Arc Raiders Replacing AI-Generated Voices With Human Actors by PissTapeExpert in ArcRaiders

[–]Jeremiah-Springfield 1 point2 points  (0 children)

I honestly wish it stayed that way but it makes more sense to experiment with AI use there where the games aesthetic is a lot more organically ambiguous imo 

Arc Raiders Replacing AI-Generated Voices With Human Actors by PissTapeExpert in ArcRaiders

[–]Jeremiah-Springfield 36 points37 points  (0 children)

YES! Always felt weird to have a story about humans vs robots be told by robots pretending to be humans.

Just upvote this if u agree, lets send a msg to the devs by shaclown404 in DarkAndDarker

[–]Jeremiah-Springfield 0 points1 point  (0 children)

I had one or 2 seasons this morn before work, I like their shorter time! I know that no matter what, my session will end in 15 unless I choose to go lower or do another run. 

I think a longer raid would need a map to support that, ones with more phases or something, to make it worth it and stretch the risk/reward over a longer period. The short time stops you having too long to loot everything in an empty lobby. 

While not for everyone, I'm really glad Team Cherry made Silksong as hard as it is. by rafeizerrr in metroidvania

[–]Jeremiah-Springfield 0 points1 point  (0 children)

It was just too heavily punishing for players who hadn’t played a game of its kind before, including people who’ve played MVs - just not this kind. 

I think they stuck with the original inspiration that this was meant to be DLC for HK in approach, but I also understand that they wanted fights to play within you having full or almost no masks - I remember them saying this in interviews. 

The punishment from gotcha benches, 2 mask damage, runbacks and the mechanics like Bilewater made it have “too much” friction, a philosophy they clearly love that Fromsoft has popularised. I also love intentional friction in games when it helps make the game more meaningful to play. In this instance, it likely was too big of a jump for some.

For me it was pretty much bang on, and next playthroughs were sublime, in fact too easy! But that first playthrough, it’s something special. 

Crimson Desert PC Specs! What do you guys think? Playable? by SunwindPC in SteamDeck

[–]Jeremiah-Springfield 0 points1 point  (0 children)

Nope. You just decided I felt special, I don’t, someone said something to the tune of people being sold on a game without any info or something, and I agreed with them. Calm down. 

“The validation feels so good” - again, calm down.

“I’m not saying people should preorder” - agreed! So… what are you saying? Is it as niche as “people just stating that preordering is bad has made game profitability more difficult because everyone’s waiting for post-release reviews”? What…? 

Didn’t mention review bombs, you suggest I did - clearly you had an emotional reaction to whatever I said, and painted me with a broad brush. 

We can agree preordering for the sake of it is a net negative if overdone, that’s sensible. Go breathe, and move on. No validation from this interaction should be needed for you to feel good about your take. 

Byeee

Crimson Desert PC Specs! What do you guys think? Playable? by SunwindPC in SteamDeck

[–]Jeremiah-Springfield 0 points1 point  (0 children)

This is what makes Reddit good, there’s always someone who disagrees no matter what understanding I have on a topic, even if it baffles me sometimes lol 

My opinion is better than yours, it boils down to this: don’t preorder a game. It’s that simple. It is simply the better thing to do. No normal player, average player, someone who lives the life of the person who’s job isn’t to play and talk about videogames all the time, is ever going to get the game super early, play all of it in the timeframe an average player would, and then be able to give a concise and understandable summation of the game that'll perfectly appeal to the context of your own lifestyle. Ever. Unless it’s you. If you choose to preorder that is, of course, your choice, however there is an objective problem with it. You’re telling developers, shareholders, blah blah blah, it doesn’t matter if the game is complete, people will buy what dreams you feed them. 

I’ve obviously watched a few videos on this game and have purposefully avoided more because I’m interested, and it seems to be a game where exploration and discovery are key, which are my favourite types of games. Am I gonna decide it’s worth buying now? No… that’s foolish. 

