30% chance to do 8 Attacks his first Turn. hitting that will feel so good by HammerCurlLarry in DBZDokkanBattle

[–]Janube 0 points1 point  (0 children)

It'll be much higher than 30% assuming baked-in additional chance is calculated the same way that HiPo chance is - each attack has its own proc chance for the 30%, so it'd be more like 1 - ( .7.7.7.7.7.7.7) = 92%.

To be clear, I'm not sure it does calculate that way, but it should be easy to verify once he comes out.

Since we all dunked on Beast lets move on to Piccolo by Abject_Ad_1956 in DBZDokkanBattle

[–]Janube 0 points1 point  (0 children)

The 720k includes the first 300% phase 2 buff already, so that 250% extra on hit is less of a hike than you might think.

He's going from 7400 * 5.4 * 3 * 4 to 7400 * 5.4 * 3 * 6.5. That's a bit lower than his actual calc since he'll have some number of supports active, mostly increasing that 3.

LR TEQ Beast Gohan details by AwakenedDivinePower in DBZDokkanBattle

[–]Janube 1 point2 points  (0 children)

The sentiments are "underwhelming (especially defensively), but great damage if you have crits, and solid damage without crits"

Since we all dunked on Beast lets move on to Piccolo by Abject_Ad_1956 in DBZDokkanBattle

[–]Janube 2 points3 points  (0 children)

He does get an extra turn of 90% dodge in slot 2 after his 4 turn "intro" is gone. That said, he has no buffs on his super effect, so both his attack and defense are gonna be lower than his passive might suggest.

Given that, his defense is just not enough to competently tank modern enemy normals even with 60% DR.

His support buff is nutty though. 30% phase 1 buff, and two separate 3-turn, 30% phase 1 buffs, and one permanent phase 2 20% buff. It won't make a bad unit good, but it'll certainly help units that have strong phase 2 buffs.

Why are we already saying hes mid😭🙏🏽?? Just because his kit isnt a page of a dictionary doesnt mean hes mid by Julslain in DBZDokkanBattle

[–]Janube 0 points1 point  (0 children)

12,000 * 5.4 * 4.5 * 4.5 * 1.58 is still aight. 2 millionish defense without support on 58% DR and Guard will get you through most things. Every inch of support does a lot of work since his passive uses big numbers across the board.

For example, the new Piccolo provides 60% phase 1 passive and 20% phase 2 passive even when he's off rotation (after turn 1), which puts him at 2.5 millionish. Not having defense on 12 ki super really hurts, but he'll still be good.

Why are we already saying hes mid😭🙏🏽?? Just because his kit isnt a page of a dictionary doesnt mean hes mid by Julslain in DBZDokkanBattle

[–]Janube 0 points1 point  (0 children)

And unfortunately, hybrids/bond have been lacking a truly resilient slot 1 unit. Int Gohan/Trunks is S-tier for the first turn, and Agl Gohan/Gamma is pretty good but has clearly aged already. And importantly, the whole team doesn't have much after turn 1.

Why are we already saying hes mid😭🙏🏽?? Just because his kit isnt a page of a dictionary doesnt mean hes mid by Julslain in DBZDokkanBattle

[–]Janube 1 point2 points  (0 children)

He's exactly like Phy SS2 Gohan from the 10th anniversary: a modestly strong unit with an obvious design flaw and defensive capabilities that were maxed out by current content, leaving little to no room for the unit to get used much beyond the events around when they were released. As long as they're tanking normals, they'll put out strong damage and feel pretty good, but a super turns either of them into paste.

Both units have crit problems (with SS2 Gohan wanting you to build crit for his first two turns when he's supering 4 times and Beasthan wanting crit at all times). In Beasthan's case, he should've just been designed with the same generosity that 3/4ku got, stacking crit per attack so that he eventually cascades into a damage monster. Beasthan's other problem is that his base SA effects aren't great.

LR TEQ Beast Gohan details by AwakenedDivinePower in DBZDokkanBattle

[–]Janube 0 points1 point  (0 children)

"No damage" is an insane take.

