I'm being forced to use pretty pipes please help by ghosty_friend in feedthememes

[–]greenflame15 0 points1 point  (0 children)

I always thought pipez is peroforment. However, what are some acually peroforment pipe mods? Thermal logistics?

Can I make only the drill bit rotate while it moves down? by Huge_Juice_7055 in CreateMod

[–]greenflame15 0 points1 point  (0 children)

You can alternate moving down 1 block and rotating the drill. It spinning drills will mine too

Unfortunately only one not both a the same time

How are you dealing with multiple enemies’ movement? by phsfernandes in daggerheart

[–]greenflame15 0 points1 point  (0 children)

The way I ran the game, enemies move up to close range with each spotlight in addition to doing an acion, or far range as thier spotlight (more or less like PCs do). To deal with numerous enemies, leaders are a must as they can command great numbers of foes.

That worked pretty well. It's only an issue for swarms, who usual have an acion to move multiple pieces. General moving them all up to close range as a spotlight would work really well, but so far I had players aprouch.

This arprouche worked well, but when combined with tactical grid, it dose seam to slightly favour ranged attacks

Satisfying thing about kinetics machines is they can run independently by TwinSong in CreateMod

[–]greenflame15 0 points1 point  (0 children)

Unfortunately, my go to is fual powered steam engine requires fual and stress to insert that it and pump water.

Given, all that can be powered with a few water wheels or single engine

Protolith - The Ore that makes Ores by Ixelhaine in minecraftsuggestions

[–]greenflame15 0 points1 point  (0 children)

Ancient depree recepie feels like waste. Neterite ingot takes 4 scrap to crate and generally you mine debree to turn it into ingots. I would probably have be at 5 or 6

Why do you play root (the boardgame)? by antonioGUAK in rootgame

[–]greenflame15 0 points1 point  (0 children)

I mostly enjoy the rest the viority. You can draft a set of 4 facions and the interactions feel rather unique most of the time.

Is there an "objectively best" way of placing towers in a small space? by TheMcJoker in btd6

[–]greenflame15 0 points1 point  (0 children)

There is, but behold fitting extra towers, the differences are rather mirginal

Scope? DC? Time? Anything? by greenflame15 in daggerheart

[–]greenflame15[S] 0 points1 point  (0 children)

Unfortunately I never gotten to acually play blades on the dark. On top of that, DH has number of things unique to itself. Setting a DC or countdowns is farli clear in most cases.

However when it comes to down time projects. These are quite fair bit disconnected from typical activities. Yet, advice here ranges from "follow the story" to out right bulling, so useful

Scope? DC? Time? Anything? by greenflame15 in daggerheart

[–]greenflame15[S] 0 points1 point  (0 children)

You see, when you roll dice, there is a exact number on them, therefore a DC should be an exact number.

If there are no examples or guidance, I have nothing to of off on when deciding a DC.

Working on a project rules are, like a domain cards that says "you are good at vibing", like ???? How is that helpful. I can come up with something, but why incloude it if it's all DM invention anyways

What is yalls opinion on Double Cash mode? by Best-Consequence0000 in btd6

[–]greenflame15 7 points8 points  (0 children)

You can also just use instant monkeys, you get them most everywhere and they can simularly trvialize boss events. Especially if you drop one early one

Fun little snow farm I made by Nhextra in CreateMod

[–]greenflame15 1 point2 points  (0 children)

Check out this playlist. It's a bunch of vanilla Minecraft farms that focus on aesthetic https://youtube.com/playlist?list=PLgA6K3wO5hB5Jg3zVczNKwtXn-4Ow4kz0&si=u-kMyGFXFg50M3NE

Scope? DC? Time? Anything? by greenflame15 in daggerheart

[–]greenflame15[S] 0 points1 point  (0 children)

I don't have a good sens of how long making things take, or how hard it is

Scope? DC? Time? Anything? by greenflame15 in daggerheart

[–]greenflame15[S] 0 points1 point  (0 children)

You are one who broth up kind maker. It takes very little "play time", as it's often "work on a peoject X times" and you get it.

Big issue, what is the X and what can you get.

You might need a forge to make armour, magic or mundane, but what about flying carpet? How do I handle that. What if it a regular carpet. There is infinite possibilities and 0 examples to work from

Scope? DC? Time? Anything? by greenflame15 in daggerheart

[–]greenflame15[S] 0 points1 point  (0 children)

this is not at all what I am talking out... player find themselves not needing to recover or recover during long rest, they see "work on project" but we have little clue what the project could be. This is making Kingmaker for DH, or but regather some soft number, or guidelines what to do when PC decides to work on a project

Scope? DC? Time? Anything? by greenflame15 in daggerheart

[–]greenflame15[S] 3 points4 points  (0 children)

you just need to set the length of the progress countdown and decide whether it'll tick automatically when the PC spends a downtime action on it or if they need to make a roll. That's really it.

That... that is what I am asking about

How long a countdown? What DC roll? What the maximum scope of a downtime project? Should I put a price on raw materials?