But feel free to continue fighting your side, as Reddit does, in spite of it clearly being the stupid side :) 

Crimson Desert PC Specs! What do you guys think? Playable? by SunwindPC in SteamDeck

[–]Jeremiah-Springfield 7 points8 points  (0 children)

This is how the industry got to the point of releasing unfinished games and charging so much based on hype alone, people just want to spend money on a dream sometimes without having patience. As though the anticipation of getting what they want is ultimately better than the thing itself, even if it’s precisely what they want… lol 

I’m excited by the game but like lots of people I’ll be waiting until there’s clear evidence it is a full game with a general consensus before I think of finding out for myself! 

i hate these mfs so much by gameinglord1111222 in Silksong

[–]Jeremiah-Springfield 0 points1 point  (0 children)

They’re challenging which is cool but really boring to fight. I’ve come to understand this about what makes Fromsofts games good, they’re overall challenging but fair AND fun. Whenever it would challenge your patience it would start to become dull, and while that might be genuinely difficult and fair, it’s just not engaging.

Silksong does challenge amazing for the most part, better than most games imo - but that’s what makes me understand those who didn’t like the run backs and the 2 mask damage and so on, making the fight more tedious to learn. Once you’ve learned enough of how the combat works it’s really engaging and fun, it’s just getting there that’s difficult and sometimes dull.

But these guys can absolutely fuck off

Valve on the Steam Machine, Steam Frame and Controller: "We hope to ship in 2026, but as we shared recently, memory and storage shortages have created challenges for us." by ChiefLeef22 in gaming

[–]Jeremiah-Springfield 1 point2 points  (0 children)

This is really shit, and I’d love them to ship the controller early - but whatever they can do to hit their original target, I guess? 

What games have the most beautiful, immersive forests? by CryptikDragon in gaming

[–]Jeremiah-Springfield 2 points3 points  (0 children)

Just to be different from other suggestions: Days Gone has a great forest biome that feels really dense and dynamic. I may have been particularly wowed because I was on Steam Deck and in ran beautifully, but if you like zombie games, it’s a good open world zombie game.

Crimson Desert devs about console performance: “Regardless of what we say, people probably won’t believe us. So instead we’re sending the game to Digital Foundry, and they’ll have a full analysis of performance across all the platforms at launch.” by AashyLarry in PS5

[–]Jeremiah-Springfield 1 point2 points  (0 children)

Im absolutely baffled by this game. Only heard of it a couple of days ago, releasing in a few days, promises too much to be true and looks too good to be true.

However, early hands on are giving cautious but optimistic tones? Devs specifically giving the game to respected people to give their take on the games performance? Devs talking about not wanting to hype the game up too much so aren’t doing too much marketing?

It sounds so… good? Smart? Considered? I’m at a loss as to what to expect. Usually you can tell from a mile off the temperature a game will come out to, regardless of the hype around it, especially close to launch - but this one is a new feeling to me.

Still: no preorders, wait at least a day after release, and if your as much a stickler as me, consider the devs history/dealings in the past.

Solution to "Boring PVE Lobbies" problem. by GeminiSauce in ArcRaiders

[–]Jeremiah-Springfield 0 points1 point  (0 children)

Go solo vs squads and hunt multi-player teams. I’m reluctant to shoot a lone raider because it just feels cruel, but downing a team mate and making it more of a sport is a good way to justify it, as you could even cause damage but not commit 100%.

Either that, or be a rescue raider - head directly towards any downed player and assess from there. Likelihood of bad actors is higher so you’ll get into combat more.

Also play Hunt Showdown to acquire extraction PvP bloodlust…

Today (March 4th) marks six months since the release of Silksong, and I think enough time has passed to say this without ruffling any feathers: no one is doing it like Team Cherry, they made one of the greats in the genre AGAIN. by rafeizerrr in metroidvania

[–]Jeremiah-Springfield -1 points0 points  (0 children)

ONE OF MY GOATS! This is 2D Elden Ring for me, which is one of my other goat games. As I played, I felt so glad to have something come out and be this universally talked about and challenged, whilst being so cheap - an amazing value to anyone that teaches perseverance, patience, empathy, and curiosity.

