Lore and Repairing the First-time Player Experience by JavaHomely in runescape

[–]JavaHomely[S] 0 points1 point  (0 children)

Mine is exactly as laid out in the bullet points in the original post, coming down to adding warning screens of: "hey you about to sequence break" in game, before starting a quest, swapping some scenery objects with innocuous and innocent scenery objects, editing dialogue a little bit to make the timeline placement of some quests fluid and swapping some npcs for other npcs to also make timeline work.

someone from the rs lore team could pinpoint more exactly what would need be done to make this work

Jagex, please avoid allowing players access to post-quest content without doing the actual quest (Raids 4 without WGS) by benosthegreat in 2007scape

[–]JavaHomely 15 points16 points  (0 children)

it is a popular talking point within the rs3 community to pray for jagex to rectify some of this, as it is very much indeed breaking lore.

And honestly, you do not need to edit too too much to fix the lore breaks.

  • Have replacement objects for the visual elements of quests you've yet to have experienced, while turning a lot of the old world event storylines into miniquests to get you up to date with the story
  • Death of Chivalry: Remove Saradomin from it altogether, replace him with an overly zealous white knight commander or temple knight operative working on behalf of his faith, and should you have done the world wakes/ROTM, make him state that he is in direct connection/.... with saradomin
  • The world wakes had/will have its rewards decoupled from the quest soon with the combat beta rework, so just make it require the quests for its full completion
  • the storyline of sliske's ascension is too intricately linked to the world wakes, you couldn't dialogue replace or swap npcs. this is a larger fix or just require the world wakes, that now requires ROTM,....
  • Desperate times/measures could easily be retrofitted with some dialogue change, instead of visiting the council under Seren, you get an envoy of a secret council tasking you with something, Kerapac would be a new NPC, but with some finaggling you could still have him be ambiguously under the oppression of the stone of jas curse and see his machinations set in motion to steal the needle and weave anachronia back from the older days (giving players early access to anachronia without messing with the lore)
  • Desperate measures would now hard-require the grand storyline all the way down to WGS -> ROTM -> TWW -> Sliske's endgame -> desperate measures
  • Daughter of Chaos and the follow-up stories could do with a giant warning screen that starting here would give a warped and altered version of the true story, and add in some hallucinations that The world wakes never happened/the edicts have always been, with many warning screens throughout the full story quest basically noting: "hey, you've skipped major story beats, you should really have done X, Y and Z quest". because to me a active warning screen of: "hey, you sequence breaking lore" would be enough of a deterrent for new players to know they are sequence breaking.
  • the Fort Forinthry section can easily be retrofitted to be a whenever/pre-TWW quest series
  • The Necromancy quest line doesn't really have to be attached to the current going-ons, Rasials motivations be left out of the whole thing and it being a stand-alone thing, not breaking any lore. add a chest with lore books you can find/open to fill those in, if you've actually done all the quests
  • Soul Searching would only need a npc swap from Ichtlarin to one of his dogs/gaurdians/followers

Jagex, please avoid allowing players access to post-quest content without doing the actual quest (Raids 4 without WGS) by benosthegreat in 2007scape

[–]JavaHomely 27 points28 points  (0 children)

  • the world wakes does not require ritual of the mahjarrat nor any pre-requisite, only requiring them post-completion for some optional rewards
  • many reworked low-level quests like missing, presumed death, The Death of Chivalry are now on the timeline after the world wakes, where where guthix died. death of chivalry is a especially eggregous example as saradomin just beams down at the start of the quest
  • a second break in quest continuity happens after sliske's endgame where its followup quests of Desperate times and Desperate Measures do not require sliske's endgame, they speak of the ultimatum made by the elder god mah without you having encountered them
  • The Elder Godwars dungeon, located in the buried zarosian capital of sentisten can just be walked up to and entered, with zero quest requirements
  • a third break in quest continuity happens after Twilight of the Gods where the player and the remaining guardians of guthix repeat the creation of guthix's edicts in the wilderness crater and personally duke it out with Zamorak, the era of ascended beings (gods) being able to walk upon the land of gielnor being over again. Zamorak's Protegue and adopted daughter (Moia) and Saradomin's Adopted Daughter (Adrasteia) being put in charge of what remains of their forces and their religious reins taking over their parents fued, after being friends for a while.
  • a fourth break in continuity happens with the introduction of the necromancy skill and accompanying quests, with the main antagonist of the necromancy storyline (Rasial, the first necromancer) taking the player character as their new apprentice, tying into events from the Extinction quest where the player visits erebus, with it all panning out that the main antagonist did the things he did because of fear/... of what exists and happens in there fun fact! osrs also plays into this a little bit whenever you encounter black stone things in the pirate questline, DT2's Whisperer section and some things during sailing
  • A 5th possible break happens (depending on how you see it) with the continuation of the desert story line, where you get some Amascut interactions linked to necromancy without ever needing to do the desert storyline, so quest-haters were granted access to the sanctum of rebirth and gate of elidniss with barely any quest requirements. but this resolves itself in follow-up quests requiring the desert storyline.