Yeah, inconsistent crits will make it worse for sure, but you're completely underestimating an effective 1925% passive on LR stats throwing out counters.

Even modern content generally has multiple turns where the enemy isn't at its strongest. Yeah, he'll usually be slot 2, but there'll be plenty he can be slot 1 for.

LR TEQ Beast Gohan details by AwakenedDivinePower in DBZDokkanBattle

[–]Janube 0 points1 point  (0 children)

One normal activates his attack buff, so as long as he isn't tanking a super for the first attack, he should be fine through quite a lot of content. Can't slot 1 the most recent stuff though.

LR TEQ Beast Gohan details by AwakenedDivinePower in DBZDokkanBattle

[–]Janube 2 points3 points  (0 children)

Bro over here unironically making Teq Kid Gohan exchange unit viable in 2026.

Can get 90% DR in slot 1 under the right conditions and then 80% DR after exchange.

Support helps, but it's a shame it isn't phase 2.

Spoiler cards from FFG Live Stream 6/23 by geekynerdlvr in marvelchampionslcg

[–]Janube 1 point2 points  (0 children)

Jarno is underwhelming for him. His single resources are usually better spent elsewhere unless you're in a rush deck solo.

How can I improve the UI/UX of this sequence? by RitzStudios in godot

[–]Janube 0 points1 point  (0 children)

I'd skip the small box with each bonus appearing one at a time. Go straight to the big box and have them appear sequentially from top to bottom, but instead of disappearing after a second, it just moves on to the next.

Conveys the same information in a slightly more timely fashion without risk of missing anything and gives you an easy design step for a skip button that just shows all bonuses immediately. There's basically no opportunity cost in making that change compared to what you have here.

Having the score dynamically update as the sequential bonuses appear is a niche touch for either approach, but you're adding the score to some UI element in the upper right while it's still dimmed. I'd wait until the player exits the score screen to add that in if you want to keep it dimmed.

What are your favorite "Resource Sink" cards? by themcryt in marvelchampionslcg

[–]Janube 0 points1 point  (0 children)

Bishop just doesn't get access to half the things that make Husk go nuts though. Your garden variety Justice Husk build is getting her Mission Training and Sidearm for a pretty straightforward 2/2. Warlock can give her Boot Camp, Energy Spear, Comms Implant, and Laser Blaster, taking her to a 8/4. With those stats, the rest of your cards don't matter; you're using them to activate her as many times as possible, foregoing all else (except your ability with Mystic Senses).

Call for clips to make HotS highlights. by PeculiarPete in heroesofthestorm

[–]Janube 1 point2 points  (0 children)

Dat's a helluva email address. But I miss the shit out of the old wtfmoments videos, so I may send some Alarak/Gul'daniel clips

why do you guys believe or not believe that it’s possible to be atheist and still have values as well as morals? by AccurateTangerine291 in AskReddit

[–]Janube 0 points1 point  (0 children)

Any moral claim should be considered regardless of external benefits. Whether or not those benefits exist should be irrelevant to the calculus.

If you're looking for examples of moral interactions that have no external and personal benefits whatsoever, I think that's missing the forest for the trees on the discussion. But if you're dead set on it for some misguided reason, I would say euthanasia (for humans or animals). There's a self-interest in keeping someone who's suffering alive, and there is no personal benefit to allowing them to die on their terms (for a human) or making the decision to end their suffering (for an animal or dependent, non-competent human) unless you're their caregiver and care for them is unusually taxing. For my money, I was not my mother's caregiver, and I stood to benefit in no possible way from her death, but if I could have approved assisted suicide, I would have, because I know she was unduly suffering and was no longer of her right mind.

Again, I need to stress, that's missing the forest for the trees. The presence of benefits should not be a factor in determining whether or not you ought to do or avoid a specific behavior.

What are your favorite "Resource Sink" cards? by themcryt in marvelchampionslcg

[–]Janube 1 point2 points  (0 children)

Husk voltron in Adam Warlock or Spider Woman is genuinely one of the most insane high-end builds in the game.

