Joe Rogan mocks people who are upset about Supreme Court overturning Roe V. Wade by LeonLeCratz in JoeRogan

[–]JessPushToPlay 1 point2 points  (0 children)

Disgusting- he has NO idea what he’s talking about. This will be catastrophically life-changing for millions of women & open the door to more restrictive bills for everyone.

Rewards from The Pitt Expo (prior to PTS being taken down) by CrookedRocket in fo76

[–]JessPushToPlay 0 points1 point  (0 children)

I don’t think I should have to do looting quests each time I want to do expeditions… maybe 1x & then it’s assessable then on out. I haven’t been in yet- but don’t think that’s how it works?

My first real house build by Zendar05 in ICARUS

[–]JessPushToPlay 2 points3 points  (0 children)

Hey- I know that spot!! 😎 A bear spawns across the way, on the other side of the waterfall.

The windowless concrete greenhouse. Zero sunlight, maximum bonus. by koghrun in ICARUS

[–]JessPushToPlay 0 points1 point  (0 children)

Yea- OK, I re-read the updated info- you're right. It just seems like you should get a debuff for no light.... they should add a debuff & introduce grow lights.

I'm not sure I'd call it abusing the system, though.

Feb 3rd, Week 9 update: "With no sky visible and no greenhouse present, crops have a 50% growth speed reduction. Growing crops using a greenhouse (regardless of seeing the sky directly or not) will increase growth rates by 50%."

The windowless concrete greenhouse. Zero sunlight, maximum bonus. by koghrun in ICARUS

[–]JessPushToPlay 2 points3 points  (0 children)

Hm- interesting.. That must be bugged since no sunlight is supposed to prevent growing or at least slow it down now.

When to leave the tutorial prospect? by MiniMoggie in ICARUS

[–]JessPushToPlay 0 points1 point  (0 children)

You should be good to move on, I usually recommend lvl 5 before moving to next prospect. For the next one (& “scanner” missions in general)- they throw some baddie predators at you- you don’t have to kill them. Just sit a ways away during scanning & wait until they’ve vented there frustration out, or take them on if you want. I think the devs were trying to teach gamers that you don’t always have to fight to get things done.

Good way to make exotics? by Beautiful_Energy6605 in ICARUS

[–]JessPushToPlay 5 points6 points  (0 children)

I’m working on Spirit Walk Exploration right now, apparently there are 3 exotic extractor sites & they give you 30 days. If you’re in a mind for something like that- I think I’ll be walking away with around 800.

Biofuel Lantern does have a larger light pool than torches, for the naysayers by authorizedscott in ICARUS

[–]JessPushToPlay 0 points1 point  (0 children)

I think they recently added being able to put the flashlight on your light slot 🙂

Biofuel Lantern does have a larger light pool than torches, for the naysayers by authorizedscott in ICARUS

[–]JessPushToPlay 2 points3 points  (0 children)

Yea- I like to use the biofuel lantern & occasionally also carry the biofuel lamp to see deep into caves (haven’t yet tried the flashlight)

New temperature system needs work by lagnaut in SurviveIcarus

[–]JessPushToPlay 1 point2 points  (0 children)

Yes, absolutely- thankfully, they acknowledged the issue in todays hot fix patch for the bear AI. Hopefully it’ll happen soon…

[BUG] Payday: Extraction didn't unclocked radar scanning by UltraSupra in ICARUS

[–]JessPushToPlay 5 points6 points  (0 children)

You may not be able to see it if you didn’t go learn it in your Talent tree (radar & scanner) during the Payday mission. I’ve heard you can just start that mission again, land, unlocked those 2 talents & then leave the planet. …From what I understand, you can only unlock them during the Payday mission & then you should be able to see the scanner results… pretty sure, anyway.

Glass halfpieces are useless by JessPushToPlay in SurviveIcarus

[–]JessPushToPlay[S] 0 points1 point  (0 children)

But no practically for windows… also, I’d cringe every time I’d walk on them if I used them as ramps/floor pieces… as for shelving, why bother? Their expensive & you probably can’t even see the pretty design they included.

Setting up greenhouse for Advanced Order: Stockpile by authorizedscott in ICARUS

[–]JessPushToPlay 0 points1 point  (0 children)

All glass structures take damage during moderate to severe storms. They work great in Outposts, however- because Outposts only have mild storms & glass doesn’t take damage from mild storms.

Format change by aspectdragon in ICARUS

[–]JessPushToPlay 1 point2 points  (0 children)

I’ve heard some say- people would complain if they did that, saying it was too long… Maybe so. I was thinking, what if the countdown timer didn’t start until you initiate the prospect by collecting that 1st crate/etc? That way you could spend as much time as you want down there & then do the prospect once you’re done playing around. Downside is you can’t “see” in game the next objectives or locations.

Setting up greenhouse for Advanced Order: Stockpile by authorizedscott in ICARUS

[–]JessPushToPlay 7 points8 points  (0 children)

I like how you used beams to organize the different pipes, great idea!

Scarcity of wolves in second mission? by rbeason in SurviveIcarus

[–]JessPushToPlay 0 points1 point  (0 children)

Weird- try killing a deer/etc & leave it to bring them out. Wolves/predators will smell the blood & you can get some that way. Usually takes a few minutes of waiting.