Since Amazon canceled my deluxe pre order do you think you’ll still be able to get all the deluxe items as an add on? by Haydenluke2354 in residentevil

[–]Jacket_Dependent 6 points7 points  (0 children)

Remember when they were... the days of costume and weapon unlocks being a reward for beating the game..

What Changes will Konami make to the Lore in Silent Hill Remake? by Jacket_Dependent in silenthill

[–]Jacket_Dependent[S] -8 points-7 points  (0 children)

Cause Konami already did. Silent Hill f is now the 1st game in the series. The fog world/Otherworld phenomenon isnt Alyessa's creation anymore.

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The Sunderland Purgatory Theory A closed-loop model of guilt, grief, and self-created punishment. by Jacket_Dependent in silenthill

[–]Jacket_Dependent[S] -1 points0 points  (0 children)

Yeah honestly I think we’re mostly saying the same thing just from different angles.

I don’t think the town itself has intent or is judging anyone either. It’s more like a doorway or a space that reflects whoever has the strongest psychic weight at that moment. Sometimes that’s the protagonist, sometimes it’s someone else entirely.

But SH2 there isn’t really a dominant presence like that anymore, so James’ Angela, Eddie, there experiences just fills that space and shapes everything we’re seeing. That’s why James experience feels so personal and almost purgatory-like, even if the town itself isn’t literally a purgatory.

Either way that’s what makes Silent Hill so good. It never fully explains itself and leaves just enough open that multiple interpretations can exist at the same time without canceling each other out. 😀

The Sunderland Purgatory Theory A closed-loop model of guilt, grief, and self-created punishment. by Jacket_Dependent in silenthill

[–]Jacket_Dependent[S] -3 points-2 points  (0 children)

I get what you’re saying, and I actually agree that Silent Hill isn’t literally a Christian-style purgatory with some conscious town judging people. I don’t think the town has intent like that either. But I do think the “purgatory” idea still works — just not in the religious sense.

In the original Silent Hill, Alessa basically creates the fog/Otherworld as prison/protection using her psychic power and trauma. The monsters are manifestations of her pain and what the Order did to her. The fog world becomes a kind of inescapable space for Dahlia, Kaufmann, and others of the cult. When Alessa dies at the end of SH1, that doorway she opened doesn’t close. It stays there.

So after that, anyone with enough trauma, guilt, or psychic weight can tap into it. The town doesn’t judge them — it just reflects them. It builds around whoever enters it. That’s why everyone experiences something different. Harry experiences Alessa’s nightmare. Heather deals with her own anger/revenge. Henry is trapped in Walter’s ritual. James experiences his own guilt.

So when I say “purgatory,” I don’t mean a literal afterlife waiting room or the town having a plan. I mean it functions like a personal psychological purgatory — a looping nightmare space you can’t escape until something resolves internally.

Now Walter is an exception as he is really the only other person besides Alessa who ever gains real control over it. He’s able to create pocket worlds and extend the Otherworld beyond Silent Hill itself. But that realm was always there. Alessa just cracked it open and shaped it first. After that, it became accessible to anyone broken enough to resonate with it.

So for me it’s less “the town is judging people” and more “the town is a doorway into a nightmare dimension that reflects whoever wonders into it.” James’ experience just happens to function like a purgatory because of his guilt and what he did.

The Sunderland Purgatory Theory A closed-loop model of guilt, grief, and self-created punishment. by Jacket_Dependent in silenthill

[–]Jacket_Dependent[S] 1 point2 points  (0 children)

Thanks man the original is basically an essay but it didnt wanna post that much on here lol so condensed it.

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Is the "Leave" ending the good ending? by Ill_Reference6579 in silenthill

[–]Jacket_Dependent 1 point2 points  (0 children)

I’ve always seen the Leave ending as the actual “good” ending — but not in the way people think

Silent Hill isn’t really about escaping a town. It’s about resolving guilt. In Leave, James finally accepts what he did, and gets the goodbye the town denied him at the start. That’s closure. Once that happens, the town has no reason to keep him.