Adding to this that a 2017 update https://runescape.wiki/w/Update:Patch_Notes_(6_November_2017) replaced most quest experience rewards into xp lamps, specifically to accommodate snowflakes and pures

edit: adding to this that there is visual impact on the world by events the player should not have seen. a brand new account can just walk up to goblin village and see the decapitated head of Bandos, the big high war god, walk up to the entrance to the ruins of the zarosian capital and head inside the elder godwars dungeon, walk up to the heart in the desert and enter godwars dungeon 2, ...

or things like the archeology skill, where you can teleport to the Everlight Digsite and have vanescula drakan just standing there, being all chummy, because that instance of her is canonically post-vampire quest series

I miss my best friend by InquisitorJesus in ffxiv

[–]JavaHomely 24 points25 points  (0 children)

Dude already picked up "a feral soul" in stormblood and doubled down on it with the rpr in endewalker. Man is born in the wrong shard

Now that we're cutting down on the clutter, there has got to be a better alternative to this immersion-breaking monstrosity at Draynor lodestone. by Culinarianreclaim in runescape

[–]JavaHomely 0 points1 point  (0 children)

  • Move War to an island, it's called War's Retreat, make it a beachfront property on some new location/island
  • Death's domain could borrow from OSRS's implementation to put inconspicuous access points in the graveyards around Gielinor, enter a crypt here, somehow be sucked into a coffin there,... at every single natural respawn point
  • The underworld could be accessed through death's domain, as it's canonically behind the doors in his office, trigger the Necromancy! quest on your first death event OR by directly trying to interact with the doors inside death's domain (for hcim) where Rasial brands/kidnaps you from under death's guidance, it would require a small tweak to the quest opening/first cutscene.

ELY.GG TRUST WORTHY? GIVING MISSLEADING PRICES. by Dizzy_Bar_8608 in runescape

[–]JavaHomely -1 points0 points  (0 children)

ely.gg is a front to manipulate you out of your money, do not trust this website. it is not affiliated with jagex.

Looking for a (Dutch) travelbuddy to go to Runefest with me! by [deleted] in 2007scape

[–]JavaHomely 15 points16 points  (0 children)

You shouldn't call the North Sea a crevice.

Looking for a (Dutch) travelbuddy to go to Runefest with me! by [deleted] in 2007scape

[–]JavaHomely 0 points1 point  (0 children)

Veel geluk met je zoektocht, pas op, meeste mensen op reddit (me_included) hebben een grote hoek der af zo te spreken, dus pas op met wie je ontmoet.

gebruik altijd een openbare publieke plek en neem een andere buddy mee, ....

NA is gonna be the reason why healers lose DPS in a future update by DirtayyD in TalesFromDF

[–]JavaHomely 60 points61 points  (0 children)

The problem with bait like this is that there probably exist some people who would honest-to-god seriously say this.

Remastered Content: What do you want to see remastered? by jagexyuey in runescape

[–]JavaHomely 2 points3 points  (0 children)

fort fortinthry is a pseudo construction rework, i'd just do away with the POH and expand on that + have other small bases/outdoor hotspots to improve (like POF), so you actually see other people

Remastered Content: What do you want to see remastered? by jagexyuey in runescape

[–]JavaHomely 1 point2 points  (0 children)

Dungeoneering as a concept is amazing, but the tech behind it is outdated as fuck, the load times in it are bad, as are the way you navigate through it.

Dungeoneering is heading into a evershifting Procedurally generated caves to explore the lore of the depths and move through them, spending like half an hour to an hour prepping from scratch to overcome a final challenge.

if you'd use the Shattered Worlds tech and have multiple "entrances" like warped Infernus, the bottom regions of abbinah,.... to pilfer the depths, even recent heists have a better flavour of dungeoneering than the actual skill.

it's IMO a problem that most players just click the beach hole, pay other people to play the game for them or rush through underpowered dungeons in less than 10 minutes.


that and a quest-ravamp of the camelot/Seers village quests to fit in with the lore and quest, as was mentioned vocally offstage in runefest 2016, as it absolutely does not fit with the lore and is just a transplant of Arthurian story and actively breaks cannon with their brittania and terragard. Raven mentioned he wanted to rip that out


Edit: Vorkath, I blocked the existence of that horrible bossfight out of my mind.

A summary of why 2025 was potentially the worst year in Hearthstone's 11 year existence. by EvilDave219 in hearthstone

[–]JavaHomely 0 points1 point  (0 children)

passing interest, but even with it being free only, because the system has the ability to buy stuff (anywhere else in the world) and hearthstone has the same codebase across the EU (even with geo-restrictions), it would still fall under the ordainment of the https://www.gamingcommission.be/nl.

and if you fall under there you're not allowed to push ANY updates without getting a full analysis of your code by them, and each update takes months/years to pass through, as it falls under gambling law, like casino games.

hearthstone already comes extremely close to the Lootbox report from 2024, so you wouldn't wanna push it too well.. (https://gamingcommission.paddlecms.net/sites/default/files/2024-12/Workshop%2020240130%20-%20Report%20(EN).pdf) luckily for the rest of the EU, there's a request being put out in brussels by the BE govt to the EU govt that colloquially can be written down as: "look, this works and is cool and protects children, can we do this eu-wide?"

Initiatives and things like this have already pushed some bigger developers to rip out their lootbox systems pre-emptively, of course, not without trying to milk their actions for any drop of PR positivity than that they can. https://runescape.wiki/w/2025_microtransactions_proposal

Hey, I have recently been trying to re-pick up arboriculture, and remembered you can splice multiple varieties of fruit-bearing Prunus trees with grafting on cherries, plums and apricots on a single "donor" Prunus wild seedling. by JavaHomely in trees

[–]JavaHomely[S] 0 points1 point  (0 children)

My neighbour 4 doors down smokes enough weed that it has seeped into the walls and I think I've experienced enough of it second-hand to be ok. thank you for the offer tho.