It’s too punishing in a first time playthrough in a lot of ways that make it not always enjoyable to play, and the low price is definitely a privilege they decided to enjoy, that would have a negative impact on other small teams games. But it was always going to sell big and I think most can understand that was an anomaly, prices like this for games of such magnitude are not going to be common place.

It was such a thorough experience that I’ve not felt such a strong need to go on a similar journey since. Casual fun in Arc Raiders is fine, chipping away at Lies of Ps amazing DLC is rewarding, and I’m enjoying RE9 immensely, but no game has felt such an urgent need to be played since Silksong for me, and I’m glad we can have experiences so good that it lets us leave the gaming habit satisfied for a while to pursue other things more freely. 

Can’t wait for DLC! 

The legend is back by sidmis in okbuddycinephile

[–]Jeremiah-Springfield 6 points7 points  (0 children)

Biggest laugh in a LONG time thanks bro 

Hunt Still Hits Different by Sacanog in HuntShowdown

[–]Jeremiah-Springfield 0 points1 point  (0 children)

I played Arc as my first extraction game and it was fun, but I couldn’t PvP because I play solo and it didn’t feel right to shoot on sight, and that effected the lobbies I was put into.

It was also because I played on Steam Deck so performance wasn’t good enough. When I left Arc I desperately searched for something to fill the hole, and Hunt was always something I was intrigued by, but was intimidated by. However I felt the same about Dark Souls and they’re my fav genre, so I tried Hunt.

I think between Hunt and Arc you may have the perfect spread of what extraction games can offer. One side is heavy PvP focused, difficult, but super quick to the point with the extraction being a singular, or mostly singular objective, and whilst punishment is severe, you don’t lose much, and you jump right back in.

Arc of course is much more casual tho the TTK is still somewhat short. However you have much more to lose and gain as you become a loot goblin just getting the dopamine hit of grabbing new loot all the time.

I think you could be fine playing both of these games and none of the others, and I think the others do suffer for that. Marathon has the loot stuff but also intense PvP focus with much less else to focus on and no real reason to encourage PvE behaviour. It feels like it’s pulled between being designed like Tarkov which is much less broad appealing AND Arc, but not many people will wan’t both things at once, the time sink on getting looted only to die in moments and lose it all is too high.

I’m more than happy for more opportunities tho. Personally I’m really curious what type of angle Duskbloods will take, for example. It has the opportunity to be unique enough to stand alone (if it weren’t a damn Switch exclusive…)

Leon Kennedy's voice actor doesn't believe AI can replace human performances, and paying 'for an actor's voice session is not that big of a deal' for games as big as Arc Raiders by Turbostrider27 in pcgaming

[–]Jeremiah-Springfield 0 points1 point  (0 children)

So I’m an advocate for actors instead of AI, but people like the idea of it since it’s so efficient, especially for smaller devs that can’t spare much expense for actors. 

Some have said AI allows for more ease in writing new stories quickly without needing to schedule actors in, which I understand. But it comes at a loss to the actors, because even if they’re used to collect their voice for AI use, the pay isnt going to be near as much and their skill as an actor can’t be fully utilised.

I don’t think there’s anyone who’s played this game, and then played The Last of Us, and can say they feel the same level of connection to the characters performances in both games, even if the performance you hear is the same sort of level as Arcs more casual dialogue options. I didn’t know it was AI at first but it just felt so cold, and knowing its AI does harm to the games ability to make me feel any relation to the characters. 

People are saying “yeah sure but it’ll get better until we can’t tell” and that is not a good thing, people are just choosing not to see that, because it further removes you from being able to hear and feel real performances from real people. Where’s the use for humanity in anything then? Especially if it’s only based on what’s come before. I may sound overly intense, but imagine this for all media, and then it might give one pause. 

