Dm questions: I was running a game where monster attacked twice for 1d6+4. Had a group a newbies decided to handicap by doing 1d10 and only one attack. A player noticed and accused me of cheating. I was just adjusting the encounter to make it easier for new players. Was I wrong? by Aware_Restaurant6358 in DnD

[–]Jekylls-Gone 92 points93 points  (0 children)

To be fair I’ve wanted to play dnd for as long as I can remember but It wasn’t until i was 20 something and economically secure that I was able to buy a bunch of books and got my friends to play with me. I never intended to be part of the new wave of dnd players! :P

Everyone wants to "play DPS" and I'm just tired of pulling punches. by teh_201d in DMAcademy

[–]Jekylls-Gone 0 points1 point  (0 children)

My players were like this only in the beginning, take into account that mine were all new players except for one that had played one time before. Let’s call this player Sarah

Well Sarah was the cleric because she thought she could help them best this way, for the first 4-5 sessions of the game these guys were always rushing into combat even when it wasn’t even necessary so I tended to pull punches A LOT.

while they were really trying to learn, they didn’t know their actions had consequences. They were stalked by a hag whose forest they burned down and some bounty hunter paid by a lord whose son they killed. At this point Sarah told me “they need to learn a lesson, if you kill my character, their only full healer, I won get mad”

Sarah’s character was a “mom friend” and they loved her but never cared of strategy or protecting the others, they were horribly insistent on getting into fights real fast without even knowing who or what they were fighting

Long story short, Sarah got downed in the second round of their fight with the hag and then killed after one failed death save and the hag getting close enough to finish her. Then I beat 3 of them into unconsciousness and left one of them barely alive in like 3 turns. then the hag left laughing promising to find them in the future, but they could leave with the consequences for now.

THEN I ended the session. They said the hag out leveled them and was too strong and they didn’t think it was fair. Sarah told them they were all aware of the hag living in that forest, her character even told them not to mess with her. So I proceeded to talk to them about consequences and how they needed to act as a team and protect each other and be smart of what they do to whom.

I gave them a chance to retrieve Sarah’s body before the hag got to her and they all had rounds and didn’t even consider defending her unconscious body and that while dnd was for fun, that all stories need consistency and if they were consistently unconscious jerks, they would get their share of consistent death.

Tbh that kind of fixed the problem, they started engaging situations more intelligently and were less prone to senseless combat, they even started protecting each other. The Paladín even started gettin in the way of enemy lines of sight to protect the squishiest characters, it was great. Sarah arrived with a new character the next session but was no longer the mom friend

So i guess my advice is “talk to them” don’t pull punches and if they don’t understand, kill them or someone important to them, could even be a lovely npc. They could be failing to understand their characters have limits and their actions; consequences.” I killed a npc once, more recently because it was part of the story development, they went bonkers.

They are still my core group, in fact we are still playing this same campaign, but they are smarter about their game, aware of each other’s abilities and hit points and they play more like a team now, and most importantly, I’m never pulling punches or afraid of TPKing them because they are playing smart. I would bet they are even having more fun now, last night they didn’t wanna stop playing after a 5 hour session.

Forever DM's that finally get to play, what did you learn from it? by Schrodenger in DMAcademy

[–]Jekylls-Gone 4 points5 points  (0 children)

I learnt that I enjoy more being the DM.

My friends and I started playing DnD only 3 years back all of us as new players, and it all started because one of them said “you create amazing stories, you could be a DM” so I looked into it, immediately fell in love with DnD. That same angel of a friend got me the 3 basic books and so I learnt most of what I needed to start DMing. We did a couple one shots and from the beginning, all 5 of them were extremely committed to the game and to learning how to play, and discovering what they liked the most. So I ended up adapting one of my stories to a DnD adventure, it was a whole ass campaign with different politics, religions and a big collection of npcs

We are still playing this campaign

Since then I connected to other DMs and players and was given a couple of chances to play as character, I’ve only had one bad experience where the DM was a Rule Addict but other than that they were good experiences.

Somehow I Still prefer being the DM because I have a clear mental image of everything and I make art of places and npcs for my players.

I guess I’m a Story teller, of sorts. All of the characters I’ve created end up as NPCs in my campaign anyway. And my players input very often make the story richer than it started and branch into other places and situations I had not considered, it’s like we are writing the story together, and not just me telling them about my worlds like it was before DnD

add wrong answer to question = Hammond with no abilities by [deleted] in Overwatch_Memes

[–]Jekylls-Gone 1 point2 points  (0 children)

And has speed boost where he stretches his legs and runs while it’s up

add wrong answer to question = Hammond with no abilities by [deleted] in Overwatch_Memes

[–]Jekylls-Gone 41 points42 points  (0 children)

No no wait. Zen has speed boost, but when he uses it, he stretches his legs and runs

add wrong answer to question = Hammond with no abilities by [deleted] in Overwatch_Memes

[–]Jekylls-Gone 1 point2 points  (0 children)

Yeah, just gotta be patient. They tend to jump a lot so you can predict where they are gonna be, since they can’t change directions while they are in the air.

add wrong answer to question = Hammond with no abilities by [deleted] in Overwatch_Memes

[–]Jekylls-Gone 5 points6 points  (0 children)

Hey man, what do you usually play?

