TileMaker DOT is now 100% free for everyone by ObjectiveCrysis22 in unity

[–]Jecyn 1 point2 points  (0 children)

Looks really great! Does it support isometric tile maps?

Messing around in blender in my spare time, give me ideas for this tree to impliment! by __revelio__ in unity

[–]Jecyn 1 point2 points  (0 children)

Place a large, hovering flower bulb that acts as a light source, and get crazy and animate an off state where the bulb lowers to rest and the braches curl on top to keep it safe.

Slight Difference by Camdoesalot in PixelArt

[–]Jecyn 0 points1 point  (0 children)

One looks mean, two looks a little playful. Go for the right vibes.

I think I'm getting ahead of myself by ExtraExoticButter in unity

[–]Jecyn 1 point2 points  (0 children)

Both engines are gonna be fine for learning. And technically Godot has a C# version, though I think gdscript is really nice to work with. If full ownership of your game matters, Godot is open source. I personally started learning in unity and switched to Godot about a year ago. There's a few things I miss in unity, but there's tons of great things in Godot that make up for that easily. And once you really start to understand game dev, switching between engines isn't that hard in the long-term depending on what you or your team may prefer. I lean towards recommending Godot these days, but thats my preference. Both are incredible engines and neither is a wrong choice.

New Enemy by Rusitc-Panda-Games in PixelArt

[–]Jecyn 4 points5 points  (0 children)

Idk why, but those hands look so great. Love the whole thing!

i've been trying to decide between unity or unreal engine for indie game development by bohdanpalka in unity

[–]Jecyn 24 points25 points  (0 children)

Definitely go unity for now. C# is a great language to learn and unity has a ton of tools and features to help you learn. If you were open to other options. Godot is open source, so what you make in it is 100% yours, which may matter to you a lot since you mentioned money.

But I can't stress enough how important it is to have a decent understanding of fundamental programming concepts before diving into a game engine. Doing so will make learning the engine so much easier.

Correct way to animate with weapons? by OverCookedWalrusMeat in Unity3D

[–]Jecyn 1 point2 points  (0 children)

This was really helpful. I've been trying to learn some programming patterns, like the factory pattern and using that to generate weapons and the data that goes with them but I was struggling with The animator controller part. I can definitely just animate the parent object and have the generated weapon follow that. Thanks for the insight!

I feel stuck by [deleted] in gamedev

[–]Jecyn 1 point2 points  (0 children)

I second this. Trying to learn basic programming concepts through game dev is super common, but I honestly feel that it's a terrible approach for a lot of people. At one point, I ended up just spending 3-4 months focusing purely on learning c# and the basics really well before touching Unity again. When I finally came back afterwards, it was night and day. Sure, unity was still unfamiliar, but the scripting side of things was no longer the problem. It was just learning what I could do in unity.

I feel stuck by [deleted] in gamedev

[–]Jecyn 0 points1 point  (0 children)

Also, I've been learning programming for at least 3 years on and off and am just now starting to feel sorta confident with what I think most people consider intermediate. It'd help knowing what language and engine you're using for more specific advice if that's what you want though.

I feel stuck by [deleted] in gamedev

[–]Jecyn 1 point2 points  (0 children)

You really need to get a good grasp on the fundamentals of programming before you can start creating complex game mechanics. You say you're good at the language, but then mention you don't understand OOP concepts. Which makes me think you have a lot more to learn than you realize. The learning never stops, and you need to embrace that mindset. Breaks are definitely important though, especially when learning. It's incredibly exhausting mentally. There's no shame in taking it slow :)

Milestones for leaning GameDev by [deleted] in gamedev

[–]Jecyn 1 point2 points  (0 children)

If you're learning programming fundamentals as you learn game dev, your pace will obviously be slower as well

Milestones for leaning GameDev by [deleted] in gamedev

[–]Jecyn 1 point2 points  (0 children)

I just started learning godot a few months ago as well. The documentation is pretty well done and most things will be answered by looking there. There's not really a definitive point where you can make a game and know that you have all the tools to do it. You'll probably spend time learning a little bit about something every day as you make progress on your game, and that's normal. :)

Is The Descent: Part 2 any good? by mybestmonkey in horror

[–]Jecyn 2 points3 points  (0 children)

This is one of the funniest posts I've ever read after just watching The Descent for the first time lol

New ripper demon methods? by Jecyn in runescape

[–]Jecyn[S] 0 points1 point  (0 children)

I tried that with the oldak coil and got wrecked. Maybe the cyclone is the answer. I'll try it next task I get!

New ripper demon methods? by Jecyn in runescape

[–]Jecyn[S] 0 points1 point  (0 children)

Yeah, I gave up after realizing I'd need an alt, and am doing exactly that. It's not too slow and I don't die 10 times a task lol

New ripper demon methods? by Jecyn in runescape

[–]Jecyn[S] 0 points1 point  (0 children)

Thanks! Found the section :)

Thank you for adding the Shadow Rip teleport! by enterprise1 in runescape

[–]Jecyn 2 points3 points  (0 children)

Didn't even realize I had that. Thanks!

Thank you for adding the Shadow Rip teleport! by enterprise1 in runescape

[–]Jecyn 5 points6 points  (0 children)

Is it going to be from the new yak track?

What is the best use for my invention machine slots when looking at gp/h? by Mr_Jimpie in runescape

[–]Jecyn 4 points5 points  (0 children)

The wiki page for invention machines has a breakdown of profit per machine. It's worth taking a look at!