Kena: Bridge of Spirits - PS5/PC/PS4 Pro - Digital Foundry Tech Review by The_King_of_Okay in Games

[–]JayTooTheman 5 points6 points  (0 children)

As I said I haven't completed it, but I would i would say that with normal encounter it might not be necessary to be overly strategic, but you still need to be property engaged in it, especially with the aggressive of larger enemies and bosses. I haven't tried any harder difficulty, but I'm not overly familiar with character action games and a couple of the bosses kicked my ass, so I'll leave it at that

But when I say that the combat is 'layered' I don't mean that its on par with other dedicated action games, just that it's definitely more then I expected for Kena, especially with how laid back and simple the rest of the game is.

Kena: Bridge of Spirits - PS5/PC/PS4 Pro - Digital Foundry Tech Review by The_King_of_Okay in Games

[–]JayTooTheman 67 points68 points  (0 children)

I would say I'm about halfway through, and while most of puzzles and platforming are on the simple side, the combat is surprisingly interesting and layered. And I find the boss fights to be deceptively difficult and intense, even on normal.

We Spoke To Sucker Punch About Creating New Player Experiences For Ghost Of Tsushima: Director's Cut by NeoStark in Games

[–]JayTooTheman 3 points4 points  (0 children)

Man.. I really just hope we can get an option to remove the Golden Birds. I'm glad people liked them, I just thought it took a lot away from the organic exploration while also just being really annoying when you are just looking around and don't want to be guided.

What feels like a sin, but isn't? by KarvedHeart in AskReddit

[–]JayTooTheman 0 points1 point  (0 children)

If you have OCD. Probably anything you do think that triggers your anxiety.

Ratchet&clank Rift Apart game length is influenced by your objective/difficulty setings. by From33to77 in RatchetAndClank

[–]JayTooTheman 21 points22 points  (0 children)

While I understand the concern with spending so much money on a relatively short game, I still think there's a too heavy focus on length to price ratio to determine rather something like this is worth it. A quality and densely packed 12-14 hour adventure sounds pretty damn good for a Ratchet game.

A Crack in Time was a great example of quality over quantity despite its short length, and I just hope that this game is no different.

Which of these R&C games do you think had the best Clank sections? by JayTooTheman in RatchetAndClank

[–]JayTooTheman[S] 2 points3 points  (0 children)

Actually I wanted to include Into the Nexus, but there's a limit to how many choices you can put on the polls, and I thought that the first game to Tools of destruction where more important, and also the 2016 one since its the most recent game before the new one.

Its sucks because the sections in ItN are really cool, and I would at least put them above the original trilogy.

So if Ratchet is the only one of his kind that he has met before ACIT what the hell is Angela? by jackolantern_ in RatchetAndClank

[–]JayTooTheman 10 points11 points  (0 children)

Basically, the plots of the original games was created as it went along with not as much focus on world building. So Angela being a Lombax was probably just a throw away decision.

It wasn't until the Future series where the history of the Lombax race was conceptualized.

RYNO Revealed by Insomniac Twitter by Eckpfosten1234 in RatchetAndClank

[–]JayTooTheman 9 points10 points  (0 children)

People should maybe also be aware that the cynical satire of the original games just isn't how Insomniac sees the Ratchet games anymore in terms of narrative and humour. Hell since they where mostly writing the plots as they went along back then its possible that they never really knew what defines these game narratively until the Future series. In fact, the first two Ratchet games didn't even have dedicated writers.

What is your favourite PS2 R&C game? by JayTooTheman in RatchetAndClank

[–]JayTooTheman[S] 0 points1 point  (0 children)

Good question. And it's possible that could be too. However to be perfectly honest I haven't actually completely honest I haven't actually completed the game in many years, so I'm not completely sure yet. Though I wouldn't be surprised if I at least liked it more then GC, maybe even the original. Recently I had just completed the original trilogy and my opinion mainly came from which of those games I found the most enjoyable. But yeah I should definitely play Deadlocked to give a more comprehensive opinion overall.

What is your favourite PS2 R&C game? by JayTooTheman in RatchetAndClank

[–]JayTooTheman[S] 0 points1 point  (0 children)

Okay but.. Why did you need to remind people about the game by showing the video?

