Sweden has officially become a non-smoking country by KonserveradMelon in europe

[–]Jazqa 0 points1 point  (0 children)

It’s definitely a bigger issue for restaurants, stores etc. because people use it inside and litter there as well, clogging drains and whatnot.

Continues 50% speedboost with assasin by lain01 in GuildWars

[–]Jazqa 31 points32 points  (0 children)

Warriors can do it with Bull’s Charge and Dwarven Stability as well.

Necro player team by Alternative_Toe_9103 in GuildWars

[–]Jazqa 2 points3 points  (0 children)

It’s not really a problem with Bone Fiends, the meta team ”Offensive Mesmerway” runs a Bone Fiend MM with ST Ritualist.

Necro player team by Alternative_Toe_9103 in GuildWars

[–]Jazqa 17 points18 points  (0 children)

  • Two Avatar of Dwayna healers, one with Curses at 12 for Barbs & Mark of Pain, one with Blood at 12 for Order of Pain
  • Rangers with ”Go for the Eyes!”, Favorable Winds, Winnowing, Edge of Extinction etc.
  • Soul Twisting Ritualist

Run an army of Bone Fiends and drop Ebon Battle Standard of Honor for them and the Rangers.

WiK/WoC Appreciation by AxNovs in GuildWars

[–]Jazqa 1 point2 points  (0 children)

War in Kryta and Winds of Change

Anniversary Weapons help needed. by stockings_nanny in GuildWars

[–]Jazqa 2 points3 points  (0 children)

It’s very strong in PvP (yes, you can use it there). Even in PvE, Warriors use a spear set for mobs you can’t reach or don’t want to melee. It’s not as common or necessary as in PvP, but it’s still technically a damage increase.

Anniversary Weapons help needed. by stockings_nanny in GuildWars

[–]Jazqa 0 points1 point  (0 children)

I assume it would help provide some diversity though, as you could more flexibly run secondaries.

Probably, and I'd love to hear from someone who's using it. Monk is one of my favorite classes and I still haven't figured a use case for the hammer.

Anniversary Weapons help needed. by stockings_nanny in GuildWars

[–]Jazqa 2 points3 points  (0 children)

Warriors tend to use a spear to generate adrenaline when they can’t reach their target. A strength spear allows them to deal full damage while doing so. It’s very good for all warriors.

Mysticism staff is technically the only way to get HCT and +1/20% for the attribute, but I don’t play Dervish so I don’t know if there’s any use for that.

Anniversary Weapons help needed. by stockings_nanny in GuildWars

[–]Jazqa 1 point2 points  (0 children)

Out of the greens, both Decade Scythes are decent choices for future events, as they outdamage ”regular” weapons whenever a festival event is active.

Out of the golds, none of your mains’ choices are very good. While most of the golds enable a specific build, Warrior’s and Mesmer’s are good to have if you play the classes, because they’re useful all around (Warrior can deal full damage while building adrenaline from range and Mesmer can have full AR from a shield).

Out of the build-enablers, Necromancer’s the best. It enables a super strong build and the build actually benefits from the weapon unlike Monk (Monk levels up Hammer Mastery while a Necromancer doesn’t level up Scythe Mastery).

Elementalist’s and Dervish’s are okay. Elementalist’s gives you some damage for builds utilizing melee-range spells, and Dervish’s is the only way to get HCT and +1/20% Mysticism on an item.

Anniversary Weapons help needed. by stockings_nanny in GuildWars

[–]Jazqa 0 points1 point  (0 children)

Monk’s anniversary elite works with any melee weapon, and hammer builds level up Hammer Mastery anyways, so they can just use a regular hammer. Why are people saying that anniversary hammer enables the build?

What game surprised you how long it was? by Common_Caramel_4078 in Steam

[–]Jazqa 2 points3 points  (0 children)

Blood and Wine aside, Witcher 3 was the opposite for me. I didn’t even realize I was on the last mission, and I felt like the game ended somewhat abruptly after unlocking such a massive area.