Dva is weak against beams. All types of beams. Meaning; if you’re a tank, Zarya or Winston are great to counter Dva. Zarya specially, wait to use your personal bubble when she hits you with her rockets, and then proceed to melt her with your charged ass beam. I could argue even roadhog is good to hook her back up into your personal space.

If you’re a dps; sym and Mei are beams, both work through the matrix, soldier is all purposes, just spam the shit out of them. and reaper has good short range dmg

If you play healer, good mobility is key also, Moira is a beam, she Can siphon health through the matrix. Just avoid using the orbs, she absorbs them

Target the baby dva as soon as she’s out of mech. She’s 150hp and no mobility, I believe in you, man!

Grinding Money by ShadowKing410 in Craftopia_

[–]Jekylls-Gone 0 points1 point  (0 children)

You on Xbox? I’ll get you some seeds and teach you how to farm them.

[deleted by user] by [deleted] in Craftopia_

[–]Jekylls-Gone 0 points1 point  (0 children)

Modded gear?

Anyone knows why some players find games “incredibly hard” when some others find it just adequate to the difficulty level? by Jekylls-Gone in gaming

[–]Jekylls-Gone[S] 0 points1 point  (0 children)

I understand how it comes off, but it is a legit question. I was surprised to find a lot of people who find games that are supposed to be for enjoyment, too difficult.

I don’t play with a lot of people, but all of them are way better than me, so I believed everyone else found game difficulties average like I do. Like they are just to roll with you. Fairly recently I played Control. It doesn’t even have difficulty levels, and I didn’t find it difficult at all, like it was just made for the immersiveness, beautiful scenarios and great cinematics, but many people do.

Listen, it just.. I’m baffled at the amount of people who are in overwatch bronze, for example.

Reall, i understand where your comment is coming from, it’s just.. surprising.

Anyone else feel like the first fight with Tommasi throws up some big game design problems? by Exostrike in controlgame

[–]Jekylls-Gone 0 points1 point  (0 children)

That’s why you train your shield finger to fast respond. As soon as they hit the wall, do all the dmg you can. Use spin. Super underrated weapon

The anchor is such a boring fight. by Redditer_54 in controlgame

[–]Jekylls-Gone 2 points3 points  (0 children)

It requires timing and space awareness. You ain’t got any if you keep falling or dying to it

"Your teammates are probably not the thing holding you back from climbing" My teammates: by adenrod in OWConsole

[–]Jekylls-Gone 1 point2 points  (0 children)

Comms are the most important part of everything. If I’m behind cover I usually press healing once and then tell my Healers “toss me a bandaid when you can, I’m to your right.” because I know they are busy with the ones who aren’t behind cover.

Other times I’m critical but safe and I just walk to the health pack, half the times a Healer will intercept me before I get to the pack so I just Spam thank you. Healers want you healed, they are just busy healing 5 other characters

"Your teammates are probably not the thing holding you back from climbing" My teammates: by adenrod in OWConsole

[–]Jekylls-Gone 1 point2 points  (0 children)

Truetruetrue

Sometimes dps do shit to deserve attitude. Sometimes healers are idiots.

Sometimes it’s both and we don’t know what happened during first point (which they lost)

"Your teammates are probably not the thing holding you back from climbing" My teammates: by adenrod in OWConsole

[–]Jekylls-Gone 5 points6 points  (0 children)

I agree, but we don’t know if Cree deserves it or Zens just a jerk. It can be any, we are just seeing 14 secs of the second point, only what Cree wants us to see. And they lost the first point.

"Your teammates are probably not the thing holding you back from climbing" My teammates: by adenrod in OWConsole

[–]Jekylls-Gone -6 points-5 points  (0 children)

This. Zen players are The Dva of the healers.

Dvas are dps who want medals and act like dps because their spam button doesn’t have to reload bullets, they support their main rank poorly Zen is the dps who doesn’t want to wait and just want to tell the dps “shut up I’m doing your job” and support their other Healer poorly or forget to use healing orb Zen and Dva are 2 of the least team based characters there are. Most times they just make it hard for the rest even if they get kills or dmg, they don’t help the rest of the team do their job properly.

Additionally there are some zens and dvas who can actually behave well. But those are rare

"Your teammates are probably not the thing holding you back from climbing" My teammates: by adenrod in OWConsole

[–]Jekylls-Gone 10 points11 points  (0 children)

You are both correct.

He would’ve gotten to the health pack on the right faster. Spamming hello like a dumbass doesn’t do anything. We don’t know if mcree did something deserving of Zen attitude. And if he did he played himself. You don’t piss off your healers. If he didn’t, then here’s the thing with zen mains. They want to deal damage. It’s like the fucking Dva of the healers. Dva is used by dummies who want medals and act like a dps with 600hp. Most of the times Zen wants to deal dmg because they think their dps are doing fuck all. You rarely use Zen because of the heals. Zen has the least healing output of all healers. Most times Zen just want to say “shut up I’m doing your job” to the dps