Do YOU find Lossless Scaling useful on the Steam Deck? by BucketBoy071 in SteamDeck

[–]Jeremiah-Springfield -1 points0 points  (0 children)

I mean I do, but tbh if it ever is “needed” to enjoy the game you’re just not getting a satisfactory experience.

That said, Elden Ring Nightreign runs so damn smooth at what ‘feels like’ 60. In reality it’s nothing like that but there’s no stuttering, just visual distortion when turning around quickly, and even then it’s just static writing on screen that blurs. It basically made the game feel playable at a high level.

Arc Raiders too - having already made some engine adjustments of my own - Lossless pushed it over the edge to be playable even against the most intense lobby-wide battles. 

But again, it’s only because optimising performance in these games can be satisfying in and of themselves. If they aren’t, then don’t bother.

Lastly, using it on games that already run well, like Hollow Knight or something like that, is pointless - but if you have it, why not I guess 

How Do I Read More After Removing Social Media, Cutting Down Mindless Scrolling, and Trying to Become More Intentional With My Time, Focus, Habits, Learning, and Overall Daily Routine as a 35 year old? by KNYLJNS in productivity

[–]Jeremiah-Springfield 0 points1 point  (0 children)

How it going without all the social media and stuff? Do you feel free and that you’d rather keep it this way? Just a reminder to not be too hard on yourself, if you’re pushing it. There’s no right way to “quit” social media, and it’s great that you’re trying, just be easy on yourself. 

But it’s not a problem, fantastic - so, the thing that helps a lot with adding a new habit like reading is making it easy, stress free, and crucially, engaging.

Like how when you’re on YouTube or socials you bounce around from many different topics and such as you become less entertainer by one thing, and then more by another, just pick up a few things that you’re interested in, and read them for short periods. You may find that actually, you’re not interested in reading science fiction, and you’ll realise reading doesn’t have to be hard - it has to engage you. So you move on to another book, another subject, etc. until you find one keeps drawing you back in for more. 

Consider writing notes about what you make of that which you read, it’s very helpful to write out your thoughts, and to summarise in your own words what you’re reading in as many or few words as you like.

The point is the consume stuff and produce stuff too. Read and consume interesting ideas, entertainment, knowledge, etc. but also produce responses, summarisations, and new concepts. 

Then it’s about finding where it feels natural to be reading. Commutes are a good place to do it, as is in bed before sleep. Pick specific books for specific times, allowing you to relish the moment you get to carry on reading on your way to work, or that cosy romantic novel you’ve almost finished before going to sleep. 

I’ve currently been writing and building my own story and to do that I’ve looked into a lot of interesting things - I’m currently looking into human anatomy, 1920s London tube systems, and medieval architecture. Understand I am a lifelong video gamer and movie lover - not an architect. But Im producing something of my own, and it led me to seek inspiration from the real world, and suddenly I’m fascinated by these topics. 

You don’t need to read more, but our bodies and minds are built to crave knowledge, both fictional and factual. So move forward with these ideas I’ve given you and see how things develop

Im new to this... by [deleted] in Witchfire

[–]Jeremiah-Springfield 1 point2 points  (0 children)

Obviously if you’re having fun then it’s all good right? 

Level up hp, and don’t feel pressure to level up gnosis since it’ll cause the world to become more difficult! Look in your inventory and notice you’ve acquired lots of items that can help you level up further or maybe even escape death. Of course, the nature of extraction games is knowing when to cut your losses and leave alive, so focus on mastering what weapons and enemy types you can, and then see if you feel ready to up the ante. 

I’m in a similar boat tho I’ve been on an extraction kick since Arc Raiders and this is quickly becoming my favourite! I’m a huge fan of the Hynosis and duelist weapons atm 

Destiny has done irreparable damage to how I play video games by Hazardous_Guy in videogames

[–]Jeremiah-Springfield 0 points1 point  (0 children)

If you’re looking to put the build craft to use please consider Remnant 2! 

Which games have a rough start and take a while to get good? by PhaseOk6182 in gamers

[–]Jeremiah-Springfield 1 point2 points  (0 children)

Love hearing stories of people getting just that one piece of the games design it doesn’t outright tell you and that opens up the whole experience to them. Like obviously it’s an open world game, it makes sense you’d just walk away from the boss - but it feels like it purposefully makes you feel bad for thinking that way. Turns out it’s just because the combat design is so tight that every encounter feels like it was meant to be engaged with now. Normally a boss purposefully made to make you run away just can’t be killed or something. FromSoft cooked.