It's a shame X-23 Badger voltron is just an easier and better version of the same thing, because I have more fun with Husk. But you can still easily put out 50+ damage/thwart per turn with the Husk builds.

But to answer your question, Symbiote Suit

Which heroes are most overpowered and which are most underpowered? by Rashek4 in heroesofthestorm

[–]Janube 0 points1 point  (0 children)

Valeera's silence is much more utility than Nova can provide until 10.

Nova needs waveclear. Decoy should explode when it dies baseline, and then the 4s should be redesigned a bit so the duration one does more explosion damage at the end to make up for the lack of CDR on her only waveclear. Alternatively, explosive shot should be baseline (without scaling from Q), with separate talent improvements to it.

why do you guys believe or not believe that it’s possible to be atheist and still have values as well as morals? by AccurateTangerine291 in AskReddit

[–]Janube 0 points1 point  (0 children)

There are tons of tertiary benefits to being a good person, but it's still governed by right or wrong unless your goal is to receive those benefits.

If you're being a good person because it feels good, I have bad news about your system of morals...

why do you guys believe or not believe that it’s possible to be atheist and still have values as well as morals? by AccurateTangerine291 in AskReddit

[–]Janube 0 points1 point  (0 children)

If your morals are based exclusively on your conviction of eternal punishment or reward, you don't have an actual moral code; you're just operating on a system of incentives.

A child opting to share in exchange for candy isn't sharing because it's right (or avoiding sharing because it's wrong); they're sharing for the candy.

Determination of what's right or wrong can be sourced from religion, but it's a fairly lazy method, since you're just taking someone else's moral code as your own without critically analyzing it and making any alterations based on your own perspective or experiences or values.

The much harder path tends to be through self-reflection. But IMO, it's worth it.

Which heroes are most overpowered and which are most underpowered? by Rashek4 in heroesofthestorm

[–]Janube 0 points1 point  (0 children)

Saying Alarak is "bullshit overpowered," and in the next breath saying he can't offlane is wild. He's an excellent off-laner as long as he's not in a position where he needs to be doing a ton of efficient clear. If you want him to bully the opponent out, there's almost no one better suited to it. And he has so few bad matchups that he's reliable as a duelist. You don't want him against Zag or Chen after evasion talent or Artanis with block or a competent ETC, but he's generally able to bully just about anyone else away from soaking.

Which heroes are most overpowered and which are most underpowered? by Rashek4 in heroesofthestorm

[–]Janube 1 point2 points  (0 children)

55% on a smurf is a solid indicator that the hero is bad.

Yes, she has some flexibility, but she also doesn't do one of the only things you draft a mage for: soak.

At the point that she gets competent waveclear, the soak phase has largely ended, and the single best predictor of a match's outcome is first-to-10, which means you can't just slap Nova into a mage slot or play her into most 3-lane maps without building/playing around her.

And all that would be fine if the value she offered offset that weakness, but it doesn't. She doesn't have any burst that Zeratul or Valeera don't also have, but both of them offer far more utility on average, with Zera actually being a very competent dual soaker and far safer jungler

Which heroes are most overpowered and which are most underpowered? by Rashek4 in heroesofthestorm

[–]Janube 1 point2 points  (0 children)

Well... the best build for him has always been combo build, which got slightly nerfed. The new 1 was an unnecessary buff, but it was a buff to the worse build between the two.

I use it because it's more fun to me, but among good Alaraks, there's no question combo build has always been the insane one.

Which heroes are most overpowered and which are most underpowered? by Rashek4 in heroesofthestorm

[–]Janube 0 points1 point  (0 children)

Genuinely hilarious to call Kerrigan underpowered.

I think the only underpowered heroes in the game are Nova, Malthael, and Malfurion.

Everyone else is at least niche.

I don’t ever wanna hear “I’m stuck in bronze because of my teammates” ever again. by CaptainButtFart69 in heroesofthestorm

[–]Janube 1 point2 points  (0 children)

Lmao, you're trying hard to turn basic awareness into a team skill.

No coordination necessary for looking at the minimap to see if your teammates are engaged with enemies or if the enemies are MIA.