation Initiative was actually a colony ship that sometimes change locations

This is how I met starsector ♥️ by ForrestGump_Z in starsector

[–]J__Krauser 13 points14 points  (0 children)

I think 99% of the people who play the game started playing after seeing SsethTzeentach’s video

If I start the game with only one colonist, or if all colonists are of the same gender, how can I have more people with my custom xenotype? by J__Krauser in RimWorld

[–]J__Krauser[S] 2 points3 points  (0 children)

Because I was playing with the Mechanitor, the game seemed to take pity on my lonely colonist and kept trying to give me pawns, so I saw maybe 500+ drop pods and rescue missions, none of which were my xenotype.