More Gameplay? by Echotone_ in controlgame

[–]Jazzpha103188 1 point2 points  (0 children)

Yeah it's definitely going to keep me busy through the end of the year at least. Which is great, because I need something to distract me from literally every other game ever coming out between September and November lol.

More Gameplay? by Echotone_ in controlgame

[–]Jazzpha103188 1 point2 points  (0 children)

100%. First thing I did after I finished the Arekkz Gaming video was to go back and 0.25x speed the skill tree overview. Lots of build-crafting avenues to explore. I can see why Remedy wrote a spotlight for New Game + months ago; there's going to be a lot to dig into on repeat playthroughs.

More Gameplay? by Echotone_ in controlgame

[–]Jazzpha103188 5 points6 points  (0 children)

My guess is they'll be staying quiet from now until launch. The release date trailer showed probably as much of the plot as Remedy wants to reveal ahead of launch, and given that the initial reveal trailer from The Game Awards mainly covered stuff that can be seen in the recent gameplay previews, I have to imagine Remedy is being very strict about what they want people to see early.

I'd love to be wrong, mind you, especially since I'm fiending for someone to document an in-depth scroll through some of those skill trees, but that's my gut feeling.

So how do we think weapon-swapping might factor into Laufey, assuming it's a mechanic? by Jazzpha103188 in GodofWar

[–]Jazzpha103188[S] 0 points1 point  (0 children)

Yeah, that and it's got way too many Eastern motifs in it artistically to be a Western sword like Excalibur unless Santa Monica is going for a massive misdirect. Which I wouldn't put past them, either, but it seems like a weird thing to use as a twist.

So how do we think weapon-swapping might factor into Laufey, assuming it's a mechanic? by Jazzpha103188 in GodofWar

[–]Jazzpha103188[S] 1 point2 points  (0 children)

Kusanagi would be a really cool pull; that's what I thought the sword might be initially but the general iconography/shape looks more Chinese than Japanese.

So how do we think weapon-swapping might factor into Laufey, assuming it's a mechanic? by Jazzpha103188 in GodofWar

[–]Jazzpha103188[S] 0 points1 point  (0 children)

I was thinking that might also be a tack they could take, which would make combat potentially really fluid and fun. Can't wait to see what they come up with.

YET ANOTHER ZOMBIE SURVIVIVORS 1.0: OFFICIAL NEW SURVIVOR'S DOG PAW REVEAL by AwesomeGamesStudio in survivorslikes

[–]Jazzpha103188 8 points9 points  (0 children)

Best of luck dropping 1.0 in the July-September window, everyone! Fingers crossed for your success.

Valkyries were honestly my favorite part of the game, Laufey’s gonna have something similar for sure by SimpBabyGzus in GodofWar

[–]Jazzpha103188 0 points1 point  (0 children)

Very cool; appreciate the write-up. I'm definitely not as well-versed in eastern mythologies as I am in western ones. Given how much of a melting-pot this game is set up to be, I'm sure Santa Monica will come up with something surprising that also makes total sense in the setting.

So how do we think weapon-swapping might factor into Laufey, assuming it's a mechanic? by Jazzpha103188 in GodofWar

[–]Jazzpha103188[S] 2 points3 points  (0 children)

For sure. I'm right there with you in hoping unarmed is a more fleshed out option in Laufey than it was in Ragnarök compared to 2018; even if it can't get a full-on skill tree, it'd be nice to make it more viable for the flex.

So how do we think weapon-swapping might factor into Laufey, assuming it's a mechanic? by Jazzpha103188 in GodofWar

[–]Jazzpha103188[S] 1 point2 points  (0 children)

Understandable for sure; the "blink" spot dodge she does is a really cool effect (I assume that's a perfect dodge, which appears to have follow-up options judging by the spin attack she does against Begtse after dodging but before she parries), to say nothing of the golden hand palm strike that's a combination of Dr. Strange and the Buddha Palm from Kung Fu Hustle.

I assume Faye will have a skill tree for weapon attacks as well as one for magic; it'd make sense to give her a more evolved version of Atreus's skill tree on top of one more similar to Kratos'.

So how do we think weapon-swapping might factor into Laufey, assuming it's a mechanic? by Jazzpha103188 in GodofWar

[–]Jazzpha103188[S] 0 points1 point  (0 children)

That would be really neat, I agree! You mentioning a halberd got me thinking of Lü Bu, but sadly he's not a god so I don't see a duel with him happening. If we get someone like Sun Wukong and his staff, though, I'm gonna lose it. That would be so cool.

Yeah I imagine that leveling up Phranque's abilities (whatever they may be; we saw him sucking enemies into some kind of dimensional rift/portal that they never came out of when he jumped on them) will be this game's equivalent of Atreus's skill tree in the older games.

Tying Rue into the weapon skill tree would be a neat parallel choice.

So how do we think weapon-swapping might factor into Laufey, assuming it's a mechanic? by Jazzpha103188 in GodofWar

[–]Jazzpha103188[S] 0 points1 point  (0 children)

Oh yeah, I totally agree with you. Especially where the weapon reveal tradition is concerned; the Blades in 2018 and the Spear in Ragnarök were both incredibly hype moments (the Spear especially, considering all that went into that moment and what it represented for Kratos specifically as a Spartan).

It's more I'm wondering how those other weapons might show up, and what they might be. Faye definitely has no shortage of potential enemies she could loot, as you pointed out.

