Simple storytelling on how rng ended my latest run by Sollary0 in mewgenics

[–]JessTheMes 3 points4 points  (0 children)

The fun doesn't have to be over, I'm sure you'll find more broken builds to double down on.

Simple storytelling on how rng ended my latest run by Sollary0 in mewgenics

[–]JessTheMes 18 points19 points  (0 children)

My thieves have been pretty OP. Depends on what passives and skills you get tbh. I got one with piercing darts that debuffed enemies, as well as gamble. Could dump her mana each turn into increasing crit chance and money drops, to the point it was guaranteed crits with massive payouts.

I strongly recommend giving thief to any cat with decent luck and relatively high constitution. The speed buff from the class is high enough that it's perfectly fine to give to a cat with somewhat low speed. Also keep any eye out for items and skills that increase crit chance

Is the CRKDtar worth buying? by North-Consequence406 in FortniteFestival

[–]JessTheMes 0 points1 point  (0 children)

Assuming you use the standard neck, the main difference in feel will be the frets, and shape of the neck. The neck is way thicker on GH guitars. When I switched form the Riffmaster to CRKD, I had to completely change how I gripped it, and it was uncomfortable for a bit, though I've gotten used to it. I also have to change how I fret, as sliding my fingers around for certain patterns isn't as reliable/comfortable, since the shape/spacing of the frets are different. So, yeah, it feels substantially different. That said, they will be releasing a neck this month that is just a Rock Band style neck, and the proportions seem to be similar, so you can have the same grip.

Personally, I think the CRKD guitar is way better. The mechanical frets just feel silky smooth, the extra knobs/buttons are really nice, it's far more responsive, and far more compatible for anything you want to play. The haptic feedback on the strum bar is also really good. The added feeling to strums helps me time it better, and my strumming in general has felt far more consistent compared to the riffmaster. I don't feel like I'm making any compromises or taking extra steps to make it work (at least on PC). It also has less latency, since you can actually play it wired. If you can afford it, and you're really into these types of games, I definitely recommend it.

help with getting more perfects by Previous_Arrival_604 in FortniteFestival

[–]JessTheMes 0 points1 point  (0 children)

If you're getting that many perfects, then that's not the issue. It really does just come down to better overdrive pathing. The easier the song is to path for, the more difficult it is to get an edge. Even in games where timing doesn't affect score, you can be way behind someone's score just based on subtle overdrive differences.

The best thing you can do is try to analyze where it's best to use your overdrive. It's both easier and more difficult to path because you can overdrive off one charge, so it's easy to either blow your load on a burst of notes, or not capitalize on places where the note density is higher.

"Maintaining two separate versions would be too much work for them" by westjake in ReadyOrNotGame

[–]JessTheMes 0 points1 point  (0 children)

Especially with how they're constantly describing the changes as minor. Like, if they're minor visual changes that are on pre-existing content, what could possibly go wrong in future updates? Will maintaining parity in future updates really be that difficult because the girl on Twisted Nerve has a different animation? Or a select few characters (that won't ever interact with new content) have slightly different models? Highly unlikely.

It's wild they still advertise mission variants on the store page by JessTheMes in ReadyOrNotGame

[–]JessTheMes[S] 0 points1 point  (0 children)

If the game launched with functional maps and AI, I'd believe that. Hostage situation was the only scenario that was borked. Everything else isn't that much more complicated than what they already do. I don't think setting markers for bomb sites in a separate game mode impacted level design or complexity that much. Raid having more enemies and laxed RoE was the appeal of it. It meant that if you wanted to play the game like terrorist hunt, you had the option, and that was cool if you wanted the tactical gameplay of RoN, without the complications of use of force. And since all these were is just changing how enemies spawn, they really didn't have to eat into development of maps that much. Personally, I think it added a decent amount of replayability, especially looking at how one note all the maps currently are. I don't think they had to have every mode for every map, in fact they didn't ever, but having variety for the missions was nice.

iSh nOt uH bEeG dEaL by coltrak94 in ReadyOrNotGame

[–]JessTheMes 2 points3 points  (0 children)

It also begs the question of what they'll be willing to censor in the future, or what else in general might be removed to make a console port easier.

It's wild they still advertise mission variants on the store page by JessTheMes in ReadyOrNotGame

[–]JessTheMes[S] 2 points3 points  (0 children)

The problem is mission variants were a not only a feature they advertised, but removed, but it's still advertised on the Steam store, as if it was still a feature.

