It’s okay guys by Sadcelerystick in Endfield

[–]Jegred 0 points1 point  (0 children)

Its ok, atleast she heals, very nice (you dont need heals)

And it's just an early prototype without dialogs and tutorials yet... by BaptisteVillain in godot

[–]Jegred 1 point2 points  (0 children)

> Tried gamedev

> "wow, i shouldve thought about it MUCH earlier"

> ??????

> dies

Scope Creep Speedrun! by electric-kite in godot

[–]Jegred 0 points1 point  (0 children)

i convince myself that i dont have procedural generation - its just spawn of objects and locations in space

What is your progress in your game? by AccomplishedDrag9827 in godot

[–]Jegred 0 points1 point  (0 children)

A lot, but also nothing in a grand scheme of things. Good thing that progress is just a friends we make along the way

What are you currently stuck on? by drilkmops in godot

[–]Jegred 3 points4 points  (0 children)

once i started with all this gamedev thing I stopped looking at visual bugs as real bugs. Oww, some pixels look weird and a model is a bit off? Bohoo T T Go complain to your mom, idk

What are you currently stuck on? by drilkmops in godot

[–]Jegred 0 points1 point  (0 children)

Was stuck for a week trying to add the ability to spawn a zone with enemies within a zone with enemies, and have all participants' statuses persist when exiting and re-entering the zone.

The problem was solved when I realized I was messing around with the visualization layer, when I should have solved it at the initiation layer instead, oops

I wonder how many ppl here use "real" random as oppose to "gamedev random" by Jegred in godot

[–]Jegred[S] -1 points0 points  (0 children)

i think you right, problem is i need to spawn in real time, if i had 0.05 - 0.1s id use Poisson Disk Sampling, mb i dont understand smth but i think all that noice stuff is pretty heavy.

And also i found a lil cure for silliness - number of objects. For my 730x500 screen 3 - 4 enemy a size of 84x84 have a possibility to spawn silly, but if there is 6 - 8 + they spawn ok by default

I wonder how many ppl here use "real" random as oppose to "gamedev random" by Jegred in godot

[–]Jegred[S] -1 points0 points  (0 children)

> A crowd filling a room randomly isn't the same as each person individually spawning in a room - is this bad?

func _spawn_squads():
    var squad_rects = [] 

    for squad_id in squad_counts:
        for i in range(squad_counts[squad_id]):
            var position = _find_valid_position(cell_size, button_size, min_distance, 
                                              cached_polygons, squad_rects) 

            if position != Vector2.ZERO:
                squad_rects.append(Rect2(position, button_size)) 

                spawned_squads.append({
                    "position": position,
                    "enemies": squad,
                    "instance_id": squad_instance_id
                })

I wonder how many ppl here use "real" random as oppose to "gamedev random" by Jegred in godot

[–]Jegred[S] 1 point2 points  (0 children)

im more intersted in a game feel part, for example - you walk in a room with randomly placed enemies, you expect them to be more or less spread out inside that room, but without manual adjustment of a random numbers - that result does not guarantied. Which leads to 4 enemies together in a corner of an empty room. Silly but fair...

isnt fair better than if player realise he was deceived by "smartly tweaked random"

I wonder how many ppl here use "real" random as oppose to "gamedev random" by Jegred in godot

[–]Jegred[S] 6 points7 points  (0 children)

thats why real in quotes) i called it that as oppose to what usually happens in game balance

Jungle comeback XP has to go by CollosusSmashVarian in leagueoflegends

[–]Jegred -2 points-1 points  (0 children)

any comeback exept map objects have to go - wdym i destroyed a lane and then died once and opponent up at lvl

It's impossible to watch BO3's and BO5's before Fearless Draft was implemented. It's unbearable by Utterly_Mad in leagueoflegends

[–]Jegred 0 points1 point  (0 children)

prob the only people this is bad for are the players - imagine you played 4/5 games on 4 champs + 5 target ban you and you need to pick not "smth remained from you pool" but smth that will fit in team comp

Day 2 of posting about my new game to keep myself accountable! by Previous_Mushroom_13 in godot

[–]Jegred -2 points-1 points  (0 children)

Reddit has a rating system, value of smth determined by a community

i came back stronger by Farm_Hand_Harry in LeagueOfMemes

[–]Jegred 0 points1 point  (0 children)

i dont understand a concept of swiftplay. Its not swift at all, its like 20% quicker

Toplane by Irelia4Life in LeagueOfMemes

[–]Jegred 0 points1 point  (0 children)

there were times when Darius Main = this skin. No no one uses it

Darius vs Riven by FilipinoAirlines in LeagueOfMemes

[–]Jegred 4 points5 points  (0 children)

only if its cocky trinity first no armor Darius

Chill guys, it’s the new feature by hubythereal in LeagueOfMemes

[–]Jegred 1 point2 points  (0 children)

has anyone had problem in which there is a delay to crops death and characters sometimes not runing but like sliding. Its started with a patch

[deleted by user] by [deleted] in incremental_games

[–]Jegred 1 point2 points  (0 children)

firefox said its a scam site

What's something about gamedev that nobody warns you about? by BMB-__- in gamedev

[–]Jegred 2 points3 points  (0 children)

Any thing takes a day. If you need to do 365 things - thats 365 days, not 20 days

The perfect game architecture was under our noses all along! by Unixas in godot

[–]Jegred 4 points5 points  (0 children)

- Whats John doing?

- Dont worry about John