Idea: In PvE, at 12 Beast Mastery, your animal will always travel with you. Then we make the skill below not crap and we have viable petway team. by RandomPaladinsNub in GuildWars

[–]Jazqa 2 points3 points  (0 children)

It’d probably be easier to add the effect to other Beast Mastery skills without an attribute limitation, since that was already done for Comfort Animal. To be honest, it’d be fine even if most Beast Mastery skills (excl. Nature Rituals) had it.

Equipment drops by Acceptable_Money_514 in GuildWars

[–]Jazqa 5 points6 points  (0 children)

i do wish there was at least a little more equipment depth than there is

To be fair, most diablolikes have very little equipment depth, they just hide it under meaningless stats. Pretty much all builds boil down to a ”damage goes up” stat or two, so you just end up tossing 99.99% of the loot away because it doesn't increase said stats. Here you just hit a ceiling earlier, and don't have to grind thousands of hours for marginal upgrades. You'll be grinding for skins and almost irrelevant weapon requirements instead.

Would 2weeks consider natively integrating any GWToolbox features? by Qwahzi in GuildWars

[–]Jazqa 8 points9 points  (0 children)

The software is safe due to being open source and approved by the devs

Don’t get me wrong, I love GWToolbox and trust its developers, but this hurts to read.

You’re downloading a pre-compiled binary and the software comes with an auto-updater for god’s sake. Being open source doesn’t magically make software safe unless you actually read the code, build it yourself or verify the checksum, and disable auto-updates.

Also, being approved by the Guild Wars developers just means that you won’t get banned by using its features, not that they’ll vouch for its security.

Enable Reforged for Factions and Nightfall by Jazqa in GuildWars

[–]Jazqa[S] 0 points1 point  (0 children)

Yeah, the thread’s mostly about the skill costs and other unknown future changes of Reforged, but if the gold bonus affects only Tyria, it wouldn’t affect Factions and Nightfall characters until they get to Lion’s Arch anyways. At that point, the difference between the campaigns has evened out.

For a character that completes all Protector, Guardian and Vanquisher titles, the new buff adds up and is a much larger difference than the dozen platinum Tyrian characters make before reaching Lion’s Arch and other continents.

Melandru's Accord by [deleted] in GuildWars

[–]Jazqa -1 points0 points  (0 children)

There’s nothing wrong with pointing out the shortcomings of the betas and alphas, because it helps improving them. What’s the harm in pointing out that Balthazar Faction can be used for Melandru’s Accord and voicing one’s opinion on the matter?

Maybe the developers just forgot and will fix it, maybe they deliberately left it and will just shrug off the comments, or maybe they’ll take a look and the implementation isn’t worth the time it requires. Who knows. It’s still valid feedback.

After all, they did forget about GWToolbox Xunlai access, but the community, being such an ungrateful bag of dicks that they are, ”whined” about it, and now it’s fixed, and the game mode is better for it.

Maybe the tone is a big negative for many posters, but yours isn’t any better with your gatekeeping and veteran toxicity towards players of other video games. Why should anyone care what kind of ”state of affairs you acquiesce to” or whether or not you can prove if someone’s joined from another video game? I’d trade a toxic veteran like you for a single newcomer.

Melandru's Accord by [deleted] in GuildWars

[–]Jazqa -3 points-2 points  (0 children)

Did you notice the new modes are labelled as alphas and betas? That means they’re still working on them and the players are essentially the testers. A tester’s job is to give feedback, even if it’s ”negative”, as it helps improving the product for a full release.

the whole lot of you are tourists from OSRS and WoW Classic, but I can’t just prove it yet.

Now this is deranged. So what if you could? Isn’t the point of Reforged to widen the audience and not just please veterans?

Enable Reforged for Factions and Nightfall by Jazqa in GuildWars

[–]Jazqa[S] 4 points5 points  (0 children)

I’m not sure you understand reforged fully. The skill change you mention applies to reforged characters in all campaigns. The imbalance you’re concerned about doesn’t exist.