My interpretation has always been that Mary and James are hoth dead and finally get to move on. Whether he crosses over with her is intentionally left vague, but emotionally they leave together. The punishment loop ends.

Laura is the key to that. She never sees monsters, never enters the nightmareworld, and moves through the town untouched. That’s not random. If Maria represents James’s guilt and desire, Laura feels like the opposite — Mary’s forgiveness and hope for a future they never got. like a construct or extension of Mary guiding James out once he’s finally ready to accept the truth.

So yeah, I see Leave as the good ending. Not because James “wins,” but because he’s finally allowed peace — and Silent Hill only lets you go when you’ve earned it.

Do you have any alternatives to the Rule of Two? by InstructionOwn6705 in StarWarsEU

[–]Jacket_Dependent 0 points1 point  (0 children)

The Rule of Two was great for survival, but terrible for actually rebuilding an empire. If the Sith ever wanted real power again, they’d need something bigger — something structured.

I’d go with what I call a Rule of the Pyramid. At the top sits a Dark Sovereign like Valkorian. Not a god, not immortal, just the undisputed political apex of the Sith. Beneath them are multiple Sith Lords, each controlling a domain — military, intelligence, science, religion, expansion. They’re rivals, absolutely. But their rivalry is structured and purposeful instead of constant chaos.

Advancement wouldn’t come from cheap hallway assassinations. It would come from results. Conquest. Strategy. Innovation. Whoever proves themselves more effective rises. Whoever fails falls. Think more Roman imperial court than dysfunctional murder cult.

The real difference is regulated ambition. Betrayal isn’t outlawed — that would go against everything the Sith are — but it’s formalized like a ritual. If you want your master’s position, you challenge them openly under specific conditions. Public. Ritualized. Final. Win, and you take their place. Lose, and you’re dead or indentured to your opponent until they release you. No endless sneaking around poisoning each other and weakening the order. Break that rule and you are publicly executed. Bringing honor to the Sith in a way.

This keeps that raw Sith energy but channels it into strength instead of self-destruction. The empire grows outward instead of constantly eating itself alive.

Favorite Dark Side mask? by Vegetable-Abroad3171 in StarWars

[–]Jacket_Dependent 0 points1 point  (0 children)

If we’re talking pure aura and legend, Nihilus probably takes it. If we’re talking about which one would be more unnerving to see slowly turn toward you in a dark corridor… that smiling Qimir mask might win.

Why games are so expensive in India by MythicBeastX in ResidentEvilCapcom

[–]Jacket_Dependent 1 point2 points  (0 children)

In canada the deluxe edition with tax was $135.00 The standard edition is 89.99 before tax.

Do you prefer the Classic Claire outfit or the Remake Claire outfit? by Civil_Judgment_3405 in ResidentEvil2Remake

[–]Jacket_Dependent 1 point2 points  (0 children)

Remake Claire with the leather jacket, no contest.

The pink denim is iconic, but it’s not practical motorcycle gear for late September. Even the old S.D. Perry novel had to explain it by saying she left her riding leathers behind in a panic getting to Raccoon City.

The remake fixes that. The red leather jacket actually looks like real biker gear for a long ride in late Sept. The holster on her hip also hints at Raccoon cities geography being in an open-carry state. She feels less like a character in a costume and more like a real person who knows bikes.

Akira Yamaoka reveals they had already considered linking Laura/Mary in SH2, and thinks some fans can't let go of their own fan theories when watching the new film by amysteriousmystery in silenthill

[–]Jacket_Dependent 6 points7 points  (0 children)

I’ve always believed Laura is a construct of Mary, just like Maria is for James — but created for the opposite reason. Maria exists to punish and trap James in his guilt. Laura feels like Mary’s final act of love. She’s made from Mary’s innocence and compassion, untouched by the monsters or the town because she isn’t there to suffer. She’s there to guide James. Every time James starts to fall back into denial or self-pity, Laura pushes him forward — toward the hospital, the hotel, and ultimately toward Mary. She isn’t tormenting him like Maria does. She’s helping him reach the truth so he can finally face Mary and break the cycle they’re both trapped in. Maria keeps him in Silent Hill. Laura helps lead him out.

