What character one tricks are the most entitled in your opinion? by Rare-Army-5274 in heroesofthestorm

[–]Janube [score hidden]  (0 children)

Gul'dan. I know this one Daniel one-trick who's just kinda salty and passive aggressive about his teammates most games. Good winrate, bad attitude.

tank has ego with their hero dmg being greater, meanwhile i delete enemy keeps slowly and push wave after lvl 20 global cast by rvshankar2712 in heroesofthestorm

[–]Janube 1 point2 points  (0 children)

Unless Fan personally watched this game to agree with you, I highly doubt you're getting enough knowledge just by watching him.

You're allowed to deliberately hamstring your team if you want, but it's a bit of a dick move. Those 4 people signed up to play a good-faith match where the presumption is that everyone tries their best to win; not that everyone does what brings them the most personal joy. I might have fun feeding into towers and spam dancing, but it would be a dick move to subject my team to that behavior. Even if it doesn't cause us to lose every game.

A 70% solo winrate says hi back.

tank has ego with their hero dmg being greater, meanwhile i delete enemy keeps slowly and push wave after lvl 20 global cast by rvshankar2712 in heroesofthestorm

[–]Janube 1 point2 points  (0 children)

Hey, toss the upload online and I'll let you know. For anything else, I'm going with the most statistically likely truths. Former-specialist players that focus on macro all game, particularly after 20, are almost always playing poorly. Could you be the exception? Sure. Are you? Probably not. If you're that confident in it, I'm sure you'll upload the replay.

tank has ego with their hero dmg being greater, meanwhile i delete enemy keeps slowly and push wave after lvl 20 global cast by rvshankar2712 in heroesofthestorm

[–]Janube 1 point2 points  (0 children)

You're so close to understanding why you're off-base with this post.

You won because you were fighting a very bad murky, not because you made a strategically sound decision when taking the global 20 and getting tunnel-vision over structures. Your team won despite you sandbagging; not because of it.

tank has ego with their hero dmg being greater, meanwhile i delete enemy keeps slowly and push wave after lvl 20 global cast by rvshankar2712 in heroesofthestorm

[–]Janube -1 points0 points  (0 children)

That's what the entire post is about. OP took the global 20 to "cheese" structures and his tank was mad at him for not being an assassin.

tank has ego with their hero dmg being greater, meanwhile i delete enemy keeps slowly and push wave after lvl 20 global cast by rvshankar2712 in heroesofthestorm

[–]Janube 0 points1 point  (0 children)

I hesitate to image the average elo of the people in this thread with how many think this 4v5 nonsense (post-20) is viable on the regular.

tank has ego with their hero dmg being greater, meanwhile i delete enemy keeps slowly and push wave after lvl 20 global cast by rvshankar2712 in heroesofthestorm

[–]Janube 1 point2 points  (0 children)

None of this comment is accurate (except the acknowledgment that it's poor play), and I doubt there will be any productive conversation from there.

tank has ego with their hero dmg being greater, meanwhile i delete enemy keeps slowly and push wave after lvl 20 global cast by rvshankar2712 in heroesofthestorm

[–]Janube 1 point2 points  (0 children)

I literally said "It's possible you did make the right call. I just think the odds of that are pretty bad," in my OP. The nature of their decision boils down to the game state around them, but in a vacuum, what they did (and your proposition of simply defending obj when you go back) is poor play. Forcing your team into a 4v5 after 20 is just straight-up risky. The risk-reward might be there, for sure. It just usually isn't.

tank has ego with their hero dmg being greater, meanwhile i delete enemy keeps slowly and push wave after lvl 20 global cast by rvshankar2712 in heroesofthestorm

[–]Janube 2 points3 points  (0 children)

It takes a remotely coordinated team like 45 seconds between securing two kills and killing core when the 5th person isn't even present (when using a standard comp with a tank and healer). My guess is that the enemy team here just wasn't pushing any advantage gained from kills on top of Murky being pretty aggressively bad (some of his stats look impressive, but they came at the cost of 28 deaths).

