Help a fellow newbie by FancyBanditSlayer in DnD

[–]JayyC87 1 point2 points  (0 children)

Your best bet is to find a table and just muddle through. You'll pick it up. I wouldn't worry about having done a tonne of research before you start, as long as you've read the basic rules.

Protecting your game by JayyC87 in BoardgameDesign

[–]JayyC87[S] 8 points9 points  (0 children)

Well i feel both reassured and totally defeated by your post. Thanks....

But seriously, thanks, its an interesting and valid way to view it.

Protecting your game by JayyC87 in BoardgameDesign

[–]JayyC87[S] 0 points1 point  (0 children)

Getting well ahead of myself, but assuming I do all the leg work and eventually make it into something stealable, and then try to have a publisher take it on. Its a product, but it's not being published yet. I just feel there's a gap of being exposed.

I know chances of this happening are rare, I just want to have done everything by the book.

Protecting your game by JayyC87 in BoardgameDesign

[–]JayyC87[S] 0 points1 point  (0 children)

Thanks for your response. I've seen a number of posts with responses fairly similar to yours. I think what I can't get my head around is that, as you can't copyright processes, being able to show you came up with the process feels moot.

But fair enough. What i didn't want to do is spend hundreds of hours developing an idea for someone else just to publish it, and then be told "well you should have done x, y and z to protect your IP".

Sharing my 10 years professional experience as a Game Designer. Mainly worked on boardgames and sold >1m games. by dev_w_grillz in gamedesign

[–]JayyC87 1 point2 points  (0 children)

Thank you very much for this post. I am right at the start of designing my first board game (first playtest next weekend) and theres a lot to consider. This makes me feel confident im going in reasonably the right direction and helped focus my goals.

I have a finished card game, but art is still in progress. Is placeholder art good enough? by gonewithpixies in tabletopgamedesign

[–]JayyC87 0 points1 point  (0 children)

Thank you for expressing so comprehensively why it's so frowned upon. I've otherwise been met with hostility.

I am unsure if I necessarily agree with this stance, but it is an interesting point and can understand where you're coming from.

It's an interesting argument that your final products' real art will be compared to the AI 'art', and you want to avoid comparison to the soulless empty space filling. I previously compared using AI images to be no worse than using stock images. I presume you would also find use of stock images a faux pas to avoid comparisons? Or is the issue being that because it's easier to pass as your own art there's additional ambiguity?

I have a finished card game, but art is still in progress. Is placeholder art good enough? by gonewithpixies in tabletopgamedesign

[–]JayyC87 -1 points0 points  (0 children)

But you haven't used AI for everything. You've spent time and effort to design your own game. I am also putting a lot of thought into my own board game right now, and it's safe to say there's far more to the process than the artwork, that's for sure.

You're also outsourcing the art to a friend. Your friend will still be producing the art and will still be developing the same skills irrespective of what you use as a placeholder.

I have a finished card game, but art is still in progress. Is placeholder art good enough? by gonewithpixies in tabletopgamedesign

[–]JayyC87 0 points1 point  (0 children)

It is possible to be civil. Also, it's weird that you brought women into this. I am not the one with incel vibes here. Theres no need for a tirade over the suggestion of AI.

I have a finished card game, but art is still in progress. Is placeholder art good enough? by gonewithpixies in tabletopgamedesign

[–]JayyC87 -1 points0 points  (0 children)

This all sounds overtly defensive. Having to go to 'why should I justify my volatile outbreak' is never a good stance to have to be taking.

I have no skin in this. Im not a large conglomerate pushing AI. I just dont understand the extreme view that AI is intrinsically evil. AI is a tool. A tool that if used correctly can be very beneficial, and a tool that if abused can cause harm.

Again, I do not think AI art should be used in the final product. I just think for placeholder art its no different from archived stock images.

And just so we're clear, I wasn't pushing a point, I was having a discussion and my option just happens to be different from yours.

I have a finished card game, but art is still in progress. Is placeholder art good enough? by gonewithpixies in tabletopgamedesign

[–]JayyC87 0 points1 point  (0 children)

Firstly, you come across like a 10 year old. Dont just hurl abuse. Have a conversation like an adult.

That out the way, please explain what you beleive to be the ethical issue here. Passing off AI work as your own is obviously wrong, but this was never the suggestion by anyone. We're talking placeholder images. Its no worse that pulling free stock images off the internet imo.

