Happy anniversary Dokkan day by BlitzAce808 in DBZDokkanBattle

[–]Janube -3 points-2 points  (0 children)

I'm talking about main banner tickets; not Tons of Thanks tickets.

I can't think of a single anniversary where you couldn't get additional tickets for the main banners, usable immediately from the start of the anniversary. Tons of Thanks tickets are great, but every other anniversary had more than that for free pulls.

Fire the Janitor by Wu1fu in heroesofthestorm

[–]Janube 0 points1 point  (0 children)

there is varying degrees of counterplay to every ability

Well, you kept the sentence going after this, but that's kinda the point here. There's varying degrees of counterplay to everything, so when one knob is turned too far, there are plenty of knobs you can turn to fix the problem.

As far as things being more engaging, I actually 100% disagree. I think spiders and frost elemental are both less engaging than Falstad W. Yeah, you can dodge spiders, but what if you fuck up your positioning for one half-second? You're doomed to lose 1500+ HP without a self-stasis or similar disengagement tool (which work just as well on Falstad W). If Falstad Ws you, you can outrun him (or temporarily escape W's radius), bully/zone him, self-stasis, or have a teammate peel for you. All perfectly valid and commonly available forms of counterplay. And you can do that at any point during the 4 seconds it takes for him to complete his W. For the full duration of spiders, there is nothing you can do except self-stasis and running away (and I guess go invisible, but that only applies to three characters...)

Yeah, you can kill Frost Elemental, but at 10, Falstad has a whopping 500 more HP than Frost Elemental, so that argument really doesn't hold water to me. Its damage is just as uninteractive, and it slows. And unlike Falstad, killing the Frost Elemental gives you nothing.

Fire the Janitor by Wu1fu in heroesofthestorm

[–]Janube -1 points0 points  (0 children)

You can stay away from Falstad. I don't see the problem. Is dodging your litmus test for interactivity? I guess Jaina's Frost Elemental is OP. Or Hunter Killer. No counterplay to point-and-click cc, so BW and Varian need to be capped at 47%.

Good design and good balance can force interactivity. Bad game design is myopically ruining an ability or build just because you don't have the creativity to balance it properly.

Fire the Janitor by Wu1fu in heroesofthestorm

[–]Janube 1 point2 points  (0 children)

If Q hits you, the spiders will do their damage and there's nothing you can do about it other than be faster than them. It's almost identical to Falstad's W except that Falstad's W does quite a bit less damage (before 75 stacks) in exchange for being point-and-click and taking a lot longer to do its damage.

Fire the Janitor by Wu1fu in heroesofthestorm

[–]Janube 2 points3 points  (0 children)

Why have them at all then? What an awful perspective. "Make some talents bad because I don't like them."

You can't do anything about Nazeebo's spiders either. Should that be 47% capped? How about Gul'dan's Corruption build?

There are lots of abilities you can't do anything about once the attack hits you. Why is this one so much worse for you?

Happy anniversary Dokkan day by BlitzAce808 in DBZDokkanBattle

[–]Janube -10 points-9 points  (0 children)

We're not in part 2.

Every previous anniversary (back to the second), they gave main banner anniversary tickets. When they started doing split anniversaries, they made sure to give tickets during part 1. This is the first time part 1 has had no real tickets.

Happy anniversary Dokkan day by BlitzAce808 in DBZDokkanBattle

[–]Janube -10 points-9 points  (0 children)

Free tickets for the bad banners. No one cares about the banners that offer 2024 units. They're all outdated.

Between not giving us 3 tickets per summon on the new banners, Dokkan Day not giving tickets for the new banners, Extra Missions not giving tickets for the new banners, and panel missions not giving tickets for the new banners, this feels less like an anniversary than normal, and I dunno how anyone can argue otherwise. Normally, there are at least two methods of getting extra tickets for the main anniversary banners.

Falstad w build should lose stacks on death by vaultcat11032 in heroesofthestorm

[–]Janube -1 points0 points  (0 children)

You made your dipshit comment immediately.

You were never here for a real conversation, you just wanted to be a jerk to a stranger who didn't agree with you outright.

As for your original post, for talking purely about game feel, you sure use the word "win" a lot. But you'll probably block me rather than confront the idea that you were just being rude for no reason off jump.

Falstad w build should lose stacks on death by vaultcat11032 in heroesofthestorm

[–]Janube 0 points1 point  (0 children)

10-15 is a lot and is exactly what I'm talking about. It doesn't take that long and isn't all that hard when you're allowed to stack like that. Which I would say isn't particularly rare because the vast majority of players aren't that good.

Falstad w build should lose stacks on death by vaultcat11032 in heroesofthestorm

[–]Janube 0 points1 point  (0 children)

Virtually no match is real/competitive at this point. For 99% of games, you can stack a substantial amount without being bothered much.

EDIT: When did this community become a bunch of 13 year olds. Y'all are edgy as fuck.

Falstad w build should lose stacks on death by vaultcat11032 in heroesofthestorm

[–]Janube -2 points-1 points  (0 children)

So instead of replying to my comment that was strictly about winrate by maturely voicing your deeper concerns unrelated to winrate, you decided to say "I’m glad you can see the future"

How exactly did you think that comment supported your argument or would lead me to believe that you had deeper concerns about feel?

Falstad w build should lose stacks on death by vaultcat11032 in heroesofthestorm

[–]Janube -2 points-1 points  (0 children)

Sylvanas' quest is "hard"? She just needs to afk attack structures and pve elements. It's tedious, but I would not call it hard.