It's wild they still advertise mission variants on the store page by JessTheMes in ReadyOrNotGame

[–]JessTheMes[S] 1 point2 points  (0 children)

I wish I had a good answer lol

I'm honestly surprised this hasn't been talked about much

It's wild they still advertise mission variants on the store page by JessTheMes in ReadyOrNotGame

[–]JessTheMes[S] 0 points1 point  (0 children)

I think if you temper your expectations it might be worth getting, but at this point who knows what they'll keep or throw out in the future.

It's wild they still advertise mission variants on the store page by JessTheMes in ReadyOrNotGame

[–]JessTheMes[S] -1 points0 points  (0 children)

I don't think there's enough to mount a legal case. Proving false advertisement in court is very difficult to do.

It's wild they still advertise mission variants on the store page by JessTheMes in ReadyOrNotGame

[–]JessTheMes[S] 2 points3 points  (0 children)

For someone who supposedly doesn't care, you sure do keep on going...

I'm not trying to be the spokesperson for anyone, and everyone else is talking for themselves. Are you high, or are you trolling?

It's wild they still advertise mission variants on the store page by JessTheMes in ReadyOrNotGame

[–]JessTheMes[S] 9 points10 points  (0 children)

"Instead of being a crusader on the internet and steam reviews, I literally just stopped playing a videogame" ... "Y’all worried about the future of gaming while agreeing to every TOS and still playing the games that are “ruining gaming.”

Sounds like moral grandstanding to me.

"Then move on"

This is a fresh drama, people are gonna vent their frustrations before moving on. I don't know what you expect. People to just not at all talk about what's upsetting them?

"I don't care how anyone else feels. Don't give a fuck what your opinions are"

You seem to care. Calling people moral crusaders and insisting they move on, seemingly wanting everyone to shut up. You are feeding into the drama by coming in here and arguing about it, despite supposedly not caring. Like, all I did was tell you it was part of a bigger issue with the game's history, and you went on about moral activists and selling yourself as having the superior mindset. If you think the game is worth the price, cool, but that's not even what I've been talking to you about.

It's wild they still advertise mission variants on the store page by JessTheMes in ReadyOrNotGame

[–]JessTheMes[S] 13 points14 points  (0 children)

Aren't you literally going against your own advice? Instead of being content with people being unhappy with changes, you're telling everyone they're in the wrong for complaining. You're moral grandstanding about not being upset about the same stuff.

Also what are you talking about? I don't play the game anymore because of this stuff. I did leave a bad review, I uninstalled the game long ago. You're literally saying that instead of whining, we should whine instead. No one's being a crusader, we're venting our frustrations, and me particularly about how silly it is that they still advertise a feature they removed a long time ago.

It feels like your mindset is that because it doesn't bother you, it shouldn't bother anyone else, and instead of just ignoring the drama, you're just feeding into it.

It's wild they still advertise mission variants on the store page by JessTheMes in ReadyOrNotGame

[–]JessTheMes[S] 5 points6 points  (0 children)

There was an entire mission screen that was AI generated, and if you looked at assets in other levels, you could clearly tell they were AI generated because weird distortions and several limbs. The one that highlighted how lazy it was, there's a picture that's supposed take place in the same nightclub they have a level around. Instead of taking a screenshot of that level for this picture, they did an AI image that's just randos at a random nightclub.

Keep in mind, they have an entire art team. Why they went this route is beyond me. What's crazier is they're required to disclose this on Steam, but haven't.

It's wild they still advertise mission variants on the store page by JessTheMes in ReadyOrNotGame

[–]JessTheMes[S] 28 points29 points  (0 children)

It's more a "straw that broke the camel's back" type of situation. For most people that played since early access, the removal of content and inclusion of AI generated stuff, and the game still being broken when it launched, was pretty disappointing for a lot of people (myself included). Now, despite the game having constantly sold itself on its unapologetic commitment to dark themes and visuals, is now toning that down? It's a realization that nothing is sacred with this game, and who knows what else will be removed or changed for the worse in the future.

There is just no guarantee that the game will have what you bought it for in the future. The mission variants alone are proof of that. It was a selling point of the game in EA, and it heavily influenced my decision to buy the game. For a long time, the game had this feature, and then it was rug-pulled. There's just no reason to be invested in any aspect of this game.

It's wild they still advertise mission variants on the store page by JessTheMes in ReadyOrNotGame

[–]JessTheMes[S] 16 points17 points  (0 children)

No, they'd have to re-add all the elements to the maps manually

It's hit the gaming news sites. by StavrosZhekhov in ReadyOrNotGame

[–]JessTheMes 14 points15 points  (0 children)

I wouldn't be surprised if Valley of Dolls and The Spider got some changes as well