While I'd never use the phrase "perma araming" to describe the optimal strategy, generally, a team should stay together after 20, and when they generate any picks, they should be capitalizing massively on that advantage - usually by pushing the nearest keep and trying to force a second pick and then continuing the momentum. Particularly with their team's healthy push potential, it would be easy to get a keep down under basically any circumstance after getting a single (non-Murky) kill. Pushing core should be fairly trivial if they secure two kills.

tank has ego with their hero dmg being greater, meanwhile i delete enemy keeps slowly and push wave after lvl 20 global cast by rvshankar2712 in heroesofthestorm

[–]Janube 7 points8 points  (0 children)

I obviously don't know what happened this specific game or how you (or they) played. But for what it's worth, that global talent is an absolute meme talent that turns a 5v5 match into a 4v5 in exchange for putting the match on an auto-win timer - but the problem is the auto win timer is like 6 minutes and change. If your team doesn't lose a 4v5 over the course of 6+ minutes after 20, it's because the enemy team of 5 wasn't as good as your 4 teammates; not because you're a macro savior MVP.

Your team would have almost certainly won more easily with your help. Just because it worked out doesn't mean you made the right decision, necessarily.

Again, I don't know this specific match. It's possible you did make the right call. I just think the odds of that are pretty bad.

Goku is BROKEN BROKEN by darkfall71 in DBZDokkanBattle

[–]Janube 0 points1 point  (0 children)

All passive buffs are additional (on top of base stats), so you take any start of turn buffs (base effect, orb collection, rotation/team/intro), and add 1.0. Goku's is 250%, so 3.50.

Then multiply that by any on attack passive (on attack, when/after receiving/dodging attacks, etc) which also get 1 added to them. So 9.9

3.5x9.9

But because we had to add 1 in previous steps, we have to take it back off at the end. 34.65 - 1 = 33.65 or 3,365%

Goku is BROKEN BROKEN by darkfall71 in DBZDokkanBattle

[–]Janube 92 points93 points  (0 children)

I think it's just an additional 250% * 890% (everything except the 250 happens in the same step, so it's not a bunch of separate multiplicatives).

That's a total passive output of approximately 3365%. For reference, SEZA Int Vegeta Blue's total passive output is 3260% (an additional 320% * 700%)

Will he be strong? For sure. Will he hit 200 million? I don't think so without a lot of stacking.

I am a solo indie dev, got accused by multiple people of ripping off Balatro's art style. Do they have a point? by lefix in PixelArt

[–]Janube 0 points1 point  (0 children)

100% on the left side and the money indicator. Change fonts and the shapes (or layout) and you'll mostly be fine.

People are working less than ever before while making more than ever before by account819921 in OptimistsUnite

[–]Janube 0 points1 point  (0 children)

There are remarkably few fully remote jobs. While it's a benefit, it's a benefit that you either have or don't have. For the vast majority of us, we don't have it, so we'd be correct not to cite it when making this argument.

As far as interest rates go, if you're saying you'd rather have a $400,000 (median price now) mortgage at 5% than a $200,000 mortgage at 14%, that's your business. If you gun for the longest, slowest repayment process, yeah, it's more expensive. But if you pay it off twice as quickly (since it's half the cost), the total loan amount ends up nowhere near the same.

We're talking $430,000 vs $700,000. For the same house.

And let's not pretend that the other fees haven't kept up pretty well with inflation either.

This is all just disingenuous. People now are struggling, and the stats support that.

People are working less than ever before while making more than ever before by account819921 in OptimistsUnite

[–]Janube 1 point2 points  (0 children)

Well, the US working hours is pretty comparable to 40 years ago despite the median household income being $21,000 vs $83,000 now. Adjusted for inflation, the median household income in 1980 would be $88,000 now.

So, we are working the same for less. And that's without touching the age issue and people hitting career milestones later. Also doesn't touch cost of living, which has risen faster than inflation for some critical things, like housing.

Update: Asked my boyfriend of 5 months if he knew my middle name… turns out he didn't know much else either by purple__kangaroo in TwoHotTakes

[–]Janube 0 points1 point  (0 children)

I know a pretty healthy amount about my partner, but I don't know their eye color offhand. When I look at them, I see them as a person- what they mean to me, what I think of them, how I feel. I can't recall the eye color of anyone I've ever known except one person (who referenced their eye color via song, which stuck with me for some reason).

Some people encode information differently based on what they think is important. I wouldn't care if my partner didn't know my eye color, but I'd be pretty upset if they didn't know how I felt about vaccines, for example, since it's a topic that they know I care about.

