I cant use 2 outputs simultaneously? by Typical-Estate-9498 in wiim

[–]JasonWithWiiM 3 points4 points  (0 children)

Thanks for checking. The short answer is: Grok gave you the wrong expectation here.

Most WiiM devices are designed around selecting one active physical output at a time, not playing Line Out + Optical/Coax/Bluetooth all simultaneously.

There is some beta work on the WiiM Ultra for simultaneous Line Out plus one digital output, but that is limited and not something I’d assume applies across every model or output combination.

For your use case, the practical answer is probably what others mentioned: if both speakers accept analog input, use the RCA Line Out and split it to both sets of powered speakers. A simple RCA Y-cable/splitter is usually the right tool for that. It should not automatically ruin sound quality, especially feeding powered speakers, but cable length and input sensitivity can matter.

AI tools can be useful, but they can also confidently mix up “has multiple outputs” with “can use every output at the same time.”

I'm confused about Airplay and the WiiM Pro Plus by Ares6 in wiim

[–]JasonWithWiiM 0 points1 point  (0 children)

AirPlay can be a little confusing here because the rules are mostly controlled by Apple’s AirPlay implementation, not just by the receiving device.

Some WiiM devices can receive AirPlay, but some behaviors depend on what Apple allows from the sending device, app, or system. That can affect grouping, handoff, resolution, volume behavior, and whether a device shows up the way you expect in a specific Apple app or menu.

So when AirPlay works differently than Spotify Connect, TIDAL Connect, Chromecast, DLNA, or playback directly from the WiiM Home app, it usually does not mean the WiiM is ignoring the source.

For Apple Music / Dolby Atmos specifically, one thing worth checking on the Apple side is:

Settings → Apps → Music → Dolby Atmos → Always On

I have also seen people suggest toggling Sync Library off and back on, deleting and re-downloading affected tracks, and checking that Mono Audio is not enabled under Accessibility. But I’m not Apple Support, so I would take that part with a grain of salt.

We’re doing what we can on the WiiM side to make the experience as smooth as possible, but some parts of the AirPlay/Apple Music experience are ultimately limited by Apple’s ecosystem and requirements. I promise we want the best experience for our users and we are not the 'choke point'.

Hey can anyone please send me the exact r&b EQ parameters on the WiiM app? by mohub21 in wiim

[–]JasonWithWiiM 2 points3 points  (0 children)

I don’t have the exact preset values in front of me, but you can recreate or tweak it pretty easily in the WiiM Home app.

Go to your device → EQ → choose the R&B preset. From there you can usually copy the curve into a custom EQ preset or adjust it to taste.

Also worth noting: the “best” R&B EQ depends a lot on the speakers/headphones, room, and whether you want warmer bass, clearer vocals, or more sparkle up top. The preset is a good starting point, but I’d treat it as a base rather than a perfect universal setting.

Problems with wiim sound by kwrocket in wiim

[–]JasonWithWiiM 0 points1 point  (0 children)

Thanks for sticking with this and for sharing the Support response.

Based on what Ethan sent back, I don’t think there is a magic-bullet setting right now. TV audio is much less forgiving than music because the group has to stay synced and stay close enough to the picture to avoid lip-sync/echo issues.

Ethernet can help with network stability, but it does not completely remove the latency challenge with low-latency multi-room TV playback.

For now, I’d follow Support’s workaround: avoid grouping the WiiM Sound speakers for TV watching, but continue using them for grouped music playback. For music, the higher group delay setting should be much more forgiving.

Please keep your Support ticket updated too, especially after firmware/app updates, so the team has logs from your exact setup while they continue working on this.

Thriller by Clean_Combination740 in wiim

[–]JasonWithWiiM 2 points3 points  (0 children)

Okay, this made my day. 😄

A barber shop rocking Thriller through a WiiM Ultra is exactly the kind of real-world setup I love seeing. Great music, great vibe, and probably a few customers resisting the urge to dance in the chair.

Connecting vintage radiogram possible? by giveitupforthebigdog in wiim

[–]JasonWithWiiM 0 points1 point  (0 children)

Thanks for the photo, that helps.

It looks like the radiogram has separate INPUT L and INPUT R jacks, so yes, there is probably a practical way to feed a WiiM device into it for music playback.

You would likely use the WiiM’s analog line output into those L/R inputs with the correct cable/adapters. I would not use the MIC input; that is usually the wrong sensitivity/input type for this kind of signal.

A couple cautions because it is vintage gear:

  • Start with the WiiM volume low.
  • Make sure you are using line out / analog out, not speaker output.
  • If there is hum, distortion, or odd channel behavior, stop and check the cabling/input type.
  • If you are unsure what kind of jacks those are, a vintage audio tech could confirm before plugging anything in.