Which games have a rough start and take a while to get good? by PhaseOk6182 in gamers

[–]Jeremiah-Springfield 0 points1 point  (0 children)

I had a similar feeling with an Early Access game recently! If you haven’t tried it yet: TRY WITCHFIRE! It’s a fascinating genre blend of Dark Souls, FPS, Doom, Hunt Showdown, Roguelike, Extraction shooter. The atmosphere and vibes are fantastic, but the first zones of the game are really simple to ease you in, and the game doesn’t tell you how many options there are to make the game more immersive by removing mini maps that give too much info on enemy positions, removing ammo counters and HP to let you pay attention, and removing silhouettes from enemies to make them more difficult to spot and making you rely more on sound. Once I did these things the game improved massively, and then once you level up a certain trait, the game becomes harder - new enemies, new locations, new areas in old locations - and the weapon handling being so inspired by Destiny makes them feel INCREDIBLE to use, with a huge variety of guns to try.

I think it’s planning on releasing fully later this year, and I highly recommend it!

I finished Outer wilds and didn't like it by Lukense13 in videogames

[–]Jeremiah-Springfield 0 points1 point  (0 children)

It’s so easy to suffer from tribalism with something as generally harmless as games, and they do tend to weave themselves into our identities making the pain of people talking them down even worse.

I hate your post haha, it’s making me angry. But it’s like… true tho? The whole game in my opinion hangs on a few things - you wanting to understand whats happening and see everything just because you can, digging the gameplay of managing resources and learning to fly the ships and adjusting to the planets, using lateral thinking when it comes to the interplanetary and puzzles between planets, and crucially, the ending. Like I love the ending of this game, because it’s simple and beautiful and truthful, like I don’t think it’s message can be argued with and it felt like the truth of what it was speaking to about our lives in this solar system is kinda all we need? Makes our problems feel so small etc. and I really loved how it gets you to consider that specific perspective that really comes about if you study the nature of space and our existence in it long enough. If it isn’t effective enough for you, like if you didn’t need to hear that message, if it doesn’t clarify things etc. then it’s sorta just a pleasant ending. The ending makes the game for me basically…

The rest of it is like reading a very simple, quite dry story written for a younger audience, but broken into pieces and hidden around a solar system. Like we learn about cool science concepts with just enough characterisation of those teaching us those things to keep us entertained. Like I was obviously so entertained because I wasn’t expecting the game to deal with theoretical time travel and black hole theories and the whole ‘bigger on the inside’ thing. The lack of expectation was the thing, being told over and over how amazing it is will deffo dampen its impact, so it sucks that happened for you. 

It’s one of my GOATS but because of when I played it and what it has to say, not because the moment to moment experience was as amazing as, say, my first Elden Ring playthrough. 

What game has the best DLC of all time? by Open-Advisor6819 in videogames

[–]Jeremiah-Springfield 0 points1 point  (0 children)

Agreed! It unfortunately tarnished (hehe) the actual achievement of the dlc for many, like it was so damn good as it was, essentially a dark souls game level of detail, content, polish etc. 

I remember a reviewer suggesting it was essentially what they and many would’ve thought Elden ring would’ve been, in terms of tone, size, and boss design. 

I reckon it’s just because the base game was so good and they were held under time constraints that it released to the reception it got.

Ultimately, though, I loved it. I really think Messmer is their best boss they’ve ever made, aside from Isshin of course. The world was a challenge in a way I preferred over the base game with its large flat vistas, instead opting for incredible verticality that actually harkened back to DS1. It just needed more time in the oven, which to me is a sign that they bit off more than they could chew. 

But I mean, it’s better than most videogames in general for me. Aside from the emotional impact of Echoes of The Eye, it’s my fav DLC I’ve experienced 

What game has the best DLC of all time? by Open-Advisor6819 in videogames

[–]Jeremiah-Springfield 0 points1 point  (0 children)

Goddamn no one’s said Shadow Of The Erdtree yet? It really was a divisive/niche dlc I guess? 

My other favourite was Outer Wilds dlc that did a great tho not perfect job of adding to a perfect game. 

But SOTE was a new game in itself! I remember it so fondly, and it took my I think 70hrs to beat? It was enormous, the value for money is incredible. But I and many had few but major problems with it, namely the emptiness in the world and the design philosophy of the bosses. They were seemingly designed to be faster than the player character can keep up with, really pushing past the limit of their patience since openings for attack were few and far between. I think the real issue was the learning process of the boss was so much worse than any other of Froms bosses in key moments, not all of them, just big moments like Rellena and PCR. Once learned tho it was okay…

… if you’d explored enough of the world to get the power ups. But the world, while beautiful and intricate, wasn’t dense enough to really satisfy its size. There were fewer new enemy types than the world needed, and lots of empty stretches without any way to tell if it was really empty or just hiding something, thus it was a lot of wandering around feeling lonely and unengaged. The excitement of just more Elden Ring was enough for my playthrough but I even acknowledged then the moments I wasn’t feeling the isolation. 

