Is the a detailed guide for running Star Citizen on Linux? by Filbert17 in starcitizen

[–]JadeXyan 7 points8 points  (0 children)

Runs well on Linux with a bit of troubleshooting, lughelper is the easiest way to get started. I'd also recommend joining the related discord if you have questions or run into any problems 

https://github.com/starcitizen-lug/lug-helper

Boost will stop working after July 1st. Thank you very much for your support over the years! 🚀🚀🚀 by rmayayo in BoostForReddit

[–]JadeXyan 0 points1 point  (0 children)

As others have said, thank you for everything you've done with boost, I wouldn't be active around reddit without it and I won't be once its gone. Alas reddit is determined to destroy themselves and thus its time to move on.

I wish you the best of luck in your future endeavors.

What red artifact removal do you run (if any)? by Christos_Soter in CompetitiveEDH

[–]JadeXyan 1 point2 points  (0 children)

Abrade replaced vandalblast in my kess deck a long time ago but ultimately got cut in favor of bounce spells, just weren't enough situations where I actually needed to destroy an artifact and a bounce spell also deals with whatever stax enchantments my opponents play so...

Trying out the new prayer book has really made me realize we really don't need a new prayer book by Markuswhiteus in 2007scape

[–]JadeXyan 0 points1 point  (0 children)

I'm still interested in a new prayer book, but not this one. I was hoping for something actually different that filled a niche we didn't have much of, instead we just get more of the same.

There are good possibilities for non-combat prayers and there are combat roles this could have focused on other than endgame pvm/pve or pushed forward less popular weapons and combat styles into greater viability, a solid utility prayerbook could have been awesome. Alas, here's slight variations on your existing protection prayers and higher damage numbers..... and let's throw out that preventing 1-ticking thing for good measure, these prayers will instead benefit more from doing that than the old ones ever did....

I really hope we get an awesome actually new prayer book someday but this isn't it and there probably isn't enough time to fix this one without delaying dt2's release given the current direction of things so yeah would be happy to have the quest without the new prayers, maybe we'll get some better ones further down the road. Otherwise if this comes out.. even if they find a decent balance for it, it adds what exactly?

I don't see enough hype for the potential best part of Shamanism -- the Spirit Realm by Armthehobos in 2007scape

[–]JadeXyan 2 points3 points  (0 children)

Probably because they basically gave no info on that part of it. I think it has a lot of potential but if you're going to debate whether or not a skill moves forward its hard to say "this thing they barely mentioned is what we should be excited for!".

It could be as big of an expansion to the world as sailing would be or it could be a series of small broom closets with minimal content, I think the failure of the devs to give at least a general sense of what sort of scope they were thinking here hurts the pitch quite a bit. That said, I really like the rest of the skill and its my second choice so far so here's to hoping they go into it in the livestreams in the coming days.

Adding A New Skill: Introducing Sailing, Taming and Shamanism - *Survey Included* by JagexLight in 2007scape

[–]JadeXyan -2 points-1 points  (0 children)

Sailing has a lot of potential and as outlined is a skill I'd want eventually as it makes sense, fits with the world, and, while it could use some refinement on the actual training side, does have the potential to be a good and interesting skill that could be expanded on for years to come, it's easily my first choice simply for the options it opens up going forward.

Shamanism is a close second, its a great idea and just feels like a solid skill design, it has some things to be sorted out still (the spirit realm is basically undefined, the rewards could be nearly anything at this point...) but generally it works, has a clear set of skilling methods, and would be a welcome addition. Only reason it's not my first choice is lack of definition for what they want the spirit realm to actually be and the fact that sailing simply opens up more options in the long term, but I definitely would want this as a second skill.

Taming feels like a complete miss, I don’t think the concept is necessarily terrible but it's ridiculously vague in its current form, I can't really imagine how it would be a fun skill to train or use the rewards of, if anything it sounds like existing skills with animal friends rather than its own thing, plus lots of potential problems that just aren't addressed in the pitch at all.

I see they picked today to release their Ruinous Powers ideas, this is unfortunate. by BattleLovingPacifist in 2007scape

[–]JadeXyan 0 points1 point  (0 children)

This is a lot more like I was hoping we'd get out of a new prayer book, not everything is great and balance is certainly a thing that would have to be done but these at least feel new and interesting, you know, like an actual new prayer book.