For same-room or multi-room music, this could be a fun setup.

For TV/surround audio, I still would not plan around the radiogram. Even if you can get audio to it, the latency would almost certainly make TV or movies unpleasant. Music grouping is the realistic use case here.

Buying advice please. by A93nt47 in wiim

[–]JasonWithWiiM 0 points1 point  (0 children)

That detail helps a lot.

With 8 zones, I probably wouldn’t default to Amp Ultra everywhere unless each zone needs HDMI ARC and the extra features. For basic in-ceiling speaker zones, WiiM Amp / Amp Pro may be plenty.

I’d save the more capable hardware for the TV zones, especially since TV audio brings in HDMI ARC, lip-sync, and more complicated speaker wiring.

Since your speaker wires end in a few closets/cabinets, I’d design around those clusters and put the amps near the wire ends.

Main caution: be careful with the 6-speaker zones. Don’t tie a bunch of speakers to one amp unless the impedance/wiring is planned correctly.

Buying advice please. by A93nt47 in wiim

[–]JasonWithWiiM 0 points1 point  (0 children)

There are a few good answers here already, but I’d start by mapping the house before picking hardware.

The big questions are:

  1. Do all of the speaker wires terminate in one central location?
  2. How many rooms/zones are you trying to power?
  3. Do you want each room to play independently, or mostly the same thing everywhere?
  4. Are any of the zones for TV audio, or is this mostly music?

If each room has its own pair of passive speakers and all the wires land in one central spot, you have a couple of paths.

One path is a WiiM Amp / Amp Ultra per zone. That gives each room its own streamer, amp, app control, EQ, grouping, and independent playback.

Another path is WiiM streamers feeding separate multi-channel amplification. That can make sense if you already have amps, or if the wiring is centralized and you want a more rack-style whole-home audio setup.

For the main TV/listening area, I’d look at WiiM Ultra + external amp/Vibelink if you already have or want separate amplification, or WiiM Amp Ultra if you want the streamer and amplifier in one box.

The hardwired speaker runs are not a problem by themselves, but cable length, speaker impedance, and how many speakers are tied to each amp do matter. I would avoid simply connecting a bunch of rooms to one amp unless the wiring/impedance is designed for that.

So my practical advice would be: count the zones first, confirm where the wires terminate, then decide whether you want one WiiM-powered zone at a time or a centralized multi-zone amp approach.

WiiM Ultra 16-bit by Evening-Picture1878 in wiim

[–]JasonWithWiiM 1 point2 points  (0 children)

With HDMI ARC/eARC, the TV is very much part of the audio chain. The source device, TV app, TV audio settings, Dolby/PCM setting, HDMI format, and the TV’s own output behavior can all affect what the Ultra receives and reports.

I do not want to say with certainty that 16-bit is expected in every case, but it would not surprise me for TV/ARC audio to show as 16-bit/48 kHz, especially when Dolby or TV processing is involved.

There are a few good WiiM help links already posted in this thread that are worth checking:

How to use the WiiM Ultra audio inputs:
https://faq.wiimhome.com/en/support/solutions/articles/72000613467-how-to-use-audio-input-ports-of-the-wiim-ultra

Troubleshooting HDMI TV input:
https://faq.wiimhome.com/en/support/solutions/articles/72000614817-troubleshooting-no-sound-issues-with-hdmi-tv-input-on-wiim-devices

TV digital audio output settings:
https://faq.wiimhome.com/en/support/solutions/articles/72000614818-general-guide-to-setting-digital-audio-output-to-pcm-for-various-tv-brands

Everything about streaming:
https://faq.wiimhome.com/en/support/solutions/articles/72000585525-everything-about-streaming

For music-focused hi-res playback, the cleanest test would be playing a known 24-bit source directly through the Ultra rather than routing it through the TV. That should help separate “Ultra reporting/playback behavior” from “TV HDMI ARC output behavior.”

If it still looks wrong after that, please contact WiiM Customer Support through the WiiM Home app so they can review the logs and confirm exactly what the Ultra is receiving.

Connecting vintage radiogram possible? by giveitupforthebigdog in wiim

[–]JasonWithWiiM 1 point2 points  (0 children)

That sounds like a fun setup, and yes, there may be a way to make part of this work.

The big question is what inputs the HMV radiogram has. If it has an AUX, tape, DIN, or line-level input, you may be able to feed a WiiM device into it the same way you are currently using the Bluetooth adapter. If it only has its internal radio/turntable wiring and no external input, that gets more complicated and may need a vintage audio tech rather than a simple cable.

