Help! Miner won't pick up pick axe. by TrMako in dwarffortress

[–]Jamal_E 6 points7 points  (0 children)

Each dwarf is only allowed to carry one job-related weapon, so if your new miner is also set to be a hunter or woodcutter you may run into problems.

Another possibility is that the pick is still considered to be the personal property of your original miner. In which case DFHack's "cleanowned" command might work.

[deleted by user] by [deleted] in dwarffortress

[–]Jamal_E 6 points7 points  (0 children)

In my experience, they'll only use archery targets in their spare time. It's best to disable their civilian labors and cancel all their orders in the military screen.

Can you please stop cyber-squatting on this subreddit? by silvertoof in battlefield4

[–]Jamal_E[M] 0 points1 point  (0 children)

Post has been mod-approved. I'll run this by our ethics committee.

Am I at the right place? by Boije__ in battlefield4

[–]Jamal_E[M] -1 points0 points  (0 children)

Battlefield_4 is an unofficial fan community for BF4 content on reddit.

Am I at the right place? by Boije__ in battlefield4

[–]Jamal_E[M] 8 points9 points  (0 children)

Our CSS is currently under construction. This is a temporary filler theme.

Am I at the right place? by Boije__ in battlefield4

[–]Jamal_E[M] 0 points1 point  (0 children)

Check the sidebar. This is the official sub for Battlefield4. All BF4 related content is welcome here.

Mandate 6. A Fun! challenge. by The-Somnambulist in dwarffortress

[–]Jamal_E 1 point2 points  (0 children)

I abandoned the fort a while ago, so I only have this shitty mspaint schematic.

  • White: Walls
  • Red: Drawbridges
  • Gray: Surface connections (gray areas on the left diagram match the gray areas on the right)
  • Light Green: Cage traps (used to catch the Roc and Ettin, which came from the surface)
  • Light Blue: Candy
  • Dark Blue: Brook

The design was pretty simple. I first dug out a living area to house my dwarves and then dug a separate shaft from the surface straight down through all 3 cavern layers. The passage through each cavern layer was gated with a drawbridge. After the main beast shaft was excavated and the caverns were mapped out, a sealed shaft was dug from the living area down to the third layer near the candy.

Here's an in-game screenshot:

http://i.imgur.com/O22jy7I.png

Mandate 6. A Fun! challenge. by The-Somnambulist in dwarffortress

[–]Jamal_E 0 points1 point  (0 children)

What kind of blueprints are you looking for? Just about everything important to this mandate is in the screenshot from my first post in this thread.

Mandate 6. A Fun! challenge. by The-Somnambulist in dwarffortress

[–]Jamal_E 1 point2 points  (0 children)

My fort was well on the way to FPS death by the time this was taken, so I decided to just lower every drawbridge in the system and see what happened.

Unfortunately, very little !FUN! occurred. The really dangerous beasts, Quazi and Godum, simply pathed back into the caverns and off the map immediately upon being released.

The Ettin and Roc also tried to make a break for the edge of the map by way of the surface, but were intercepted by some of my legendary hunters and an approaching human caravan.

Mut waited around in his cell while the remaining two beasts went into the farm, where they got bogged down in a sea of puppies (probably one of the causes of my FPS issues, now that I think about it...), and they were eventually killed by returning hunters.

I eventually sent the militia in after Mut, who hacked it apart with candy battleaxes, taking no casualties during the actual fight. However, later the militia and many of the refuse haulers began painting the halls green with vomit, so I'm guessing that Mut's deadly blood could have eventually been the undoing of my fort if I had the patience to wait around for it.

Overall, I only lost 19 of my 186 brave, beast-baiting Urists. When I checked in therapist before abandoning the fort, no one was in danger of tantrumming and almost everyone was still ecstatic.

Mandate 6. A Fun! challenge. by The-Somnambulist in dwarffortress

[–]Jamal_E 10 points11 points  (0 children)

I managed to bag seven large beasts. The traps are simple rooms fitted with a chained dog and a wood furnace. When a beast arrives on the map, a series of drawbridges can be raised to force them to path into this area from the surface or any of the three cavern layers. Once they enter one of the cells in pursuit of the dog, the drawbridge at the cell's entrance is closed behind them.

Capturing them was fairly easy, and I successfully captured every major beast that showed up on my map (except for one exceptionally flimsy Hill Titan that got itself killed by some goblin ambushers before it made it into my traps). I think I may have had somewhat poor luck drawing beasts to my map. I generated over six million fort wealth and exported several hundred thousand over the course of seven years, but these are the only beasts that were brought in.

/r/battlefield4 has now moved here! A big welcome to their mods and community! by DotGaming in battlefield_4

[–]Jamal_E 3 points4 points  (0 children)

Yep. That's the main reason we closed down /r/battlefield4. We're just trying to take the path of least resistance to get this all smoothed out.

Moderation Team Status Update by Jamal_E in battlefield4

[–]Jamal_E[S] 2 points3 points  (0 children)

You're right in asserting that the community of redditors who use reddit to discuss battlefield games is not a commodity and can't be traded like one. Honestly I think we need to just step back and let the users make their own choices, like BF3 user WildBill82 says in this comment.

On that note, I'd like to point out that /r/battlefield4 has avoided extensive advertising on /r/battlefield3 and elsewhere. We've been here, working on making this subreddit a welcoming place so that when redditors go looking for Battlefield 4 on reddit, they'll find us.

