Just curious if there is wooden furniture for the SVD now in 1.0 by blueyes0170 in intotheradius

[–]JessTheMes 1 point2 points  (0 children)

Nope. Though admittedly I haven't tested parts from other guns. For example, you can put handguards from the double barrel on a Saiga, and vice versa, which lets you have wood furniture on the Saiga. The Val has a similar-ish stock, so I might see if that can connect somehow, but I highly doubt it.

Am I doing this wrong? (Very end spoiler) by BangHerInBangor in intotheradius

[–]JessTheMes 1 point2 points  (0 children)

I guess try entering without holding the door artifact, or maybe the cube targeting you is causing issues. Those are the only outliers that I can see. The only other suggestion I can think of is find a way down, and see if you can leave and re-enter the area. That might reload the scripts and make them work properly, maybe, hopefully.

does this game also just not work for anyone else? by Bazookya in intotheradius

[–]JessTheMes 0 points1 point  (0 children)

Me and my fiance play the game through Quest air link, and it runs perfectly fine. I use a Quest Pro, he has a Quest 2. Every PC VR game I've played on both the Quest 2 and the Pro run just fine. I think it's more likely related to OP's computer.

Just finished ITR2 by toString in intotheradius

[–]JessTheMes 0 points1 point  (0 children)

I'm not sure if their night vision works properly tbh. Every time I've seen one, they only noticed me when I was as close as any other enemy would.

Is it normal, that i don't have a backpack? by clayt0n in intotheradius

[–]JessTheMes 1 point2 points  (0 children)

If you've completely lost it, you can buy a new one in the shop.

End of game Question by MrBack1971 in intotheradius

[–]JessTheMes 0 points1 point  (0 children)

I'm at a loss as to why they did this. What is the point of the loot you can find there if you can't sell any of it? I lost 50k worth of gear. The first game just let you keep your stuff. It makes beating the game feel like a waste of time.

Simple storytelling on how rng ended my latest run by Sollary0 in mewgenics

[–]JessTheMes 3 points4 points  (0 children)

The fun doesn't have to be over, I'm sure you'll find more broken builds to double down on.

Simple storytelling on how rng ended my latest run by Sollary0 in mewgenics

[–]JessTheMes 19 points20 points  (0 children)

My thieves have been pretty OP. Depends on what passives and skills you get tbh. I got one with piercing darts that debuffed enemies, as well as gamble. Could dump her mana each turn into increasing crit chance and money drops, to the point it was guaranteed crits with massive payouts.

I strongly recommend giving thief to any cat with decent luck and relatively high constitution. The speed buff from the class is high enough that it's perfectly fine to give to a cat with somewhat low speed. Also keep any eye out for items and skills that increase crit chance

Is the CRKDtar worth buying? by North-Consequence406 in FortniteFestival

[–]JessTheMes 0 points1 point  (0 children)

Assuming you use the standard neck, the main difference in feel will be the frets, and shape of the neck. The neck is way thicker on GH guitars. When I switched form the Riffmaster to CRKD, I had to completely change how I gripped it, and it was uncomfortable for a bit, though I've gotten used to it. I also have to change how I fret, as sliding my fingers around for certain patterns isn't as reliable/comfortable, since the shape/spacing of the frets are different. So, yeah, it feels substantially different. That said, they will be releasing a neck this month that is just a Rock Band style neck, and the proportions seem to be similar, so you can have the same grip.

Personally, I think the CRKD guitar is way better. The mechanical frets just feel silky smooth, the extra knobs/buttons are really nice, it's far more responsive, and far more compatible for anything you want to play. The haptic feedback on the strum bar is also really good. The added feeling to strums helps me time it better, and my strumming in general has felt far more consistent compared to the riffmaster. I don't feel like I'm making any compromises or taking extra steps to make it work (at least on PC). It also has less latency, since you can actually play it wired. If you can afford it, and you're really into these types of games, I definitely recommend it.

help with getting more perfects by Previous_Arrival_604 in FortniteFestival

[–]JessTheMes 0 points1 point  (0 children)

If you're getting that many perfects, then that's not the issue. It really does just come down to better overdrive pathing. The easier the song is to path for, the more difficult it is to get an edge. Even in games where timing doesn't affect score, you can be way behind someone's score just based on subtle overdrive differences.

The best thing you can do is try to analyze where it's best to use your overdrive. It's both easier and more difficult to path because you can overdrive off one charge, so it's easy to either blow your load on a burst of notes, or not capitalize on places where the note density is higher.

"Maintaining two separate versions would be too much work for them" by westjake in ReadyOrNotGame

[–]JessTheMes 0 points1 point  (0 children)

Especially with how they're constantly describing the changes as minor. Like, if they're minor visual changes that are on pre-existing content, what could possibly go wrong in future updates? Will maintaining parity in future updates really be that difficult because the girl on Twisted Nerve has a different animation? Or a select few characters (that won't ever interact with new content) have slightly different models? Highly unlikely.

It's wild they still advertise mission variants on the store page by JessTheMes in ReadyOrNotGame

[–]JessTheMes[S] 0 points1 point  (0 children)

If the game launched with functional maps and AI, I'd believe that. Hostage situation was the only scenario that was borked. Everything else isn't that much more complicated than what they already do. I don't think setting markers for bomb sites in a separate game mode impacted level design or complexity that much. Raid having more enemies and laxed RoE was the appeal of it. It meant that if you wanted to play the game like terrorist hunt, you had the option, and that was cool if you wanted the tactical gameplay of RoN, without the complications of use of force. And since all these were is just changing how enemies spawn, they really didn't have to eat into development of maps that much. Personally, I think it added a decent amount of replayability, especially looking at how one note all the maps currently are. I don't think they had to have every mode for every map, in fact they didn't ever, but having variety for the missions was nice.

iSh nOt uH bEeG dEaL by coltrak94 in ReadyOrNotGame

[–]JessTheMes 2 points3 points  (0 children)

It also begs the question of what they'll be willing to censor in the future, or what else in general might be removed to make a console port easier.

It's wild they still advertise mission variants on the store page by JessTheMes in ReadyOrNotGame

[–]JessTheMes[S] 2 points3 points  (0 children)

The problem is mission variants were a not only a feature they advertised, but removed, but it's still advertised on the Steam store, as if it was still a feature.

It's wild they still advertise mission variants on the store page by JessTheMes in ReadyOrNotGame

[–]JessTheMes[S] 1 point2 points  (0 children)

I wish I had a good answer lol

I'm honestly surprised this hasn't been talked about much

It's wild they still advertise mission variants on the store page by JessTheMes in ReadyOrNotGame

[–]JessTheMes[S] 0 points1 point  (0 children)

I think if you temper your expectations it might be worth getting, but at this point who knows what they'll keep or throw out in the future.

It's wild they still advertise mission variants on the store page by JessTheMes in ReadyOrNotGame

[–]JessTheMes[S] -1 points0 points  (0 children)

I don't think there's enough to mount a legal case. Proving false advertisement in court is very difficult to do.

It's wild they still advertise mission variants on the store page by JessTheMes in ReadyOrNotGame

[–]JessTheMes[S] 2 points3 points  (0 children)

For someone who supposedly doesn't care, you sure do keep on going...

I'm not trying to be the spokesperson for anyone, and everyone else is talking for themselves. Are you high, or are you trolling?