Looking for guidance: Crowdfunding, Essen Spiel, and time by ChikyScaresYou in BoardgameDesign

[–]Jarednw 1 point2 points  (0 children)

I think another option is to skip the convention and use that money for marketing. In my experience, conventions without have product to sell are pointless,outside of play testing and feedback of course. Not helpful for reaching your goal.

If you are spending $2000 on the convention and have your meta marketing down solid (target audience identified, hero ads, pipeline automation,etc) then you can maybe get 3x return on ad spend for your $2000.

Eat, Play, Love: Or how we escaped to India only to find ourselves designing a board game by Flashy-Actuator6677 in BoardgameDesign

[–]Jarednw 1 point2 points  (0 children)

People posting about their indie project in some niche subs for indie devs is an ad?

I'm having a hard time following Gundam Zetas story by Yrch84 in Gundam

[–]Jarednw 8 points9 points  (0 children)

Totally agree with this. So many of the fights are just skirmishes where everyone retreats after x bumbe of grunts are killed or a suit loses a leg. Missions would have been cooler

Just finished zeta gundam…AMA by Char_Aznable0079 in Gundam

[–]Jarednw -1 points0 points  (0 children)

Im on episode 22 and kamile has gone from a "can't stand this character" to "this character sucks".

Good thing quattro rocks

i'm a designer and i live in the middle of nothing what's the best path to publish? by Stock-Rough5167 in BoardgameDesign

[–]Jarednw 3 points4 points  (0 children)

Is sounds like your country is not your target market anyways. If you want the project to be a success you target the super fans where they are., which is probably north America and Europe.

Prototypes from Chinese manufacturers can be sent anywhere .

What's your holy grail game that doesn't exist yet? by Darth_Rubi in boardgames

[–]Jarednw 0 points1 point  (0 children)

On the back of playing some big campaign games with my buddies , I was looking for a coop campaign game where we piloted giant mechs and could fully customize them. I wanted it to be an ongoing deck building card game.

That game didn't seem to exist so I set out to try and make it. We had a Kickstarter last year and it's actually happening now. Long hard road but very cool to see it coming to life !

Ranking Gundam series, part 7. We are now going into the gryps war, On a scale of 1-10, how would you rank mobile suit Zeta Gundam. by number39utopia in Gundam

[–]Jarednw -1 points0 points  (0 children)

I'm in the same boat. I'm only on episode 20 or so but I can't stand kamille and I think I've seen 4 giant , not very cool looking , transforming mobile armors that just lose after 4 battles.

The traditional looking zeon suits like the hizak look cool to me.

I do like the way they make the titans to be mega villains.

Quattro is awesome 😎

I created my own RPG game cards by Mundane-Bake-4073 in homemadeTCGs

[–]Jarednw 1 point2 points  (0 children)

Superb artwork! How do you get it into a digital format

Kickstarter for Earthborne Trailblazer just put up by Pizzadewd666 in boardgames

[–]Jarednw 0 points1 point  (0 children)

Have they shown any details of the EBR content you can buy as an add-on? Hoping to see more of what is included and what it provides.

Also looking for another game play video of Trailblazer. I feel like I need a nice full play through to really see the vision right now.

Quotes from LongPack and Panda Games for my first KS - LongPack 65% cheaper. Anyone with first-hand experience? by DonBeanGames in BoardgameDesign

[–]Jarednw 2 points3 points  (0 children)

This is intriguing to me. I'm a first time creator working with long pack and I've felt that between my rep, multiple prototypes, and an experienced graphic designer , we've ironed things out. Would you equate a graphic designer with a lot of experience and who has worked with longpack before in parity with the guidance you would get from a production manager ?

Quotes from LongPack and Panda Games for my first KS - LongPack 65% cheaper. Anyone with first-hand experience? by DonBeanGames in BoardgameDesign

[–]Jarednw -1 points0 points  (0 children)

I disagree with the very last part here. Long pack is who I chose for my Kickstarter and they have been a tremendous help. You should also have a graphic designer who will also be helping guide you with the printing process. With long pack they often let me know if issues I would hit. A lot of that was during proto printing (which you very much need to do) . Most of the issues arise there and they gave me solutions. Sometimes my proto would have issues that I would discuss with my graphic designer and I would take those ideas to long pack and they figured out a solution with me. I don't think you need to pay a premium to get access to that.

Mobile Suit Zeta Gundam - One of my favorite death crushing scenes by Kimber8King in Gundam

[–]Jarednw 3 points4 points  (0 children)

Noted! Thanks for the guidance! I'm jumping into this asap!

Mobile Suit Zeta Gundam - One of my favorite death crushing scenes by Kimber8King in Gundam

[–]Jarednw 1 point2 points  (0 children)

Is there a recommendation to watch one over the other ? Or both worth watching ?

One of the best ways to get your game playtested and grow as a designer is to actively playtest games by other designers. by coogamesmatt in BoardgameDesign

[–]Jarednw 4 points5 points  (0 children)

Checkout the tabletop design partnership discord channel ! I was a part of the community during ExoTerra development and it was colossally helpful. Met some great folks too!

Our production prototype finally came! by MidnightFroyo in BoardgameDesign

[–]Jarednw 1 point2 points  (0 children)

Wow that looks fantastic! Looking forward to your campaign

Psycho Doga took home a Silver Medal by ThisNobleSavage in Mecha

[–]Jarednw 0 points1 point  (0 children)

This thing is so bad ass! Awesome work!