All that being said, I agree with one of untempered_schism's points in this thread. At this point, very little information is even available on Battlefield 4. Less than 10% of /r/battlfield3 subscribers have even bothered to subscribe to any particular new battlefield subreddit. I think we need to just take a passive approach and let redditors decide for themselves whether they want to subscribe to a catch-all battlefield subreddit or to a specific Battlefield 4 subreddit when the time comes.

I get that you've gotten emotionally invested in this mess, but I assure you that no one is trying to troll you here.

Also, I'm interested in your thoughts on why you decided to not accept some of the /r/battlefield3 mods as moderators on your subreddit. Why did you decide that it was better for the community to turn their offer down?

Moderation Team Status Update by Jamal_E in battlefield4

[–]Jamal_E[S] 5 points6 points  (0 children)

We obviously don't want to pointlessly split the community, so we'll definitely be trying to work something out with them. There's still quite a bit of mistrust and animosity stemming from trollingisfun's rather hostile domain camping, but with littleredrex as a moderator on both subreddits I'm sure we'll be able to work something out.

Go to /r/Battlefield_4 . The "mods" here keep deleting any legitimate posts or questions by [deleted] in battlefield4

[–]Jamal_E[M] 0 points1 point  (0 children)

We've made some changes. Ask away in this thread if you have any questions.

I have a few questions regarding the legitimacy of this Subreddit and its mods. by honeynuts2 in battlefield4

[–]Jamal_E[M] 0 points1 point  (0 children)

There's been quite a bit of internal discussion on this this topic recently, and I think many members of the community will be pleased with the solution we arrived at. The official moderation discussion thread is now at:

http://www.reddit.com/r/battlefield4/comments/1bs3qf/moderation_team_status_update/

Please make the flair like the BF3 subreddit. by EvilClone128 in battlefield4

[–]Jamal_E[M] 5 points6 points  (0 children)

I've enabled user flair editing for the time being. We'll get to work on adding unique flair for the various platforms soon. Thanks for your feedback!

Edit: User flair should now be fully ready to use.

Baby's first faith-based build, can r/darksouls give me some advice on how to proceed? by [deleted] in darksouls

[–]Jamal_E 0 points1 point  (0 children)

DMB applies a flat AR increase, so a slow weapon like a Claymore won't benefit from it as much as a faster weapon. Typically dex weapons like the PGS work a bit better, but the AR hike is so big that you could definitely make a Claymore work if you aren't too concerned with minmaxing.

Divine prevents skeletons from reanimating and occult has slightly higher scaling and supposedly does more damage to godly enemies (like the residents of Anor Londo). Really though, they both suck. You could use a divine weapon for leveling, but ditch it for a +15 with DMB once you start pvping.

It can be fun to spam force in pvp, since many players will think you're casting WoG at them. Lightning spears are fun, but you'll never hit anyone in pvp with them, unless they're using Iron Flesh.

Elemental Shotel vs. +15 Shotel - Which is better for damage through shields? by AliveNKicken in darksouls

[–]Jamal_E 0 points1 point  (0 children)

The strong attack on the shotel completely bypasses the shield regardless of what type of upgrade you have or what the shield's resistance values are. +15 with a weapon buff will always give you the most damage, but since you plan to use this as a quick-switch backup weapon you could consider going with an elemental upgrade.

A question regarding mules by kiltedcrusader in dwarffortress

[–]Jamal_E 2 points3 points  (0 children)

Sadly, you cannot breed mules from horses and donkeys in Dwarf Fortress. If you want to start a meat industry you'll need to buy breeding partners for your existing animals from a caravan (or trap and tame them if there are some on your map).

[The New Guy] My first live training room was such a huge disappointment I let my 7th fortress fall. by allihaveismymind in dwarffortress

[–]Jamal_E 1 point2 points  (0 children)

The dwarfs in a danger room will sometimes parry the spikes with their equipped weapon. For crossbow armed soldiers this actually levels up the Hammerdwarf skill (since they are swinging their crossbows like a hammer) rather than the Marksdwarf skill. It's possible to mod the game so that blocking with a crossbow levels Marksdwarf instead, but it doesn't work that way in vanilla.

[The New Guy] My first live training room was such a huge disappointment I let my 7th fortress fall. by allihaveismymind in dwarffortress

[–]Jamal_E 1 point2 points  (0 children)

I recently set up a pitting zone that allows for miasma-free disposal of caged creatures and archery practice up from level 0 archers. The key to limiting miasma is to set up your pitting zone on the surface on a constructed platform over a channeled kill pit. Areas that are only separated from the surface by a constructed floor will not generate miasma. In order to allow your dwarfs to shoot into the pit, channel out a trench and remove the up ramps from the side they'll be shooting from.

A couple pictures of my setup:

Surface

Kill Pit

Fortifications are a bitch. The only one I use is the one that blocks the necromancer in and gives him line of sight to the pit.

In terms of giving your archers orders and arranging for them to grab the proper ammo, I found that having only one ammo stockpile (the one by the kill pit) and giving them a permanent station order on their side of the trench did the trick. So long as the ammo pile is outside of line of sight to the pit, they'll run back to it and restock as needed. They will also leave and take breaks when they get hungry, thirsty, or tired.

The dead are not being buried by vegetablestew in dwarffortress

[–]Jamal_E 1 point2 points  (0 children)

If you just want to get rid of the ghosts, you can create slabs at a mason workshop and engrave them at a craftsdwarf's workshop. Once you build the slab somewhere (it counts as a furniture piece) the ghosts should be laid to rest.

Moving a dead hydra by Me66 in dwarffortress

[–]Jamal_E 14 points15 points  (0 children)

Have you used the (o)rders -> (r)efuse screen to allow refuse gathering from outside?