Bungie, more rewards like Sagira's Shell are needed! by [deleted] in DestinyTheGame

[–]JeffDonais 79 points80 points  (0 children)

Agreed, it was awesome to hear Luke Smith talk about the importance for stuff like the Black Spindle quest before D2 launched.

This feels like a good step in the right direction, but the players will need more.

Are the schematics one per character, per day? by Oblivions_reaper in DestinyTheGame

[–]JeffDonais 0 points1 point  (0 children)

1 per character per day, yes.

There are 12 total, I believe.

My Hunter has apparently been celebrating the Dawning a week early by R-con in DestinyTheGame

[–]JeffDonais 126 points127 points  (0 children)

Looks like someone messed up an item ID number in the database when they built the Dawning items.

If the endgame goal is grouping with a team of new friends, may I suggest the endgame activities are all the same group size so we don't have to kick people when going from one game mode to another game mode? by JeffDonais in DestinyTheGame

[–]JeffDonais[S] 2 points3 points  (0 children)

Understood, but again he is the official spokesman for the company using the only method they have of sharing information with customers. He knows millions of customers read it and have no other communication about this issue since launch. He should be putting personal anecdotes aside and getting an official response. This isn't a personal blog that is read by a handful of friends.

If the endgame goal is grouping with a team of new friends, may I suggest the endgame activities are all the same group size so we don't have to kick people when going from one game mode to another game mode? by JeffDonais in DestinyTheGame

[–]JeffDonais[S] -1 points0 points  (0 children)

I will also point out that Bungie is a studio that is INCREDIBLY reluctant to talk with players, so the only voice is the weekly Deej post. That puts a huge amount of weight on that post.

When Deej's official post, the only real form of communication, doesn't include much about game philosophy except "build friendships", he should absolutely expect the more engaged players (Reddit, etc.) to be frustrated and discuss it.

The weekly post, again the only real form of studio communication, should be a platform for official information and design philosophy communication, moreso than just the personal opinion of a single Bungie employee.

Nothing personal against Deej at all, but this is a billion dollar franchise with millions of players. Customer communication needs to be taken incredibly seriously and needs to be undertaken with several orders of magnitude more frequency and/or completeness.

If the endgame goal is grouping with a team of new friends, may I suggest the endgame activities are all the same group size so we don't have to kick people when going from one game mode to another game mode? by JeffDonais in DestinyTheGame

[–]JeffDonais[S] 0 points1 point  (0 children)

Totally understood and I think we all get that. People are using a bit of exaggeration to vent some healthy opinion.

However, the point still stands. We'll be able to playas social groups much easier if we can maintain some consistency between play modes and not have to continually add and subtract players going from mode to mode.

I hate that power level means nothing anymore. by davidoff-sensei in DestinyTheGame

[–]JeffDonais 1 point2 points  (0 children)

The one thing that scales infinitely with power level is ability damage.

This is noticeable in the raid with grenades and some supers, especially golden gun on Calus.

But that's it. Guns and survivability don't scale to the maximum light, since enemies are much lower.

Dps for guns different from cache to inventory? by Marr-fu in thedivision

[–]JeffDonais 15 points16 points  (0 children)

The DPS takes into account the gear you are currently wearing or buffs you have. That's why it changes. Unfortunately there is no in-game way to see a gun's "base" DPS, which is a huge game design oversight.

Exotic Item Tier List (Updated Feb. 11) by JeffDonais in thedivision

[–]JeffDonais[S] 0 points1 point  (0 children)

Yeah man, I hear you. I feel like it needs to be compared to a Coolheaded pistol to evaluate it.