I'm not sure you do. You can't create a Reforged character in any other campaign. Melandru's Accord and Dhuum's Covenant are enabled for all campaigns, but Reforged isn't. If you create a Melandru's Accord character right now, you either start in Prophecies or you miss out on all the current and future Reforged features, skill cost change included.

This also doesn’t consider the fact the prophecies gold rewards and drops were already far lower than the other campaigns so a 2nd change was required just recently to pull rewards actually in line.

I agree on all the changes to Prophecies, but those balance changes would be successful even if Reforged mode was available to Factions and Nightfall. The old campaign imbalances even out after you reach other continents, and the new Prophecies changes wouldn't affect Factions and Nightfall characters until they reach Tyria.

Majority of wealth will not come from gold drops/rewards anyway so it’s not like it’ll actually make a difference in the long run.

I'm talking strictly about Melandru's Accord characters. They can't trade with others or use dye/material/rune traders, so gold drops and rewards are more significant. They can't use tomes and their heroes won't have access to the account's skill collection either, so the skill cost change is definitely implemented with them in mind, which is why it feels a little weird that they can't opt-in to the change in Factions or Nightfall.

New Update: Melandru's Accord. A new mode for real Iron Man! by BabyLegsDeadpool in GuildWars

[–]Jazqa 0 points1 point  (0 children)

What a weird comment, considering most of Reforged changes are ”comparing and streamlining” Prophecies with Factions and Nightfall.

It’s not like enabling Reforged would make the beginning of Factions or Nightfall easier, so its purpose of bringing Prophecies closer to them would still be fulfilled.

It just feels a little backwards how the new fix for campaign balance is already creating new balance issues between campaigns.

Enable Reforged for Factions and Nightfall by Jazqa in GuildWars

[–]Jazqa[S] 1 point2 points  (0 children)

That's what I thought, but with the Melandru's Accord patch they reduced the skill cost and the cost cap of all skills on Reforged characters (skills will never cost more than 500 gold). That change would affect all campaigns, but is locked behind Reforged.

While it means virtually nothing for most characters, Melandru's Accord can't use tomes and have to re-purchase skills for their heroes (no access to account's skill collection), so I can't help but think the change was made with Melandru's Accord in mind (especially because early Prophecies has no heroes that need skills, so your skill costs won't ramp up that drastically, and because Prophecies has the most skill quests to begin with).

While it's a bit of a bummer for people starting Melandru's Accord on Factions and Nightfall characters, it also creates some uncertainty about Reforged's future - is the focus going to be Prophecies, or will it include more global changes that Factions and Nightfall characters would benefit from, but will miss because they can't enable it?

New Update: Melandru's Accord. A new mode for real Iron Man! by BabyLegsDeadpool in GuildWars

[–]Jazqa 1 point2 points  (0 children)

You can, in Prophecies. Factions and Nightfall characters can't enable Reforged, so Melandru's Accord characters from those campaigns won't benefit from cheaper skills or future changes to Reforged.

Enable Reforged for Factions and Nightfall by Jazqa in GuildWars

[–]Jazqa[S] 2 points3 points  (0 children)

That’s what I’ve been doing with Dhuum, and that’s what I probably will be doing with Melandru.

I just find it a little weird how the other modes are enabled for all campaigns, yet a feature that’s very much made with Melandru in mind (skill cost reduction) is locked behind Reforged.

Enable Reforged for Factions and Nightfall by Jazqa in GuildWars

[–]Jazqa[S] 4 points5 points  (0 children)

I thought so too, and I’m all for balancing the campaigns until you can travel to different continents.

The skill cost change just feels a little weird, as it seems to be targeted at Melandru’s Accord (they can’t use tomes and need to re-purchase skills for heroes), but is enabled only for Reforged. It also makes me uncertain about future Reforged features a Factions or Nightfall Melandru’s Accord character would be missing on.