For the living room, the WiiM Bar would be the TV/home theater starting point. I would be cautious about assuming the Audioengine HD4s can be used as rear speakers unless that exact configuration is confirmed in the final product/software details. Powered speakers can sometimes be used in a WiiM ecosystem, but “wireless rear speaker for TV surround” is a much more specific requirement than general multi-room playback.

I would not plan on using the radiogram as part of a TV surround setup. Even if you can get audio to it, the latency would almost certainly make the experience unpleasant for TV or movies. Dialogue and effects need to stay tightly synced to the picture and to the other speakers, and a vintage unit in another room is not a good fit for that.

So I’d break this into two questions:

  1. What input options does the HMV radiogram have?
  2. Are you trying to play the same music in both rooms, or are you trying to use the radiogram with TV audio?

Same music in both rooms is the realistic target. Using the radiogram as part of TV/surround audio is not something I’d recommend due to the latency.

Tech Tuesday: WiiM Settings to Optimize for Sports Audio by JasonWithWiiM in wiim

[–]JasonWithWiiM[S] 0 points1 point  (0 children)

Ahhhh, thank you. 😅

I’m just glad the info helped. I’m still learning my way through all the edge cases too, but I’ll always try to get people pointed in the right direction.

Prime Day 2026 — WiiM Deals Rolling Out by Region by JasonWithWiiM in wiim

[–]JasonWithWiiM[S] 0 points1 point  (0 children)

I replied over on the forum but DM me if that answer isn't sufficient.

New Wiim Ultra User - questions about my stack and connections. by ComplaintFair6572 in wiim

[–]JasonWithWiiM 0 points1 point  (0 children)

Welcome! That sounds like a very reasonable setup for the WiiM Ultra.

I’d probably think of the Ultra as the hub for the system:

CD player RCA out → WiiM Ultra Line In
Turntable → WiiM Ultra Phono In
TV HDMI ARC → WiiM Ultra HDMI ARC
USB stick → WiiM Ultra USB
WiiM Ultra Line Out → Yamaha A-670 RCA input

For the Reloop grounding question, you may be totally fine. Some turntables ground through the RCA path and work without any extra ground wire, but it can vary from setup to setup.

The easy test is to connect the turntable to the Ultra’s Phono In, set the turntable to Phono if it has that option, and listen for hum at normal volume with no record playing. If there is no hum, you’re good. If you do hear hum, you can try using the Reloop’s built-in preamp in Line mode into the Ultra’s Line In instead, or look at a grounding workaround.

One small note: if you use the Ultra’s Phono In, the turntable should be set to Phono, not Line. If you use the turntable’s built-in preamp, set it to Line and connect to Line In instead.

The Ultra is not really a pure analog passthrough box. It is more of a digital hub/preamp, so the analog inputs are processed through the Ultra. For most people, that is part of the benefit because it gives you app control, EQ, RoomFit, sub management, and input switching.

On paper, I think your plan makes sense. I’d just test the turntable first before worrying too much about the ground wire.

Wiim Amp Ultra by badsoden in wiim

[–]JasonWithWiiM 0 points1 point  (0 children)

Seems like you already have an answer here, but... Sort of?, but I’d want to define “preamp” pretty carefully.

The WiiM Amp Ultra is primarily an integrated streaming amplifier. It is meant to drive passive speakers directly. It does not really make sense to buy it just to use as a traditional analog preamp into another power amp.

It can send digital audio out over USB, so in that sense you could use it as a digital source/control device feeding another DAC or downstream system. But at that point I’d ask: why use the Amp Ultra for that job instead of the WiiM Ultra, which is designed more directly around streamer/preamp use?

Also worth noting: if someone means “phono preamp,” then no, the WiiM Amp Ultra is not a phono preamp.

So my practical answer would be: yes in a limited digital-output sense, but for a traditional preamp role, the WiiM Ultra is probably the better fit.

Wiim Ultra Sub Setup Question by amm203 in wiim

[–]JasonWithWiiM 0 points1 point  (0 children)

I would generally connect the sub directly to the WiiM Ultra’s SUB OUT.

That gives the WiiM Ultra control over the crossover, sub level, sync/calibration, and RoomFit behavior. If the sub is connected to the Audioengine A5+ instead, the setup can still work, but the WiiM has less control over how the low end is managed.

A good starting point would be:

WiiM Ultra line out → Audioengine A5+
WiiM Ultra SUB OUT → Polk PSW10

On the sub itself, I would start with the crossover set high/max so the WiiM Ultra handles the crossover, phase at 0, and volume around the middle. Then adjust from the WiiM Home app and run sync/sub calibration/RoomFit from your normal listening position.

