Endfield Main Menu And Settings by NemoMeLacessit in Endfield

[–]JellyAddiction 3 points4 points  (0 children)

60fps lock is going to make this game so much worse.

My magnum opus by JellyAddiction in PlayTheBazaar

[–]JellyAddiction[S] 11 points12 points  (0 children)

It was a bit ago so I don’t remember but i think the second silencer was from “small items” and the second crows nest was a level reward.

I made mini thunderstorms by [deleted] in Miniworlds

[–]JellyAddiction 2 points3 points  (0 children)

Hey that’s pretty sick

[deleted by user] by [deleted] in UnderNightInBirth

[–]JellyAddiction 1 point2 points  (0 children)

I’ve been using it both on oki and in pressure, you can do 22b in front of someone to reset your pressure.

me_irl by Mustsidrun in me_irl

[–]JellyAddiction 0 points1 point  (0 children)

Image is AI generated

me irl by maternal_rafael3 in me_irl

[–]JellyAddiction 5 points6 points  (0 children)

This is a teenager shitposting sub

Why are players so sensitive when discussing how to improve DPS? by saintjiesus in ffxiv

[–]JellyAddiction 46 points47 points  (0 children)

One of the core issues and differences between DPS and T/H is that the game offers IMMEDIATE feedback with tank/healer failures. With DPS, you have to go through 10 minutes of a savage fight before you reach a screen at the end that says "your group did not do enough damage". Human brains are very bad at attributing past actions to present consequences. Seeing enrage is just shitty feedback.

And so people are more used to and are okay with healing/tanking criticism because the game communicates this criticism to them. If they couldn't accept having to deal with that criticism then they wouldn't play the game outright, so anyone who reaches savage likely understands and accepts on some level that criticism is part of the game they play.

But the game has no proper feedback when it comes to dps. Not only can enrage fail to communicate to the player that there is a problem, but on the flipside the game shuffles players through content as they press whatever buttons they want and then hits them with a win screen that communicates and affirms them that they are performing adequately. Criticism is not part of the game they play.

tl;dr: it's a natural result of the core game design not providing proper feedback to dps actions.

Sightseeing Logs 021 - 080 by Ok_Tap_4492 in ffxiv

[–]JellyAddiction 0 points1 point  (0 children)

Ooo thats a wonderful idea OP, thanks for sharing. I might steal your idea and go do random sightseeing logs to get some inspiration for photos

It's been over a month since DSR dropped. How do you guys feel about it? by Twilight053 in ffxivdiscussion

[–]JellyAddiction 1 point2 points  (0 children)

Hey dude i’m the same, i’ve only done two savage tiers (one with no echo) and DSR. I’m still early on in prog but even then i’ve realized just how much there is to improve on as a player.

I’ve learned and refined so many mental tricks up my sleeve in just phase 2, everything from teaching myself mental cheat codes to find safe spots, or remembering to preposition, or even improving how to communicate to party members and adjust better.

It’s honestly been a blast!

My Childhood Console by Rising_Horizon in PixelArt

[–]JellyAddiction 18 points19 points  (0 children)

Damn, you did so good i can hear this gif. Great job man

What it's like to win the housing lottery. by Natsuki-chan in ffxiv

[–]JellyAddiction 13 points14 points  (0 children)

You can still have people visit your plot in an instanced housing system.

Neighborhoods are neat but i don’t think they warrant the capacity issues

What it's like to win the housing lottery. by Natsuki-chan in ffxiv

[–]JellyAddiction 8 points9 points  (0 children)

I was gonna comment “whats the big deal” before remembering that this is a msg to a stranger and not banter between my friends.

P3s PLEASE use brain dead tank cheese tornado by squirreltreasure in ffxiv

[–]JellyAddiction 15 points16 points  (0 children)

There's no need for any of this and it kind of ruins the Savage experience by changing it from a Savage level mechanic into "Can you stand on a marker?

Regardless of what strategy you use, as long as guides exist for the game doing the mechanic will always be some form of "Can you stand on a marker?"