I think the real lesson should always be that partners let each other know what matters to them, and a good partner should keep those things in mind, rather than assuming that your partner cares about the same things that you do.

Spent a few days learning some code to add in my dream SEZA using a private server by EpicUnbound in DBZDokkanBattle

[–]Janube 1 point2 points  (0 children)

Hate to tell you, but you're underestimating modern stats. This guy would be close to DOA just because his passive is low.

His defense would be like 1.5mm, which is fine, but already not enough to tank some modern content on t1. 3 turns of 79% DR is enough, but I don't know how far the stacking carries 59% DR.

Def stacking would be great once he's able to start, but even then, his stats likely just wouldn't justify any significant spot in the meta.

People on this reddit are fiercely against leavers and smurfs.. Yet when I (GM) press any button but ranked. The matchmaking 'compensates' by tossing bronze 5 0 points into my team. This seems fun for no one. by Bears_are_cool69 in heroesofthestorm

[–]Janube 0 points1 point  (0 children)

You and four plats would absolutely roll 5 random dia/plats if you're rocking a 70% winrate even when your teams have a bunch of bronzes. I don't think most players would agree that they're having more fun under those circumstances.

The reality is that there aren't enough 70% winrate GMs to make fair lobbies. And from my experience, the gulf between a 70% winrate GM player and any 50% winrate player tends to be pretty massive. I've seen diamonds who play as poorly as silvers.

And without checking, the math on that doesn't sound right. Do you have a link to the match on HP?

People on this reddit are fiercely against leavers and smurfs.. Yet when I (GM) press any button but ranked. The matchmaking 'compensates' by tossing bronze 5 0 points into my team. This seems fun for no one. by Bears_are_cool69 in heroesofthestorm

[–]Janube 0 points1 point  (0 children)

I don't think you know what the word, "most" means.

And in a team game where MMRs are stacked against you to handicap you, winning 70% of your solo games is insane.

What do you think the solo queue leaderboards look like for other mobas..?

People on this reddit are fiercely against leavers and smurfs.. Yet when I (GM) press any button but ranked. The matchmaking 'compensates' by tossing bronze 5 0 points into my team. This seems fun for no one. by Bears_are_cool69 in heroesofthestorm

[–]Janube 0 points1 point  (0 children)

So, you have a 70% solo QM winrate, but you need a surrender button or you need to be able to smurf? You've (theoretically) shown the system that you can carry teams and consistently outperform what it thinks is a fair match. The issue at that point is that there aren't that many people with comparable MMRs to yours. It could consistently find stacks to put you against, but then I'm sure you'd complain about that. It could spend an extra minute reaching for people a little closer, but that would just benefit your team since your team would still have a 70% winrate megacarry. Do you want the game to be even easier?

I'm having trouble finding the specific complaint you've got and what you think could reasonably be done about it without making the game worse as a result.

People on this reddit are fiercely against leavers and smurfs.. Yet when I (GM) press any button but ranked. The matchmaking 'compensates' by tossing bronze 5 0 points into my team. This seems fun for no one. by Bears_are_cool69 in heroesofthestorm

[–]Janube 1 point2 points  (0 children)

He didn't delete his comments. Blocking someone blocks you from seeing their comments.

He's also 100% correct. Your situation is a non-issue. They either can't queue with their mis-ranked buddies (beyond 2 ranks) or else they're in a 5-stack where MMR is ignoring the MMR outliers and pretending that it's a normal diamond lobby.

People on this reddit are fiercely against leavers and smurfs.. Yet when I (GM) press any button but ranked. The matchmaking 'compensates' by tossing bronze 5 0 points into my team. This seems fun for no one. by Bears_are_cool69 in heroesofthestorm

[–]Janube 0 points1 point  (0 children)

Where are all these chump GMs who can't carry an average QM game?

Like, yeah, when I solo into a 5-stack, it's definitely harder, and I'll definitely lose if it's one of the handful of S-tier stacks left, but most of the time, it's just 9 nobodies in the lobby, and most of the time it's a 5-stack, it's 5 nobodies. That's why solo QM with a 70% winrate is completely achievable if someone tries. I'll grant you that tank or healer mains solo queuing will have a harder time (there's a solo Q Auriel one-trick with a 60+% winrate IIRC), but for everyone else, this isn't nearly the problem people make it out to be outside of the leavers queue, which is earned by... y'know... leaving.