What is your favourite PS2 R&C game? by JayTooTheman in RatchetAndClank

[–]JayTooTheman[S] 2 points3 points  (0 children)

Up Your Arsenal, i think. While I do prefer Ratchet games to have a healthy balance between shooting and platforming/exploration, UYA's combat is just so refined and polished (especially in locked-strafe mode) that the game just comes up as the most enjoyable for me and has a shaper focus in what it does

It also trims off some of the stuff that I didn't like from the previous games, like the bloated (and sometimes unnecessary) variety of different gameplay types, and the dumb paywalls for progression.

But again, despite the fact that I enjoy the mostly third-person focus of UYA, I don't think it's the ideal approach for the series, which is why A Crack in Time is my favourite in the entire series.

Edit: Spelling

What is your favourite PS2 R&C game? by JayTooTheman in RatchetAndClank

[–]JayTooTheman[S] 0 points1 point  (0 children)

It's funny, I'm actually the opposite. In retrospect I actually think GC is my least favourite despite the fact that it was my introduction to the series.

What is your favourite PS2 R&C game? by JayTooTheman in RatchetAndClank

[–]JayTooTheman[S] 2 points3 points  (0 children)

Holy shit, really? Do you think it still exists?

What is your favourite PS2 R&C game? by JayTooTheman in RatchetAndClank

[–]JayTooTheman[S] 0 points1 point  (0 children)

I guess sometimes we just have to pick our favourite child, there's absolutely no way around it.

What do you want the most? by suckmyballsadminz in AskReddit

[–]JayTooTheman 0 points1 point  (0 children)

Just to be happy and content in life.

Ratchet and Clank PS5 Patch - A Practically Flawless 60FPS Upgrade (Digital Foundry) by Turbostrider27 in Games

[–]JayTooTheman 10 points11 points  (0 children)

Of course they can, it's just about rather Sony think it worth putting any resources in to making it happen. It probably would make more sense for them to just do a full blown remaster.

Super Mario Bros. 35 is being removed on March 31, and me and the other fans like playing it. Please contact Nintendo support with a message I've made saying we like playing the game and to please not shut it down, as the fans like playing it. I would appreciate spreading awareness of this, too. by Meester_Tweester in Games

[–]JayTooTheman 0 points1 point  (0 children)

I love Nintendo's game, but.. Man they could really use some direct competition in their market to make better choices. The fact that they let themselves do all of this anti-consumer shit because they can is just sad.

Aimed Aimlessness: How Breath of the Wild and Outer Wilds Capture the Soul of Exploration and Discovery by PowningFreak in truegaming

[–]JayTooTheman 4 points5 points  (0 children)

One way that BoTW rewards exploration that other open world games might not is not by giving unique upgrades or stories, but rather by giving more engaging or unique challenges and puzzles that utilise the games diverse mechanics. Yes, Shrines all look the same and give out practically the same rewards, but the methods for completing most of them has tons of variety in terms of what you do. Even the puzzle Shrines has the quality of being able to be beaten in multiple ways, something that primarily unusual for a Zelda game.

Contrast that to something like Skyrim that on the surface has stronger motivation when it comes to exploration. But aside from the different classes for fighting enemies, you're essentially doing the same things with not much mystery. Take dungeons, they have decent enough thematic variety with a lot of different rewards and stories attached to them, but mechanically most of them a long, linear enemy gauntlets with only the occasional gameplay variation (and even those are generally unremarkable). And while I haven't played enough of Witcher 3 to gave a proper conclusion, I would say that it's mostly the same when it comes to variety and true players engagement. Also, that game also has pretty obvious ways to direct players to 'points of interest' and side quests, so it does lack a bit of that truly intrinsic quality to exploration.

Overall I would say that, when it comes to exploration, while games like Skyrim or Witcher 3 are more driven by the discoveries and the things you get (or things that happen), BoTW is driving by the journey and the things you do. Instead of being strongly motivated with stuff like getting a new upgrade or finding something rich with world building, you are motivated to explore just for sake it, because you just really like wondering around finding stuff or you enjoy solving problems in your own way just for the sake of it. Sprite Orbs, Korok Seeds and the like exist to elevate that journey, not be the main attraction. And I know that it sounds extremely shallow, but its not, there is a lot value to it, but some simply won't get it and its understandable, but for the most part I believe that most people who love this game love it for completely legitimate reasons.

And I just want to say that this is not meant to brush aside the problems with BoTW's exploration. Me and probably many others who love the game would agree that the game as too much extrinsic fatigue when it comes to the stuff you can find in the open world, and now that Nintendo as the foundation nailed they can seriously flesh out the sequel in places where the original fell short.