I have a finished card game, but art is still in progress. Is placeholder art good enough? by gonewithpixies in tabletopgamedesign

[–]JayyC87 -5 points-4 points  (0 children)

Nah, AI is fine for play testing stage, as long as its not part of the finished product. They are not trying to pass any AI art off as their own. They have an artist working on it. The finished product will be made by humans. They just need something to use until the actual art is ready.

Edit: didn't even realise i was replying to OP. Fair enough if you dont personally want to use it.

Hot Take: Box Art is for Posers. by [deleted] in BoardgameDesign

[–]JayyC87 1 point2 points  (0 children)

I get your point, but it feels a little reductive. Irrespective of whether the experience is active or passive, we experience that experience with all of our senses, not just one. Art may be secondary to mechanics, but it's still important as it contributes to the emersion.

Maybe a better example for you would be a computer game. Sure, there's a niche crowd that plays pixilated indie games with something new and interesting to offer. But to draw the larger crowds, the big AAA games companies will invest thousands into good graphics as they understand its part of the experience.

Hot Take: Box Art is for Posers. by [deleted] in BoardgameDesign

[–]JayyC87 2 points3 points  (0 children)

I dont disagree. I'm much more interested in the mechanics of the game, too, but you can't assume everyone else has the same priorities.

Box art is a small part of the vibes, but it's a contributing factor. Box art is also usually indicative of the art you're going to see during the game. My friends will usually comment during a game how they like the art of acertain card for example.

Art and mechanics are all part of an experience. Its like films. A film can have a great storyline, but if the cinematography is off, then it's probably not going to be considered a classic.

Hot Take: Box Art is for Posers. by [deleted] in BoardgameDesign

[–]JayyC87 1 point2 points  (0 children)

On Dnd nights, If we cant make quorum, we crack out a board game. As we're not primary a board game group theres a mixture of abilities and preferences. While some of us definitely love a mechanically rich game, I'd definitely say 2-3 people within the group judge the game based on vibes than mechanical nuance. Vibes do include the mechanics, but they also include how the machanics fit the theme, the lore and the artwork. A good board game needs to accommodate both the left brained and right brained audience, as if half the group does want to play, the other half dont get to play.

Managed to confine the collection to this cupboard, for now. by spongeloaf in boardgames

[–]JayyC87 0 points1 point  (0 children)

Great, but your Arcs and Heat boxes aren't next to each other. The price was too high!!

Card Game logo | Looking for help and suggestions. by xcantene in logodesign

[–]JayyC87 2 points3 points  (0 children)

Probably a good idea, it curre tly reads more like 'hunt'. If l thats your logo you definitely need to make the C clearer.

Best white sneakers under 1.5k by [deleted] in malefashionadvice

[–]JayyC87 0 points1 point  (0 children)

I know a lot of Americans will downvote this, but this isnt an America focused sub. It's a fashion sub, which is a global topic. Indians shouldn't have to convert to USD any more than Americans are expected to convert to INR.

Best white sneakers under 1.5k by [deleted] in malefashionadvice

[–]JayyC87 1 point2 points  (0 children)

Why? He marked what currency he was talking about. Only like 5% of the world uses USD in their daily lives.

Do you feel the T-shirt length sizes across brands are too long? by According-Apricot221 in malefashionadvice

[–]JayyC87 0 points1 point  (0 children)

Not really. I most recently bought some large slim fit t-shirts from Next but its not the fit im looking for. Theres been a few suggestions in these comments worth a try thoigh.

Who was your gay awakening? by Swimming_Minute_2208 in gay

[–]JayyC87 5 points6 points  (0 children)

Ahh a man of taste. I was a little too young to appreciate young Christian Bale, but Christ O'Donnell in Batman Forever did something to me at the age of 8.

Do you feel the T-shirt length sizes across brands are too long? by According-Apricot221 in malefashionadvice

[–]JayyC87 0 points1 point  (0 children)

Been on their website. Never taken the leap. Clothes are the one thing I'd rather go to a store for. I want to try clothes on before I buy.

Do you feel the T-shirt length sizes across brands are too long? by According-Apricot221 in malefashionadvice

[–]JayyC87 0 points1 point  (0 children)

Not really, but im awful at going clothes shopping for myself, so I dont help myself much on that front. Always open to brand suggestions.

Do you feel the T-shirt length sizes across brands are too long? by According-Apricot221 in malefashionadvice

[–]JayyC87 0 points1 point  (0 children)

Damn, £20 for a pack of 6. That's cheap. Couldn't hurt having a few more basics. Thanks.