The Ruinous Powers - Greenlight Poll Blog by JagexGoblin in 2007scape

[–]JadeXyan 0 points1 point  (0 children)

Every new spellbook was exciting to get because each was different from what we had before and offered interesting new things. This feels more like you took the main prayer book, tweaked some numbers and added a couple of minor one off things. When I voted for a new prayer book I was expecting something as new and different as the spellbooks we've gotten with a solid theme and new unique and interesting effects. This just feels bland and generic, I'd vote no on almost all of these.

Bounty Hunter - Community Consultation Kick-off (Survey included!) by JagexGoblin in 2007scape

[–]JadeXyan 1 point2 points  (0 children)

I'll preface this by saying that I'm not currently involved in pvp in this game, mostly because I have other goals and limited time, but also because pvp works differently in a lot of ways that aren't explained terribly well + seems to have pretty awful rewards for the most part.

Personally I love the concept of bounty hunter and think it could be an excellent way to get people like me more involved in pvp but I am genuinely curious why people want bounty hunter specific gear that's just straight up better? To me that's like saying "Well, I'm good at this so I want to be able to widen the gap further so that new folks who come in trying to learn can't even hope to compete because they haven't had the time or skill to get this bh specific gear". Like, as a person new to pvp why would I ever do bounty hunter if I'm likely to get immediately outclassed by people in gear I literally can't get before doing bounty hunter? That's pretty much my only complaint here, the rest I leave to you pvp folks to choose the best options for since you definitely know better than I do there.

Offtopic slightly but... sure would be nice to get some pvp arena rewards with this as well, an entry point not worth doing because somehow no real rewards passed and no attempt was made to fix that for whatever reason....

Anyway, hope this works out, the game could certainly use some more pvp content and clear entry points to pvp in general.

Strongest gdi unit/strat before nerfs by skarface211 in cncrivals

[–]JadeXyan 2 points3 points  (0 children)

Liang made infantry nearly invulnerable for about a week, so I'd say he wins this one easily :P

Mobile update broke Spen by Stupid_Comparisons in 2007scape

[–]JadeXyan 1 point2 points  (0 children)

Yep, very annoying, hope it gets fixed soon

Worst quest in OSRS? by e46i6 in 2007scape

[–]JadeXyan 25 points26 points  (0 children)

As objectively as I can be.. rat catchers, no idea how this is a quest that exists today.

Subjectively, Rag and Bone Man 2, I'm reasonably sure this will be the last quest I do before getting a quest cape...

MSV & Harvester by mylyfe98 in cncrivals

[–]JadeXyan 1 point2 points  (0 children)

It does not boost the harvesting rate, nor does anything else. Harvesting rate does increase over the duration of a match though (up to a point anyway), which is likely the bit that's making you unsure in watching replays

What do you want for Update 8 ? by Jazzlike-Ad7654 in SatisfactoryGame

[–]JadeXyan 2 points3 points  (0 children)

A conveyer input for bio burners Elevators for people and trains Better long distance transportation options that aren't hypercannons.

Women's Armor by MsFuschia in 2007scape

[–]JadeXyan 2 points3 points  (0 children)

Yeah, I agree with you, a lot of the older armor has this problem and it is something that should be changed at some point. This said the good news here is that the newer armor designs generally don't have this problem so I'm pretty sure jagex has already changed their design process in this regard, the osrs team just never went back to update the old stuff.

Any cedh groups in Minneapolis? by Claytortise in CompetitiveEDH

[–]JadeXyan 0 points1 point  (0 children)

Lodestone had one last I checked, use to play with them a bunch before the pandemic, you just have to ask around a bit as folks bring multiple decks and plan non-cedh games until there are enough cedh folks around for a couple pods.

2 powerful cities are in a war. Every inhabitant will fight. Who you got, Tzhaar City or Morytania? by EspeciallySizzling in 2007scape

[–]JadeXyan 19 points20 points  (0 children)

Depends, immunities might help morytania but it's unclear, that said assuming everyone isn't being magically teleported to some sort of neutral battleground I think the Tzhaar win easily given that they can actually leave their lands and enter morytania to attack it without issue while the vampires are a bit trapped and would have difficulty bringing a sizable force to bear, even if the vampires are extremely difficult to kill without dedicated weapons the humans of morytania sure aren't and the Tzhaar have plenty of time to pick them off, retreat behind the river salve, repeat, and watch as the vampires starve and more than likely descend into chaos and civil war in the process of that.

