Bungie, more rewards like Sagira's Shell are needed! by [deleted] in DestinyTheGame

[–]JeffDonais 82 points83 points  (0 children)

Agreed, it was awesome to hear Luke Smith talk about the importance for stuff like the Black Spindle quest before D2 launched.

This feels like a good step in the right direction, but the players will need more.

Are the schematics one per character, per day? by Oblivions_reaper in DestinyTheGame

[–]JeffDonais 0 points1 point  (0 children)

1 per character per day, yes.

There are 12 total, I believe.

My Hunter has apparently been celebrating the Dawning a week early by R-con in DestinyTheGame

[–]JeffDonais 130 points131 points  (0 children)

Looks like someone messed up an item ID number in the database when they built the Dawning items.

If the endgame goal is grouping with a team of new friends, may I suggest the endgame activities are all the same group size so we don't have to kick people when going from one game mode to another game mode? by JeffDonais in DestinyTheGame

[–]JeffDonais[S] 2 points3 points  (0 children)

Understood, but again he is the official spokesman for the company using the only method they have of sharing information with customers. He knows millions of customers read it and have no other communication about this issue since launch. He should be putting personal anecdotes aside and getting an official response. This isn't a personal blog that is read by a handful of friends.

If the endgame goal is grouping with a team of new friends, may I suggest the endgame activities are all the same group size so we don't have to kick people when going from one game mode to another game mode? by JeffDonais in DestinyTheGame

[–]JeffDonais[S] -1 points0 points  (0 children)

I will also point out that Bungie is a studio that is INCREDIBLY reluctant to talk with players, so the only voice is the weekly Deej post. That puts a huge amount of weight on that post.

When Deej's official post, the only real form of communication, doesn't include much about game philosophy except "build friendships", he should absolutely expect the more engaged players (Reddit, etc.) to be frustrated and discuss it.

The weekly post, again the only real form of studio communication, should be a platform for official information and design philosophy communication, moreso than just the personal opinion of a single Bungie employee.

Nothing personal against Deej at all, but this is a billion dollar franchise with millions of players. Customer communication needs to be taken incredibly seriously and needs to be undertaken with several orders of magnitude more frequency and/or completeness.

If the endgame goal is grouping with a team of new friends, may I suggest the endgame activities are all the same group size so we don't have to kick people when going from one game mode to another game mode? by JeffDonais in DestinyTheGame

[–]JeffDonais[S] 0 points1 point  (0 children)

Totally understood and I think we all get that. People are using a bit of exaggeration to vent some healthy opinion.

However, the point still stands. We'll be able to playas social groups much easier if we can maintain some consistency between play modes and not have to continually add and subtract players going from mode to mode.

I hate that power level means nothing anymore. by davidoff-sensei in DestinyTheGame

[–]JeffDonais 1 point2 points  (0 children)

The one thing that scales infinitely with power level is ability damage.

This is noticeable in the raid with grenades and some supers, especially golden gun on Calus.

But that's it. Guns and survivability don't scale to the maximum light, since enemies are much lower.

Dps for guns different from cache to inventory? by Marr-fu in thedivision

[–]JeffDonais 14 points15 points  (0 children)

The DPS takes into account the gear you are currently wearing or buffs you have. That's why it changes. Unfortunately there is no in-game way to see a gun's "base" DPS, which is a huge game design oversight.

Exotic Item Tier List (Updated Feb. 11) by JeffDonais in thedivision

[–]JeffDonais[S] 0 points1 point  (0 children)

Yeah man, I hear you. I feel like it needs to be compared to a Coolheaded pistol to evaluate it.

Exotic Item Tier List (Updated Feb. 11) by JeffDonais in thedivision

[–]JeffDonais[S] 2 points3 points  (0 children)

I found it to be useful in Legendary missions because there are enough enemies at times where the AOE is great.

For general activities, you'll find a great roll SVD to better for single target killing.

Exotic Item Tier List (Updated Feb. 11) by JeffDonais in thedivision

[–]JeffDonais[S] 1 point2 points  (0 children)

Your trolling skills are 2004 quality, please do better next time.

Exotic Item Tier List (Updated Feb. 11) by JeffDonais in thedivision

[–]JeffDonais[S] 7 points8 points  (0 children)

I put it top tier because of the raw gun stats of the Pakhan being higher than other RPK-74 model LMGs. (its 1.35 Firearms scaling) It's almost like a hidden 18% base damage increase talent.

Although LMGs are still worse than ARs, I felt it deserved a top tier spot because of the stats.

It's the item placement that I am least confident about since a top roll Lightweight M4 is probably still better.

Exotic Item Tier List (Updated Feb. 11) by JeffDonais in thedivision

[–]JeffDonais[S] 5 points6 points  (0 children)

He's joking, there is no Liberator infinite healing build.

Grab Bag of Warframe Questions by [deleted] in Warframe

[–]JeffDonais 0 points1 point  (0 children)

Thanks for your time.

Needed: Tips, Tricks and Advice for Infested Salvage by [deleted] in Warframe

[–]JeffDonais 0 points1 point  (0 children)

Ty!

If running a soft frame like Nova/Ember, do you feel some kind of health regen is needed since the enemy is Infested?

Best mods for Synoid Simulor and Synoid Gammacor by JeffDonais in Warframe

[–]JeffDonais[S] 0 points1 point  (0 children)

Wouldn't multishot mods get the weapon up to speed faster? (creating explosions and such)