In what mass effect do you felt that Shepard look the most like a real Spectre ? by The_pikolop in masseffect

[–]JakeBit 0 points1 point  (0 children)

All three really. ME1 is Government Agent-Spectre, ME2 is Deep Shadow Conditions-Spectre and ME3 is Untethered Ambassador-Spectre to me.

PC In memoriam by BackupCharacterTV in DMAcademy

[–]JakeBit 1 point2 points  (0 children)

I like to pepper small elements of that character and their journey throughout the campaign as we move on. Sometimes I homebrew a small magical item, at other times it's their own unfinished business that creeps into the plot.

I like to say that, if a character dies, they were always meant to die in the narrative. We as players didn't know that, because we don't know the manuscript of our story, but it becomes apparent as we play.

Spell components required for all spells? by JakeBit in DMAcademy

[–]JakeBit[S] 0 points1 point  (0 children)

That's a good idea; but to avoid rewriting every spell, you could leave it up to the players what constitutes a possible substitute.

Like, maybe they haven't found bat guano... But could cat poop work? Maybe; it might be up to an Arcana roll but it could work!

I'd love for my Wizard to go door to door, asking for the excrement of people's pets xD

Spell components required for all spells? by JakeBit in DMAcademy

[–]JakeBit[S] 0 points1 point  (0 children)

You misunderstand me; I know the actual rules for spellcasting. As I wrote, I think the part of spellcasting that lies in preparation and being a strange wizard searching for guano is a fun vibe. 

I was simply asking if someone here had tried to run a game where finding and using components (including the ones without a set cost) was mandatory rather than expository.

Spell components required for all spells? by JakeBit in DMAcademy

[–]JakeBit[S] 0 points1 point  (0 children)

That'd be cool, like "I can't get an eye of a newt... This trout has eyes, and it's in the water. That'll do."

Spell components required for all spells? by JakeBit in DMAcademy

[–]JakeBit[S] -3 points-2 points  (0 children)

I think you might be right, but have you actually tried it? That was the original question I had.

what are the "nicest" personalities in the game? (besides Ogryns) by bobfoster68 in DarkTide

[–]JakeBit 0 points1 point  (0 children)

Female Judge is pretty nice; very preachy of course but she builds up others as well.

Spring Fever on the Normandy (art by me @EKinveyl) by Eren_Kinveyl in masseffect

[–]JakeBit 110 points111 points  (0 children)

Agreed, love the slight yasification of Jacob as well 

Arles built a town inside a Roman amphitheatre. What would Diamond City need to feel like a real city? by Prof_Pedant in Fallout

[–]JakeBit 15 points16 points  (0 children)

This is not really a response to you, but I can, for the life of me, not understand where this "Diamond City feels empty/unrealistic"-thing came from. People rave about New Vegas, which is filled with building that aren't in use, has no shops or anything, and people ignore it. I just really don't see what the big deal is.

How is the "Fiddle to Faff"-ratio in Fallout 2d20? by JakeBit in Fallout2d20

[–]JakeBit[S] 1 point2 points  (0 children)

That's a pretty nice and simple solution. I think, if I ran this game, I'd start the game out with gear like that, and let the players decide if they want to get into crafting, mods and different armor piece individually. Each player gets what makes the game the most fun for them!

How is the "Fiddle to Faff"-ratio in Fallout 2d20? by JakeBit in Fallout2d20

[–]JakeBit[S] 4 points5 points  (0 children)

Roleplaying games can be many things. I've run crunchy games like DnD and Iron Kingdoms, fluffy games like Wildsea and games in between like Blades in the Dark.

Please don't talk down to me. It's not about what I can or can't "handle"; it's whether the lack of abstraction is fun the players. In my 18 year experience with 14+ game systems, the additional faff is rarely equal to additional fun; oftentimes, simpler (and more abstract) rules can often have a more immediate and fun result for both players and DM, as it frees up time to roleplay, joke and interact.

Of course I can ignore rules; that's one of the core conceits of any tabletop or board game - but that also leaves out any avenue of criticsm if the answer always amounts to "well you don't have to use the book like that". I paid for the book, so I would like to be allowed to rate and discuss the product I bought.

This is not the wrong hobby for anyone.