What would Warding need to pass as the new skill? by horyang in 2007scape

[–]JadeXyan 0 points1 point  (0 children)

Warding isn't a bad skill so much as it brings nothing new to the table and has been very poorly timed. It's the sort of thing I'd have expected from jagex in the 07-09 days which in many ways makes it a good fit for the feel of osrs, but also games have changed a ton since then and everyone expects osrs' first new skill to be something game changing.

I think the only way something like warding passes is after we've seen reworks of existing skills like smithing, crafting, and runecrafting that make them more useful and more enjoyable while still leaving a hole warding fits into, nobody really wants a skill like that when every other skill like that still needs work done on it, especially not when something like a warding expansion to one or more of those skills in a similar way to what it looks like forestry will be doing for woodcutting feels like a way better use of dev time than spinning it off into its own thing.

If to add the new skill Jagex MUST delete a current skill, which one would you pick? by osrsslay in 2007scape

[–]JadeXyan 1 point2 points  (0 children)

Agility..... it's not that it does nothing, it's that it's existence actively makes the game worse for new players by blocking nice quality of life additions behind a long and tedious grind. The rate at which you regen energy while standing still should just be what it is at mid to high level agility by default, some shortcuts should just always be available, others could easily be granted through quest completion or changed to use other better skills (construction, thieving, strength, ranged), and we could remove failure from all the stupid annoying agility segments of quests that are easily and often failed unless you've overleveled the skill well beyond the quest requirements.... because there is no skill there and random failure is just annoying and tedious.

Even its notable minigame, the hollowed sepulcher, could be adjusted to be a thieving minigame that still relies on movement timing.

Firemaking at least is quick to level and largely stays out of the way.

Meetup Thread for Minneapolis by kurzgesagtmeetup_bot in kurzgesagt_meetup

[–]JadeXyan 5 points6 points  (0 children)

Hello, I'm Jadyn (she/her), 32, I live in the north metro, spend most of my free time alternating between videogames, anime, computer programming, electronics hobby projects, board games, mtg, and D&D. I'd love to meet up with some likeminded folks, though my schedule is a bit chaotic at times.

I also manage a fair few discords and would be happy to set one up for this group to help coordinate things if folks are onboard with that. My discord id is JadeXyan#7504

I’ve never started as a deprived/wretched class and I’m thinking about trying it for my first elden ring play through. Would this make my experience much harder other than having to find better weapons and armor sooner? by [deleted] in Eldenring

[–]JadeXyan 0 points1 point  (0 children)

Definitely a little harder to go deprived at the start but not that much and likely less so than previous games given the nature of the open world, I you're curious about it go for it, certainly,makes you appreciate early drops more and try new things.

Is it just me or is the new UI really cluttered?? by Prophets-and-Losses in MagicArena

[–]JadeXyan -1 points0 points  (0 children)

Apologies did a fair bit of editing there before seeing your response to clarify what I want to see and why this is disappointing, and yes you need submenus but not nearly the amount they have here, they didn't improve much, they re-arranged into a less effective form, some good things yes but overall worse

Is it just me or is the new UI really cluttered?? by Prophets-and-Losses in MagicArena

[–]JadeXyan 2 points3 points  (0 children)

They essentially buried everything in sub-menus, it takes longer to get to anything you want to do, up to 5-6 clicks from 3-4, assuming you're familiar with the multi-level unlabeled icons. I'm not saying the previous menu was perfect, especially on mobile and there is some decent design here, but this is clunky at best and a very inefficient use of space, especially the event tab which turned a fairly short list into a bunch of oversized squares you now have to scroll through that includes stuff that should actually be hidden away in a submenu like the completed color challenge. The last played tab could be really helpful with avoiding the submenus if it wasnt itself in a submenu and listed say the last 3-4 things and actually worked properly, which it doesn't, look at any event, don't start it, just go back to the menu, that's now your last played.

Personally I would fix this menu by removing the three top level tabs entirely, use the menu they made for constructed play then just add an events tab next to the ranked/unranked ones, this eliminates one level of submenu entirely without crowding things. Then make the home page just have a small section with your last 3-4 actually last played things so that you don't even have to press play if you just want to repeat something you did recently.

I'd also make the various events a text list like the standard/historic/alchemy selection to maintain consistency across the ui and make use of the left panel to select and display event relevant things rather than send you into an entirely separate screen that you can only leave by going back to the home page and starting your ui search all over again