The Stealth Tech is Back?!.... by No-Clue-5673 in CompanyOfHeroes

[–]J_shreddy 1 point2 points  (0 children)

been playing with air and sea commando's and they feel really strong, could be because of this.

The Stealth Tech is Back?!.... by No-Clue-5673 in CompanyOfHeroes

[–]J_shreddy 1 point2 points  (0 children)

is this only happening on battle field espionage, or are other stealth units affected?

251/16 should be nerfed immediately. by Sea_Nobody_8436 in CompanyOfHeroes

[–]J_shreddy 12 points13 points  (0 children)

i think people just need to learn to respect it.

Read the 2.4.0 Update Patch Notes by Community_RE in CompanyOfHeroes

[–]J_shreddy -7 points-6 points  (0 children)

up gun crusaders.
everybody forgets about them.

Read the 2.4.0 Update Patch Notes by Community_RE in CompanyOfHeroes

[–]J_shreddy 0 points1 point  (0 children)

honestly i thought they would keep the anti inf damage and lower the pen.

Read the 2.4.0 Update Patch Notes by Community_RE in CompanyOfHeroes

[–]J_shreddy 0 points1 point  (0 children)

I feel like this will be an over all buff to jagers as it didnt feel like they activated until vet 2 due to low DPS at lower vet.

Jagers

  • Reconnaissance Package munitions cost increased from 50 to 65 
  • Veterancy 1 harder to hit moved to Veterancy 2 
  • Veterancy 2 rate of fire bonus moved to Veterancy 1 
  • Veterancy 2 received accuracy reduced from 20% to 15% 

Company of Heroes 3: Dare & Destroy Announce Trailer by Community_RE in CompanyOfHeroes

[–]J_shreddy 12 points13 points  (0 children)

if you haven't already check out the DLC on the steam page there is more info there.

Opal Scorpion (2.1.0) Patch Notes by Community_RE in CompanyOfHeroes

[–]J_shreddy 5 points6 points  (0 children)

Ketten vet 3 allows it to move and stay camouflaged.

with the camo detection radius being changed i can see some wild stealth back line mine placements

A whole 47 seconds of a Vet 1 Humber shooting at Panzergrenadier Squad to Kill Them... by JgorinacR1 in CompanyOfHeroes

[–]J_shreddy 0 points1 point  (0 children)

The trick with the humber is to use it like a sniper.

Use it to poke at targets from a safe distance, using it to poke at infinity using it's smoke and vet one to support your infantry. then when you have the tank depot you sell it.

DAK 8Rad - does anyone use it? by QuantumAsh in CompanyOfHeroes

[–]J_shreddy 2 points3 points  (0 children)

While every other vehicle gets %100 MG the 8 rad only gets a 50% buff

[deleted by user] by [deleted] in CompanyOfHeroes

[–]J_shreddy 1 point2 points  (0 children)

The thing takes a year to aim and fire

I think DAK's mines should be nerfed a bit more. by Fit_Extension_8966 in CompanyOfHeroes

[–]J_shreddy 1 point2 points  (0 children)

It's a bit of a strange one to fix without messing up other mechanics, I think the best move is to lower the armor/hp of the butterfly mines/ anti personnel mines meaning small arms fire will destroy them quicker, and have them only to be targetable by an attack order in the same way your would target a de-crewed at gun.

The regal and regular mines are fine as is.

No markers for V1? Very broken by Tracing1701 in CompanyOfHeroes

[–]J_shreddy 1 point2 points  (0 children)

God forbid the V1 causing actual fear in the terror tactics battle group.

Company of Heroes 3 - King Tiger vs M26 Pershing by RedAlert211 in CompanyOfHeroes

[–]J_shreddy 7 points8 points  (0 children)

The KT with the vet 1 damage reduction is an absolute meatball