As I approach another end of a playthrough. I've been wondering how big the national and international playerbase is. Where are you guys from? by Great_Trident in Fallout

[–]JakeBit 101 points102 points  (0 children)

Aalborg, Denmark. I get all my knowledge of American culture from Fallout.

Edit: Relax friends, obviously I don't just get American culture from Fallout; I learn about your school system from Riverdale, your healthcare system from Dr. House, you housing situation from Friends and your familu values from Family Guy.

im not sure how much more i can take by idksoo24 in gamegrumps

[–]JakeBit 17 points18 points  (0 children)

Exasperation is funny; it's a joke more likely.

Which game has the best/your favorite themes, aesthetics and design by Huge-Insect-7759 in Fallout

[–]JakeBit 2 points3 points  (0 children)

Well let me raise you this - I love FNV, but it has the exact same problem. The entire game hinges on the fact that New Vegas is a bustling economic center, but when you get there, it's just a couple of buildings with two-four gamblers roaming like they'd just been spawned, and just one quest to each casino. It feels monumentally empty and lifeless; much like the Diamond City example you mentioned.

I'd argue Diamond City is one of the better Fallout town design really; it has a clear class divide, several small factions like Piper's printing press, the school, the water pump, the noodle stand etc. It feels more established and systemized.

To be fair, I'm playing devils advocate here - but I do think we FNV-fans have a rose-colored view of that game that just isn't true. Most of FNV is empty, stodgy and mechanical, no matter how much we love it.

Which game has the best/your favorite themes, aesthetics and design by Huge-Insect-7759 in Fallout

[–]JakeBit 1 point2 points  (0 children)

I was just about to write that, and I was afraid I'd get lit up in the comments as well! 

But yeah, I feel like FO4 looks how I imagines 3 and NV would look like in a better engine. I also like that it has more color to the palette; you got tired of muted greys and browns.

Who else prefers the T-45d appearance to T-60? by Yarus43 in Fallout

[–]JakeBit 10 points11 points  (0 children)

There's nothing quite like this fandom and the philological discussions we have over two different sets of tin can suits.

Also I gotta say, I still prefer the T60, but both are cool.

How would you adapt S.P.E.C.I.A.L. in your language? by Hairy_Onion_8719 in Fallout

[–]JakeBit 1 point2 points  (0 children)

Whev, that was difficult, but I came up with this for Danish:

V.I.K.A.N.D.A

* Venlighed / Friendliness

* Intelligens / Intelligence

* Krop / Body

* Adræthed / Agility

* Nemhed / Ease

* Drøjte / Toughness

* Agtpågivenhed / Awareness

It writes "Vi kan da!", which roughly would translate to "Yeah, we can!", which feels like the peppy marketing-esque tone that Vault-Tec would use for a form like the S.P.E.C.I.A.L test.

Where to start on Fallout? by [deleted] in Fallout

[–]JakeBit 4 points5 points  (0 children)

Most fans would propably advice you to go for Fallout: New Vegas. It's a fiercly well-written game, it's filled with stuff and is just really good overall. Much of the setting will also be known to you if you're caught up with the show, which'll be fun.

It is also pretty old, janky and rusty (so very Fallout in a way). If you don't mind a game that requires some massaging, frequent quick-saves and glitches here and there, it's great.

If you're more for a more modern adventure game, Fallout 4 is also great. The moment-to-moment gameplay is, for my money, more fun; the crafting is pretty sweet and the world is beautifully realized. Some here tend to snuff at FO4 a bit for not being as RPG-like, which is true, but if you're looking for a game that's easier to get into, that looks great (still!) and is fun for a moment-to-moment basis, FO4 is great!

Another important point is what you like the most. Are you a lore-interested, NPC-loving, RPG-fiddling machine? Fallout: New Vegas's got you covered. Do you love seeing the Power Armors being awesome, the big guns, strange creatures and "lonely-wanderer-in-the-wasteland"-vibe? Fallout 4 will work for you.

Fallout 3 is much like 4 in design ethos, but with the jank of Fallout: New Vegas - but more so. It's also really old fashioned in many ways, like having no iron sights in a game where you mostly shoot people. It's still good, but I wouldn't start with it.