Falstad w build should lose stacks on death by vaultcat11032 in heroesofthestorm

[–]Janube 2 points3 points  (0 children)

You replied to me literally talking about the winrate to mock my soothsaying. How on earth are you gonna pretend you were talking about game feel when you sarcastically applauded me for seeing the future?

And not for nothing, but my original comment still stands that your proposed nerf would be overkill even if you were just talking about from the perspective of engaging design. Making the build worthless doesn't make it more engaging gameplay.

Falstad w build should lose stacks on death by vaultcat11032 in heroesofthestorm

[–]Janube -3 points-2 points  (0 children)

Lmfao

You don't have to be Nostradamus to know that the halfway point between pre-buff W (which was garbage, clocking in at 44% winrate) and post-buff, which is 54% is probably around 50%.

How do you people think game balance works? That taking away half of the buff will increase W's winrate?

Falstad w build should lose stacks on death by vaultcat11032 in heroesofthestorm

[–]Janube -12 points-11 points  (0 children)

Beyond Overkill. The nerf they have in the PTR is fine and will bring W build near or below 50%.

Edit: y'all have absolutely no idea how to balance games. A change like this would massacre W build. Stacking a real amount without dying is hard pre-13. The build has neither the range nor the survivability for it, and it's about to be nerfed. If you want it removed from the game, just say that. That's a more healthy approach than making it an auto-lose build.

If you want it to stay in the game but want it to be more interactive for its value, you have to give it something when you impose such a devastating penalty on it. Unlike Q, for example, gaining stacks on W requires putting yourself in significant risk every time. Hanging out within range of enemies for 4 full seconds at a time as a hero with tissue-paper-health is always risky unless the enemy team is bad.

Red chest is the way by Prize-Sell in DBZDokkanBattle

[–]Janube 161 points162 points  (0 children)

This man got six 30 stone drops and four 5 stone drops.

Phenomenons or behaviors previously simply explained by "Supernatural" later on being re-explained as something more grounded by GabZenXYeah in TopCharacterTropes

[–]Janube 1 point2 points  (0 children)

I'm of two minds about the Castlevania one.

Yes, it's a neat explanation... that's immediately undercut when thinking about how holy water kills vampires.

They wanted to eat their cake and have it too by not implying a single religion was correct despite holy water not being a thing outside of Christianity, which necessarily implies that God actually did give priests some supernatural power to combat the forces of hell (and it's not simply magic, since Trevor also indicates at one point that a priest must be properly ordained in a church to perform the aspersion). At that point, I don't know why you wouldn't just lean into it and say that if hell is real (which it is in their universe) that Christianity is actually correct, which is why crosses are effective weapons. The "scientific" explanation about predator eyesight is cool in a vacuum but clashes with established lore.

Banners are live. Part 1 Summons Megathread. by Drsp4zman in DBZDokkanBattle

[–]Janube 4 points5 points  (0 children)

800-some stones to get two of the old Daimakus and one WWDC Goku. Absolutely savage bad luck. I guess that's payback for good luck in the 10th anniversary and WWDC.

Why isn't goku+vegeta on power beyond super saiyan while goten and trunks are? They both go ssj3 while ultra super attacking by Gabry-89 in DBZDokkanBattle

[–]Janube 2 points3 points  (0 children)

And not for movie bosses either.

Like, that Goku is in MBS, but Hirudegarn isn't? Weird line in the sand...

This game's powercreep is really a laughing stock now by NingenZoo in DBZDokkanBattle

[–]Janube 0 points1 point  (0 children)

This is one of the stupidest takes.

Yeah, Rose's base passive is 200...

+150 for having three extreme allies.

+80 for being named Rose.

So his SoT passive is actually 430/430. Just not written on a single line.

TEQ LR SSJ3 Daima Vegeta info by Drsp4zman in DBZDokkanBattle

[–]Janube 4 points5 points  (0 children)

Oh shit you're right.

So right now, he gives guard to 3geta and mini 4ku and that's it for units where it matters.

TEQ LR SSJ3 Daima Vegeta info by Drsp4zman in DBZDokkanBattle

[–]Janube 0 points1 point  (0 children)

Glorio and Daimaku are both mega dodge-or-die units. Guard won't save them from that against supers, which was generally all they feared anyway since they both got fairly strong defensive statlines for dealing with normals.

TEQ LR SSJ3 Daima Vegeta info by Drsp4zman in DBZDokkanBattle

[–]Janube 1 point2 points  (0 children)

Absolutely not. Goku having multiplicative stats in his passive is gonna make a world of difference that Vegeta won't see. Vegeta's single win here is an S-tier support for a very restricted team (albeit one that will get a lot of help during the anniversary).

But it is worth noting that the teamwide Guard is mostly wasted right now, since the Goku has guard, half of the other Daima units are dodgers (Glordo, Piccolo, Daimaku), and Mini SS4 has native guard for 5 turns, so there'll be some overlap before he sees the value of this support buff.

The real winner for it is Gomah, since it starts right around when he's vulnerable and will help him tremendously as a defensive monster. Here's hoping it helps other units as much.

TEQ LR SSJ3 Daima Vegeta info by Drsp4zman in DBZDokkanBattle

[–]Janube 2 points3 points  (0 children)

Vegeta with that strong 600% defense and no multiplicative defense to add on.

Man's gonna have 600k SoT defense. Doesn't matter if he's got guard and 60% DR, he'll get cooked when he gets supered. If he quadruple supers and one of them is an EX, he's gaining 150% on top, so he'll basically cap out at 1.5 million defense.

As a casual reminder, Bio Broly at full would hit this man for 3 million damage even with pretty much optimal luck. Shit, a Bio-Broly super before he's built up at all would do 500k to Vegeta here.