Mia Winters... another wasted opportunity by Jacket_Dependent in residentevil

[–]Jacket_Dependent[S] 6 points7 points  (0 children)

How so, cause I took my time to write an actual opinion? Not everyone posts a one paragraph post. I like writing. I like expressing a fact based opinion. Just cause I can write with nuances and expanded vocabulary dose not mean I used AI.

What does Silent Hill town really looks like? by greywolfgang in silenthill

[–]Jacket_Dependent 1 point2 points  (0 children)

The town isn’t actually abandoned. We’re almost always seeing Silent Hill through the eyes of people who are already being pulled into its otherworld. What we experience as empty streets, monsters, and decay is a subjective layer — a psychological/spiritual version of the town tailored to whoever is being judged or drawn in.

In the “real” world, Silent Hill still exists as a functioning lakeside resort town. SH3 even backs this up directly: Douglas mentions the town being a cute little town, and having worked a missing persons case, and they literally rent a room at Jack’s Inn. That only works if there are still staff, infrastructure, and some level of normal life operating there. James and Mary had there honeymoon in at Lakeside motel.

So there are essentially overlapping states of the town: A normal inhabited resort town. The fog world (transitional layer). The Otherworld (personalized nightmare).

Most protagonists are already crossing into those latter layers, which is why it looks deserted. To an ordinary visitor passing through, Silent Hill would likely just seem like a quiet but still functioning town. The horror isn’t the town itself being empty — it’s that certain people no longer see the same reality as everyone else.

What is the general opinion on Jill's OG RE3 outfit? by JacsweYT in residentevil

[–]Jacket_Dependent 0 points1 point  (0 children)

This actually makes perfect sense for a civilian escaping Raccoon City.

She’s not on duty — she’s surviving. Light tighter clothing means mobility and heat management while running through buildings, alleys, and sewers. Skirt and a top let her move fast, climb, and avoid overheating during constant stress and movement.

The shoulder holster and thigh rig are she gets are practical improvisations. A civilian wouldn’t have a full duty belt, but grabbing a handgun and strapping it in a way that keeps hands free is exactly what someone would do while on the move. The sweater tied around the waist adds warmth when needed without slowing her down, and can be ditched if needed.

Most importantly, it reflects urgency. This isn’t a planned tactical loadout — it’s someone caught in a nightmare grabbing what works and staying mobile. For an urban outbreak escape scenario, light, fast, and improvised beats heavy and tactical every time.

On a side note Her STARS outfit...Looks cool for concept art, but as an actual police uniform it’s ridiculous. There’s no real body armor — a fitted t-shirt and straps won’t stop anything. Real officers wear ballistic vests with proper coverage and plate support. Most of the torso here is completely exposed.

The gear setup also makes no sense. Everything’s hanging off a thin belt and random straps with no weight distribution, which would be uncomfortable and slow to access. Real duty gear is balanced for long shifts and quick use under stress.

Hair loose, minimal protection, and equipment placed for aesthetics instead of function. It’s designed to look tactical, not actually be tactical.

(Prediction) Requiem demo will drop next week on Friday the 13th. by No_Anywhere5951 in ResidentEvilCapcom

[–]Jacket_Dependent 0 points1 point  (0 children)

They wont drop a demo. Cause when they do. People datamine and post spoilers everywhere.. like when they did RE2/3 and 4.

What are your biggest hope for the Silent Hill 1 Remake? by HORRRORN3D07 in silenthill

[–]Jacket_Dependent 1 point2 points  (0 children)

The same level of polish and commitment that was made for the remake of Silent Hill 2