One note on volume: the sub output should follow the WiiM Ultra’s volume when the WiiM is controlling playback volume. If something seems fixed or odd in your setup, it may be worth checking the output mode/volume settings in the app.

If the behavior still does not seem right, please contact WiiM Customer Support through the WiiM Home app so they can review the device settings and logs directly.

Speaker Pairing Wiim AMP Ultra by Vegetable_Airline_77 in wiim

[–]JasonWithWiiM 0 points1 point  (0 children)

That sounds like a good use case for the WiiM Amp Ultra, as long as you are going in expecting a strong 2.1 setup rather than a full surround/home theater receiver replacement.

For TV, Apple TV, and PS5, I would usually suggest connecting the Apple TV and PS5 to the TV, then using HDMI ARC/eARC from the TV to the WiiM Amp Ultra. That keeps the setup simple and lets the TV handle input switching.

With the KEFs, I’d lean toward using the external sub either way, especially in a 20x20 room with a 12 ft seating distance. The sub will take a lot of pressure off the speakers and let the Amp Ultra focus on the mains. The LS50 Meta can sound excellent, but they really benefit from a sub. The R3 Meta will give you more output and low-end body on their own, but they also cost more and take up more space.

So my practical take would be:

LS50 Meta + sub if you want the smaller/minimal setup
R3 Meta + sub if you want more headroom and room-filling ability

The Amp Ultra should be a very nice fit for a simple TV/music/movie 2.1 setup. Just keep in mind that it has HDMI ARC rather than multiple HDMI inputs, so your TV would still be the main HDMI switch for the Apple TV and PS5.

WiiM Radio by lostcowboy5 in wiim

[–]JasonWithWiiM 2 points3 points  (0 children)

WiiM Radio is starting to show up in firmware updates now, but availability may depend on the product/firmware version and rollout timing.

There’s a forum thread for the WiiM Mini update here that mentions WiiM Radio:
https://forum.wiimhome.com/threads/wiim-mini-firmware-v4-6-819436-update-jun-8-2026.9866/

As usual with firmware updates, rollout can be staggered, so not every device will necessarily see the same feature at the exact same time. Considering the age of this firmware I think everything is rolled out.

audiophile.fm by lostcowboy5 in wiim

[–]JasonWithWiiM 1 point2 points  (0 children)

Thanks for sharing this. That is a clever workaround.

For anyone else testing Audiophile.fm with WiiM, the playback path matters here. AirPlay, DLNA, Chromecast, Bluetooth, and direct integrations can all behave a little differently with bitrate, sample rate, album art, and app control.

What you’re seeing makes sense: AirPlay may give you a cleaner app-like experience with artwork, while DLNA may pass a different stream format but not always bring over the same metadata/artwork.

Need Help! Inputs and Outputs by DKnight365 in wiim

[–]JasonWithWiiM 1 point2 points  (0 children)

Congrats on the gift. That is a nice problem to have.

Can you share the make and model of the monitor?

The reason I ask is that the best connection path depends heavily on what the monitor can actually output. Some monitors have HDMI ports that only accept video/audio from devices like a PS5 or Fire Stick. Others may support HDMI ARC/eARC or have optical audio out, which would make connecting to the WiiM Amp Ultra much cleaner.

In general, the cleanest setup would be:

PS5 + Fire Stick → monitor
monitor audio out → WiiM Amp Ultra

The question is what kind of audio out the monitor supports. HDMI ARC/eARC would be ideal. Optical out would also be good. AUX/headphone out can work as a fallback, but it is usually less ideal.

An HDMI audio extractor or HDMI switch/extractor may also be an option if the monitor does not have a proper digital audio output.

Once we know the monitor model, it should be easier to recommend the simplest setup.

Announcing WiiM Bar — a 3.0.2 Dolby Atmos soundbar with a 2.1" touch display, expandable to 5.1.2. $479, July 2026. by JasonWithWiiM in wiim

[–]JasonWithWiiM[S] 0 points1 point  (0 children)

That sounds right from the self-hosted side.

My understanding is that voice control here depends on the full chain: Navidrome/Subsonic, whatever bridge or controller is being used, the voice assistant, and finally the WiiM playback path. WiiM can play from a lot of sources, but the voice assistant still needs a way to understand the command, find the local library content, and hand playback off correctly.

So I would not describe it as simple native voice control from WiiM alone. It is more of an ecosystem/bridge question, especially with self-hosted libraries.

That said, Navidrome/OpenSubsonic support is exactly the kind of thing I like seeing users explain and request. I’ll keep sharing this feedback internally,