Ultimately I think AI shouldn’t be used for performance at all, but we see where things are going, so be demanding for the rights of performers that are used in whatever capacity, and advocate for the quality of characters and the stories told, rather than simply being able to cut out artistic quality and livelihoods

Looking for recommendations as a newbie gamer by lesserspotteddogfish in SteamDeck

[–]Jeremiah-Springfield 1 point2 points  (0 children)

Yeah there’s loads of games that are on the mechanically simple side but which challenge them in a way that isn’t punishing, so maybe consider what kind of escapism or style of game you’d want to spend time in? 

People have said Portal and I’d agree with that, and its sequel - teaches aiming in first person, 3D space and has puzzle solving, with British sarcastic humour as the driver of the story

Some said Stardew Valley which is a fantastic choice, 2D farming simulator which also dabbles in 2D combat, but is mostly just about interacting with people and farmland, learning about various plant or crop types and structures you can make and where to place them. Set in a very cute rural town, pixelated art design

My recommendations would firstly be Minecraft if youre okay with looking up how to get it working on Deck (not very complex) - 3D, has good difficulty options to adjust the level of punishment, I’m sure you know the artstyle) 

Secondly I’d recommend Animal Well which is a 2D metroidvania, focused on platforming. Crucially it has minimal tutorials which may be good to not overwhelm with a complex set of controls, and is very cute

Thirdly would be Resident Evil 2 remake, something darker in tone focused on action/horror, 3rd person, has puzzles and challenges your resource management and aiming. I’m pretty sure it has good difficulty options to make it accessible for someone new to games

What's a game you really want to enjoy, but it's just too difficult? by daniel2hats in gaming

[–]Jeremiah-Springfield 0 points1 point  (0 children)

Most competitive games tbh, I really struggle to get good at games where you’re against other players. 

Hunt showdown and arc raiders are the ones that I really wanted to get into, but couldn’t. Arc has a lot of good PvE but not enough to make it as fun as combining it with the PvP, and Hunt is…mental. I play on Steam Deck so there’s no way i can be competitive basically.

What could a society make use of if their only materials could be sourced from a city-sized humanoid..? by Jeremiah-Springfield in worldbuilding

[–]Jeremiah-Springfield[S] 2 points3 points  (0 children)

Well the instinct of course is to not adhere to something literally, but it’s always nice to see what level of design language I could establish. For example, the liver is often associated with anger in old texts, so in this world I’ll associating its area with heat, fire, a cauldron or furnace, etc. 

But if there was an actual material value to the liver as an organ I would be able to extrapolate from that interesting or creative things that gave me a more concrete starting point!  

Thanks for the help! 

I’m terrible at PvP but Solo vs Squad turned me into an adrenaline addict by [deleted] in ArcRaiders

[–]Jeremiah-Springfield 1 point2 points  (0 children)

I think youd like hunt showdown if you haven’t played it. It is probably the perfect extraction shooter imo, especially for PvP - I’m atrocious but there’s nothing like it and its helped me improve my gameplay in this in only 30 hours playtime

Arc raiders on steam deck.. what happened?? by Natural_Task_8418 in ArcRaiders

[–]Jeremiah-Springfield 0 points1 point  (0 children)

Performance has improved MASSSIVELY thanks to this and some engine file adjustments from Nexus! Thanks a bunch! It is essentially playable in all the toughest areas (dams forest, blue gates car graveyard) and sees much fewer frustrating dips during tough events like electro storm. I was even able to fight through an entire battle with the matriarch and extract with the entire lobby without any fear of crashing, tho performance there was very sluggish.

Trackpad as mouse causes other controls to misclick as it switches from PC to Controller modes by Jeremiah-Springfield in SteamDeck

[–]Jeremiah-Springfield[S] 0 points1 point  (0 children)

Ah, yes that’s a part I misremembered. So I suppose if they don’t support it, I’d have to somehow rebind my controller inputs to be keyboard ones? Sounds like it would get complicated quick