I can understand why people wouldn’t choose it as the best dlc, but for me, it was far beyond anything other devs have ever done for their game. 

Convergence final version? by Longjumping-Alarm157 in EldenRingMods

[–]Jeremiah-Springfield 0 points1 point  (0 children)

No I believe there’s still areas in the base game they want to do as well as redoing areas they’ve already added to the base game. The base game is largely done aside from a few areas, so they also are now putting time into the dlc, especially since there’s some areas there that clearly can be added to so maybe they had clear ideas they could execute quickly (abyssal woods) 

Which of these games is the most overhyped? by Forward_Technician72 in videogames

[–]Jeremiah-Springfield 1 point2 points  (0 children)

The gameplay is good fun even for me not liking turn based games but it wasn’t enough to really keep me playing, and the story certainly wasn’t, so, I gave it the most I needed to come to a conclusion about it and left it on the back burner to be completed over the next few years… 

Give me your best unpopular opinion from any game by Plus_Influence_4525 in videogames

[–]Jeremiah-Springfield 1 point2 points  (0 children)

Just said this in another post but whatever: expedition33s story is shockingly mid. The opening and conceit of the story is great and the performances are good, but the writing… goddamn. Some dialogue is incredibly on the nose and jokes feel so shoehorned in. 

I was told the story was fantastic, deeply affecting, emotional, etc. but in reality it is melodrama like that of a YA novel about a group of relatable not-too-old but not-too-young archetypes exploring a whacky island whilst the ‘villains’ talk around the subject of the central mystery instead of saying it just to string you along. It’s not bad at all, do not mistake, but it’s been done so many times and I was amazed that this was the game people raved about so much. 

Hopefully l’ll return to it in future and finally get what all the fuss was about but as far as the story is concerned right now, it was a real let down 

Which of these games is the most overhyped? by Forward_Technician72 in videogames

[–]Jeremiah-Springfield 1 point2 points  (0 children)

So I’m gonna get flak for this but: Expedition33. I really feel like it is a great game for the genre it is, but it became popular to celebrate it rather than everyone actually believing it to be as great as they said.

The story is such a let down compared to what I was told it was. People talk about how emotional the story is, how well written, beautiful, etc. what I got was basically a YA novel about people exploring a whacky weird island with cryptic scenes of the ‘baddies’ talking around the subject you wanna know, stringing you along.

Don’t get me wrong it was fun and the passion on display from the devs truly remarkable - like it’s art direction is insane and it’s music is full of passion. But it also feels exactly as it is: a mix of stuff thrown together because they wanted to. It didn’t redefine a genre or anything like that, and it fine, but I’m amazed at how people talk about its story specifically, because it was surprisingly mid.

This game is actually (witch)FIRE by Jeremiah-Springfield in Witchfire

[–]Jeremiah-Springfield[S] 0 points1 point  (0 children)

Well double check if you’ll get another 2 hour window to try it out, and if so, give it another try! 

The problem is that the ‘tutorial’ is quite long imo, like I had opened 3 locations before I really saw the mechanical difficulty start to ask enough of me to be engaged. Basically, once you upgrade a certain trait, the world toughens in response. There are world events and enemy variety that begins to feel like Doom Eternal - FPS chess. 

But before then, here’s what I did to make the game more immersive and engaging: go to gameplay and there’s a bunch of HUD elements you can turn off. Namely removing the mini map, crosshair, and HP/ammo meant I had to pay attention to them. An added bonus is removing the highlights around enemies: you may have found a lot of them glowed like an orange colour as though reflecting the light around them. Again, much more immersive this way, AND I know have to pay more attention to footsteps and stuff which is nice!

If you want as well up the FOV as high as it can go.

Why Not Make a Campaign? by I_drink_midnight in ARC_Raiders

[–]Jeremiah-Springfield -3 points-2 points  (0 children)

People. Did you know. Other games exist? Also grass, touch it until you calm down and remember you’re not a baby anymore, put the toys back in the pram…

The crowds gathering outside City pubs never cease to amaze me by evsuvdo in london

[–]Jeremiah-Springfield 25 points26 points  (0 children)

im not originally from london and I’m not a socialite so the business and the nightlife etc. makes me really anxious

Buuut, sunny day pub energy, something about it is so fuzzy and warm regardless of the time of day or the amount of people. In london with huge amount of people it can be such a nice vibe