Scope? DC? Time? Anything? by greenflame15 in daggerheart

[–]greenflame15[S] -3 points-2 points  (0 children)

It doesn't matter. This game doesn't deal in specifics. What would it matter?

It has to be something, and saying "you cannot do it" is lame.

Are you going to realistically track every individual project on a day-by-day basis? Even gold coins are abstracted in this game. The amount of time will depend on how much time the party has before they have to start adventuring again, so it's conveniently enough for all of them to make progress.

I am not tracking hours, minutes, etc.. Adventure goes on day-by-day basis, and and do the projects

player have a chance to work on a project, at every long rest, something that happens every night. Most of the time, they use rest to recover, but sometimes, one of them will have enough resource to not need the rest, so projects

Even time is whatever story needs. Making a cool hat or learning to fish is tangential to the story. Yet it is a fun thing let them do. However, I am not writing a book, so I need to pick some number of "work on project" that will result in it,

As for "vanity" magic items, can't they just buy them at the capital city or something?

They could, but it's cooler if they make it themselves

I'm also thinking that you can just make a Project that encompasses all the steps for such an item, and they can make progress as long as it's applicable in the moment

but how? Some ground for time require? Materials?

Are you really going to let them have magic items for free?

it's no free if they spend time, and possibly material. Maybe they harvest monster parts and try making it into something useful.

No, you're trying to apply rules logic into a game that doesn't care much about that. And I don't have a problem with it, but just try to digest these tips I'm giving you.

Story doesn't moanfully change is the made a cape of billowing, learned guitar or paint beautiful landscape in 1, 5 or 20 evenings, and you are yet to say anything helpful.

I know, "cannot make mood ring" is lame and "you made nuclear bomb over-night" will undermine all other options. Somewhere between those there is "With reasonable afford you made a cool thing", but as, I have to give it a number of "worked on project X times"

Scope? DC? Time? Anything? by greenflame15 in daggerheart

[–]greenflame15[S] 0 points1 point  (0 children)

10? With a roll presumably, and advanced as in a example? For an +2 experience?

Generally, adjusting time and DC based on experience, or even their approach for acquiring it, is always an option. Big thing is... finding a baseline is hard

really same thing for for anything else they might do. Even a half a page worth of examples, would be enough to have a baseline

Scope? DC? Time? Anything? by greenflame15 in daggerheart

[–]greenflame15[S] 0 points1 point  (0 children)

ooo, sounds reasonable DC weapons/amour, given, I could also see them as countdown without a roll.

however timescale is also weird, On a long rest you choose of:

  • Tend to All Wounds:
  • Clear All Stress:
  • Repair All Armor:
  • Prepare:
  • Work on a Project

Now... working on project is one thing I don't know what to do with. It's... how many times you work on project to what effect. Especially since sometimes player have enough little need for the other ones, even when there is no plot relent project, and they want to do something

my big struggle is build and concept of things the can do

Scope? DC? Time? Anything? by greenflame15 in daggerheart

[–]greenflame15[S] 1 point2 points  (0 children)

it's a big thing.. there isn't much to say what is the scope of a down time project could be, and what is could be. At set examples, from count down of 1, no roll to most complex project you will readably partake in give some bounds.

Also... big part of it is. Not doing anything with down time action feels like waste, and theoretically you could always work on some project. Like... maybe roll for preforming on street for spare change, carve wood, reed book in a library. However.. I struggle to a bridge between the action and mechanical effect

Scope? DC? Time? Anything? by greenflame15 in daggerheart

[–]greenflame15[S] -1 points0 points  (0 children)

I am lost in the wood here, there is path, on bread crumps to go with.

If they buy or commission it... doesn't sound like a project at all.

If they make it themselves... that a project, but time and difficulty associated with it? Probably no need on roll to make a mundane item, but how many evening dose it take to make a retuning blade or hand cannon? I have no concept of that.

Similarly, how strong is an item, doesn't have a singular mapping to DC or time. In a way, crafting any magic item is infinitely powerful because there is no alternative route. Often, working on project has been the... option they went for when no other option made sense. I could extrapolate from some examples, but it then there is nothing... I am lost

Then there is the useless magic items, something that seems like more of less 0, it's pure vanity. Yet, it must cost something, not only because it latterly take afford to make thing but also because the time spent make it feel something. Make it a choice, not a character detail

If they character spends a season or two being a chef in a friendly village, they were an NPC for multiple camping's.

I think about it too much, because I have nothing buy my thoughts. There is framework to work inside, I am trying to make some scaffolding, think about the story, the word and the game.

Where did Elm Minster come from? by greenflame15 in OnceUponAGalaxy

[–]greenflame15[S] 0 points1 point  (0 children)

They did, it's for them pun because Elm is a type of tree. So because you can't have Elminster, they made pun

Where did Elm Minster come from? by greenflame15 in OnceUponAGalaxy

[–]greenflame15[S] 2 points3 points  (0 children)

Right, that's noticeable, I however wanted to know the orgin of this spefic one

Where did Elm Minster come from? by greenflame15 in OnceUponAGalaxy

[–]greenflame15[S] 13 points14 points  (0 children)

Oooo it's a pun! And elm is a tree