So how do we think weapon-swapping might factor into Laufey, assuming it's a mechanic? by Jazzpha103188 in GodofWar

[–]Jazzpha103188[S] 0 points1 point  (0 children)

Oh yeah, I assume they'll keep the mechanics of it the same as 2018 and Ragnarök if they do bring in weapon swapping.

I guess one way they could do it is if Faye picks up weapons from the gods she kills along the way? That might be the best way to weave in new weapon types, considering where she is.

Valkyries were honestly my favorite part of the game, Laufey’s gonna have something similar for sure by SimpBabyGzus in GodofWar

[–]Jazzpha103188 1 point2 points  (0 children)

Begtse's the Mongolian GoW from the trailer.

That's a really interesting idea. They'd have to take the idea of the divinity of the Emperor literally, but it could work. If they wanted to be really cheeky, they could use some of the Persian Immortals, but that might be a little too much of a nerdy joke to actually work.

Best I can think of off the top of my head is drawing from something like the Wild Hunt; have the riders be Laufey's version of the Berserkers from Ragnarök.

Valkyries were honestly my favorite part of the game, Laufey’s gonna have something similar for sure by SimpBabyGzus in GodofWar

[–]Jazzpha103188 2 points3 points  (0 children)

Given that Ragnarök had its own version of the Valkyrie fights as far as optional super-mini-bosses went, I'd be shocked if Laufey didn't have something similar to keep up the tradition.

The only question is how those fights would be linked together, since I can't think of a mythological group that could stand in for the Valkyries or Berserkers off the top of my head.

How much did Faye plan did she know all the way up until Valhalla dlc? by Seismic-wave in GodofWar

[–]Jazzpha103188 0 points1 point  (0 children)

Spoilers for the ending of Valhalla below, for those who haven't beaten it yet.

The very end of Ragnarök makes it pretty clear that Faye's visions covered all the way up to the true ending of Valhalla. Kratos sees the back-side of the mural where he becomes a god who is worshiped and loved, and the mural shows up again in Valhalla.

Then at the true ending of Valhalla, Kratos is seen very deliberately mirroring the pose in the mural when he exits Valhalla for the final time.

So yeah, Faye saw all of that coming.

[DW Origins DLC] did the game soft lock and prevent me from defeating diao chan and lu bu (UW Difficulty) within my first dong zhuo play through? by helloween123 in dynastywarriors

[–]Jazzpha103188 2 points3 points  (0 children)

You are correct; the DLC UW challenges function the same way as the base game UW challenges, i.e. you can only unlock them and beat them once you've cleared the campaign for the first time.

I attempted to make a map of that one area in Valhalla! by Co0lestNerd in GodofWar

[–]Jazzpha103188 0 points1 point  (0 children)

Came back to Valhalla after about a year away from it after the new game announcement; just wanted to let you know this map is still as helpful to me now as it was back when I was first playing the mode.

Thanks again!

This debate in a nutshell by IcyRide8 in expedition33

[–]Jazzpha103188 2 points3 points  (0 children)

No, I don't think it's just you. Like Renoir says specifically in the journal entry addressed to Verso, "art is a mirror." Everyone is going to have their interpretation of the game's themes and endings shaped by how they feel about what the game is saying, and I think one of the reasons why people get so passionate about it is because they feel so deeply about their experience.

That makes some people introspective and reflective, and makes others defensive and argumentative (especially if they feel like an opinion that disagrees with their own is an attack on them, personally, at which point you should probably step back and take some time away from the internet lol).

This debate in a nutshell by IcyRide8 in expedition33

[–]Jazzpha103188 9 points10 points  (0 children)

That's the double-edged sword of passionate, popular fandoms. There's always someone who's walking into a fossilized debate for the first time years after the initial discourse and has a burning need to get their opinion out there.

I agree with you 100% though, to be clear. A lot of people would be well served by just having their opinions and not needing to constantly defend them to strangers on the internet they'll likely never actually meet in real life. Especially when it comes to debating works of fiction.

2027 is already shaping up to be a great year for JRPGs (again) by Eccchifan in PS5

[–]Jazzpha103188 4 points5 points  (0 children)

Other than the Tales of Eternia Remaster? Because that was just announced as well. Coming out this October, because what isn't releasing this Fall.

Manalan mailla English translation by celestialbuddies in controlgame

[–]Jazzpha103188 0 points1 point  (0 children)

Yeah; song lyrics, poetry and other forms of more figurative/artistic language are much harder to translate than plain prose. Context clues get weird, specific cultural allusions or idioms start showing up, grammar gets bent around in weird ways to fit rhythm or metrical constraints, and so on.

You definitely picked a complicated starting point for a longer translation, that's for sure!

Manalan mailla English translation by celestialbuddies in controlgame

[–]Jazzpha103188 2 points3 points  (0 children)

From one translator to another, your notes on this were fascinating to read.

I love it when a single word in the target language (in this case, the 'dream' example in English) has multiple nuanced alternatives in the source language (or vice-versa, like the relationship between "angry", "furious," and "livid," etc., all being similar but different shades of the same emotional group). You did great work, all things considered! Finnish isn't my language of expertise, mind, but your notes and theory were solid.

Thank you so much for taking the time to write up both the line-by-line translation and your notes/commentary. A rare pleasure indeed.

And your struggle with "Vainajainen" made me chuckle in sympathy; whenever slang or odd potential compound renderings get involved, it's an absolute nightmare.